UNITY FOR INDIE GAME DEVELOPMENT

Create faster, without limits

Every second counts when you don’t have hundreds of devs building your games. Accelerate production and optimize your development pipeline with scalable solutions for prototyping, DevOps, and more.

See how Shedworks built Sable’s stunning desert vistas in days with tools from the Unity Asset Store. Get case study

Scale your resources and creative efforts

Organize workflows for big impact

Learn the key concepts of version control plus tips and tricks for setting up your Unity project to help ensure team collaboration is smooth and efficient.

Faster, community-powered prototyping

Save time and money by leveraging assets made by creators, for creators. With the Asset Store, you can minimize subcontracting and build your game more quickly. 

Create without compromise

Free up your time to focus on what counts by taking advantage of Unity DevOps experts’ advice on the hidden productivity costs that disrupt release timelines.

How indie game makers scale their tech stack

Wherever you are in your game’s journey, the right tools for small teams can help you scale your impact. Explore tools and practices from successful indie projects that you can bring back to yours.

Sable

Sable

How does a small studio create a convincing open-world game? Shedworks combined their modular design approach with ProBuilder and tools from the Asset Store to quickly prototype and build a heartfelt adventure, fulfilling their unique artistic vision for Sable – and winning multiple awards as a result.

Explore worldbuilding assets Scope to your strengths
Goodbye Volcano High

Goodbye Volcano High

KO_OP is an artist-run indie studio. When they kicked off Goodbye Volcano High’s development, they were using Git-based version control, but not everyone on the team was comfortable with its complex workflows. They switched to Unity Plastic SCM, and haven’t looked back.

Explore VCS for artists Read their story
Crying Suns

Crying Suns

Creating an immersive sci-fi world with a pixel art look and feel is quite an accomplishment. But getting it out the door in a minimal-crunch environment after deciding to go mobile mid-project takes that achievement to the next level. Read how Alt Shift did it with built-in Unity Cloud Build CI/CD.

Explore CI/CD solutions
Lost in Random

Lost in Random

Thunderful Games is a small studio with big ideas – and Lost in Random was their biggest project to date. Learn how they leveraged tools from the Unity Asset Store to optimize their graphics and reach as many platforms as possible. Working on your own game? Start optimizing for performance across platforms with advice from the e-book below.

Optimize your game
Tinytouchtales: Card Thief

Tinytouchtales

How does a solo developer with no coding experience create a successful mobile business with $131k annual revenue? With creative drive and ingenuity, Arnold Rauers of Tinytouchtales was able to build his business with rapid iteration and fast prototyping, thanks in part to his use of AAA-level quality Asset Store tools.

Check out assets

Zenith: The Last City

Ramen VR had an audacious goal: creating a full-scale MMO in VR. To make Zenith a reality and support it as a live game, this indie studio uses Unity’s Create and Operate solutions, from Odin Inspector to Vivox. Check out the guide below for productivity tips with Odin, and start enjoying the benefits of a powerful, customized Editor without writing any custom code.

Learn more about Odin
Return to Nangrim

Return to Nangrim

Sycoforge is a small studio working on the Arafinn experience, an ambitious transmedia project spanning books, games, and more. Read this interview to see how Sycoforge leverages their community to drive rapid iteration, then check out the case study to learn how they use Unity’s version control to accelerate their commits by 300%.

Read the case study
Deadhaus Sonata

Deadhaus Sonata

Apocalypse Studios is the AAA vets-turned-indie studio currently working on Deadhaus Sonata. After migrating their project from another engine to Unity, they use the Asset Store to get up to speed on the engine’s capabilities and quickly prototype new ideas for their project. They also moved their source control from Perforce to Unity version control and began implementing a task branch workflow to unlock faster iteration and development.

Learn more about assets Implement task branches

Didn’t find what you were looking for?

Discover more popular resources for indie game makers.

Unity for solo devs and indie studios

More than just a game creation platform, Unity solutions and services support solo devs and small studios every step of the way, from big idea to big success.

Stand out with innovative game design

Achieve any creative ambition for gameplay or art style with tools that provide power and flexibility without compromising simplicity.

Unity for mobile games

Explore tools that streamline testing, optimizing, deploying, and launching on mobile.

Scale your development

Build a more robust development pipeline with Unity’s prototyping and DevOps solutions, without taking time away from your game. Handle inefficiencies and eliminate slowdown with off-the-shelf solutions designed to help you scale.

Frequently asked questions

How can I make a prototype game faster?

If you’re working within tight budgets and want to get in-market quickly, you’ll need to prototype and iterate your ideas as quickly as possible to find every efficiency you can. The Unity Asset Store will provide artist assets or code to kick-start your project. Odin Inspector also enables faster workflows with some of the best tooling for Unity.

How do I fill knowledge gaps for areas I’m not an expert in?

Unity doesn’t require expert knowledge in every area of game development. The Unity Asset Store provides lots of plug-ins, tools, and pre-built modules that can be added directly to a Unity project across a huge variety of game development phases and areas.

How can I adjust faster to growing project scope?

Don’t get caught off guard once your project grows in scope or finds success in-market. You can set yourself up to be ready to scale, right from the start. Version control designed for creator roles and large filesets helps improve team productivity and collaboration, and Cloud Build for CI/CD can offload your build needs for desktop and mobile so you can build and deploy faster.

How can I scale mobile development?

Even more than on other platforms, mobile games can find sudden and explosive growth that can catch indies unprepared. Mobile has some more challenging aspects to handle, in particular due to potentially huge player audiences. Helpshift can help automate customer support for your increasingly popular mobile game.

How can I better handle player problems and crashes?

A game can find success very quickly and sometimes unexpectedly. Sudden growth is great for revenue but it can also be challenging for small teams to handle. Backtrace is a solution to help teams keep track of all the bugs and crashes you may run into with so many players on so many different devices.

How can I best manage my game post-launch?

From growing revenue, to understanding and engaging your player community, Unity Gaming Services provides the services you’ll need to operate post-launch.

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