March 18–22 – Moscone Center, San Francisco
Unity at GDC 2019

At GDC, we’re celebrating all creators. Join us for a week of events centered around our latest technologies and exciting announcements. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #227 on the expo floor.

Unity for all

Experience the Keynote live

Every year at GDC we make major announcements and debut our latest innovations. And this year will be our biggest yet, so don't miss it. Space is limited – reserve your seat today.

Monday, March 18, 5:00 pm PST

846 Mission Street (Century Theaters entrance)

Unity Sessions at GDC

Check our site regularly to learn more about our additional speaking sessions at GDC!

Everyone Watching This Is Fired
Mike Acton, Principal Engineer, Unity Technologies

Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.

Assisted Artistry: Applying Deep Learning to Content-Creation Workflows
Natasha Tatarchuk, Graphics Director, Unity Technologies

In this session, attendees will learn practical approaches for applying deep learning techniques to content-creation workflows for game resources and learn how to tackle constraints, which are important for efficient content generation in game pipelines.

Evolving Mixed Reality: Designing on the Real World
Jono Forbes, Senior Software Engineer, Unity Technologies

In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.

Mental Models and Systems for Spatial Computing
Timoni West, Director of XR Research, Unity Technologies

This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.

Super Powering Technical Artists Using Deep Learning
Cesar Romero, Principal Machine Learning Engineer, Unity Technologies

In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.

Math for Game Developers: Inside Neural Networks
Michael Buttner, Principal Research Engineer, Unity Technologies

Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries –  using data-oriented design principles.

From The Trenches: Moving the Diversity Needle in Community Management
Deborah Oyeyinka, Social Media and Community Manager, Multiplay/Unity, and more

The goal is to have everyone who is interested make a commitment in the session to take decisive steps towards understanding more about why diversity in community management is important and valuable to your game's ecosystem.

Sessions at Unity Theater

All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.  

Unity Educator Breakfast
7:30 – 10:00 am

Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network,  share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.

Check back soon for RSVP details.

Unity After Dark

Just because the expo is closed, doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers.

Wednesday, March 20
Pagan Idol, 375 Bush St, 6:00–8:00 pm
Thursday, March 21
The Cordial, 163 Jessie St, 6:00–8:00 pm

Cheers to the road ahead!

Join us at the Unity booth on Wednesday and Thursday to have a snack, toast fellow creators and find out what’s in store for Unity in 2019!

Unity 2019 Roadmap Happy Hour

A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!

Roadmap Session: 4:00–5:00 pm

Drinks & Bites: 5:00–6:00 pm

Unity Diversity & Inclusion Happy Hour

Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

D&I Discussion: 4:30–5:00 pm

Drinks & Bites: 5:00–6:00 pm

Made with Unity award nominees

Congratulations to the following Unity Developers for their nominations at IGF Awards and the Game Developers Choice Awards.

Forgotten Anne
ThroughLine Games

IGF Finalist:
Excellence in Visual Art

What the Golf?

IGF Finalist:
Excellence in Design

Alto’s Odyssey
Team Alto

IGF Finalist:
Excellence in Visual Art and Audio

Return of the Obra Dinn
Lucas Pope

IGF Finalist:
Seumas McNally Grand Prize, Excellence in Visual Art, Audio, Design, Narrative

Genital Jousting
Free Lives

IGF Finalist:
Excellence in Narrative

Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
RMIT University

IGF Finalist:
Best Student Game

It’s Paper Guy!

IGF Finalist:
Best Student Game

Drexel University

IGF Finalist:
Best Student Game

Press and media

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Get updates about our Keynote and sessions during GDC 2019.

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