Showcasing the power of Unity
Unity Originals are in-house productions created by Unity’s Demo Team to push our engine to its limits. These projects highlight major milestones in Unity’s evolution.
Productions
Packages
Resources
Get started with Hair Simulation
Inside Unity’s new flagship demo, Enemies | GDC 2022
Real-time VFX workflows in The Heretic | Unite 2019
Making of The Heretic: Digital human character Gawain
HDRP lighting features in The Heretic
The technology behind The Heretic
Book of the Dead: Photogrammetry assets, trees, VFX
Book of the Dead: Quixel, wind, scene building, and more
Book of the Dead: Character and hero assets
The Making of Adam: Unite 2016
Making a scene that looks like the Adam demo: Unite 2016
Working with physically based shading: A practical approach
Making of The Butterfly Effect
Our team
Focusing primarily on graphics, Unity’s Demo Team is dedicated to exploring and extending what’s possible with Unity, pushing the limits of real-time technology, developing new workflows, and experimenting with innovative approaches. The team creates a portfolio of flagship productions called Unity Originals, as well as various smaller experimental and feature-oriented demos.
The team consists of experienced game professionals led by Creative Director Veselin Efremov, who writes and directs the projects and is responsible for their final look.
Adrian Lazar — Staff Technical Artist
Aleksander Karshikoff — Senior Manager, Content Production
Angela Diaz — Senior Content Producer
Christian Kardach — Staff Technical Animator
Hugo García Torres — Senior Animator
Lasse Jon Fuglsang Pedersen — Staff Software Engineer
Mikel Barron Bilbao — Staff Technical Artist
Mikko Alaluusua — Staff Software Engineer
Petter Flood — 3D Artist
Plamen “Paco” Tamnev — Staff 3D Artist
Rob Cupisz — Staff Software Engineer
Silvia Rasheva — Director, Content Production
Torbjörn Laedre — Principal Software Engineer
Veselin Efremov — Principal Creative Director
Xuan Prada — Senior Manager, Artistry