Imagining a better world
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Environment and Sustainability
Discover how creators are leveraging RT3D technology to raise awareness, encouraging sustainable actions, creating environmentally beneficial systems and solutions, and offering pragmatic visions of a more sustainable future we can all work towards.
Education and Inclusive Economic Opportunity
Explore practical models and tools for teaching and learning Unity, understand the breadth of opportunities through RT3D, gain hands-on experience and best practices for creating, and leave inspired to cultivate social change.
Digital Healthcare and Wellbeing
Hear how creators are using Unity to develop practical solutions and test new technologies that improve patient experiences, expand awareness, and break down barriers to high-quality care for health and wellness.
Tools for Changemakers
Meet the connections, discover the resources, and learn the skills to spark your imagination. The summit includes interactive workshops and hands-on demos led by social impact creators, Unity experts, nonprofits, social activists, and social impact funders.
Announcing our first 20 speakers – more to be added soon!
Aira Daniella San Agustin
Aira is a junior computer science student at Arizona State University with one year of experience in Unity app development. Aira is also a former summer coordinator and current creative developer for ASU’s Immersive Creation Studio.
Antoine is a French producer with 15 years of experience in the production of immersive works. Some of their award-winning projects include Gloomy Eyes (Annecy Cristal 2019, SXSW Best Narrative 2019), Spheres (Venice International Film Festival Grand Prize 2018), and Vestige (Peabody Award 2019).
Antonia is a senior XR technical specialist with a decade of experience in public speaking and several years of experience developing VR and AR applications. At Unity, she works across industries – from automotive to architecture – using XR to push the boundaries of what’s possible and empowering others to do the same.
As a Unity developer advocate, Ashley creates technical talks and demos that empower Unity creators to make great games. Her past roles at Global Game Jam, IndieCade, and Games for Change have made her a passionate advocate for democratizing game development – a mission she proudly continues at Unity.
Bobby is a best-selling author, speaker, and entrepreneur on a mission to show individuals and companies worldwide how to be forces for good. He is cofounder of Good Is the New Cool, a global community that serves purpose-driven leaders, and Conspiracy of Love, a consultancy for businesses.
A senior computer engineering student at Arizona State University, Brayden is working to complete his master’s in 2023. He is a project manager for other students’ educational virtual reality experiences, and loves board games, video games, and game jams.
Common is an Oscar-, Emmy-, and Grammy-winning artist, actor, author, and activist. He continues to break down barriers with critically acclaimed projects including his new album, A Beautiful Revolution Pt. 2 (Sept. 10 release), two best-selling memoirs, and a vast acting career including Netflix’s Never Have I Ever.
George has been with The Nature Conservancy for 26 years and is currently their director of water in New York State. He works to change how people manage water by using digital technology, games, and capacity-building to help stakeholders collaborate, build trust, and create equitable and sustainable solutions for water.
Hamza is a Toronto-based marketer, technologist, and data geek. He currently leads marketing at Riipen, bringing work-integrated learning to the classroom and bridging the underemployment gap one learner experience at a time.
Katerina is a Peabody- and two-time Emmy-winning documentarian working across emergent platforms. She is the artistic director and cofounder of the Co-Creation Studio at MIT’s Open Documentary Lab. Collective Wisdom, her book about co-creating media (with Uricchio et al.), is forthcoming from MIT Press in 2022.
Kenichi is the Donald H. McLaughlin Professor and Chancellor’s Professor at the University of California at Berkeley. He obtained his BEng and MEng from Kyoto University and PhD from the University of California at Berkeley. He is also a member of several international engineering societies and associations.
Martin is an experienced educator with a background in media. He produced Moulin Rouge!, coproduced Romeo + Juliet, and art-directed Strictly Ballroom. He was director of award courses at the Australian Film Television and Radio School, and now develops VR training platforms for health professionals at USYD.
Mehrad is an Emmy-nominated XR producer and the founder of AnythingEverything, an immersive content studio focused on combining emerging technologies with thoughtful design to create experiences that push the boundaries of storytelling.
Mona is the founder and CEO of Generation: You Employed, a nonprofit that trains and secures job placements for youth and mid-career learners. The organization is active in 14 countries, with 45,000+ graduates across 30 professions. Mona previously founded and led McKinsey & Company’s global education practice.
Murray leads a team redefining how engineers, designers, and clients interact with engineering. Using the power of game engines and mixed reality technology, Murray believes an unprecedented opportunity for looking at problems in new ways is upon us.
Rosemary is a game producer, writer, and tech entrepreneur whose company, StoryByte Studio, focuses on storytelling through technology. She produces Shadow’s Edge, an award-winning emotional health game that helps youth build resilience, and is also a Women in Games ambassador, international speaker, and screenwriter.
Sam has spent his career at the cutting edge of the video game industry, leading teams at companies including Lucasfilm and Microsoft. He is the CEO of Level Ex, a company that harnesses game technology and cognitive neuroscience to engage and train medical professionals.
Skip is the director of medical VR at the USC Institute for Creative Technologies. Over the last 25 years, Skip has conducted research on the design, development, and evaluation of VR systems across the domains of psychological, cognitive, and motor functioning in healthy and clinical populations.
Steve is the former chair of the Iowa House of Representatives’ education committee and creator of the state’s first technology fund to modernize schools. Today, he leads VictoryXR’s work on their education metaverse from his former elementary school, which he purchased when it closed.
Yennie is the director of social impact at Niantic, where she has spent the last 10 years taking on various operational roles and founding the Social Impact function. Prior to Niantic, Yennie ran a small energy consulting firm. She is a UC Davis alum and lives in San Francisco with her two young daughters.
Meet the experts
Get answers to your questions from product experts, schedule a one-on-one appointment with a specialist, or join us for a group chat to share ideas.
Join your peers and Unity leaders in the Unity for Humanity Summit community spaces, and take part in lively conversations in the creator lounges.