Unity for Humanity Summit 2021

October 12, 2021
9:00 am EDT

Imagining a better world

Dare to dream and innovate for social change. The Unity for Humanity Summit presents a call to action to imagine, design, and create a healthier and more inclusive, equitable, and sustainable world for all using RT3D technology.

Join us to connect, learn, and get inspired. This fully virtual, one-day summit celebrates creators around the world who are using real-time 3D (RT3D) to make a positive impact on society and the planet. Registration is free and open to all.

Our keynote speaker

Join us for a fireside chat between Grammy- and Academy Award-winning artist Common and Dr. David Washington, Chief Impact Officer at HiDef, where they discuss the partnership of Unity and Common’s Art In Motion (AIM) Creative Arts School, their parallel beliefs that the world is a better place with more creators in it, and a new Common track, “Imagine.”

Speakers

Announcing our first 20 speakers – more to be added soon!

Aira Daniella San Agustin
Aira Daniella San Agustin
XR Creative Developer, Immersive Creation Studio

Aira is a junior computer science student at Arizona State University with one year of experience in Unity app development. Aira is also a former summer coordinator and current creative developer for ASU’s Immersive Creation Studio.

Antoine Cayrol
Antoine Cayrol
Producer, ATLAS V

Antoine is a French producer with 15 years of experience in the production of immersive works. Some of their award-winning projects include Gloomy Eyes (Annecy Cristal 2019, SXSW Best Narrative 2019), Spheres (Venice International Film Festival Grand Prize 2018), and Vestige (Peabody Award 2019).

Antonia Forster
Antonia Forster
Senior XR Technical Specialist, Unity Technologies

Antonia is a senior XR technical specialist with a decade of experience in public speaking and several years of experience developing VR and AR applications. At Unity, she works across industries – from automotive to architecture – using XR to push the boundaries of what’s possible and empowering others to do the same.

Ashley Alicea
Ashley Alicea
Developer Advocate, Games, Unity Technologies

As a Unity developer advocate, Ashley creates technical talks and demos that empower Unity creators to make great games. Her past roles at Global Game Jam, IndieCade, and Games for Change have made her a passionate advocate for democratizing game development – a mission she proudly continues at Unity.

Bobby Jones
Bobby Jones
Cofounder, GOOD IS THE NEW COOL

Bobby is a best-selling author, speaker, and entrepreneur on a mission to show individuals and companies worldwide how to be forces for good. He is cofounder of Good Is the New Cool, a global community that serves purpose-driven leaders, and Conspiracy of Love, a consultancy for businesses.

Brayden Jenkins
Brayden Jenkins
XR Creative Developer, Arizona State University

A senior computer engineering student at Arizona State University, Brayden is working to complete his master’s in 2023. He is a project manager for other students’ educational virtual reality experiences, and loves board games, video games, and game jams.

Common
Common
Artist

Common is an Oscar-, Emmy-, and Grammy-winning artist, actor, author, and activist. He continues to break down barriers with critically acclaimed projects including his new album, A Beautiful Revolution Pt. 2 (Sept. 10 release), two best-selling memoirs, and a vast acting career including Netflix’s Never Have I Ever.

George Schuler
George Schuler
Director, New York Water, The Nature Conservancy

George has been with The Nature Conservancy for 26 years and is currently their director of water in New York State. He works to change how people manage water by using digital technology, games, and capacity-building to help stakeholders collaborate, build trust, and create equitable and sustainable solutions for water.

Hamza Rouissi
Hamza Rouissi
Vice President of Marketing, Riipen

Hamza is a Toronto-based marketer, technologist, and data geek. He currently leads marketing at Riipen, bringing work-integrated learning to the classroom and bridging the underemployment gap one learner experience at a time.

Kat Cizek
Kat Cizek
Artistic Director, MIT Co-Creation Studio

Katerina is a Peabody- and two-time Emmy-winning documentarian working across emergent platforms. She is the artistic director and cofounder of the Co-Creation Studio at MIT’s Open Documentary Lab. Collective Wisdom, her book about co-creating media (with Uricchio et al.), is forthcoming from MIT Press in 2022.

Kenichi Soga
Kenichi Soga
Professor, University of California, Berkeley

Kenichi is the Donald H. McLaughlin Professor and Chancellor’s Professor at the University of California at Berkeley. He obtained his BEng and MEng from Kyoto University and PhD from the University of California at Berkeley. He is also a member of several international engineering societies and associations.

Martin Brown
Martin Brown
Program Manager Innovative Technologies, University of Sydney

Martin is an experienced educator with a background in media. He produced Moulin Rouge!, coproduced Romeo + Juliet, and art-directed Strictly Ballroom. He was director of award courses at the Australian Film Television and Radio School, and now develops VR training platforms for health professionals at USYD.

Mehrad Noori
Mehrad Noori
Executive Producer, Powers Of X

Mehrad is an Emmy-nominated XR producer and the founder of AnythingEverything, an immersive content studio focused on combining emerging technologies with thoughtful design to create experiences that push the boundaries of storytelling.

Mona Mourshed
Mona Mourshed
Founding CEO, Generation: You Employed

Mona is the founder and CEO of Generation: You Employed, a nonprofit that trains and secures job placements for youth and mid-career learners. The organization is active in 14 countries, with 45,000+ graduates across 30 professions. Mona previously founded and led McKinsey & Company’s global education practice.

Murray Walker
Murray Walker
Digital Lead: Interactive Visualisation, Zutari

Murray leads a team redefining how engineers, designers, and clients interact with engineering. Using the power of game engines and mixed reality technology, Murray believes an unprecedented opportunity for looking at problems in new ways is upon us.

Rosemary Lokhorst
Rosemary Lokhorst
Writer/Producer, The Digging Deep Project

Rosemary is a game producer, writer, and tech entrepreneur whose company, StoryByte Studio, focuses on storytelling through technology. She produces Shadow’s Edge, an award-winning emotional health game that helps youth build resilience, and is also a Women in Games ambassador, international speaker, and screenwriter.

Sam Glassenberg
Sam Glassenberg
CEO & Founder, Level Ex

Sam has spent his career at the cutting edge of the video game industry, leading teams at companies including Lucasfilm and Microsoft. He is the CEO of Level Ex, a company that harnesses game technology and cognitive neuroscience to engage and train medical professionals.

Skip Rizzo
Skip Rizzo
Director of Medical VR and Research Professor, University of Southern California

Skip is the director of medical VR at the USC Institute for Creative Technologies. Over the last 25 years, Skip has conducted research on the design, development, and evaluation of VR systems across the domains of psychological, cognitive, and motor functioning in healthy and clinical populations.

Steve Grubbs
Steve Grubbs
CEO & Founder, VictoryXR

Steve is the former chair of the Iowa House of Representatives’ education committee and creator of the state’s first technology fund to modernize schools. Today, he leads VictoryXR’s work on their education metaverse from his former elementary school, which he purchased when it closed.

Yennie Solheim
Yennie Solheim
Director, Social Impact, Niantic

Yennie is the director of social impact at Niantic, where she has spent the last 10 years taking on various operational roles and founding the Social Impact function. Prior to Niantic, Yennie ran a small energy consulting firm. She is a UC Davis alum and lives in San Francisco with her two young daughters.

Networking opportunities

Meet the experts

Get answers to your questions from product experts, schedule a one-on-one appointment with a specialist, or join us for a group chat to share ideas.

Changemakers showcase

Check out the games, projects, films, and experiences your fellow creators are producing.

Get connected

Join your peers and Unity leaders in the Unity for Humanity Summit community spaces, and take part in lively conversations in the creator lounges.

Many ways to participate

Learn

Hear from innovators, experts, and changemakers in interactive panels, lightning talks, workshops, and in the keynote about how creativity and innovation can make a difference.

Connect

Meet social impact creators and connect with activists, nonprofit organizations, philanthropists, and the Unity community to collaborate on for-good projects, and make new friends in networking channels.

Celebrate

Join creators from around the world to celebrate social impact innovations and see how others are helping build a better tomorrow using Unity. You’ll be inspired by visionary speakers and creators who are channeling their passions into real-world change.

More information

The Unity for Humanity Summit is a one-of-a-kind opportunity for your company or organization
to engage with thousands of talented creators and top developers from around the world.

For sponsorship opportunities or more information about the event, click Contact us.

And for press and media, get in touch.

To read our event terms and conditions, click Event Terms & Conditions.

Frequently asked questions

Where is the event being held?

The event is being held entirely online.

What time zone are the sessions shown in?

All our programming is scheduled in Eastern Daylight Time (EDT). When you are logged into the event, the platform will show session times in your local time as well (if you are not in the EDT time zone).

Will the sessions be available on demand if I miss one or more?

Yes, all the sessions will be available on the event platform once the event ends on October 12. You need to be registered for the event to access the on-demand content.

I didn’t receive my login details? How can I join the event?

We will email your unique login details closer to the event date. Please look for an email from Unity Events.

Who should attend this event?

Everyone! The Unity for Humanity Summit connects creators to Unity’s ecosystem to celebrate and inspire impact-driven content. Join creators, activists, nonprofits, and philanthropists from around the world to see and experience how changemakers are using Unity for social impact.

What is Unity Social Impact?

At Unity, we believe the world is a better place with more creators in it. This philosophy is based on serving creators and is the beating heart of our company. It motivates each and every one of us to serve the global creator community – to help solve the toughest engineering, data, and operational issues so that digital creators can build and operate RT3D experiences. 

Learn more at: https://unity.com/social-impact

Check out the Unity for Humanity program

It’s inspiring and empowering – and supports impactful changemakers.

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