ArtEngine and Insomniac Games at the GDC Showcase 2021
“Games have become a place to immerse ourselves in worlds and a way to be a part of a community when we’re sheltering at home.” – Nathaniel Bell, Principal Technical Artist, Insomniac Games, at Unity’s GDC Showcase keynote
From scanning to remastering to rapid prototyping, ArtEngine and its command-line interface is helping Insomniac Games accelerate production.
Simplify detailed material creation
AI-assisted artistry automates and accelerates photoconversion to physically based rendered (PBR) materials, including up-resing, deblur, seam removal, unwarping, color matching, and much more. AI-powered tools let your artists focus on value-adding parts of the creative workflow.
Shareable, single-click solutions for material authoring
Breathe new life into your old or lower-quality materials. Improve the quality of your assets while extending their value and lifespan.
Update and recycle old or depreciated content to make it new again. Take low-res images and use the neural networks of ArtEngine to increase the native resolution of the image – without losing quality.
JPEG Compression Removal
Sometimes original source files get lost. Now, you can easily remove the telltale signs of JPEG artifacting using artificial intelligence to recreate the missing images at their original image quality.
Make more with what you already have. Bring the richness and variety of the real world into the digital realm to enlarge your creative vision.
Erase seams from materials across all PBR maps at once to quickly clean up materials and remove unwanted sections.
Bring greater variety and life to the environments you create, and quadruple your texture libraries by allowing AI to imagine seemingly endless possibilities based on just one input.
Change the nature or characteristic of an asset by tailoring it to a specific purpose. Insufficient and flawed assets can become fit-for-purpose and easy to work with.
Take the color information from one image and transfer it onto the structure of another picture for rapid look-dev iteration cycles.
Automatically detect a pattern and unwarp it to align any regular texture pattern in the image space, and automatically reduce the pain of warping textures like wrinkles and stretching.
PBR Material Generation
Convert a single photograph or baked scan into a full, high-quality PBR material to achieve industry-leading results.
Remove problem images, errant artifacts, or blurry areas from scans across all texture maps.
Mix and match two images, and let your imagination run wild.
Extract masks from your images using AI.
Material Clone Stamp
For manual fixes, utilize the material clone stamp across the entire PBR set.
Create game-ready assets in seconds by baking maps and high-resolution details onto 3D meshes, all within ArtEngine.
Scan and automate
Process multi-angle photometry setups with cutting-edge settings.
Chrome Ball Photometry
Generate accurate normal maps in ArtEngine with the use of chrome ball capture.
Batch folders of data directly inside the node graph.
Execute Artengine headlessly to automate data processing.
Monthly subscription: $19 per seat
- 30-day free trial
- Unlimited materials and projects
- Email support
- Unity integration via ArtEngine Importer
Monthly subscription: $95 per seat
- Everything in the ArtEngine standalone product
- Full offline functionality
Monthly subscription: $333 per seat
- Everything in ArtEngine Pro
- Command-line interface
- Multisite use
- Outsource partner use
- Dedicated support
- One Learn Live session per quarter