ArtEngine and Insomniac Games at the GDC Showcase 2021
“Games have become a place to immerse ourselves in worlds and a way to be a part of a community when we’re sheltering at home.” – Nathaniel Bell, Principal Technical Artist, Insomniac Games, at Unity’s GDC Showcase keynote
From scanning to remastering to rapid prototyping, ArtEngine and its command-line interface is helping Insomniac Games accelerate production.
Simplify detailed material creation
AI-assisted artistry automates and accelerates photoconversion to physically based rendered (PBR) materials, including up-resing, deblur, seam removal, unwarping, color matching, and much more. AI-powered tools let your artists focus on value-adding parts of the creative workflow.
Unity Direct Link
Output materials directly into a Unity project, and continue modifying in ArtEngine – your changes will update live and automatically in a Unity scene. Batch processing also allows users to quickly convert entire materials libraries into asset packages for any Unity render pipeline.
Pricing
ArtEngine
Monthly subscription: $19 per seat
What's included:
- 30-day free trial
- Templates
- Unlimited materials and projects
- Email support
- Unity integration via ArtEngine Importer
ArtEngine Pro
Monthly subscription: $95 per seat
What's included:
- Everything in the ArtEngine standalone product
- Full offline functionality
- Batching
ArtEngine Studio
Monthly subscription: $333 per seat
What's included:
- Everything in ArtEngine Pro
- Command-line interface
- Multisite use
- Outsource partner use
- Dedicated support
- One Learn Live session per quarter