Streamline the simulation of mechatronics systems
Engineering systems today combine electrical, mechanical and control systems to drive technological advances. Unity SystemGraph, a flexible and easy-to-use node-based editor extension, is a runtime framework for modeling these complex systems. Engineers can now prototype these systems, as well as test and analyze their behavior, and make optimal design decisions without having access to the actual hardware.

Velodyne Lidar boosts lidar tech with Unity simulation
Simulating a vast array of specific, real-life scenarios offers a fast, simple, cost-efficient way of validating lidar sensors before going into production. Velodyne, a leading lidar solution provider, uses Unity’s SystemGraph and High Definition Render Pipeline (HDRP) to simulate the data required to research and produce sensors.
Ouster: Bringing lidar deployments to life
In this 25-minute session with an Ouster engineer, learn about the benefits of simulating scenarios with Unity SystemGraph and Ouster lidar, including sensor placement and objects of different reflective surfaces.

Sensor simulation
Emulate photosensors, such as lidar sensors and cameras, using custom system graph nodes to create sensor systems or with Prefabs of existing sensors.
SensorSDK is designed to help you:
- Simulate existing photosensors and prototypes in Unity.
- Easily configure, extend and modify components using specialized SystemGraph nodes.
- Leverage more accurate simulation data.
Robotics simulation
Represent complex robotics systems much like how engineers organize system hardware in the real world, for more accurate simulation of functional parts, including motors and sensors. SystemGraph’s intuitive interface lowers the barriers to developing better software and expands the scenarios in which Unity can be used in robotics workflows.
Frequently asked questions (FAQs)
You can try or buy Unity SystemGraph through Unity Industrial Collection. Try it free for 30 days or purchase an annual subscription for $2,950 online today.
It is tested and released on Unity 2021.1. While you may be able to use it on other versions of Unity, performance is not guaranteed.