The Blacksmith was developed to try out the rendering capabilities of Unity 5. It shows the advanced graphics features that come out of the box. Since the engine is extremely extensible, we could also implement a number of custom solutions.
Making of The Blacksmith
The Blacksmith was made by three people working directly in the Unity engine—an artist, an animator, and a programmer—together with some external help for the assets, concept art, motion capture. They used a build which combines the official version of Unity 5 with a sequencing tool developed internally.
The short film runs at 30 FPS in full-HD on a desktop PC (Core i7 4770 with a GeForce GTX 760).
The Standard Shader in Unity 5 is easy to use and extremely flexible at the same time. Therefore, we were able to iterate quickly on material quality.
Custom solution for high resolution realtime shadows
Custom shader for hair and beard
High quality lighting and post effects
Global Illumination algorithms achieve a realistic look by including both the light which comes directly from a light source and the light reflected by the surfaces in the scene. Making this film, we used the new real-time global illumination system to change the lighting setup quickly from one shot to the next. Custom-developed post effects enhance the look and feel of the movie.
Custom motion blur
Writer, Director, Art Director
Tech Lead and Graphics Programming
Editing, Color Grading
Choreography and Performance
Rigging and Simulation
Additional Environment Art
Concept Art - Environment
“Ilmarinen’s Lament”, Composed and Performed by Theo Hakola
Sound Design and Additional Music
Unity Technologies additional programming
© 2015 Unity Technologies