Scale your resources and creative efforts
Wherever you are in your game’s journey, the right tools for small teams can help. Explore tools and practices used by successful indie projects that you can bring back to yours.
How does a small studio create a convincing open-world game? Shedworks combined their modular design approach with ProBuilder and tools from the Asset Store to quickly prototype and build a heartfelt adventure, fulfilling their unique artistic vision for Sable – and winning multiple awards as a result.
Goodbye Volcano High
KO_OP is an artist-run indie studio. When they kicked off Goodbye Volcano High’s development, they were using Git-based version control, but not everyone on the team was comfortable with its complex workflows. They switched to Unity Plastic SCM, and haven’t looked back.
Creating an immersive sci-fi world with a pixel art look and feel is quite an accomplishment. But getting it out the door in a minimal-crunch environment after deciding to go mobile mid-project takes that achievement to the next level. Read how Alt Shift did it with built-in Unity Cloud Build CI/CD.
Lost in Random
Thunderful Games is a small studio with big ideas – and Lost in Random was their biggest project to date. Learn how they leveraged tools from the Unity Asset Store to optimize their graphics and reach as many platforms as possible. Working on your own game? Start optimizing for performance across platforms with advice from the e-book below.
How does a solo developer with no coding experience create a successful mobile business with $131k annual revenue? With creative drive and ingenuity, Arnold Rauers of Tinytouchtales was able to build his business with rapid iteration and fast prototyping, thanks in part to his use of AAA-level quality Asset Store tools.
Zenith: The Last City
Ramen VR had an audacious goal: creating a full-scale MMO in VR. To make Zenith a reality and support it as a live game, this indie studio uses Unity’s Create and Operate solutions, from Odin Inspector to Vivox. Check out the guide below for productivity tips with Odin, and start enjoying the benefits of a powerful, customized Editor without writing any custom code.
Return to Nangrim
Sycoforge is a small studio working on the Arafinn experience, an ambitious transmedia project spanning books, games, and more. Read this interview to see how Sycoforge leverages their community to drive rapid iteration, then check out the case study to learn how they use Unity’s version control to accelerate their commits by 300%.
Apocalypse Studios is the AAA vets-turned-indie studio currently working on Deadhaus Sonata. After migrating their project from another engine to Unity, they used the Asset Store to get up to speed on the engine’s capabilities and quickly prototype new ideas for their project. They also moved their source control from Perforce to Unity version control and began implementing a task branch workflow to unlock faster iteration and development.
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