Ludo King™ の夜明け

Gametion が国際的な現象を引き起こすのを Unity が支援

Gametion:Unity のケーススタディ

スタジオはどのようにしてインドの昔懐かしいボードゲームをモバイルゲーミングアプリに変換し、幅広いゲーマーにリーチしたのでしょうか?コンセプトがシンプルであり、簡単に遊べることで、あまりゲームをしない数多くのプレイヤーを『Ludo King』モバイルアプリの世界に引き込みました。

  • 課題

    シンプルで親しみやすいゲームコンセプトでグローバルに幅広くリーチすること

  • プラットフォーム

    Android、iOS

  • 会社名

    ムンバイ、インド

    従業員 75 名

シンプルな開発と豊富な機能により迅速な成長を実現

When Gametion chose to develop Ludo King on the Unity platform, the simplicity of the platform meant less trial and error, saving costs in time and resources, and ultimately produced tremendous and rapid growth.

    成果

    Google Play で:

    • ローンチ後 25 日で 100 万回のインストール
    • 500 日(わずか 1 年半で)1 億回のインストール
    • ローンチ以降 4 億 7,500 万回のインストール(現在までのインドのゲーム開発者の中で最も多い)
    • リリースから現在まで、インドや周辺諸国のさまざまなカテゴリでチャートの上位(1 位を含む)を記録

    王様(King)にフィットするエンジン

    In 2015, when Gametion first set their sights on developing a mobile game that would be loved across generations, they were still searching for the right game engine to work with. Until then, Gametion had produced mostly online Flash games; they were new to the mobile development market. 

    “To be frank, back then I was not aware of what game engine or platform was best to work on,” says Vikash Jaiswal, CEO and Founder of Gametion Technologies. He did some research and consulted friends who were already developing games – they all suggested Unity. 

    “Finally, I chose Unity for two reasons: 1) you can code once and deploy to any platform, like Android, iOS, and 2) the interface is so easy to work in.” Since Unity reduced the overall complexity of development, Gametion was able to quickly add game features and launch Ludo King in 2016.

    コミュニケーションの境界を越えるゲーム

    The nostalgic aspect of Ludo King helped engage family members spanning generations. The COVID-19 pandemic also boosted the popularity of multiplayer games like Ludo King as people felt a greater need to connect with each other. 

    By using features such as increased frequency of push notifications, Ludo King saw a tremendous uptick in traffic.

    • Over 51 million daily average users (DAU) during the peak of lockdown
    • Monthly active users scaled to over 185 million
    • Player daily engagement exceeded 50 minutes

    人材採用が簡単に

    With Ludo King’s skyrocketing success, scaling while remaining responsive to users was a top priority. Although the mobile app is based on a simple, traditional board game, its multiplayer element combined with rule variations throughout the world generated the need to respond to player expectations. This meant finding and onboarding developers quickly. 

    “Today, players have an eye for detail,” said Vikash. “We believe the key to maintaining success is to hear what your players need and respond by adding short features with faster turnarounds.” Thanks to Unity’s ease of use and expansive repository of documentation and online forums, Gametion was able to quickly hire and train developers. As a result, there was little to no learning curve when onboarding developers. “If we had used any other platform, there would have been a massive learning curve.”

    定期的な SDK のアップデート

    Ensuring the game continued to run smoothly even as traffic exceeded 10 times the norm was key. For Gametion, player experience is of utmost importance, including monetization elements such as in-app purchases (IAPs) and serving ads with minimal lag time. Unity’s regular SDK updates allowed Gametion to run Unity Ads without issue, including smart caching of ads and fast loading and display times.

    Vikash Jaiswal, CEO and Founder, Gametion

    「Unity は実に素晴らしい。非常に高速で使いやすく、全体として、そのパフォーマンスは高品質です。Unity のおかげで、私たちは制作したゲームをインドで最もインストールされたゲームになるまで拡大できました。」 

    Vikash Jaiswal, CEO and Founder, Gametion

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