Unity DevOps

Unity DevOps is a modular DevOps solution from Unity Gaming Services, tailored for the rigors of game development to automate workflows, release more often, and deliver higher-quality games.

Rapid releases for higher quality

Tired of inefficient workflows leading to development crunch and substandard release quality? Unity DevOps is purpose built to provide robust version control and CI/CD solutions in the cloud, so you can release more often, catch bugs earlier, try more ideas, and deliver higher-quality games to market.

Plastic SCM and Cloud Build are now Version Control and Build Automation, components of Unity DevOps

What is Unity DevOps?

Unity DevOps consists of two core components: Version Control and Build Automation.

Unity Version Control
Tailored for game dev

Create efficiently with a version control system (VCS) made to help programmers, artists, and designers overcome game development challenges, powered by Plastic SCM technology.

Unity Build Automation
Multiplatform builds in the cloud

Making quality games means testing early and often and releasing frequently. Automate your build pipeline in the cloud and keep development moving with Unity Build Automation.

Key benefits

Iteration through automation

Supercharge your feedback loop with automation. Remove inefficient collaboration and automate manual workflows to speed changes through the DevOps lifecycle.

Catch bugs earlier

Release often to test more and catch errors earlier. Unity DevOps reduces redundant work, streamlines development, and empowers users to focus on higher-value tasks, leading to better releases.

Try more ideas

By reducing the time you spend on low-value tasks while releasing more often, your team can innovate and experiment so you can build incredible experiences for your players.

Deliver more content

Equip teams with the tools and agility to deliver steady streams of high-quality, innovative content to delight and engage your players.

Operational flexibility

Unity DevOps is a pay-as-you-go solution. Use just what you need, and only pay for what you use to right-size this solution for your project and development stage.

Simplified administration

Track all DevOps usage on one dashboard and pay on one invoice to simplify the administration of your DevOps toolchain.


Free Tier

Basic DevOps Seats
​​​​Three (3) seats

Standard Compute (Build iOS, Android, Windows, WebGL)
200 Windows minutes

5 GB

Machine Concurrency
1 machine

Standard Pricing
(once Free Tier is consumed)

Basic DevOps Seats
Seats 4-15: $7 per seat
Seats 16+: $15 per seat

Standard Compute (Build iOS, Android, Windows, WebGL)
$0.07 / build min (Mac)
$0.02 / build min (Win)

$0.14 per GB

Machine Concurrency
Up to 3: $0.50 per machine/day
4+: $2 per machine/day

Games with Unity DevOps

Project Shrine

Monster Closet Games maximizes efficiency using engine-agnostic Unity DevOps solutions and automations with Unreal Engine.

Return to Nangrim

See how Sycoforge leveraged Unity tools to manage the growing scope of their project and integrate player feedback for rapid, iterative game development.

Crying Suns

Learn how Alt Shift minimized launch crunch with Unity CI/CD solutions by rapidly prototyping for iOS and Android to determine if going mobile was worth the investment.

How-to guides and educational resources

Version control and project organization best practices

Go beyond common tools and practices. Take on version control with this thorough guide from the Unity Version Control team.

Four essential DevOps practices

Learn key practices for implementing DevOps into your workflows, and optimize for maximum efficiency across the entire development pipeline.

Implement a task branch workflow

Learn how to bring a fast and flexible workflow and philosophy to your projects. A task branch workflow helps teams achieve speed through a continuous flow of changes.

Create without compromise using Unity DevOps

Unity DevOps provides cloud-based VCS and CI/CD functionality that’s specifically tailored for the rigors of game development. It’s built to handle large files and binaries with ease while providing both artist and developer specific workflows.

Frequently asked questions

Want to learn more about Unity DevOps? Check out our frequently asked questions below.

What happened to Plastic SCM and Cloud Build?

Plastic SCM and Cloud Build used to exist as independent products, but we have now combined them as unique components of our unified Unity DevOps solution. They are the same great solutions built on the same great technology, simply rebranded as Unity Version Control and Unity Build Automation.

Do I have to purchase Version Control and Build Automation separately?

No. Both Version Control and Build Automation are components of Unity DevOps. Enrolling in Unity DevOps will give all provisioned users access to both the Version Control and Build Automation components of Unity DevOps.

How do I get started?

To begin using Unity DevOps, you can sign up here. Upon sign up, you will receive instant access to all components, including three free seats, 5 GB of storage, and 200 Windows build minutes. Any usage over the included free tier will be billed to the credit card on file.

Why do I have to enter my credit card to get started?

Unity DevOps is a pay-as-you-go solution. This allows you to only pay for what you need instead of prepurchasing increments you might not use, however it requires us to have a credit card on file to ensure any additional usage is billed appropriately. This also allows you to scale up and down your usage of the product without contacting Unity to adjust licensing or provisioning.

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