At GDC, we’re celebrating all creators. Join us for a week of events centered around our latest technologies and exciting announcements. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #227 on the expo floor.
Experience the Keynote live
Attend a Keynote party
Can’t make it to the venue? No problem – for the first time ever we’re hosting Keynote parties in many of our offices. Join fellow artists, developers and gamers to watch the excitement as it unfolds live.
Check back soon for full location and RSVP details.
Can’t attend a viewing party? You can watch the livestream! Check back before the event for the link.
Unity Sessions at GDC
Check our site regularly to learn more about our additional speaking sessions at GDC!
Everyone Watching This Is Fired
Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.
Assisted Artistry: Applying Deep Learning to Content-Creation Workflows
In this session, attendees will learn practical approaches for applying deep learning techniques to content-creation workflows for game resources and learn how to tackle constraints, which are important for efficient content generation in game pipelines.
Evolving Mixed Reality: Designing on the Real World
In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.
Mental Models and Systems for Spatial Computing
This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.
Super Powering Technical Artists Using Deep Learning
In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.
Math for Game Developers: Inside Neural Networks
Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries – using data-oriented design principles.
From The Trenches: Moving the Diversity Needle in Community Management
The goal is to have everyone who is interested make a commitment in the session to take decisive steps towards understanding more about why diversity in community management is important and valuable to your game's ecosystem.
Sessions at Unity Theater
All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.
Unity Educator Breakfast
Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network, share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.
Check back soon for RSVP details.
Check out our sponsored sessions and learn about our Data-Oriented Technology Stack, Multiplayer, Graphics, Machine Learning and Artificial Intelligence.
Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity.
Connecting the DOTS – The Unity Data-Oriented Technology Stack
In this session, you will learn about the components that make up the Data-Oriented Technology Stack and how they were applied in the Megacity sample project.
Scaling Multiplayer Worlds for Success
In this session, you will learn about multiplayer game design, infrastructure, and operations, including implementation, matchmaking, game server concepts, and budget planning.
Unity AI and Machine Learning Tools for Behavior Creation
In this session, developers will learn how to use the Unity ML-Agents Toolkit and the Unity Behavior Planner to create compelling game characters.
Unity After Dark
Just because the expo is closed, doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers.
Cheers to the road ahead!
Join us at the Unity booth on Wednesday and Thursday to have a snack, toast fellow creators and find out what’s in store for Unity in 2019!
Unity 2019 Roadmap Happy Hour
A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!
Roadmap Session: 4:00–5:00 pm
Drinks & Bites: 5:00–6:00 pm
Unity Diversity & Inclusion Happy Hour
Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!
D&I Discussion: 4:30–5:00 pm
Drinks & Bites: 5:00–6:00 pm
Made with Unity award nominees
Return of the Obra Dinn
Seumas McNally Grand Prize, Excellence in Visual Art, Audio, Design, Narrative
Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
Best Student Game