Learn best practices and move toward more efficient development with guides by experts.
Indie innovators bring imagination, playfulness, and diversity to the games industry. Check out these stories featuring gamedevs who chose Unity to achieve their vision.
Skul: The Hero Slayer
Skul: The Hero Slayer is an award-winning action rogue-lite with stunning pixel art. Check out the blog and case study to learn how SouthPAW Games managed their 2D assets to maximize efficiency during production, then check out the e-book below for a technical how-to on 2D game art, animation, and lighting for artists.
I Am Fish
For their latest game, BAFTA-nominated Bossa Studios wanted to make a splash with AAA visuals – but realistic water effects can be tricky to get right. See how they achieved stunningly convincing water rendering and light refractions with Unity’s High Definition Render Pipeline (HDRP), then read our HDRP graphics e-book to level up your lighting skills.
Read the case study to see how Unity uses hands-on feedback from SYBO to fine-tune features like Nested Prefabs and the Data-Oriented Technology Stack (DOTS). SYBO has helped Unity refine its platform with extensive user experience data and innovative engineering, while Unity has supported SYBO as they built the iconic Subway Surfers, a hit mobile game with over three billion downloads to date.
Hironobu Sakaguchi had a singular vision for Fantasian: Every scene in the game unfolds on handcrafted dioramas. Read the case study to learn how Mistwalker imported 150 dioramas into Unity using photogrammetry and condensed 500 GB of gamedata into a 4 GB masterpiece for mobile, then get Unity’s guide to profiling mobile games to learn how to get more mobile performance for your game.
TUNIC is one of the biggest indie success stories of the year, receiving recognition for its challenging randomized combat and unique approach to storytelling. Learn about ISOMETRICORP Games’s approach to development in this blog post, then explore how to use randomization in game design to boost player engagement below.
In Firepunchd’s new VR game Tentacular, players assume the role of a gigantic tentacled beast with a heart of gold. Discover how Firepunchd landed on the concept through rapid prototyping, optimized a surprisingly complex set of tentacles for performance in VR, and crafted a truly immersive – and hilarious – VR experience.
Arnold Rauers has launched a string of highly entertaining and financially successful mobile games as Tinytouchtales. But when he started using Unity, he didn’t know how to code. Check out this case study to see how tools like visual scripting helped him transition from communications design to game design and build a successful games business with more than one million yearly downloads.
Designing games with impact
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