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Unity Alpha Program

Get early access to features in the upcoming full release now.

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What to expect from an Alpha

During the Alpha program, you'll get very early access to new features, though they may be less stable than final versions. The Alpha phase starts after all major features are added and a quality baseline is set. Multiple Alpha versions will be released, each improving in quality.

Note: back up your project before running it in a Unity Alpha.

Latest Alpha Release

Unity 6000.7.0a3

Manual installs

Component installers

Release

Known Issues in 6000.7.0a3

  • 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)

  • 6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled (UUM-147827)

  • 6000.6.0a7: 2D Platformer Tutorial Template spawns more than 150 API warnings and outdated asset version alerts on initial creation (UUM-144049)

  • 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)

  • 6000.6.0b1: Burst compilation fails for IJobChunk jobs when Managed Stripping Level is set to High (UUM-147717)

  • 6000.7.0a2: Editor Theme styling is not applied correctly across UI elements in the Editor (UUM-146238)

  • Android: Fixed a crash in LoadFontFamilyNamesFromFontFile on Android 10 devices when querying OS font fallbacks. (UUM-146922)
    Fixed in 6000.7.0a4.

  • Android: Fixed a crash in LoadFontFamilyNamesFromFontFile on Android 10 devices when querying OS font fallbacks. (UUM-147085)
    Fixed in 6000.7.0a4.

  • Android: Fixed a crash in LoadFontFamilyNamesFromFontFile on Android 10 devices when querying OS font fallbacks. (UUM-147144)
    Fixed in 6000.7.0a4.

  • Animation: Reworked Animation Playable Output bind and unbind validation to prevent potential crashes. (UUM-146750)
    Fixed in 6000.7.0a4.

  • Asset Pipeline: Fix an allocation crash that could occur under heavy import loads (UUM-146671)
    Fixed in 6000.7.0a4.

  • Editor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016)
    Fixed in 6000.7.0a4.

  • Editor: Fixed the "Remove Component" menu missing from components with a missing script in the Inspector. (UUM-146874)
    Fixed in 6000.7.0a4.

  • Editor: Support for the SpeedTreeWindAsset created in the 2022 Editor (UUM-147077)
    Fixed in 6000.7.0a4.

  • Entities: Fixed an error "Failed to find Entity child node" in the New Hierarchy when removing child status from a GameObject that was added to an existing parent inside a Sub Scene. (UUM-146762)
    Fixed in 6000.7.0a4.

  • Graphics: Fixed an assertion for out-of-bounds memory access when GPU Resident Drawer instancing is enabled, Burst compilation is disabled, and a Mesh Renderer has more material slots than submeshes. (UUM-147082)
    Fixed in 6000.7.0a4.

  • Multiplayer: Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed. (UUM-146870)
    Fixed in 6000.7.0a4.

  • Package Manager: Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated (UUM-147009)
    Fixed in 6000.7.0a4.

  • Shaders: Fix editor crash by making UniqueIDGenerator thread-safe (UUM-146812)
    Fixed in 6000.7.0a4.

  • UI Toolkit: Fixed an Editor crash that would occur when trying to undo a VisualTreeAsset or StyleSheet change past the last import. (UUM-146454)
    Fixed in 6000.7.0a4.

  • UI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window. (UUM-147357)
    Fixed in 6000.7.0a4.

  • URP: Fixed soft shadows breaking for spot and point lights in the Deferred rendering path on Meta Quest, with "variant not found" errors logged on device. (UUM-147509)
    First seen in 6000.7.0a3.
    Fixed in 6000.7.0a4.

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

New 6000.7.0a3 Entries since 6000.7.0a2

Features

  • Entities: Added id= search filter to find entities by their index (e.g., id=27869) or full ID with version (e.g., id=27869:3).

  • Graph Toolkit: Now supports setting the VariableNodeMode of a variable node. A variable node can operate in one of two modes: Get and Set. When a variable node is in Set mode, a new Value input is added to the node, making it possible to set the variable's value directly in the graph. It is possible to set the mode of a variable node through its inspector using the Allow to set value in graph checkbox.

  • iOS: Split the UnityFramework target and created public API module UnityFrameworkAPI.

  • UI Toolkit: Added gap property.

Improvements

  • Accessibility: Added support for AccessibilityState.Expanded on Android.

  • Android: Added an error message to help users resolve Android SDK license acceptance issues that cause build failures.

  • Android: Added scripting docs to ApplicationStartInfo.

  • Asset Pipeline: Added clarification detail to.

  • Documentation: Improved code examples for Loadable example documentation.

  • Editor: Added GPU Resident Drawer batching stats (Unique Materials, Unique Meshes, Single-Instance Batches) to the Game View Statistics window, and a "GRD Batches" chart to the Profiler's Rendering module.

  • Editor: Added the option to double click categories in the Project Auditor window to expand them.

  • Editor: GRD Frame Debugger integration - Batch Cause + GRD Exclusion Summary.

  • Editor: Improved performance for first time script compilation in the Editor. (UUM-137057)

  • Editor: Project Auditor: Improved messaging about where analysis progress is.

  • Editor: Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.

  • Entities: The Entities Memory Profiler module now uses the QuickSearch search field for filtering archetypes.

  • IL2CPP: Reduced IL2CPP metadata size for type, field, property, and event definitions.

  • IL2CPP: Reduced peak memory consumption of il2cpp.exe.

  • IL2CPP: Reduced the size of method definitions stored in metadata file.

  • iOS: Improved how DPI is calculated so that the fallback for unknown devices is more accurate.

  • Multiplayer: Added a warning on the Multiplayer Center Quick Starts page reminding users that samples require the project to be linked to cloud services.

  • Netcode for Entities: Give GhostAuthoringComponent, GhostAuthoringInspectionComponent, and GhostAdapter AddComponentMenu paths under a shared "Multiplayer/" heading so they're discoverable in the Add Component menu (GhostAdapter's entry sits in the NETCODE_GAMEOBJECT_BRIDGE_EXPERIMENTAL branch).

  • Physics: Added a drop-down offering the ability to switch between multi-threaded and single-threaded simulation under Project Settings -> Physics -> Settings -> GameObjects. (UUM-144574)

  • Physics 2D: Added "PhysicsShape.SetBatchGeometry()" method overloads to allow multiple shapes to be set to a single geometry or multiple individual geometries. This includes support for "CircleGeometry", "CapsuleGeometry", "PolygonGeometry", "SegmentGeometry" and "ChainSegmentGeometry".

  • Physics 2D: Added a simple "owner" getter property that aliases the "GetOwner()" method for PhysicsWorld, PhysicsBody, PhysicsShape, PhysicsChain and every joint type.

  • Physics 2D: Improved the Physics Outline Sprite Editor algorithm which now produces sprite contours that are more efficient for physics, avoiding collinearity and now uses vertex-spacing rules alongside minimal decomposition area and has sub-pixel accuracy. The overall improvement is a better default guess at the outlines and holes formed from a sprite.

  • uGUI: Improved how uGUI handles mesh data to reduce general overheads from uGUI Graphic objects.

  • Unity Physics: Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled. (UUM-146273)

  • Windows: Improved performance on loading archive files with DirectStorage enabled.

  • Windows: NVUnityPlugin.pdb is now available inside the Unity installation on disk and on Unity's symbol server.

API Changes

  • Android: Changed: Reduced public API surface of the Android Java player library (com.unity3d.player) by making internal classes and methods package-private. Affected classes - ApplicationExitInfoBase, ApplicationExitInfoProvider, AudioVolumeHandler, Camera2Wrapper, GoogleARCoreApi, HFPStatus, MultiWindowSupport, NativeLoader, NetworkConnectivity, OrientationLockListener, PermissionRequest, PlatformSupport, StaticSplashscreen, UnityGameManager, UnityGameState, UnityPermissions, VideoPlayer, TimeoutThread, UnityPlayer.kbCommand, IFrameReady, IPermissionRequestCallbacks, VideoPlayer.StateCallback. Affected methods - UnityPlayer.getNetworkProxySettings(java.lang.String), UnityPlayer.startOrientationListener(int), UnityPlayer.stopOrientationListener(), UnityPlayer.setMainSurfaceViewAspectRatio(float).

  • Audio: Deprecated: Deprecated various Audio APIs.

  • Core: Changed: Added new abstractions for progressive asset loading.

  • Editor: Added: Added APIs to insert custom entries in the Graph and Blackboard right-click menus.

  • Editor: Removed: Project Auditor: Removed FirstCustomCategory from IssueCategory enum, and moved it to IssueCategoryExtensions as a static field.

  • Entities: Added: Added the CompanionComponent<T> unmanaged wrapper and the EntityManager.GetCompanion<T> extension so that companion components can be read from systems without using the obsolete managed component API.

  • Entities: Changed: IDebugOnAdded and IDebugOnRemoved callback signatures now require Entity parameter. Update callbacks from OnAdded(ref T component) to OnAdded(Entity entity, in T component).

  • Graph Toolkit: Added: Added a new overload to Graph.AddVariableNode that allows variable nodes to be created with a specific mode. Added a Mode getter to IVariableNode to get the current VariableNodeMode of the variable node.

  • iOS: Removed: Removed the GameCenter implementation.

  • Physics 2D: Added: Added "PhysicsUserData.vector3IntValue" property of type Vector3Int. This will allow per-shape tilemap position references.

  • Physics 2D: Obsoleted: Removed PhysicsWorld and PhysicsWorldDefinition autoContactCallbacks and autoTriggerCallbacks properties as they are no longer required or used. The contact and trigger events are effectively free now and production of such events is still controlled on a per-shape basis so no behaviour has been lost.

  • Video: Removed: Removed the deprecated MovieTexture API.

Changes

  • Editor: GTK : Added Support for variable condition transition drag n drop.

  • Editor: GTK : Fixed an issue where the + button was not focusable.

  • Entities: Display meta chunk entities matching queries in System window and Search window.

  • Entities: HierarchyColor from the Subscene monobehavior is now an error-level obsolete member.

  • Multiplayer: Unity Transport: The RoslynAnalyzerFix asset post-processor (and its assembly) have been removed from the package. This deprecated hook did not serve a purpose anymore since the analyzer was removed from the package in version 2.5.0. (UUM-146183)

  • Netcode for Entities: Always automatically generate the NetcodeConfig singleton. This is a breaking change for any project that uses EntityManager.CreateSingleton<NetcodeConfig>() to create the singleton explicitly. You can update your code to use SystemAPI.GetSingleton<NetcodeConfig>() instead.

  • Scripting: Added an infobox to Build Profiles window that informs you of the new Managed Code Variants feature. This infobox can be permanently dismissed by pressing the "Dismiss" button.

  • Web: Move progressive asset loading data files to Build directory of player build output.

Fixes

  • 2D: Fixed an issue where Tilemap.tilemapPositionsChanged and tilemapTileChanged callbacks didn't invoke when SetTiles changed only the transform or color of a tile. (UUM-146094)

  • 2D: Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map. (UUM-145359)

  • 2D: Fixed duplicate Sprite Editor window settings appearing in project settings. (UUM-146490)

  • 2D: Fixed metal shader errors for RenderingLayerMask pass. (D2D-8107)

  • Accessibility: Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android. (UUM-126557)

  • Accessibility: Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.

  • Accessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android. (UUM-146950)

  • Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.

  • Accessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android. (UUM-146949)

  • Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application. (UUM-146676)

  • AI: As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction. (UUM-141803)

  • AI: NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles. (UUM-146477)

  • Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925)

  • Animation: Animator.ResetControllerState(true) didn't reset non-float parameters. (UUM-146636)

  • Animation: Fixed a missing link to the Timeline documentation. (UUM-146127)

  • Animation: Fixed possible hash collision in AvatarAutoMapper. (UUM-146209)

  • Asset Import: Fixed issue with cache mechanism of compressed textures of the Accelerator not tracking texture dependency on BC7 compressor when fetching from cache. Textures were not being reimported. Improved hash calculation. (UUM-146105)

  • Asset Pipeline: Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode. (UUM-112617)

  • Asset Pipeline: Fixed an import issue when creating a plugin folder (.androidlib, .bundle, .plugin, .framework,
    .xcframework) and adding new files in it. (UUM-139172)

  • Asset Pipeline: Fixed an issue where small artifact data types could be incorrectly garbage collected, leading to leaks and even corruption. (UUM-146807)

  • Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID. (UUM-138622)

  • Asset Pipeline: Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash. (UUM-146505)

  • Build Pipeline: Building will now fail if scene callbacks throw an exception or crash, regardless of strict mode. (UUM-143730)

  • Build Pipeline: ContentLayout.json (produced by content directory builds) now includes an OutputLFID field on each LoadableObjectIds entry. Previously only the source object's identifier was recorded, so tools could not correlate a loadable with its exact object in the build output without also reading BuildManifest.json. The ContentLayout.json schema version is now 2. (UUM-145565)

  • Build Pipeline: Moved "Enable MSBuild Compilation" project setting into editor's pane.

  • Cinemachine: Fixed disappearing foldout properties in Cinemachine Orbital Follow inspector. (UUM-143630)

  • DX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch. (UUM-108671)

  • DX12: HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup. (UUM-133610)

  • DX12: Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (category 9, id 1422) during Hardware DRS operation. (UUM-143015)

  • Editor: Added analyzer rules UAC1019 and UAC1020 (both Error severity) to detect [SerializeReference] fields in serialized dictionary keys and values, which cause silent data loss or dictionary corruption. The analyzer reports an error on the dictionary field declaration at compile time. (UUM-146298)

  • Editor: Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled. (UUM-143481)

  • Editor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610)

  • Editor: Ensure the SearchDetailView actually refresh its uitk controls only when needed. (UUM-137445)

  • Editor: Fixed a bug where a GameObject's cut styling persisted in the Hierarchy after entering Play Mode while paste command was no longer available. (UUM-134218)

  • Editor: Fixed a crash that occurred when selecting the DrawTransparentObjects event in the FrameDebugger. (UUM-146553)
    First seen in 6000.7.0a3.

  • Editor: Fixed an issue where build usage read and write errors navigated to the obsolete Project Auditor UI. (UUM-146279)

  • Editor: Fixed an issue where ListView controls, such as the Hierarchy window, did not scroll with the mouse wheel during a drag-and-drop operation in the Windows Editor. (UUM-132932)

  • Editor: Fixed an issue where the Hierarchy selection highlight would disappear and global selection would not update when right-clicking on an empty space in the Hierarchy window. (UUM-145820)

  • Editor: Fixed an issue where the Sprite asset Inspector window was misaligned. (UUM-145514)

  • Editor: Fixed an issue where toggling a column control on an unselected Hierarchy row also applied the change to all selected GameObjects. (UUM-137299)

  • Editor: Fixed dual initialization of script compilation pipeline logic. (UUM-146548)
    First seen in 6000.7.0a1.

  • Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar. (UUM-145778)

  • Editor: Fixed imgui delayed field not being committed some times on focus out. (UUM-142802)

  • Editor: Fixed instability in test by forcing texture import each test run. (UUM-122895)

  • Editor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API. (UUM-143867)

  • Editor: Fixed performance regression in IMGUI event creation. (UUM-146652)

  • Editor: Fixed the banner text being truncated in the WebGL build profile window at certain window sizes. (UUM-144238)

  • Editor: Fixed the Hierarchy expand/collapse toggles not working after the first click. (UUM-146806)

  • Editor: Fixed the Lighting Settings Direct, Indirect, and Environment Samples fields accepting typed values above the slider's maximum. (UUM-147078)

  • Editor: Fixed various issues with Sprite Assets used in ATG. (UUM-145506)

  • Editor: In the Project Auditor window, Ctrl/Cmd+A no longer selects the "Home" tab without refreshing the view.

  • Editor: Multiplayer: Play Mode Input Behavior setting sync from main to clone. (UUM-147064)

  • Editor: Project Auditor: Fixed issue where Project Auditor is missing build usage mesh read/write issues for ParticleSystemRenderer. (UUM-146284)

  • Editor: Project Auditor: Fixed sections not refreshing with their results until the full analysis is completed, instead of updating as soon as that section's own analysis finished. (UUM-144826). (UUM-144826)

  • Editor: Replace OpenJDK in-tree zips with Stevedore artifacts.

  • Editor: Show in Project (the row context menu and the inspector Select button) silently did nothing for renamed/deleted assets. Both entry points now disable the action when the asset can no longer be resolved, and surface a non-modal "Asset not found" notification if it is triggered otherwise. (UUM-143853)

  • Editor: The collapse repeat-count badge inherited the white selection-text color, making the count invisible on its light pill in the Light theme. The badge now sets its own theme text color. (UUM-143790)

  • Editor: The Overview Log column showed the entire multi-paragraph message as an auto-tooltip. The tooltip has been removed; the full message is shown in the detail pane when a row is selected. (UUM-143232)

  • Editor: This PR fixed a bug where reordering GameObjects showed the "+" (add) icon instead of the arrow icon by mappping DragVisualMode.Move to DragAndDropVisualMode.Link. (UUM-115073)

  • Editor: Updated nav agent to ignore and warning about a path being set from a navigation surface not matching the agent's Id. (UUM-108989)

  • Editor: Updated WinEditor's warning dialog text when running Unity with elevated privileges. (UUM-146796)

  • Editor: USS files that import a built-in theme are now reimported automatically when the referenced theme changes.

  • Entities: Fixed an ObjectDisposedException and leaked world nodes in the Entities Hierarchy when a world is disposed. (UUM-146293)

  • Entities: Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype. (UUM-146419)

  • Entities: Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672)

  • Entities: Fixed the SubScene foldout icon disappearing in the Hierarchy window after undoing changes to the SubScene GameObject. (UUM-143812)

  • Entities: NullReferenceException in AsyncLoadSceneOperation.ScheduleSceneRead() when loading subscenes containing UnityObjectRef with invalid EntityIds. (UUM-146245)

  • Entities: Systems window "Show Full Player Loop" should be disabled by default. (UUM-146280)

  • GI: Added a Screen Space Reflections (SSR) renderer feature to URP.

  • GI: Disabled surface cache GI in material previews and thumbnails.

  • GI: Fixed a warning that appeared when canceling an Adaptive Probe Volume (APV) bake. (UUM-146305)

  • GI: Fixed an issue in the compute baker where contribution from the skybox was unexpectedly noisy when a few texels are very bright (like a sun). (UUM-146116)
    First seen in 6000.7.0a1.

  • GI: Fixed buffer-capacity int overflow on Metal in UnifiedRayTracing. (UUM-145383)

  • Graph Toolkit: Fixed options and ports TrySetValue with Enum. (UUM-146236)

  • Graphics: Fixed missing additional lights in the Quad Views inner views when split culling is applied. (UUM-144855)

  • Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)

  • Graphics: ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce. (UUM-141053)

  • HDRP: Fixed a water null exception when exiting the frame debugger. (UUM-141885)

  • IL2CPP: Fixed crash on startup with the deep profiling support enabled. (UUM-145576)

  • IL2CPP: Fixed typo checking VAR twice instead of MVAR. (UUM-130494)

  • iOS: Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522)

  • Kernel: Fixed performance regression by using placement new with a buffer instead of allocating memory using memory managed. (UUM-144849)

  • Linux: Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux. (UUM-144216)

  • macOS: Fixed libMonoPosixHelper.dylib not being found in macOS server builds. (UUM-141263)

  • macOS: Fixed the standalone player window title not using the localized application name. (UUM-145924)

  • Multiplayer: "No cameras rendering" warning can not be dismissed in Multiplayer Play Mode virtual players. (UUM-145105)
    First seen in 6000.7.0a3.

  • Multiplayer: Console error logged when deleting the active Play Mode Scenario. (UUM-144445)

  • Multiplayer: Fixed scrolling so it now works correctly when the cursor hovers over the Complexity bar.

  • Multiplayer: Fixed the install button so it no longer displays "Installing package(s)..." after users cancel the install dialog.

  • Multiplayer: Unity Transport: Fix compilation errors in WebGL builds introduced in 6000.7.0a2. (UUM-146929)
    First seen in 6000.7.0a3.

  • Multiplayer: Unity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done. (UUM-146443)

  • Netcode for Entities: Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.

  • Package Manager: Added warning log messages when importing Untrusted or Limited Trust Asset Packages in Batch Mode or CLI.

  • Package Manager: Fixed an issue where the import status did not display for imported samples in the Sample tab. (UUM-146766)

  • Package Manager: Fixed package install operations hanging when the project contains packages with entitlement errors. (UUM-141909)

  • Package Manager: Removed the recently introduced upmSign batch-mode command. It requires more thought and validation on the product side. (UUM-146198)

  • Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly. (UUM-146852)

  • Physics 2D: Removing double-spaces from Collider2D help-box text. (UUM-147075)

  • Profiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw). (UUM-139554)

  • Profiler: Fixed crash when recording profiler data with null metadata. (UUM-146329)
    First seen in 6000.7.0a2.

  • Profiler: Fixed filename and line information for GC.Alloc callstacks in Unity Profiler. (UUM-146683)
    First seen in 6000.7.0a3.

  • Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked. (UUM-145712)

  • Scene/Game View: Fixed an issue where an activated RectTool would start throwing errors if SceneView camera zoomed out far away from the selected object. (UUM-146170)

  • Serialization: Fixed AccessViolationException serializing ISerializationCallbackReceiver structs that contain reference-type fields on CoreCLR. (UUM-145517)
    First seen in 6000.7.0a2.

  • Serialization: Fixed an issue in Dictionary serialization so it preserves entries with null keys in the same way it already preserved duplicate-key entries. The null-key rows in the UI are now marked with a warning icon as well so they can be identified and fixed (set to a valid object reference). (UUM-146664)

  • Serialization: Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector. (UUM-143324)

  • Shaders: Fixed the shader keywords to work properly in cases where one pass declares keywords as multi_compile/shader_feature and another pass declares the same keywords as dynamic_branch. (UUM-139965)

  • Shaders: Strip early subshaders if the RenderPipeline tag does not match any present renderpipeline assets for the build target. (UUM-141340)

  • SRP Core: BatchPackedCullingViewID::GetEntityID generates the EntityID using the ulong handle directly instead of an int mask. (UUM-146214)

  • SRP Core: Gate RenderGraph UV origin validation behind the enableValidityChecks flag to allow debug tools to bypass the check when intentionally creating conflicting UV origins.

  • SRP Core: SRP Core: Fixed render area bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644)

  • Tests: Stablize flaky inspector header test. (UUM-142700)

  • Text: Fixed a LegacyRuntime memory leak. (UUM-145108)

  • UI Toolkit: Added some performance regressions in reading/writing some VisualElement properties and manipulating its hierarchy.

  • UI Toolkit: Creating a new PanelRenderer will not correctly restore the PanelSettings field when undo/redo occurs. (UUM-146643)

  • UI Toolkit: Disabled backdrop-filter on world-space UI Toolkit panels. (UUM-144865)

  • UI Toolkit: Enabled Open in Context button in main stage. (UUM-145853)

  • UI Toolkit: Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect). (UUM-146278)

  • UI Toolkit: Fixed an issue where "Accessing invalid property" errors occurred when entering Play mode after modifying a UXML asset. (UUM-146179)

  • UI Toolkit: Fixed an issue where exporting variables with a value of zero didn't preserve the unit. (UUM-146366)
    First seen in 6000.7.0a3.

  • UI Toolkit: Fixed an issue where the border-radius and border-width header fields in the inspector could not be selected or edited by typing. (UUM-146073)

  • UI Toolkit: Fixed an issue where RegisterUIReloadCallback did not trigger the callback when a GameObject was re-enabled. (UUM-146174)

  • UI Toolkit: Fixed dropped binding attributes when editing template in context. (UUM-146514)

  • UI Toolkit: Fixed ListView and TreeView not scrolling horizontally to reveal the target item, so deeply indented items (such as a nested element picked in the UI Toolkit Debugger) are no longer hidden off-screen. (UUM-145835)

  • UI Toolkit: Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector. (UUM-143676)

  • UI Toolkit: Fixed out-of-range USS opacity values being accepted without any warning. (UUM-146988)

  • UI Toolkit: Fixed selection handles remaining in the UI Viewport after exiting and re-entering staging. (UUM-145852)

  • UI Toolkit: Fixed the class completer to include theme stylesheet in the UI Builder and IA inspectors. (UUM-146208)
    First seen in 6000.7.0a1.

  • UI Toolkit: Fixed the UI Library not displaying UXML files. (UUM-146352)

  • UI Toolkit: Fixed transition-delay being ignored when opacity is listed before scale in transition-property. (UUM-135074)

  • UI Toolkit: Fixed UI Builder Inspector not formatting the display name of an attribute defined via UxmlObjectReference. (UUM-146402)
    First seen in 6000.7.0a2.

  • UI Toolkit: Fixed UI viewport code preview panes clipping incorrectly when resizing. (UUM-146195)
    First seen in 6000.7.0a2.

  • UI Toolkit: Fixed undo when variable is set causes "Trying to read value of type" exceptions. (UUM-146459)
    First seen in 6000.7.0a3.

  • UI Toolkit: Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema. (UUM-145780)

  • UI Toolkit: Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source. (UUM-137273)

  • UI Toolkit: Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded. (UUM-144652)

  • UI Toolkit: Fixed warnings about invalid URIs being thrown when a UI Builder USS Variable of type Asset Reference is left empty. (UUM-146117)

  • UI Toolkit: Fixed warnings about invalid URIs being thrown when the UI Builder Material field is set to null. (UUM-146118)

  • UI Toolkit: Hid internal UIToolkit Authoring controls from UI Library. (UUM-146175)

  • UI Toolkit: Made the Create > UI Toolkit asset menu item names and default file names consistent. (UUM-133810)

  • UI Toolkit: VisualElement Inspector Open in Context button corrupts UI Viewport window. (UUM-145658)

  • URP: Fixed an issue where the "Reflect Sky" setting in URP Screen Space Reflections would cause artifacts when the reflected point lies behind a piece of geometry. (UUM-146458)

  • URP: Fixed shader resolve for XR is not enabled properly in on-tile postprocessing. (UUM-143511)

  • URP: Fixed SSAO throwing errors in build when a renderer has SSAO added but disabled. (UUM-146104)
    First seen in 6000.7.0a2.

  • Version Control: Fixed an issue where unchanged files were automatically added to the change list when fetching files in Perforce after asset importing. (UUM-49713)

  • Video: Fixed video playback failing to seek to certain frames in WebM clips. (UUM-145959)

  • Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header. (UUM-146537)

  • WebGL: Fixed issue in WebGPU Device Filter editor control layout. (UUM-146418)

  • WebGL: Texture2D.GetPixels and ComputeBuffer.GetData will now work with WebGPU for browsers that support WebAssembly JSPI. See https://caniuse.com/wf-wasm-jspi for browser support information. (UUM-144696)

New 6000.7.0a3 Package Changes since 6000.7.0a2

Packages updated

Preview of Final 6000.7.0a3 Release Notes

Features

  • Adaptive Performance: Added CPU and GPU utilization indexer integration for adaptive performance.

  • Android: Added support for adaptive TV banners and monochrome icons for Android adaptive icons.

  • Apple TV: Input System rumble support for tvOS.

  • Build Pipeline: Make MSBuild script compilation pipeline selectable in project settings.

  • Build Pipeline: Make MSBuild script compilation pipeline selectable in project settings.

  • Editor: Added support for Build Destination Override in Build Profiles.

  • Editor: Project Auditor: Added the Target Framework column to the Precompiled Assemblies table.

  • Editor: The Editor can now build experimental CoreCLR Player builds for Windows, macOS, and Linux.

  • Editor: The Hierarchy window now displays the number of matching items inside the search bar when searching.

  • Entities: Added configurable memory budgets for Entities archetype and query allocators in Project Settings > Memory, with per-platform settings support.

  • Entities: Added id= search filter to find entities by their index (e.g., id=27869) or full ID with version (e.g., id=27869:3).

  • Entities: Entities Memory profiler now shows allocator budget usage per world to identify when allocators approach their 16 MB limits.

  • Entities: Pressing F (Frame Selected) in the Scene View now frames the camera on selected entities.

  • Graph Toolkit: Now supports setting the VariableNodeMode of a variable node. A variable node can operate in one of two modes: Get and Set. When a variable node is in Set mode, a new Value input is added to the node, making it possible to set the variable's value directly in the graph. It is possible to set the mode of a variable node through its inspector using the Allow to set value in graph checkbox.

  • iOS: Input System rumble support for iOS.

  • iOS: Split the UnityFramework target and created public API module UnityFrameworkAPI.

  • Package Manager: Added a new upmSign command-line parameter to sign source Git packages.

  • Scripting: Unity Player and Editor binaries now export a C symbol named UnityScriptingBackend. Its value indicates the scripting backend the binary was built with, such as IL2CPP, CoreCLR, or Mono, so external tooling can identify the backend by inspecting the binary without running it.

  • UI Toolkit: Added gap property.

  • URP: Added on-tile support to the URP deferred renderer.

  • VisionOS: Input System rumble support for visionOS.

  • Web: Added support for building Player that uses up to 16 GB of WebAssembly memory (Wasm64).

Improvements

  • Accessibility: Added support for AccessibilityState.Expanded on Android.

  • Android: Added an error message to help users resolve Android SDK license acceptance issues that cause build failures.

  • Android: Added scripting docs to ApplicationStartInfo.

  • Asset Pipeline: Added clarification detail to.

  • Build Pipeline: Changed some error messages during Content Directory builds when an included Asset has error messages to make easier to find the culprit asset and understand the underlying error. (UUM-143722)

  • Build Pipeline: Improved Build Pipeline callbacks documentation to mention ContentDirectory and how to use the version number and BuildPipelineContext to enforce dependencies and rebuild of scenes properly.

  • Build System: Updated the bundled 7-Zip to version 26.02.

  • Documentation: Improved code examples for Loadable example documentation.

  • DX12: Implemented placement buffer allocation.

  • Editor: Added copy and paste to settings foldouts in the build profile window.

  • Editor: Added GPU Resident Drawer batching stats (Unique Materials, Unique Meshes, Single-Instance Batches) to the Game View Statistics window, and a "GRD Batches" chart to the Profiler's Rendering module.

  • Editor: Added the option to double click categories in the Project Auditor window to expand them.

  • Editor: GRD Frame Debugger integration - Batch Cause + GRD Exclusion Summary.

  • Editor: Improved performance for first time script compilation in the Editor. (UUM-137057)

  • Editor: Project Auditor: Improved messaging about where analysis progress is.

  • Editor: Project Auditor: Improved the Upgrade Summary page to show more information.

  • Editor: Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.

  • Editor: Separated Optimization and Upgrade issues into their own pages in the Project Auditor UI.

  • Entities: The Entities Memory Profiler module now uses the QuickSearch search field for filtering archetypes.

  • Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example. (UUM-131691)

  • IL2CPP: Reduced IL2CPP metadata size for type, field, property, and event definitions.

  • IL2CPP: Reduced peak memory consumption of il2cpp.exe.

  • IL2CPP: Reduced size of generated generic code.

  • IL2CPP: Reduced the size of method definitions stored in metadata file.

  • iOS: Improved how DPI is calculated so that the fallback for unknown devices is more accurate.

  • Multiplayer: Added a warning on the Multiplayer Center Quick Starts page reminding users that samples require the project to be linked to cloud services.

  • Netcode for Entities: Give GhostAuthoringComponent, GhostAuthoringInspectionComponent, and GhostAdapter AddComponentMenu paths under a shared "Multiplayer/" heading so they're discoverable in the Add Component menu (GhostAdapter's entry sits in the NETCODE_GAMEOBJECT_BRIDGE_EXPERIMENTAL branch).

  • Physics: Added a drop-down offering the ability to switch between multi-threaded and single-threaded simulation under Project Settings -> Physics -> Settings -> GameObjects. (UUM-144574)

  • Physics: Added two buttons for collider components: "Fit to Self" and "Fit to Children".

  • Physics 2D: Added "PhysicsShape.SetBatchGeometry()" method overloads to allow multiple shapes to be set to a single geometry or multiple individual geometries. This includes support for "CircleGeometry", "CapsuleGeometry", "PolygonGeometry", "SegmentGeometry" and "ChainSegmentGeometry".

  • Physics 2D: Added a simple "owner" getter property that aliases the "GetOwner()" method for PhysicsWorld, PhysicsBody, PhysicsShape, PhysicsChain and every joint type.

  • Physics 2D: Improved the Physics Outline Sprite Editor algorithm which now produces sprite contours that are more efficient for physics, avoiding collinearity and now uses vertex-spacing rules alongside minimal decomposition area and has sub-pixel accuracy. The overall improvement is a better default guess at the outlines and holes formed from a sprite.

  • Shadergraph: Gave subgraph node dropdowns an opaque background. (UUM-143563)

  • Shadergraph: Improved padding on inline sliders. (UUM-143533)

  • Shadergraph: Shader graphs with long path names should now open correctly. (UUM-142738)

  • Shadergraph: Suppress superfluous warning messages when slot count changes from keyword/dropdown properties. (UUM-143642)

  • uGUI: Improved how uGUI handles mesh data to reduce general overheads from uGUI Graphic objects.

  • UI Toolkit: Improved performance and memory usage of VisualElement class list.

  • UI Toolkit: Improved Theme Style Sheet (.tss) references so newly written USS imports use GUID-based asset URIs, preventing references from being lost when the USS file is renamed or moved. Existing hand-authored relative imports remain supported, and users who prefer relative paths can still hand-edit them after saving. (UUM-128489)

  • Unity Physics: Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled. (UUM-146273)

  • Unity Physics: ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually (for example; as is done by Netcode for Entities).

  • Windows: Improved performance of issuing async reads with DirectStorage.

  • Windows: Improved performance on loading archive files with DirectStorage enabled.

  • Windows: NVUnityPlugin.pdb is now available inside the Unity installation on disk and on Unity's symbol server.

API Changes

  • Android: Added: Added the PowerMonitor energy consumption API to Adaptive Performance Android provider.

  • Android: Added: Added the PowerMonitor energy consumption API to Adaptive Performance Android provider.

  • Android: Added: Added ApplicationStartInfoProvider.GetHistoricalProcessStartReasons to retrieve ApplicationStartInfo records.

  • Android: Changed: Reduced public API surface of the Android Java player library (com.unity3d.player) by making internal classes and methods package-private. Affected classes - ApplicationExitInfoBase, ApplicationExitInfoProvider, AudioVolumeHandler, Camera2Wrapper, GoogleARCoreApi, HFPStatus, MultiWindowSupport, NativeLoader, NetworkConnectivity, OrientationLockListener, PermissionRequest, PlatformSupport, StaticSplashscreen, UnityGameManager, UnityGameState, UnityPermissions, VideoPlayer, TimeoutThread, UnityPlayer.kbCommand, IFrameReady, IPermissionRequestCallbacks, VideoPlayer.StateCallback. Affected methods - UnityPlayer.getNetworkProxySettings(java.lang.String), UnityPlayer.startOrientationListener(int), UnityPlayer.stopOrientationListener(), UnityPlayer.setMainSurfaceViewAspectRatio(float).

  • Android: Deprecated: Removed deprecated TouchScreenKeyboard.Android.consumesOutsideTouches and closeKeyboardOnOutsideTap properties; Unity now always processes touches outside the on-screen keyboard.

  • Audio: Deprecated: Deprecated various Audio APIs.

  • Core: Changed: Added new abstractions for progressive asset loading.

  • Editor: Added: Added APIs to insert custom entries in the Graph and Blackboard right-click menus.

  • Editor: Added: Project Auditor: Added Descriptor.IsSupported so analyzers can check if an issue is valid for the current platform and version.

  • Editor: Removed: Project Auditor: Removed FirstCustomCategory from IssueCategory enum, and moved it to IssueCategoryExtensions as a static field.

  • Entities: Added: Added the CompanionComponent<T> unmanaged wrapper and the EntityManager.GetCompanion<T> extension so that companion components can be read from systems without using the obsolete managed component API.

  • Entities: Changed: IDebugOnAdded and IDebugOnRemoved callback signatures now require Entity parameter. Update callbacks from OnAdded(ref T component) to OnAdded(Entity entity, in T component).

  • Graph Toolkit: Added: Added a new overload to Graph.AddVariableNode that allows variable nodes to be created with a specific mode. Added a Mode getter to IVariableNode to get the current VariableNodeMode of the variable node.

  • iOS: Removed: Removed the GameCenter implementation.

  • Physics 2D: Added: Added "PhysicsUserData.vector3IntValue" property of type Vector3Int. This will allow per-shape tilemap position references.

  • Physics 2D: Obsoleted: Removed PhysicsWorld and PhysicsWorldDefinition autoContactCallbacks and autoTriggerCallbacks properties as they are no longer required or used. The contact and trigger events are effectively free now and production of such events is still controlled on a per-shape basis so no behaviour has been lost.

  • Scripting: Added: Added CoreCLR ScriptingImplementation enum value exposing CoreCLR player support.

  • UI Toolkit: Added: Added support to capture a VisualElement to a RenderTexture.

  • Video: Removed: Removed the deprecated MovieTexture API.

Changes

  • 2D: Renamed the Sprite "Physics Shape" API and Sprite Editor tab to "Physics Outline" to avoid confusion with PhysicsCore2D's PhysicsShape. The old API is deprecated but still works and auto-upgrades.

  • Editor: GTK : Added Support for variable condition transition drag n drop.

  • Editor: GTK : Fixed an issue where the + button was not focusable.

  • Editor: Project Auditor: Added the ability to skip built-in analyzers for ones that have been migrated to the Project Auditor Rules package.

  • Entities: Added an option to hide Unity-Namespaced Systems in the System window.

  • Entities: Bumped the scene serialized CurrentFileFormatVersion version number because the alignment of Entity is changed to 8 bytes.

  • Entities: Display meta chunk entities matching queries in System window and Search window.

  • Entities: Fixed the incorrect icon for shared and chunk components in the System window.

  • Entities: HierarchyColor from the Subscene monobehavior is now an error-level obsolete member.

  • Multiplayer: Unity Transport: The RoslynAnalyzerFix asset post-processor (and its assembly) have been removed from the package. This deprecated hook did not serve a purpose anymore since the analyzer was removed from the package in version 2.5.0. (UUM-146183)

  • Netcode for Entities: Always automatically generate the NetcodeConfig singleton. This is a breaking change for any project that uses EntityManager.CreateSingleton<NetcodeConfig>() to create the singleton explicitly. You can update your code to use SystemAPI.GetSingleton<NetcodeConfig>() instead.

  • Scripting: Added an infobox to Build Profiles window that informs you of the new Managed Code Variants feature. This infobox can be permanently dismissed by pressing the "Dismiss" button.

  • Shadergraph: Moved the Particle Shader Graph sample from the HDRP package to the Shader Graph package.

  • Web: Move progressive asset loading data files to Build directory of player build output.

  • XR: Updated XR Core Utilities package to version 6.0.0 in order to match Unity version.

  • XR: XR Management package version updated to 6.0.0.

Fixes

  • 2D: Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation. (UUM-142920)

  • 2D: Fixed an incorrect preview from the Sprite Frame module to the Sprite Renderer when resizing SpriteRect. (UUM-144280)

  • 2D: Fixed an issue where changing the SpriteAtlas option in EditorSettings results in render artifacts. (UUM-139228)

  • 2D: Fixed an issue where Tilemap.tilemapPositionsChanged and tilemapTileChanged callbacks didn't invoke when SetTiles changed only the transform or color of a tile. (UUM-146094)

  • 2D: Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map. (UUM-145359)

  • 2D: Fixed duplicate Sprite Editor window settings appearing in project settings. (UUM-146490)

  • 2D: Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit. (UUM-143122)

  • 2D: Fixed metal shader errors for RenderingLayerMask pass. (D2D-8107)

  • 2D: Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode. (UUM-143429)

  • 2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector. (UUM-144070)

  • 2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector. (UUM-144070)

  • 2D: Move filter field outside of scroll area in Tile Palette Active Targets dropdown. (UUM-143328)

  • 2D: Resize Tile Palette Active Targets dropdown when filter is active. (UUM-143328)

  • Accessibility: Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android. (UUM-126557)

  • Accessibility: Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.

  • Accessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android. (UUM-146950)

  • Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.

  • Accessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android. (UUM-146949)

  • Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application. (UUM-146676)

  • AI: As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction. (UUM-141803)

  • AI: NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles. (UUM-146477)

  • Android: Fixed missing Tools 26.1.1 empty placeholder for windows-arm64. (UUM-145487)

  • Android: Fixed split APKs by target architecture all receiving the same version code. (UUM-144372)

  • Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925)

  • Animation: Animator.ResetControllerState(true) didn't reset non-float parameters. (UUM-146636)

  • Animation: Fixed a missing link to the Timeline documentation. (UUM-146127)

  • Animation: Fixed an issue where Animator transition copy paste would not paste interruption parameters. (UUM-143599)

  • Animation: Fixed function name changing on Animation Event inspector on multi selection when editing another field. (UUM-144456)

  • Animation: Fixed play button enabled state not updating when another Animation Window changes preview. (UUM-145360)

  • Animation: Fixed possible hash collision in AvatarAutoMapper. (UUM-146209)

  • Asset Import: Fixed issue with cache mechanism of compressed textures of the Accelerator not tracking texture dependency on BC7 compressor when fetching from cache. Textures were not being reimported. Improved hash calculation. (UUM-146105)

  • Asset Pipeline: Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode. (UUM-112617)

  • Asset Pipeline: Fixed an import issue when creating a plugin folder (.androidlib, .bundle, .plugin, .framework,
    .xcframework) and adding new files in it. (UUM-139172)

  • Asset Pipeline: Fixed an issue where small artifact data types could be incorrectly garbage collected, leading to leaks and even corruption. (UUM-146807)

  • Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID. (UUM-138622)

  • Asset Pipeline: Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash. (UUM-146505)

  • Asset Pipeline: Optimised a number of hot paths for asset importing and content building.

  • Audio: Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading. (UUM-145498)

  • Audio: Fixed RootOutputInstance.IRealtime not properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector. (UUM-145622)

  • Build Pipeline: Building will now fail if scene callbacks throw an exception or crash, regardless of strict mode. (UUM-143730)

  • Build Pipeline: ContentLayout.json (produced by content directory builds) now includes an OutputLFID field on each LoadableObjectIds entry. Previously only the source object's identifier was recorded, so tools could not correlate a loadable with its exact object in the build output without also reading BuildManifest.json. The ContentLayout.json schema version is now 2. (UUM-145565)

  • Build Pipeline: Moved "Enable MSBuild Compilation" project setting into editor's pane.

  • Build System: Fixed an issue with DotNetFrameworkDependentApp on CSharpTools by not using it because it wasn't needed.

  • Cinemachine: Fixed disappearing foldout properties in Cinemachine Orbital Follow inspector. (UUM-143630)

  • Core: Fixed Transform serialized values not being properly initialized when cloning GameObjects. (UUM-131305)

  • Documentation: Added additional resources for info about using components.

  • Documentation: Clarify serialization documentation for supported collection types and Dictionary<TKey, TValue>.

  • Documentation: Fixed spacing issue in UI Toolkit documentation.

  • DX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch. (UUM-108671)

  • DX12: HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup. (UUM-133610)

  • DX12: Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (category 9, id 1422) during Hardware DRS operation. (UUM-143015)

  • Editor: Added analyzer rules UAC1019 and UAC1020 (both Error severity) to detect [SerializeReference] fields in serialized dictionary keys and values, which cause silent data loss or dictionary corruption. The analyzer reports an error on the dictionary field declaration at compile time. (UUM-146298)

  • Editor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value. (UUM-144036)

  • Editor: An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted. (UUM-144481)

  • Editor: Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled. (UUM-143481)

  • Editor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610)

  • Editor: Build Analysis UI is slow when large build selected. (UUM-143142)

  • Editor: Build Profile Add Settings button now properly checks all providers when toggling enabled / disabled state. (UUM-144522)

  • Editor: Changed to float enums in sub graphs should update subgraph nodes properly now. (UUM-143534)

  • Editor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup. (UUM-141297)

  • Editor: Declaring an input component in a namespace that has the same name of its containing assembly, or declaring it when there's another namespace with a duplicated name no longer causes a compilation error. (MTT-13332).

  • Editor: Disabled Open Frame Debugger from the UITK profiler Toolbar when running a standalone profiler. (UUM-144370)

  • Editor: Disabled Remove buttons in Build Profile settings during Play mode. (UUM-143194)

  • Editor: Ensure SpriteRenderer material are indexed. (UUM-144279)

  • Editor: Ensure the SearchDetailView actually refresh its uitk controls only when needed. (UUM-137445)

  • Editor: Fixed a bug where a GameObject's cut styling persisted in the Hierarchy after entering Play Mode while paste command was no longer available. (UUM-134218)

  • Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)

  • Editor: Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view. (UUM-144488)

  • Editor: Fixed a crash when a scene file contains a Prefab instance with malformed added components list. (UUM-145507)

  • Editor: Fixed a crash when importing a Model with an empty or short bodyMask in clips data. (UUM-144179)

  • Editor: Fixed Adaptive Performance Settings removal with Android Provider causing errors. (UUM-143194)

  • Editor: Fixed an issue where BC7E could rarely produce inconsistent texture compression results between different platforms / architectures. (UUM-135825)

  • Editor: Fixed an issue where build usage read and write errors navigated to the obsolete Project Auditor UI. (UUM-146279)

  • Editor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException. (UUM-143151)

  • Editor: Fixed an issue where compressing textures to the ASTC format could be indeterministic on the same machine. (UUM-144035)

  • Editor: Fixed an issue where EditorSceneManager.SaveOpenScenes return true despite open scenes are not saved due to being blocked in ShouldSaveScenesAndAssets. (UUM-142487)

  • Editor: Fixed an issue where ListView controls, such as the Hierarchy window, did not scroll with the mouse wheel during a drag-and-drop operation in the Windows Editor. (UUM-132932)

  • Editor: Fixed an issue where the Hierarchy selection highlight would disappear and global selection would not update when right-clicking on an empty space in the Hierarchy window. (UUM-145820)

  • Editor: Fixed an issue where the Sprite asset Inspector window was misaligned. (UUM-145514)

  • Editor: Fixed an issue where toggling a column control on an unselected Hierarchy row also applied the change to all selected GameObjects. (UUM-137299)

  • Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland. (UUM-111593)

  • Editor: Fixed an ArgumentOutOfRangeException that would occur in the TextField IME preview. (UUM-136872)

  • Editor: Fixed Derived Platform SDK does not support Preconfigured Settings Variants. (UUM-142195)

  • Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar. (UUM-145778)

  • Editor: Fixed external folder dependency error for package prv jobs. (UUM-144524)

  • Editor: Fixed imgui delayed field not being committed some times on focus out. (UUM-142802)

  • Editor: Fixed instability in test by forcing texture import each test run. (UUM-122895)

  • Editor: Fixed label dragging for logarithmic integer sliders.
    Dragging a slider label now correctly updates the value for power-of-two settings, such as Irradiance Quality and sample-count sliders. (UUM-144466)

  • Editor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API. (UUM-143867)

  • Editor: Fixed Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled. (UUM-144601)

  • Editor: Fixed performance regression in IMGUI event creation. (UUM-146652)

  • Editor: Fixed reported regression on PreparePlayableAsset caused by removing previously added WarmupCount. (UUM-144041)

  • Editor: Fixed some asset types not retaining labels or AssetBundle group when duplicated. (UUM-129082)

  • Editor: Fixed text overflowing inconsistently. (UUM-145644)

  • Editor: Fixed the banner text being truncated in the WebGL build profile window at certain window sizes. (UUM-144238)

  • Editor: Fixed the Hierarchy expand/collapse toggles not working after the first click. (UUM-146806)

  • Editor: Fixed the Hierarchy renaming the wrong game object after creation. (UUM-143590)

  • Editor: Fixed the Lighting Settings Direct, Indirect, and Environment Samples fields accepting typed values above the slider's maximum. (UUM-147078)

  • Editor: Fixed the prefab Overrides comparison window so the embedded inspector no longer shows the Overrides, Select, and Open buttons, which previously allowed the comparison window to be reopened on top of itself. (UUM-111882)

  • Editor: Fixed the prefab Overrides dropdown and the Hierarchy Apply Added GameObject menu so they now disable the Apply option when the added GameObject is an instance of the prefab being applied to, instead of throwing an ArgumentException in the Console. (UUM-138147)

  • Editor: Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts. (UUM-144578)

  • Editor: Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item. (UUM-115213)

  • Editor: Fixed various issues with Sprite Assets used in ATG. (UUM-145506)

  • Editor: Fixed VCCache infinite re-query loop for untracked folders in Perforce. (UUM-143313)

  • Editor: GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed. (UUM-129257)

  • Editor: Improved frame rate stability when using targetFrameRate in the Editor. (UUM-74919)

  • Editor: In the Project Auditor window, Ctrl/Cmd+A no longer selects the "Home" tab without refreshing the view.

  • Editor: Multiplayer: Play Mode Input Behavior setting sync from main to clone. (UUM-147064)

  • Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog. (UUM-139847)

  • Editor: Project Auditor: Added a warning to users if URP shader stripping is disabled.

  • Editor: Project Auditor: Fixed an issue where the analysis progress bar could complete before the analysis finished. (UUM-144829)

  • Editor: Project Auditor: Fixed issue where Project Auditor is missing build usage mesh read/write issues for ParticleSystemRenderer. (UUM-146284)

  • Editor: Project Auditor: Fixed sections not refreshing with their results until the full analysis is completed, instead of updating as soon as that section's own analysis finished. (UUM-144826). (UUM-144826)

  • Editor: Refactored and fixed import sample dependencies problems. (UUM-143035)

  • Editor: Replace OpenJDK in-tree zips with Stevedore artifacts.

  • Editor: Show in Project (the row context menu and the inspector Select button) silently did nothing for renamed/deleted assets. Both entry points now disable the action when the asset can no longer be resolved, and surface a non-modal "Asset not found" notification if it is triggered otherwise. (UUM-143853)

  • Editor: The collapse repeat-count badge inherited the white selection-text color, making the count invisible on its light pill in the Light theme. The badge now sets its own theme text color. (UUM-143790)

  • Editor: The Overview Log column showed the entire multi-paragraph message as an auto-tooltip. The tooltip has been removed; the full message is shown in the detail pane when a row is selected. (UUM-143232)

  • Editor: This PR fixed a bug where reordering GameObjects showed the "+" (add) icon instead of the arrow icon by mappping DragVisualMode.Move to DragAndDropVisualMode.Link. (UUM-115073)

  • Editor: Updated nav agent to ignore and warning about a path being set from a navigation surface not matching the agent's Id. (UUM-108989)

  • Editor: Updated WinEditor's warning dialog text when running Unity with elevated privileges. (UUM-146796)

  • Editor: USS files that import a built-in theme are now reimported automatically when the referenced theme changes.

  • Editor: When building a Web player with Progressive Asset Loading using the build scripting API, the build will fail (with a helpful error message) if incompatible settings are enabled.

  • EmbeddedLinux: Fixed empty publish section being shown. (UUM-144616)

  • Entities: Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset. (UUM-142972)

  • Entities: Fixed an issue in the Systems window where the toolbar and search bar would shrink when viewing a large number of systems. (UUM-146060)

  • Entities: Fixed an issue where renaming a subscene asset in the Project view would not update the subscene name displayed in the Hierarchy window. (UUM-143368)

  • Entities: Fixed an ObjectDisposedException and leaked world nodes in the Entities Hierarchy when a world is disposed. (UUM-146293)

  • Entities: Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype. (UUM-146419)

  • Entities: Fixed Entities, Worlds, and SubScenes appearing in the Hierarchy window when editing UI Toolkit assets. (UUM-145824)

  • Entities: Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672)

  • Entities: Fixed the SubScene foldout icon disappearing in the Hierarchy window after undoing changes to the SubScene GameObject. (UUM-143812)

  • Entities: In the editor, every subscene load used to leak a duplicate of each loaded GameObject until domain reload; only the intended instances are now created. (UUM-145926)

  • Entities: Made the EntityId hash its full 64-bits value, reduces the risk of collisions in hash containers. (UUM-145687)

  • Entities: NullReferenceException in AsyncLoadSceneOperation.ScheduleSceneRead() when loading subscenes containing UnityObjectRef with invalid EntityIds. (UUM-146245)

  • Entities: Systems window "Show Full Player Loop" dropdown now works correctly. The setting has been split into two independent toggles: "Show Player Loop" (controls visibility of Unity player loop subsystems) and "Show All Worlds" (controls world filtering). (UUM-138413)

  • Entities: Systems window "Show Full Player Loop" should be disabled by default. (UUM-146280)

  • GI: Added a Screen Space Reflections (SSR) renderer feature to URP.

  • GI: Changed the default lightmap denoiser from Optix to OpenImage in Advanced filtering mode. (UUM-142567)

  • GI: Disabled surface cache GI in material previews and thumbnails.

  • GI: Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes. (UUM-143885)

  • GI: Fixed a warning that appeared when canceling an Adaptive Probe Volume (APV) bake. (UUM-146305)

  • GI: Fixed an gradient-in-loop shader warning that would occur in SSR bilateral upscale. (UUM-144964)

  • GI: Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function. (UUM-145389)

  • GI: Fixed buffer-capacity int overflow on Metal in UnifiedRayTracing. (UUM-145383)

  • GI: Fixed Global Illumination APV task left Not Responding on cancel. (UUM-144776)

  • GI: Skip APV sampling when MeshRenderer.lightProbeUsage is Off in URP. (UUM-101953)

  • Graph Toolkit: Fixed bug where opening a subgraph for the first time would not always frame its contents. (UUM-131387)

  • Graph Toolkit: Fixed options and ports TrySetValue with Enum. (UUM-146236)

  • Graph Toolkit: If a port is connected to a variable of the wrong Type an error will now be displayed on the port. (UUM-131401)

  • Graphics: Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing. (UUM-145956)

  • Graphics: Fixed missing additional lights in the Quad Views inner views when split culling is applied. (UUM-144855)

  • Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)

  • Graphics: Fixed Vulkan graphics API version that is reported to users when using UGK. (UGK-2602)

  • Graphics: Resolved an issue when using Vulkan on Windows with Split Graphics Jobs where null could be inserted into a cache, resulting in DrawCalls trying to draw to a closed Command Buffer, causing a crash. (UUM-132307)

  • Graphics: Screen.currentBackbufferMSAASamples on Android Vulkan now correctly returns the MSAA sample value of the back buffer.

  • Graphics: ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce. (UUM-141053)

  • HDRP: Fixed a water null exception when exiting the frame debugger. (UUM-141885)

  • IL2CPP: Fixed crash on startup with the deep profiling support enabled. (UUM-145576)

  • IL2CPP: Fixed typo checking VAR twice instead of MVAR. (UUM-130494)

  • iOS: Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522)

  • iOS: Fixed a false "Touch was already deallocated" error on iOS when the app moved to the background. (UUM-145381)

  • Kernel: Fixed a potential deadlock in the job system involving many external threads and manual jobs. (UUM-143073)

  • Kernel: Fixed performance regression by using placement new with a buffer instead of allocating memory using memory managed. (UUM-144849)

  • Linux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors. (UUM-140187)

  • Linux: Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux. (UUM-144216)

  • Linux: Fixed the splash screen not fading out smoothly on start. (UUM-140538)

  • macOS: Fixed libMonoPosixHelper.dylib not being found in macOS server builds. (UUM-141263)

  • macOS: Fixed the splash screen not fading out smoothly on start. (UUM-140536)

  • macOS: Fixed the standalone player window title not using the localized application name. (UUM-145924)

  • Multiplayer: Console error logged when deleting the active Play Mode Scenario. (UUM-144445)

  • Multiplayer: Fixed scrolling so it now works correctly when the cursor hovers over the Complexity bar.

  • Multiplayer: Fixed the install button so it no longer displays "Installing package(s)..." after users cancel the install dialog.

  • Multiplayer: Multiplayer PlayMode clone editors now adhere to the Hierarchy window version preference. When switching between Scene Hierarchy and the new Hierarchy window in the main Editor, it is now automatically reflected across all active clones.

  • Multiplayer: Unity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done. (UUM-146443)

  • Netcode for Entities: Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot. (UUM-145646)

  • Netcode for Entities: Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.

  • Netcode for Entities: GhostReceiveSystem's owner-switch trigger now enqueues an OwnerSwithchingEntry when GhostOwner.NetworkId changes, not just when it changes from zero.

  • Networking: Bumps libcurl library to 8.20.

  • Networking: Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bug only impacted logging. (UUM-145433)

  • Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests. (UUM-144767)

  • Package Manager: Added warning log messages when importing Untrusted or Limited Trust Asset Packages in Batch Mode or CLI.

  • Package Manager: Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list. (UUM-134027)

  • Package Manager: Fixed an issue where the import status did not display for imported samples in the Sample tab. (UUM-146766)

  • Package Manager: Fixed issue where install progress spinner for a selected package disappears when another package is selected. (UUM-139184)

  • Package Manager: Fixed package install operations hanging when the project contains packages with entitlement errors. (UUM-141909)

  • Package Manager: Fixed stale string when searching and there are no results found. (UUM-143121)

  • Package Manager: Fixed the issue where some packages have incorrect signature icon on Unity start up time. (UUM-143201)

  • Package Manager: New event triggered on sample import, before Asset Database refresh. (UUM-142221)

  • Package Manager: Removed the recently introduced upmSign batch-mode command. It requires more thought and validation on the product side. (UUM-146198)

  • Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly. (UUM-146852)

  • Physics 2D: Added "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters. (UUM-144878)

  • Physics 2D: Added "PhysicsWorld.bounds" property to get the current bounds of all PhysicsShape in the PhysicsWorld. (UUM-145746)

  • Physics 2D: Added "PhysicsWorld.drawOrder" and "PhysicsWorldDefinition.drawOrder" used to sort the order in which the physics renderer draws world. This provides direct control so you can better visualize multiple worlds; especially important when rendering non-transparent content. In addition, "PhysicsWorld.drawTarget" and "PhysicsWorldDefinition.drawTarget" was added to control if Game view and/or Scene view are rendered to. (UUM-145746)

  • Physics 2D: Added drawing of collision normal (opposite one-way side) for ChainSegmentGeometry. (UUM-145454)

  • Physics 2D: Added missing definition get/set property from all joints to match all other physics objects. (UUM-145454)

  • Physics 2D: Added missing physicscore2d Transform / InverseTransform for geometry spans of Circle, Capsule, Polygon, Segment and ChainSegment. (UUM-145454)

  • Physics 2D: Added PhysicsWorld cloning, snapshot and restore. "PhysicsWorld.Clone()" to clone a world, "PhysicsWorld.CreateSnapshot()" to create a complete snapshot of the content of the world and "PhysicsWorld.ApplySnapshot()" to apply a previous snapshot to the PhysicsWorld. Finally, the ability to create a new world with a previous snapshot with "PhysicsWorld.Create(snapshot)" overload. (UUM-145746)

  • Physics 2D: Added the ability to disable the auto-clearing of custom drawing lifetimes. When a draw command expires, it is typically removed but setting "PhysicsWorld.autoClearCustom" to false will mean the drawing persists until you explicitly call "PhysicsWorld.ClearDraw()". (UUM-145746)

  • Physics 2D: Removed the reservation limit for how many PhysicsWorld can be created. Now memory is only allocated for the PhysicsWorld that are created with a maximum limit of 65535. You can set the "PhysicsCoreSettings2D.initialWorldCapacity" to reserve the capacity but it will grow accordingly. (UUM-145746)

  • Physics 2D: Removing double-spaces from Collider2D help-box text. (UUM-147075)

  • Profiler: Fixed a crash in ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194)

  • Profiler: Fixed alignment on date label in Profiler captures list. (UUM-132276)

  • Profiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw). (UUM-139554)

  • Profiler: Fixed an issue where opening the profiler window with the physics CPU module open would throw a InvalidOperationException. (UUM-143704)

  • Profiler: Fixed black bars and missing section titles in the Memory module's details view. (UUM-145754)

  • Profiler: Fixed deadlock in PreloadManager when taking Memory Profiler snapshot during load operation in progress. (UUM-143493)

  • Profiler: Fixed Highlights module not redrawing captured frame data when re-enabled. (UUM-144840)

  • Profiler: Fixed the Highlights module's 'Target FPS' label being clipped when showing large values. (UUM-137768)

  • Profiler: Fixed the warning icon in the CPU Hierarchy column overlapping the sort indicator. (UUM-137749)

  • Profiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked. (UUM-145712)

  • Profiler: Prevented pasting into the CPU Profiler's Sample Stack window. (UUM-116908)

  • Profiler: The Profiler's Capture List foldouts now open and close when clicking the title as well as the arrow. (UUM-132277)

  • Profiler: Updated the CPU Hierarchy column to use the standard warning icon. (UUM-117083)

  • Profiler: Updated the CPU Hierarchy column to use the standard warning icon. (UUM-131177)

  • Scene/Game View: Fixed an issue where an activated RectTool would start throwing errors if SceneView camera zoomed out far away from the selected object. (UUM-146170)

  • Scripting: AutoStaticsCleanup should accept any declared type initializers. (UUM-142742)

  • Scripting: Fixed missing EditMode scope during startup and inconsistent timing of EditMode and PlayMode scope. (UUM-141834)

  • Serialization: Dictionary Drawer now has a one-column display mode for narrow Inspectors. (UUM-146024)

  • Serialization: Fixed an issue in Dictionary serialization so it preserves entries with null keys in the same way it already preserved duplicate-key entries. The null-key rows in the UI are now marked with a warning icon as well so they can be identified and fixed (set to a valid object reference). (UUM-146664)

  • Serialization: Fixed crash where WeakReferences were being destroyed off of the main thread, which contended with Mon's GC assumptions about WeakReferences only being freed from the main thread. This fixes an eventual crash inside the Garbage Collector. (UUM-143324)

  • Shadergraph: Added issue where custom render target preview on linux did not render correctly in some cases. (UUM-143562)

  • Shadergraph: Added issue where gradient picker would not respond to undo/redo commands. (UUM-145371)

  • Shadergraph: Added issue where gradient picker's color picker would misbehave during undo/redo. (UUM-145356)

  • Shadergraph: Custom attributes on properties now copy-paste correctly. (UUM-142264)

  • Shadergraph: Disabled unused keyboard navigation for blackboard foldouts. (UUM-144951)

  • Shadergraph: Ensure that the preview window for nodes can always be toggled. (UUM-143463)

  • Shadergraph: Fixed an issue where float enum entry names were changing when other edits were taking place. (UUM-143243)

  • Shadergraph: Fixed heatmap undo/redo for subgraph entries. (UUM-142683)

  • Shadergraph: Fixed invalid characters in generated shaders under the Turkish regional format. (UUM-142088)

  • Shadergraph: Handle error message when deleting a group with a subgraph output node. (UUM-143645)

  • Shadergraph: Improved responsiveness of node inspector for reflected function nodes. (UUM-143249)

  • Shadergraph: Limit the max number of cases on the switch node. (UUM-143419)

  • Shadergraph: Node selection state should restore properly on undo/redo for the graph inspector. (UUM-142159)

  • Shaders: Enabled DXC shader compilation for Windows player builds when using the Linux or macOS Editor.

  • Shaders: Fixed preprocessor incorrectly skipping include files with multiple independent ifndef/endif guard blocks. (UUM-145788)

  • Shaders: Fixed the shader keywords to work properly in cases where one pass declares keywords as multi_compile/shader_feature and another pass declares the same keywords as dynamic_branch. (UUM-139965)

  • Shaders: Strip early subshaders if the RenderPipeline tag does not match any present renderpipeline assets for the build target. (UUM-141340)

  • SRP Core: BatchPackedCullingViewID::GetEntityID generates the EntityID using the ulong handle directly instead of an int mask. (UUM-146214)

  • SRP Core: Gate RenderGraph UV origin validation behind the enableValidityChecks flag to allow debug tools to bypass the check when intentionally creating conflicting UV origins.

  • SRP Core: SRP Core: Fixed render area bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644)

  • Terrain: Avoid buffer overflow when generating the buffers for the detail meshes. (UUM-139959)

  • Tests: Stablize flaky inspector header test. (UUM-142700)

  • Text: Defer OS Font Fallback loading.

  • Text: Defer OS Font Fallback loading.

  • Text: Fixed a LegacyRuntime memory leak. (UUM-145108)

  • Text: Fixed an Editor shutdown crash on FT_Done_Face. (UUM-144575)

  • Text: Fixed invisible CJK glyphs in Editor text fields on macOS. (UUM-144095)

  • Text: Fixed Text tests Instabilities with DestroyFontEngine. (UUM-144593)

  • TextCore: Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-125366)

  • TextCore: Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-141061)

  • TextCore: Fixed a potential issue where an alternative font face could be used when generating a font asset in the Font Asset Creator. (UUM-137866)

  • TextCore: Fixed a potential memory leak that would occur when cancelling font asset atlas generation in the Font Asset Creator. (UUM-142952)

  • Timeline: Added mipmap Warning Icon to the Editor and update Timeline Track warning icon to the standard Warning Icon. (UUM-131155)

  • Timeline: Fixed issue where Timeline preview would generate prefab override modifications in certain cases, leading to degraded performance. (UUM-139326)

  • Timeline: Fixed ArgumentOutOfRangeException and Invalid GUILayout state errors thrown when clicking the key selection area at the position of a key from a previously displayed property curve in the Timeline curves view. (UUM-143996)

  • Timeline: Updated the Timeline Customization Samples Timeline_CustomTracks scene to use the new Input System component. (UUM-142488)

  • uGUI: Fixed a layout misalignment of the Layout Group properties in the Inspector. (UUM-144947)

  • uGUI: Fixed an IndexOutOfRangeException thrown when a large Text (TMP) GameObject with Overflow set to Ellipsis. (UUM-134477)

  • uGUI: Fixed regression that prevented multiple inspectors from updating with current alpha values when the alpha value on a CanvasGroup component was modified via the Inspector and CanvasGroupEditor. (UUM-144986)

  • uGUI: Fixed the Layout Element component, which accepted negative values in its Min/Max (and other) fields. (UUM-144440)

  • UI: Fixed flex items not shrinking or growing correctly when a non-flexible (or partially flexible) sibling preceded a flexible child in the same container. (UUM-110585)

  • UI: Fixed ScrollView drag-scrolling into blank space when content fits. (UUM-142498)

  • UI Toolkit: Added some performance regressions in reading/writing some VisualElement properties and manipulating its hierarchy.

  • UI Toolkit: Clamped invalid stroke-miterlimit instead of failing SVG import. (UUM-120825)

  • UI Toolkit: Creating a new PanelRenderer will not correctly restore the PanelSettings field when undo/redo occurs. (UUM-146643)

  • UI Toolkit: Disabled backdrop-filter on world-space UI Toolkit panels. (UUM-144865)

  • UI Toolkit: Enabled Open in Context button in main stage. (UUM-145853)

  • UI Toolkit: Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect). (UUM-146278)

  • UI Toolkit: Fixed Alt+click on a list header not recursively collapsing or expanding child foldouts when the list items use a UI Toolkit CustomPropertyDrawer. (UUM-146051)

  • UI Toolkit: Fixed an error when trying to use Element Texture UV node in a vertex shader. (UUM-145401)

  • UI Toolkit: Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader. (UUM-145855)

  • UI Toolkit: Fixed an issue where "Accessing invalid property" errors occurred when entering Play mode after modifying a UXML asset. (UUM-146179)

  • UI Toolkit: Fixed an issue where adding a TwoPaneSplitView would not automatically create two children when added through the UI Library. (UUM-144568)

  • UI Toolkit: Fixed an issue where adding, removing, renaming, duplicating, or reordering a variable in the Variables Inspector did not mark the Visual Tree Asset dirty. (UUM-145066)

  • UI Toolkit: Fixed an issue where controls would be missing their default configuration when added through the UI Library. (UUM-144495)

  • UI Toolkit: Fixed an issue where deleting multiple selected variables at once would skip or fail to remove some of the selected items. (UUM-145066)

  • UI Toolkit: Fixed an issue where the border-radius and border-width header fields in the inspector could not be selected or edited by typing. (UUM-146073)

  • UI Toolkit: Fixed an issue where RegisterUIReloadCallback did not trigger the callback when a GameObject was re-enabled. (UUM-146174)

  • UI Toolkit: Fixed dropped binding attributes when editing template in context. (UUM-146514)

  • UI Toolkit: Fixed FillGradient.radius being ignored by Painter2D. (UUM-138358)

  • UI Toolkit: Fixed ListView and TreeView not scrolling horizontally to reveal the target item, so deeply indented items (such as a nested element picked in the UI Toolkit Debugger) are no longer hidden off-screen. (UUM-145835)

  • UI Toolkit: Fixed minor tessellation issue with SVG in Antialiased Arc Encodings. (UUM-144586)

  • UI Toolkit: Fixed missing element tint and opacity. Added dedicated nodes. (UUM-145402)

  • UI Toolkit: Fixed MissingReferenceException errors thrown after entering Play mode when multiple Inspector windows display different objects with a Grid Layout Group component. (UUM-145062)

  • UI Toolkit: Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector. (UUM-143676)

  • UI Toolkit: Fixed out-of-range USS opacity values being accepted without any warning. (UUM-146988)

  • UI Toolkit: Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix. (UUM-145856)

  • UI Toolkit: Fixed rendering issues when multiple drop-shadow filters are present. (UUM-144927)

  • UI Toolkit: Fixed RenderType and SampleElementTexture nodes which didn't work in vertex stage. (UUM-145625)

  • UI Toolkit: Fixed selection handles remaining in the UI Viewport after exiting and re-entering staging. (UUM-145852)

  • UI Toolkit: Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings". (UUM-138043)

  • UI Toolkit: Fixed the inability to read/write the local vertex position. Using the position node in object/world-space modes doesn't give an error anymore. (UUM-145403)

  • UI Toolkit: Fixed the Style Sheets window so that it now displays all of its content when it loads. (UUM-145634)

  • UI Toolkit: Fixed the UI Library not displaying UXML files. (UUM-146352)

  • UI Toolkit: Fixed toggling 'Editor Extension Authoring' in UI Builder not marking the document as having unsaved changes, which caused the change to be lost on close. (UUM-144926)

  • UI Toolkit: Fixed transition-delay being ignored when opacity is listed before scale in transition-property. (UUM-135074)

  • UI Toolkit: Fixed TreeView drag and drop operation is not being cancelled when a modal opens over it. (UUM-111185)

  • UI Toolkit: Fixed UI being stuck to the viewport window when panning the UI Viewport opened via Open In Context. (UUM-145580)

  • UI Toolkit: Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema. (UUM-145780)

  • UI Toolkit: Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source. (UUM-137273)

  • UI Toolkit: Fixed UXML Style, Template and Instance tags being incorrectly flagged as not allowed when validating against the generated XML schema. (UUM-145780)

  • UI Toolkit: Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded. (UUM-144652)

  • UI Toolkit: Fixed warnings about invalid URIs being thrown when a UI Builder USS Variable of type Asset Reference is left empty. (UUM-146117)

  • UI Toolkit: Fixed warnings about invalid URIs being thrown when the UI Builder Material field is set to null. (UUM-146118)

  • UI Toolkit: Fixed World Space UI not rendering in the Scene view immediately after changing a Panel Settings Render Mode. (UUM-144940)

  • UI Toolkit: Hid internal UIToolkit Authoring controls from UI Library. (UUM-146175)

  • UI Toolkit: Made the Create > UI Toolkit asset menu item names and default file names consistent. (UUM-133810)

  • UI Toolkit: Prevent some rare crash in UI Toolkit when repainting windows during a domain reload. (UUM-145384)

  • UI Toolkit: Removed the "backdrop-filter" label from the UI Builder Visual Element Inspector. (UUM-145495)

  • UI Toolkit: VisualElement Inspector Open in Context button corrupts UI Viewport window. (UUM-145658)

  • Universal Windows Platform: Fixed scroll actions re-triggering on mouse movement on UWP. (UUM-144660)

  • URP: Converting BiRP Particles materials to URP now correctly preserves emission state. Previously, the emission checkbox would appear enabled in the inspector even when emission was disabled in the source material. (UUM-128093)

  • URP: Fixed an issue where the "Reflect Sky" setting in URP Screen Space Reflections would cause artifacts when the reflected point lies behind a piece of geometry. (UUM-146458)

  • URP: Fixed shader resolve for XR is not enabled properly in on-tile postprocessing. (UUM-143511)

  • URP: Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode. (UUM-143210)

  • Version Control: Fixed an issue where unchanged files were automatically added to the change list when fetching files in Perforce after asset importing. (UUM-49713)

  • VFX Graph: Fixed missing ellipses in Create Visual Effect Graph menu entry. (UUM-145005)

  • Video: Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio. (UUM-143660)

  • Video: Fixed video playback failing to seek to certain frames in WebM clips. (UUM-145959)

  • Web: Blocked input events during synchronous scene loading so they aren't processed in the new scene.

  • Web: Fixed scene loading race conditions when using progressive asset loading.

  • Web: Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header. (UUM-146537)

  • WebGL: Fixed issue in WebGPU Device Filter editor control layout. (UUM-146418)

  • WebGL: Texture2D.GetPixels and ComputeBuffer.GetData will now work with WebGPU for browsers that support WebAssembly JSPI. See https://caniuse.com/wf-wasm-jspi for browser support information. (UUM-144696)

  • WebGL: WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension. (UUM-145735)

  • WebGL: [WebGPU] Fix crash that can occur when destroying and creating shaders. (UUM-145390)

  • Windows: Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds. (UUM-140737)

  • Windows: Fixed the splash screen not fading out smoothly on start. (UUM-140141)

  • XR: Removed AABB boundary expansion from SplitCullObjectsWithoutUmbra.

Preview of Final 6000.7.0a3 Package changes

Packages updated

Changeset: 4e1564fc2cca

Third Party Notices

Resources