UNITY 2023.3 ALPHA

Get early access to features in the upcoming full release now.

What to expect from an alpha

Alphas offer you even earlier access to new features and improvements of upcoming major releases than betas. Similar to betas, you will be able to influence the development process by submitting bug reports and providing us with feedback.

Continuous updates

New incremental alpha iterations and features will be published once a week until all major content scheduled for this version is included and the transition to beta is made.

What to be aware of

Please be aware that alpha versions are not finished products and are likely to contain bugs. Always back up your projects before opening them in an alpha build. This includes the scenario of moving from an earlier alpha to a newer one.

Unity Alpha Releases

Unity 2023.3.0a18

Released:

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Known Issues in 2023.3.0a18

  • Android: Fixed ad banner disappearance after suspend/resume (UUM-57151) <br>Fixed in 2023.3.0a19.

  • Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version (UUM-57909)

  • Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)

  • Audio Random Container: [Error] ARC window is broken when deleting an ARC (UUM-58881)

  • Contextual Menu: The Contextual Menu dissapear when pasting text in search bar using mouse (UUM-53929)

  • Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)

  • Editor: Fix unresponsive editor when baking a large APV with terrain (UUM-58017) <br>Fixed in 2023.3.0b1.

  • Editor: Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open. (UUM-56959) <br>Fixed in 2023.3.0a19.

  • Editor (Linux): [Linux] Crash on burst_signal_handler when creating a new 3D HDRP (Sample Scene) Template (UUM-56485)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)

  • PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script (UUM-55081)

  • Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)

  • Scene Manager: Fix crash when replacing a missing prefab asset (UUM-42461) <br>Fixed in 2023.3.0a19.

  • Scene/Game View: Fixed an issue where clicking on the SceneView with the middle mouse button would not focus it on MacOS. (UUM-57116) <br>Fixed in 2023.3.0a19.

  • Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)

  • Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)

  • UI Toolkit: Fixed issue with ListView items being rebound to the parent SerializedObject when hierarchy traversal kicks in, instead of keeping the binding from bindItem (UUM-54716) <br>Fixed in 2023.3.0b1.

  • Universal RP: Fix UniversalRendererResources settings getting incorrectly stripped from player builds (UUM-57954)<br> First seen in 2023.3.0a17. <br>Fixed in 2023.3.0a19.

New 2023.3.0a18 Entries since 2023.3.0a17

Features

  • HDRP: Added support for Scalable Temporal Post-Processing (STP) upscaling solution.

  • URP: Added APV Sky Occlusion support for URP.

  • URP: Added support for Scalable Temporal Post-Processing (STP) upscaling solution.

  • VFX Graph: Added collision events that allow specific processes upon contact.

Improvements

  • Burst: Added Burst support for Apple visionOS.

  • Core: Improved baking of large scenes that use Probe Volumes.

  • Graphics: Added the option Use Legacy Lightmaps to disable lightmap texture arrays when GPU Resident Drawer is enabled.

  • Shaders: When compiling shaders with DXC and targeting Metal, HLSL min16float instructions will be converted to 16-bit floating point (MSL half) instructions.

  • UI Toolkit: Changing a UxmlElements namespace or class name is now supported with the MovedFromAttribute.

  • VFX Graph: Improved error feedback and added more error feedback.

  • VFX Graph: Improved Position, Collision, and Kill blocks.

  • VFX Graph: Improved the collision system so it is more stable, robust, and energy conservative.

API Changes

  • Universal RP: Obsoleted: Mark non-rendergraph APIs as obsolete.

Changes

  • Editor: Switched to use drawers for Rendering Layers connected to Tags &amp; Layers.

  • Graphics: Moved the editor for GlobalSettingsAssets directly to ProjectSettings &gt; Graphics.

Fixes

  • 2D: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use. (UUM-55308)

  • Android: Fixed a missing IPostGenerateGradleAndroidProject deprecation warning, it will be visible now. (UUM-57693)

  • Animation: Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly. (UUM-40841)

  • Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. (UUM-55556)

  • DX12: Fixed an issue by discarding any problematic GfxDevice calls and informing the user. (UUM-53442)<br> First seen in 2023.3.0a8.

  • Editor: Added a space in contextual menu for TMP. (UUM-55626)

  • Editor: Added context menu tooltips for build profile window.

  • Editor: Fixed "Assertion failed on expression: '!m_InsideContext'" error in editor console. (UUM-46849)

  • Editor: Fixed atmospheric scattering at close range. (UUM-56955)<br> First seen in 2023.3.0a14.

  • Editor: Fixed color glyphs not being displayed when using IME. (UUM-55755)

  • Editor: Fixed IMGUI HelpBox text going out of bounds. (UUM-49235)<br> First seen in 2023.3.0a5.

  • Editor: Fixed memory leak in player connection multicasting. (UUM-57340)<br> First seen in 2023.3.0a1.

  • Editor: Fixed Mouse bindings appearing twice when rebinding a shortcut entry in the Shortcut Manager window. (UUM-56740)

  • Editor: Fixed Opaque Layer Mask filters out meshes that use the 31st Layer. (UUM-17764)

  • Editor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported. (UUM-56618)

  • Editor: Fixed VolumetricFog as Fullscreen Debug Mode. (UUM-57063)

  • Editor: GameActivity ANR fix when fullscreen videoplayer playback ends. (UUM-34306)

  • Editor: Implemented player settings and asset import overrides for build profile window.

  • Editor: Plugins of .androidlib type will by default be marked as only compatible with Android. (UUM-57229)

  • Graphics: Fixed metal code generated for Texture.Load with offset. (UUM-56574)

  • Graphics: Fixed RayTracing.DispatchRays calling RayTracingAccelerationStructure.Build in every ray tracing effect in HDRP. This should happen only when a ray tracing effect is using multiple acceleration structures at the same time. (UUM-57237)<br> First seen in 2023.3.0a17.

  • Graphics: Texture names may occasionally not been set on development build GPU captures, this has been fixed so they match the asset they were loaded from. (UUM-57690)

  • HDRP: Added "Include for Path Tracing" checkbox on lights, ensured "Include for Ray Tracing" checkbox is visible on supported lights. (UUM-51531)<br> First seen in 2023.3.0a6.

  • HDRP: Fixed autoregistered diffusion profiles not getting applied immediately. (UUM-55806)<br> First seen in 2023.3.0a15.

  • HDRP: Fixed visible light clamping in the path tracer when using very low exposure settings and neutral tone mapping. (UUM-56515)<br> First seen in 2023.3.0a3.

  • macOS: Fixed for custom server build profile getting value of player subtarget when building.

  • Physics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives. (UUM-57420)

  • Profiler: Fixed FrameTimingManager reported incorrect GPU time on Android GLES. (UUM-52911)

  • Profiler: Fixeed null pointer access crash inside ProfilerRecorder. (UUM-53009)

  • Scene/Game View: Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS. (UUM-56936)

  • Scene/Game View: Fixed issue where holding the Shift key down and scrolling with the mouse wheel would not change SceneView's camera speed while in Flythrough mode. (UUM-56423)

  • Scripting: Fixed AssemblyUpdater process not never exiting in some scenarios. (UUM-55990)

  • Scripting: Fixesd a console error related to rider pkg (v3.0.25 or later), which appears in Editor SafeMode. (UUM-57097)

  • UI Toolkit: Fixed and reenabled all previously instable UGUIEventSystemTests. (UUM-22461)

  • UI Toolkit: Fixed Timeline and Animation windows cannot record script component changes (UUM-57154)

  • Universal RP: Fixed an issue with offscreen depth when using RenderGraph. (UUM-56486)<br> First seen in 2023.3.0a16.

  • Universal RP: Making sure the new renderer feature template sets up a render target (UUM-57144)<br> First seen in 2023.3.0a17.

  • VFX Graph: Fixed copy/paste a parameter node was also duplicating the parameter itself. (UUM-56902)<br> First seen in 2023.3.0a15.

  • VFX Graph: Fixed editor freeze when selecting all properties/custom attributes from the blackboard (UUM-56620)<br> First seen in 2023.3.0a15.

  • VFX Graph: Fixed strip output could not be created anymore. (UUM-56685)<br> First seen in 2023.3.0a14.

  • VFX Graph: Indeterminate state object fields were hidden instead of greyed out. (UUM-56691)

  • VFX Graph: Trigger over distance now takes into account change in position (not just velocity). (UUM-4754)

  • VFX Graph: Visual Effects back in Scene FX window. (UUM-56829)

  • Windows: Fixed for custom server build profile getting value of player subtarget when building.

  • Windows: Removed undesirable HID warning messages. (UUM-56489)

New 2023.3.0a18 Package Changes since 2023.3.0a17

Packages updated

Pre-release packages added

Preview of Final 2023.3.0a18 Release Notes

Features

  • Android: Added the Addressables for Android (com.unity.addressables.android) package. This package provides Play Asset Delivery support for Addressables.

  • DX12: Added support for indirect Dispatch Rays (part of DXR 1.1). The method is similar to RayTracingShader.Dispatch, but the three dispatch dimensions are retrieved from a GraphicsBuffer. Added RayTracingShader.DispatchIndirect and a new CommandBuffer.DispatchRays signature. Added SystemInfo.supportsIndirectDispatchRays capability status.

  • Editor: Added a custom menu on IRenderPipelineGraphicsSettings.

  • Editor: Added a piercing menu that you can open with Ctrl + Right-click in the Scene view. The piercing menu provides a UI that lists all GameObjects under the pointer. GameObjects in the menu can be highlighted and selected.

  • Editor: Added the ForceNoCrunch option to the Build Windows &gt; Asset Import Overrides &gt; Texture Compression dropdown which forces all textures to disable crunch compression and re-import.

  • Editor: Added Additional App IDs to Steam ID Provider Editor Settings for Multiple App ID support.

  • Editor: Introduced IRenderPipelineResources to host SRP resources, which uses the ResourcePath to auto-load resources.

  • Graphics: Added a new backend rendering path for rigid GameObjects in Unity that puts them through the Batch Render Group API when the option is enabled on the Render Pipeline asset ('GPU Resident Drawer'). This functionality creates a persistent GPU state for these objects and they will be rendered by the same fast batching path as used by the entities renderer.

  • Graphics: Added small-mesh culling for gpu-driven instances.

  • Graphics: Added support for GPU occlusion culling of instances that are compatible with the 'GPU Resident Drawer', which can be enabled in the Render Pipeline asset.

  • Graphics: Added UITK support for CustomPostProcessOrder.

  • Graphics: Adding a new per batch layer filtering setting for BatchRendererGroup. This setting is useful for the context of culling out specific batches that go through the batch renderer group.

  • Graphics: Enabled SpeedTree GameObjects rendering using GPU Resident Drawer.

  • Graphics: Updated the default IRenderPipelineGraphicsSettings Inspector to trigger notifications when a value is modified.

  • HDRP: Added AMD FidelityFX Super Resolution 2 (FSR2) Unity script bindings and HDRP integration.

  • HDRP: Added support for overriding material properties such as smoothness, albedo, and normal maps on all materials to facilitate material and lighting debugging. The material override feature in HDRP is available through the Rendering Debugger's Lighting panel when rendering through the path tracer pipeline.

  • HDRP: Added support for Scalable Temporal Post-Processing (STP) upscaling solution.

  • HDRP: Added the Sky Occlusion feature to Adaptive Probe Volumes (APV), to allow time of day with static probe volumes.

  • HDRP: Disabled storing of baked data as Streaming Asset in Adaptive Probe Volumes (APV) to make it compatible with Asset Bundles and Addressables.

  • HDRP: Improved on existing Mipmap Streaming debug views and added more. The current offering in HDRP is consistent with what URP offers.

  • Package Manager: Improved Project manifest files to repopulate with default dependencies when the files are empty or full of whitespace.

  • Particles: Add BakeTexture and BakeTrailsTexture scripting methods.

  • Particles: Added the Custom Vertex Streams feature for particle trails.

  • Shadergraph: Added a customizable Heatmap color mode, which by default displays the estimated performance impact of each node in a Shader Graph.

  • Shadergraph: Added a new sample content pack that can be installed with the Package Manager. The samples contain descriptions, examples, and break downs for a majority of the nodes in Shader Graph. These samples help users understand the inner workings of the nodes and see examples of how they work and how they can be used.

  • Shadergraph: Added a zoom step size option in the user preferences.

  • Shadergraph: Added new shortcuts for adding new nodes and toggling sub-window visibility, and moved several existing shortcuts to the Shortcut Manager.

  • SpeedTree: New SpeedTree9Importer for '.st9' files exported by SpeedTree Modeler v9+<br>

    • 'SpeedTree Games Wind' &amp; 'SpeedTree Legacy Wind' effects are now supported in Unity<br>
    • Wind strength and direction responsiveness can be configured through the Importer Settings<br>
    • New SpeedTree9 shaders for builtin (.cg), URP and HDRP renderers (.shadergraph)<br>
    • New shaders are added for the new wind effect, no major changes to lighting
  • TextCore: Native TextGenerator Rewrite

  • UI Toolkit: Added missing UxmlAttribute converters to support UXML authoring: Gradient, AnimationCurve, ToggleButtonGroupState, Unsigned Int and Unsigned Long.

  • UI Toolkit: Added support in PropertyField for ToggleButtonGroupState serialized properties.

  • Universal RP: Added a Camera History Texture manager and basic interfaces to access per-camera history textures.<br> History textures are wrapped and stored in types which contain all the textures, additional data, and API methods specific for that history.<br> History textures are useful for rendering algorithms that accumulate samples over multiple frames or use data of previous frames as input.

  • Universal RP: Added a new config package that allows you to override the maximum number of lights visible on screen.

  • Universal RP: Added C# script templates to create a post-processing ScriptableRendererFeature that uses a custom VolumeComponent.

  • Universal RP: Added per-camera color and depth history and history access for custom render passes.

  • Universal RP: Added support for foveated rendering in the Forward+ rendering path.

  • Universal RP: Added the 8192x8192 option in Shadow textures.

  • URP: Added Adaptive Probe Volumes (APV) Lighting Scenario Blending to URP

  • URP: Added APV Sky Occlusion support for URP.

  • URP: Added Render Graph Viewer. Access it through the Window &gt; Rendering menu. The tool helps to visualize and debug resource usage of Render Passes in the Render Graph framework.

  • URP: Added six Mipmap Streaming debug views to the Rendering Debugger. These views can be found in the Rendering tab, under Mipmap Streaming. The available debug views are: Mip Streaming Performance, Mip Streaming Status, Mip Streaming Activity, Mip Streaming Priority, Mip Count, and Mip Ratio.

  • URP: Added support for Scalable Temporal Post-Processing (STP) upscaling solution.

  • VFX Graph: Added Camera Buffer Access support in VFX with URP.

  • VFX Graph: Added collision events that allow specific processes upon contact.

  • VFX Graph: Added new profiling/debugging panels in the VFX window.

  • VFX Graph: Added support for per-particle sorting in strips.

  • VFX Graph: Allowed instanced rendering of VFX that have exposed textures or graphic buffers.

  • VFX Graph: Built-in and custom attributes can now be handled from the blackboard panel.

  • VFX Graph: Improved the ShaderGraph Cross Pipeline workflow.

  • VFX Graph: Reworked Flipbook player block.

  • VFX Graph: Strips now support the "Indirect draw" option. "Indirect draw" renders only the particles that are active, instead of full capacity.

  • VFX Graph: Support of ShaderKeyword declared in Shader Graph.

  • Web Platform: Added the ability to copy and paste to and from the Unity player.

  • Web Platform: Implemented the following LocationService methods and properties in Web platform:<br>

    • Start()<br>
    • Stop()<br>
    • isEnabledByUser<br>
    • lastData<br>
    • status
  • WebGL: Added support for WebAssembly 2023, which is a Unity-coined term for a collection of newer WebAssembly language features such as, sign-ext opcodes, non-trapping fp-to-int, bulk-memory, bigint, wasm table, native Wasm exceptions, and Wasm SIMD.

Improvements

  • 2D: Improved performance of shadow generation.

  • Accessibility: Improved multiple API documentation for the Screen Reader API.

  • Android: Fixed .androidlib default build.gradle, it will correctly apply android library plugin + targetSDKVersion.

  • Android: Users can now set dependee for .androidlib plugin, allowing you to do the reverse, for ex., make .androidlib depend on unityLibrary, and thus expand an activity by overriding UnityPlayerActivity.

  • Apple TV: Included platform name in Bundle Identifier error messages. (UUM-52189)

  • Build System: Added deterministic shader ordering in output content.

  • Build System: Content is now deterministically sorted when being pulled from the resource manager.

  • Burst: Added a new Math.Clamp API, which is available when the API Compatibility Level is set to .NET Standard 2.1.

  • Burst: Added Burst support for Apple visionOS.

  • Burst: Added support for default interface methods.

  • Burst: Added support for hashing against different target frameworks.

  • Burst: Added support for string interpolation in exception messages.

  • Burst: Added support for System.Math functions Acosh, Asinh, Atanh, Cbrt, CopySign, Log2, SinCos, FusedMultiplyAdd, and ILogB.

  • Core: Clean up and clarify areas of the source code.

  • Core: Improved baking of large scenes that use Probe Volumes.

  • Documentation: Added new and updated existing Accelerator cache server command line argument documentation.

  • Documentation: Added two new workflows to the Timeline Workflows documentation<br>

    • The Use markers and signals for footsteps workflow demonstrates how to use Timeline markers, Signal assets, and Signal Receiver components to play audio sources for footsteps.<br>
    • The Create a Sub-Timeline instance workflow demonstrates how to create a single cut-scene by nesting a Timeline instance within another Timeline instance.
  • Documentation: Improve the scripting documentation for RaycastHit2D.

  • Documentation: Improved code sample for NavMeshAgent.CalculatePath() to better clarify how to interpret and use its results. (UUM-43219)

  • Documentation: [AI] Added some detail to NavMeshPathStatus.PathInvalid. (UUM-43218)

  • DX12: Implemented a dedicated GPU memory allocator for small acceleration structures (BLASes) to save GPU memory when using ray tracing.

  • DX12: Implemented acceleration structure (BLAS) compaction for static meshes to reduce GPU memory consumption in Ray Tracing effects. Compaction reduces memory requirements by more than 50% for BLASes.

  • DX12: Optimized writing shader records into shader tables before ray tracing dispatches.

  • Editor: Add internal Editor API to control Rendering Layers Names in Tag&amp;Layers.

  • Editor: Added a column that displays the shortcut type in the Shortcut Manager window.

  • Editor: Added a toggle in the preferences to show the project path instead of the project name in main window title.

  • Editor: Added Deselect and Invert Selection to the context menu.

  • Editor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform. (UUM-43090)

  • Editor: Allow for action and clutch shortcuts to use the same mouse button [with or without modifiers].

  • Editor: Build Window Dedicated Server not installed error message. (UUM-45218)

  • Editor: Changed the overlay menu into an overlay itself. This allows us to use the new Overlay Popup feature and to remove the need to maintain two code paths for very similar behaviors.

  • Editor: Clamp gizmo icon render size to prevent gizmos being drawn obstructively large or unreadably small in certain scenes.

  • Editor: CustomPropertyDrawer can be filtered per Render Pipeline with SupportedOnRenderPipeline attribute.

  • Editor: Data used for preview is released when the baked lightmap preview system is not used for 30 seconds.

  • Editor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced. (UUM-41509)

  • Editor: Improve exception handling when package load fails. (UUM-16258)

  • Editor: Improve performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project). (UUM-22002)

  • Editor: Improved moving files in the Project window. Moving files in the Project window now takes less memory and is faster. (UUM-44466)

  • Editor: Improved visibility on Volume component when Profile Instance used.

  • Editor: Improvements to the Graphics Settings UI.

  • Editor: Renamed Post-processing and Lighting Quality settings to Tiers.

  • Editor: Reorganized the Edit menu.

  • Editor: Update OpenSSL to 1.1.1w. (UUM-53226)

  • GI: Added missing color legends for texel validity and uv overlap view modes.

  • GI: Added the Bake Reflection Probes menu item.

  • GI: Added the Clear Baked Data menu item.

  • GI: Changed packing of instances into lightmap atlases to be spatially coherent, and prefer packing instances that are located close to be together.

  • GI: Changed several scene view modes to have lit shading, to make them easier to read.

  • GI: Exposed a "Lightmap Scale" slider for baked preview mode, which lets you quickly change the effective lightmap resolution.

  • GI: Finalize APV baking using new probe baking API.

  • GI: Implemented tests which target meta passes without light baking.

  • GI: Improved Typeset lightmap and light probe numbers in the Lighting Window.

  • GI: Optimize light baking input extraction by parallelizing surface area calculations.

  • GI: Optimized scheduling of lightmaps for interactive baking previews by prioritizing the lightmaps that take up most of the viewport.

  • Graphics: Added the option Use Legacy Lightmaps to disable lightmap texture arrays when GPU Resident Drawer is enabled.

  • Graphics: Added three new UNITY_DOTS_INSTANCED_PROP variants to give users more control over DOTS instanced property loading performances.

  • Graphics: Added ShadowDrawingSettings.splitIndex to control which split index is drawn for a shadow renderer list.

  • Graphics: Improved CPU performance when binding geometry buffers (i.e. unity_MeshVertexBuffers_RT) to ray tracing hit shaders

  • Graphics: Optimize DOTS instanced properties loading code for URP and HDRP stock shaders.

  • Graphics: Updated platform macros for VRR code.

  • HDRP: Add importance setting to reflection probes.

  • HDRP: Add line light support to the Stacklit, Water, Hair, Eye, and Fabric shaders.

  • HDRP: Add support for fixing IRenderPipelineGraphicsSettings on the HDRP Wizard.

  • HDRP: Added a new LOD mode for High Quality Lines that is based on screen coverage.

  • HDRP: Added a warning to the HDRP Wizard if a users project contains materials that can't be upgraded. (UUM-46394)

  • HDRP: Added atmospheric scattering from PBR Sky.

  • HDRP: Added support for tube and disc shaped area lights in the path tracer.

  • HDRP: Avoid clamping to integers for HDR manipulation. (UUM-29767)

  • HDRP: Bumping com.unity.collections package from 1.4.0 to 2.2.0 in HDRP and light-transport packages.

  • HDRP: Following HDRP fixes were made:<br>

    • Support for decals in the Raytracing mode of SSR and SSGI.<br>
    • Changed the value type of Texture Lod Bias from integer to float<br>
    • Support debug rendering of decals' light cluster from Window &gt; Rendering Debugger &gt; Fullscreen Debug Mode &gt; LightCluster, Light Category &gt; Decal.<br>
    • Changed the color of the light cluster in the debug view, so that it uses the same color palette as that of tiled lighting.
  • HDRP: Improve implementation of line lights for all materials as well as performance.

  • HDRP: Improved path tracer denoising when using AOVs in combination with volumetric fog. Added an option to denoise the volumetric scattering effect separately.

  • HDRP: Improved Render Graph Viewer.

  • HDRP: Improved skyContext caching when the sky renderer changes. (UUM-43697)

  • HDRP: Improved the performance of the FrameSettings.Sanitize method.

  • HDRP: Improved user feedback when a framesetting is disabled.

  • HDRP: Improved water surface underwater backface rendering.

  • HDRP: Improved water system foam generatorattenuation.

  • HDRP: Improved water system performances.

  • HDRP: Improvements in the volumetric lighting performance.

  • HDRP: Made changes to improve the conversion from string to type for each Custom PP.

  • HDRP: Optimize water surface scripting interactions.

  • HDRP: Reduced GC Alloc when using raytracing and HDRP. (UUM-40657)

  • HDRP: Reduced memory consumed by LTC area light table

  • HDRP: Reduced time taken by default scriptable shader stripping.

  • HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting (UUM-42539)

  • HDRP: Users can now express the width of High Quality Lines in centimeter units on a per-vertex basis via Shader Graph.

  • Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. This setting was previously only available to the editor.

  • Package: Alembic: Prevented a NullReferenceException when upgrading a project with URP and Alembic to Unity 2023.3.

  • Package Manager: A warning is logged in upm.log when a deprecated UPM environment variable is detected.

  • Package Manager: The global cache that contains the uncompressed contents of registry package tarballs is now obsolete and the UPM_CACHE_PATH environment variable is no longer supported.

  • Package Manager: The UPM global cache size can now be configured via the UPM_MAX_CACHE_SIZE environment variable or the maxCacheSize property in the user configuration file and defaults to 10 GB.

  • Physics: Improved Physics callback dispatching performance by jobifying the processing of trigger and joint break events and only dispatching events that have their callback implemented.

  • Profiler: Released Memory Profiler version 1.1.0. Refer to https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1/manual/index.html for more information.

  • Scene/Game View: Updated the Cameras overlay icon to be more descriptive.

  • Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. (UUM-45511)

  • Shadergraph: Added a shader variant limit to the project settings, clarified the difference between the variant limit in user preferences.

  • Shadergraph: Added setting to Canvas and Sprite SubTargets to disable the color tinting, allowing users to override the color completely or use vertex color node to perform custom tinting. (UUM-46771)

  • Shadergraph: Addressed delays related to graph concretization where certain operations were taking longer than expected.

  • Shadergraph: Exposed a scope option for Texture3D, CubeMap, and Texture2D Array blackboard properties.

  • Shadergraph: Improved clarity and behavior of blackboard properties when options are changed. Renamed "Exposed" to "Show in Inspector."

  • Shadergraph: Improved performance of undo/redo in large graphs. (UUM-52220)

  • Shadergraph: Removed Global/Local scope for Keyword properties, replacing them with an "Is Overridable" toggle. Improved corresponding option enablement to clarify behavior.

  • Shadergraph: Updated toolbar UI.

  • Shaders: When compiling shaders with DXC and targeting Metal, HLSL min16float instructions will be converted to 16-bit floating point (MSL half) instructions.

  • SRP Core: Added GPU Resident Drawer debug panel to display culling stats when Instanced Drawing is enabled.

  • SRP Core: Added icons and fixed bugs in Render Graph Viewer.

  • SRP Core: Dumping in the temp folder the stripping of IRenderPipelineGraphicsSettings

  • SRP Core: Improved CPU performance of Native Render Pass Render Graph compiler by 15-40% (combined with NativeList PR and other optimization) depending on the complexity of the rendering and the runtime device

  • SRP Core: Merged rendergraph native render passes that have different depths.

  • SRP Core: Prevented the unnecessary store op of MSAA buffers in URP when using Native Render Pass Render Graph.

  • SRP Core: Replaced DynamicArray with NativeList in NativeRenderPassCompiler to improve performance

  • uGUI: Provided early out to scenarios where a null mesh was being set on a CanvasRenderer.

  • UI Elements: Refactored the TreeView and MultiColumnTreeView control to use the Hierarchy as its data structure.

  • UI Toolkit: Added support for defining null UxmlObjects by using the &lt;null/&gt; tag.

  • UI Toolkit: Added support for generic UxmlAttributeConverters and Types.

  • UI Toolkit: Added support for setting the searchfield placeholder text via UXML.

  • UI Toolkit: Added support for undo/redo when creating a binding. (UUM-49503)

  • UI Toolkit: Added support for UxmlObjects to use custom property drawers for their serialized data.

  • UI Toolkit: Added warning for UxmlAttributes in a non UxmlElement class. (UIT-2017)

  • UI Toolkit: Changing a UxmlElements namespace or class name is now supported with the MovedFromAttribute.

  • UI Toolkit: Improved performance of the UXML attributes view in the builder on undo/redo. (UIT-2161)

  • UI Toolkit: Improved UI Builder performances when using uxml serialization and data bindings.

  • UI Toolkit: In the UI Builder, you can now preview changes to the inline value of a UXML attribute or a USS property even if they are bound

  • UI Toolkit: The Editor now tracks which fields are overridden in UXML in the UxmlSerializedData. During the deserialize process, the Editor only applies the overridden fields instead of all of them.

  • UI Toolkit: The UI Builder no longer unnecessarily reacts to asset changes if it is not opened. (UIT-2157)

  • UI Toolkit: UI Builder: Exposed the align-content USS property in the BuilderInspector. (UIT-1703)

  • UI Toolkit: Updated the bound fields in the UI Builder Inspector so they can be navigated through keyboard events.

  • Universal RP: Added checks to avoid building shadow atlases, adjusting shadow resolution, calculating rendering layers, etc when features are disabled.

  • Universal RP: Improved performance for AdditionalLightShadowCasterPass and BuildAdditionalLightsShadowAtlasLayout

  • Universal RP: Improved performance for Deferred Rendering when using many lights.

  • Universal RP: Improved performance when creating shadow data.

  • Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows, and depth normals.

  • Universal RP: Improved stripping logic for Accurate G-buffer normals when using Deferred rendering on Vulkan.

  • Universal RP: New Renderer Feature updated with Render Graph code.

  • Universal RP: Updated NewRendererFeature Template.

  • Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported.

  • URP: Enabled APV Disk Streaming in URP.

  • URP: Enabled APV Lighting Scenario Baking in URP.

  • URP: Enabled renderViewportScale for XR intermediate textures.

  • VFX Graph: Improved AddComponent performance for VFX by precaching script pointers in common case operation.

  • VFX Graph: Improved and optimized both undo and redo.

  • VFX Graph: Improved error feedback and added more error feedback.

  • VFX Graph: Improved Position, Collision, and Kill blocks.

  • VFX Graph: Improved the collision system so it is more stable, robust, and energy conservative.

  • VFX Graph: Improvements to texture types to allow using in branch operators. (UUM-38037)

  • WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations.

  • WebGL: Improved Web builds to be able to allocate up to 4GB of WebAssembly Memory, up from the previous limit of 2GB. Note that at the time of development, this feature does not work in Firefox ( https://bugzilla.mozilla.org/show_bug.cgi?id=1838218 ), so the default memory limit on the web is still set to 2048 MB.

API Changes

  • Accessibility: Added: Added mobile screen reader support for sliders, allowing them to be made compatible with TalkBack (Android) and VoiceOver (iOS).

  • Accessibility: Added: Support added for the Dismiss Gesture (Two-finger scrub) on iOS and the Dismiss Action (Action Menu item) on Android when using a screen reader.

  • Accessibility: Added: support for reading the bold text system setting on Android and iOS.

  • Accessibility: Added: support for reading the closed captioning system setting on Android and iOS.

  • Accessibility: Added: support for reading the font scale system setting on Android and iOS.

  • Accessibility: Changed: Made label parameter on AccessibilityHierarchy.AddNode and AccessibilityHierarchy.InsertNode null by default to make some use cases easier to achieve

  • Accessibility: Changed: Toggle role added to the AccessibilityRole enum.

  • AI: Added: All the new NavMeshEditorHelpers.CollectSourcesInStage() methods have been copied from the NavMeshBuilder.CollectSourcesInStage() methods, which, in turn, have been deprecated.

  • AI: Added: NavMesh.GetAreaNames() has been added to replace the deprecated method GameObjectUtility.GetNavMeshAreaNames().

  • AI: Deprecated: All methods from GameObjectUtility related to NavMesh area names have been deprecated. Use the similar methods from the NavMesh class instead.

  • AI: Deprecated: All methods from GameObjectUtility that assign and retrieve NavMesh area types to/from GameObjects have been deprecated. Instead, use NavMeshBuildMarkup and UnityEngine.AI.NavMeshBuilder to designate different area types in a generated NavMesh.

  • AI: Deprecated: The editor-only NavMeshBuilder class has been deprecated. Use UnityEngine.AI.NavMeshBuilder instead.

  • AI: Deprecated: The NavMeshBuilder.CollectSourcesInStage() methods have been deprecated. Use NavMeshEditorHelpers.CollectSourcesInStage() instead.

  • Core: Added: ContextContainer to SRP Core. A storage container which works like a dictionary with the key being a generic type id and the value being the value of the given type.

  • Core: Added: Component.GetComponentIndex() returns a components index on it's GameObject.

  • Core: Added: ContentLoadInterface.GetIntegrationTimeMS() and ContentLoadInterface.SetIntegrationTimeMS() for timeslicing integration from Content Files.

  • Core: Added: Object.Instantiate(Object,Scene) allows for directly instantiating an object to a specific scene.

  • Editor: Added: Added API for collecting in-scene assets and promoting them to project assets.

  • Editor: Added: Added RenderingLayerMask as a separate Runtime structure.

  • Editor: Added: Added the ScriptableRenderPass.requiresIntermediateTexture flag to allow individual ScriptableRenderPasses to request offscreen rendering

  • Editor: Added: Exposed new MenuItem attribute constructor with a path to iconResource.

  • Editor: Added: Layout field in the DropdownMenuDescriptor to the behavior of the menu when there is a large number of items.

  • Editor: Added: Make OverlayCanvas.SetOverlaysEnabled and OverlayCanvas.overlaysEnabled public API.

  • Editor: Added: PrefabUtility callbacks for prefab instance apply.

  • Editor: Added: EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline to access settings of other pipelines than the currently active pipeline.

  • Editor: Added: GameObject.GetComponentAtIndex() returns the component at the specific index on a GameObject.

  • Editor: Added: HandleUtility.GetOverlappingObjects for getting an ordered list of all pickable objects under the give mouse location.

  • Editor: Added: HandleUtility.RegisterRenderPickingCallback and a few peripheral structures that enables custom rendering-based picking solutions to be developed.

  • Editor: Added: SceneManager.MoveObjectToSceneBatch allows for moving objects in batches to a scene.

  • Editor: Changed: Renamed ArticulationBody.velocity to ArticulationBody.linearVelocity in order for the API to be symmetric with ArticulationBody.angularVelocity

  • Editor: Changed: Renamed Rigidbody.velocity to Rigidbody.linearVelocity in order for the API to be symmetric with Rigidbody.angularVelocity

  • Editor: Deprecated: The property ChildCount on HierarchyNodeFlattened was renamed to ChildrenCount.<br> The following methods are now deprecated: GetExpanded replaced by DoesNotHaveFlags(Collapsed), GetSelected replaced by HasFlags(Selected), SetExpanded replaced by ClearFlags(Collapsed), and SetSelected replaced by SetFlags(Selected).

  • Editor: Deprecated: ObjectIdResult.DecodeIdFromColor. Users are now encouraged to use HandleUtility.DecodeSelectionId for decoding and HandleUtility.EncodeSelectionId for encoding selection IDs.

  • Editor: Obsoleted: Made PropertyCollectionAttribute obsolete. Use PropertAttribute constructor argument applyToCollection to make a collection attribute.

  • Editor: Obsoleted: Using Unsupported.CaptureScreenshotImmediate will now result in a compilation error. Please use ScreenCapture.CaptureScreenshot instead.

  • Editor: Removed: IOSLaunchScreenType.CustomXib launch screen option was removed.

  • EmbeddedLinux: Deprecated: UnityEditor.EmbeddedLinuxArchitecture enum and UnityEditor.EditorUserBuildSettings.selectedEmbeddedLinuxArchitecture are deprecated. UnityEditor.EmbeddedArchitecture and UnityEditor.EmbeddedLinux.EmbeddedLinuxSettings.Get().architecture should be used instead.

  • GI: Added: Add functions for better manipulating LightTransport.BufferSlice, including LightTransport.BufferID.Slice, LightTransport.BufferSlice.SafeReinterpret and LightTransport.BufferSlice.UnsafeReinterpret.

  • GI: Added: New light probe baking API. A data driven, stateless, public API for GI probe baking without dependencies on game objects. The API provides CPU and GPU integrators for direct and indirect radiance, validity and a post processing API for conversion to irradiance and other operations needed to composite results before rendering.

  • GI: Changed: Added IDisposable to LightTransport.IProbeIntegrator, LightTransport.IWorld and LightTransport.PostProcessing.IProbePostProcessor interfaces.

  • GI: Changed: Change LightTransport.BufferSlice to carry a type annotation, indicating the type of elements in the buffer slice.

  • GI: Changed: Changed LightTransport.IDeviceContext.WriteBuffer and LightTransport.IDeviceContext.ReadBuffer to take a LightTransport.BufferSlice rather than a LightTransport.BufferID. This lets you provide an offset for your reads and writes.

  • GI: Changed: Renamed LightTransport.IDeviceContext.WaitForAsyncOperation and LightTransport.IDeviceContext.IsAsyncOperationComplete to LightTransport.IDeviceContext.Wait and LightTransport.IDeviceContext.IsComplete.

  • Graphics: Added: Added a "Texture.SetStreamingTextureMaterialDebugProperties" overload that takes in a "materialTextureSlot" integer. This overload can be used to debug any (non-hidden) texture property on materials used by renderers.

  • Graphics: Added: API to reconstruct SRP using a certain IRenderPipelineGraphicsSettings in the Editor.

  • Graphics: Added: New method overloads accepting GraphicsTexture parameters were added to the Graphics.CopyTexture API

  • Graphics: Added: Texture2D.CopyPixels, Texture2DArray.CopyPixels, Texture3D.CopyPixels, Cubemap.CopyPixels, CubemapArray.CopyPixels allow copying readable pixel data only on the CPU.

  • Graphics: Added: UseBufferRandomAccess and UseTextureRandomAccess to IRasterRenderGraphBuilder

  • Graphics: Added: watermark API to indicate if watermark is visible.

  • Graphics: Changed: BatchDrawCommand.visibleCount no longer has to be set to 1 when BatchDrawCommandFlags.HasSortingPosition is set

  • Graphics: Changed: HLSL min16float variables are now translated to MSL float in all CPU visible buffers (e.g. Constant Buffers, Structured Buffers, Vertex Shader Input). When accessing these values inside shaders, they are casted to MSL half (16-bit) for faster arithmetic operations. Any project that uses min16float or half in shaders and accesses this data as 16-float (from CPU) on iOS is incompatible with this change. For these cases, a new #pragma metal_fxc_allow_float16_in_cpu_visible_buffers was added so that HLSL min16float variables are converted to MSL half in all CPU visible buffers (just like before).

  • Graphics: Changed: Updated contextual menu drawer API with PropertyDrawer information.

  • HDRP: Added: Added an API to set and get the material type via script on HDRP Materials.

  • HDRP: Added: Fix missing API to get deformation buffer (UUM-48355)

  • HDRP: Added: New forceVisible API on light to get information from a light from SRP even if it is not in frustrum.

  • Package: Added: Added GetCustomId method to PlayerInfo

  • Package: Added: Added SignInWithSteamAsync method with appId parameter for Multiple App Id Support

  • Package: Changed: Added LinkWithSteamAsync method with appId parameter for Multiple App Id Support

  • Particles: Added: New custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats.

  • Physics: Changed: Renamed Rigidbody.angularDrag to Rigidbody.angularDamping to create symmetry between ArticulationBody and Rigidbody APIs

  • Physics: Changed: Renamed Rigidbody.drag to Rigidbody.linearDamping to create symmetry between ArticulationBody and Rigidbody APIs

  • Physics: Removed: Removed long deprecated type field SoftJointLimit.bouncyness

  • Physics: Removed: Removed long deprecated type field SoftJointLimit.damper

  • Physics: Removed: Removed long deprecated type field SoftJointLimit.spring

  • Player: Added: AsyncInstantiateOperation.GetIntegrationTimeMS() and AsyncInstantiateOperation.SetIntegrationTimeMS() for time slicing integration times of InstantiateAsync().

  • Player: Added: Object.InstantiateAsync&lt;T&gt;().

  • QNX: Deprecated: UnityEditor.QNXArchitecture enum, UnityEditor.EditorUserBuildSettings.selectedQnxArchitecture, UnityEditor.EditorUserBuildSettings.selectedQnxOsVersion are deprecated. UnityEditor.EmbeddedArchitecture and UnityEditor.QNX.QNXSettings.Get().architecture should be used instead.

  • Scripting: Added: Constructor to TextAsset which takes a ReadOnlySpan of bytes.

  • Scripting: Added: New methods on Hierarchy class: GetChild to retrieve a child at specified index, GetChildrenCountRecursive to get number of children including children of children, DoesChildrenNeedsSorting to get whether or not a node requires its children to be sorted, and EnumerateChildren to get a children enumerable to iterate children without copying them.<br> New methods on HierarchyFlattened class: EnumerateChildren to get a children enumerable for the specified node, GetChildrenCountRecursive to get number of children including children of children.<br> New methods on HierarchyViewModel class: several methods to manipulate and query bit flags on nodes, such as SetFlags, ToggleFlags, ClearFlags, HasFlags, DoesNotHaveFlags, GetNodesWithFlags, GetIndicesWithFlags, EnumerateNodesWithFlags and EnumerateNodesWithoutFlags.<br> New classes and structs to support new functionality: several new enumerables, such as HierarchyFlattenedNodeChildren, HierarchyNodeChildren and HierarchyViewNodesEnumerable.<br> A new enum flags HierarchyNodeFlags used by the HierarchyViewModel.<br> A new struct HierarchyNodeMapUnmanaged to store unmanaged data per node that is O(1) lookup time, implemented as a sparse array.

  • Scripting: Changed: Several methods have had their parameter taking a Span changed to a ReadOnlySpan, to indicate that the content of the span will not be modified and only used as input.<br> Hierarchy.RegisterNodeTypeHandler now returns the handler.<br> The Hierarchy.SortChildren method got a new parameter, to enable sorting recursively.

  • Scripting: Removed: Removed overloads of method Hierarchy.Add that did not take a parent node. (UUM-54851)

  • Shaders: Added: Support for typed texture declarations in HLSL which allow developers to sample integer texture formats robustly on all platforms

  • SRP Core: Added: Added TEMPLATE_X_FLT_HALF shader macros that defines functions with both min16float and float.

  • SRP Core: Added: Added TEMPLATE_X_HALF shader macros that define functions using min16float only.

  • SRP Core: Added: callbacks when RenderPipeline is created or disposed. (UUM-20646)

  • SRP Core: Added: Foveated rendering API to fix FSR rendering

  • SRP Core: Added: New useDynamicScaleExplicit flag to render graph's TextureDesc which can be used to control the underlying RenderTexture's dynamic scaling behavior

  • SRP Core: Changed: Fixed typo in RenderGraph API, using lowercase for nativeRenderPassesEnabled property

  • SRP Core: Changed: Major update of the Native Render Pass Render Graph API (URP), moving out of Experimental.

  • SRP Core: Changed: Recent UISubset API has been adjusted and UI overlay pass made safer with URP RG.

  • SRP Core: Removed: Removed TEMPLATE_X_REAL shader macros.

  • UI Toolkit: Added: A string array named paths to the drag and drop API to reproduce what was available in the Editor.

  • UI Toolkit: Added: API to get the result of the last binding operation for a given binding id.

  • UI Toolkit: Added: disablePlayModeTint on VisualElement to opt-out of playmode tinting. Applies hierarchically so a user could retrieve the rootVisualElement on an EditorWindow to disable playmode tinting entirely on the window.

  • UI Toolkit: Changed: Added Column.comparison and sortingMode on MultiColumnListView and MultiColumnTreeView to give a default sorting algorithm for sortable columns. This replaces the previous sortingEnabled API.

  • UI Toolkit: Changed: Exposed the enabledSelf property to both UXML and bindings.

  • UI Toolkit: Changed: Make VisualElement.disablePlayModeTint public

  • UI Toolkit: Changed: Marked UxmlTraits, UxmlFactory, and associated API as obsolete. This is now replaced by the UxmlElementAttribute.

  • Universal RP: Added: Added RG path only function for AddRenderPasses using ContextContainer instead of RenderingData

  • Universal RP: Added: ContextContainer items used as frame data for UniversalRenderer and Renderer2D e.g. UniversalLightData &amp; UniversalCameraData.

  • Universal RP: Added: Exposed opaqueLayerMask and transparentLayerMask in UniversalRenderingData.

  • Universal RP: Added: Made Main Light Shadow Resolution and Additional Light Shadow Resolution settings public in the URP Asset.

  • Universal RP: Added: Made the cascade split settings public in the URP Asset.

  • Universal RP: Obsoleted: Mark non-rendergraph APIs as obsolete.

Changes

  • AI: Built-in navigation components are no longer hidden from the Add Component menu if the AI Navigation package is not installed. Instead, affected workflows provide shortcuts to install the package.

  • AI: Deprecated OffMeshLink component no longer displays in the Add Component Menu under any circumstances.

  • Asset Bundles: AssetBundle hash now depends on Multiplayer Roles only if the feature is enabled.

  • Asset Bundles: Modified the AssetBundle hash so it now depends only on the respective Multiplayer Role settings it targets.

  • Build Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled. (UUM-713)

  • Build Pipeline: Made the Player Settings &gt; Dedicated Server optimizations option, that strips all shaders and fonts, enabled by default.

  • Burst: Disabled Direct call for methods that are decorated with both [BurstCompile] and [UnmanagedCallersOnly] attributes because such methods shouldn't be called directly from managed code.

  • Burst: Removed all code specific to DOTS Runtime.

  • Burst: Use mimalloc as our native allocator on Windows to speed up concurrently executing LLVM work.

  • Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged. (UUM-31100)

  • Editor: Added a new RenderingLayerMask type for serialized property and a RenderingLayerMaskField to draw it.

  • Editor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control.

  • Editor: Added support for hiding RenderPipelineGraphicsSettings in GraphicsSettings page, persistent Scroll position and persistent active Tab.

  • Editor: Changed overlay's layout when dragging over a container that would enforced a specific layout.

  • Editor: Do not write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.

  • Editor: Improved visual anchoring of overlays.

  • Editor: Modified the ghost behavior of overlays.

  • Editor: Renamed the shortcut that opens the context menu in the Scene view from "Show Action Menu" to "Show Scene view context menu".

  • Editor: Reworked the Physics project settings window and converted it to use UI Toolkit.

  • Editor: Switched to use drawers for Rendering Layers connected to Tags &amp; Layers.

  • Editor: Updated the macOS Editor's minimum OS version requirement to macOS 11.

  • Editor: [Android] Moved Play Library checks for plugins and gradle dependencies into methods in 23.2 for use in Editor Tests, to avoid building player in every test. (UUM-44744)

  • Editor: [Android] Removed exceptions for unspecified versions when including Play Libraries due to logic changes when fixing Regex for Core-Common. (UUM-44744)

  • GI: Add code signing for the unity denoising DLLs.

  • GI: Moved code related to sampling to its own subfolder in the Light Transport package.

  • Graphics: BatchRendererGroup now supports procedural and indirect draw commands

  • Graphics: Camera API that wasn't compatible with SRP's now correctly logs warnings/errors where applicable. Alos, updated documentation to reflect SRP capabilities in Camera API.

  • Graphics: Moved the editor for GlobalSettingsAssets directly to ProjectSettings &gt; Graphics.

  • Graphics: When IRenderPipelineGraphicsSettingsStripper is defined, it has the ownership of the stripping of the IRenderPipelineGraphicsSettings. Before was additive with isAvailableInPlayerBuild. (XPIPELINE-804)

  • HDRP: Added Volumetrics settings to Area lights similar to other light types, to control their influence on volumetric fog when using the path tracer.

  • HDRP: Changed how the mask map ambient occlusion channel is taken into account in rendering to have better consistency between area lights and emissive quads.

  • HDRP: HDRP: Cleaning the usages of the HDRP runtime resources.

  • HDRP: Made the Texture Streaming scene view debug draw mode unavailable. Use the reworked Mipmap Streaming debug views in the Rendering Debugger instead.

  • HDRP: Rectangle light and Line light now share same implementation.

  • IL2CPP: Prevent references to unused shared generic types from being collected when the script debugging is enabled.

  • macOS: Updated the macOS Runtime's minimum OS version requirement to macOS 11.

  • Package: Updated the package version of com.unity.scripting.python to 7.0.1.

  • Package Manager: Modied Client.AddAndRemove so it does not throw an error if the same packages are specified in packagesToAdd and packagesToRemove.

  • Package Manager: The package installation folder names have been shortened from &lt;packageName&gt;@&lt;version&gt; to &lt;packageName&gt; in the Library/PackageCache folder.

  • Physics: Errors related to mesh data will no longer print the assets path. This change was done in order to decouple error generation from some specific editor only functionality. We will be reworking the error messaging in the following patch releases.

  • Physics: Removed compatibility code that allowed loading joints directly from assets created in Unity 4.x and older.

  • Physics: OnTriggerEnter events now have their matching OnTriggerStay dispatched after an OnTriggerEnter event, rather than wait for all OnTriggerEnter events to be dispatched.

  • Profiler: The Highlights profiler module is now visible by default.

  • UI: Added Unsupported MSAA Fallback in Player settings to specify how to handle cases with unsupported sample counts. (UUM-741)

  • Universal RP: Added per renderer filtering for renderer features.

  • Universal RP: Modified the Scene view camera so it now uses the same renderer that MainCamera uses in the scene instead of always using Default Renderer.

  • Universal RP: Moved the RenderObjects renderer feature out of Experimental namespace.

  • URP: Added RenderGraph support to URP Samples.

  • URP: Vulkan URP will use MSAA samples count fallback from Player settings. Prior to this x2 fallback would have been required upgrade to x4. (UUM-741)

  • Version Control: Added button for organization owner/admins to upgrade to DevOps subscription.

  • Version Control: Included new decorators for retained &amp; locked files.

  • Version Control: Moved the button to invite users to the organization from the submenu to the toolbar.

  • Version Control: Show a message with a link to invite users to the organization after the first checkin.

  • Version Control: Updated description in the package.json, including an updated link to get started.

  • XR: Changed reported Screen.width and Screen.height when using MagicLeap device.

  • XR: Updated the Oculus XR Plugin package to 4.1.2.

Fixes

  • 2D: Fix Case where Sprite Atlas's secondary texture is not rendered when used in a ShaderGraph (UUM-46398)

  • 2D: Fix dynamic batching for TilemapRenderer in Individual mode and SpriteRenderer in URP when Renderers use a non-SRP batchable material and can be dynamic batched (UUM-53185)

  • 2D: Fixed an issue where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile. (UUM-45589)

  • 2D: Fixed an issue where LineRenderer and TrailRenderer lines were not visible when using URP Sprite materials. (UUM-44445)

  • 2D: Fixed AnimatedTile not animating in a player build. (UUM-55931)

  • 2D: Fixed case where URP freeform lights glitch when Light points are close to one another. (UUM-43318)

  • 2D: Fixed Shadergraph light texture node to work correctly with prefabs and preview windows. (UUM-1946)

  • 2D: Fixed the Pixel Perfect Camera error when scale is set to 0. (UUM-40888)

  • 2D: Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. (UUM-43709)

  • 2D: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use. (UUM-55308)

  • 2D: Fixed FullScreenRenderPass when using with the Pixel Perfect Camera. (UUM-34852)

  • 2D: Fixed GfxVersionList::Impl::GetVersion to no longer crash when opening the Project, Scene, and Game views. (UUM-35341)

  • 2D: Fixed TilemapCollider2D so it no longer crashes when a tilemap with tiles that have invalid Transform matrices is loaded. (UUM-41396)

  • 2D: Fixes Post Processing and Anti-aliasing during camera stacking when using Renderer2D. (UUM-40770)

  • 2D: Improve performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob (UUM-53411)

  • 2D: Remove material upgrade dialog box during material upgrades for templates (UUM-47093)

  • Accessibility: Fixed a crash when launching a project through the Android Studio debugger that uses the Screen Reader API while TalkBack is enabled on the test device. (A11Y-477)

  • Accessibility: Fixed accessibility nodes with the Slider role not being announced when focused with TalkBack. (A11Y-436)

  • Accessibility: Fixed issue with creating new AccessibilityNodes when the hierarchy was already active. (UUM-48004)

  • Accessibility: Fixed late update of isActive value on AccessibilityNode for Android issue.

  • Accessibility: Fixed the node that is focused on touch. (UUM-55447)

  • Accessibility: Replaced the broken AccessibilityNode.extraData API with AccessibilityNode.hint and made AccessibilityNode.selected an event. (UUM-44252)

  • AI: Clear the NavMesh.onPreUpdate callback list when entering play mode.

  • AI: Fixed an issue where NavMesh.onPreUpdate listeners would get cleared after MonoBehaviour.OnEnable has been called.

  • AI: Fixed crashes and instabilities arising from hiding built-in Navigation components in menus. (UUM-53002)

  • AI: Linked NavMeshAgent, NavMeshObstacle and OffMeshLink components to their documentation pages. (UUM-55359)

  • Android: Added Auto Rotation behavior to the Orientation section. (UUM-44021)

  • Android: AndroidJavaObject will correctl follow dispose pattern and will now call Dispose(false) from finalizer, previously it called Dispose(true). (UUM-53674)

  • Android: Applied a fix to correctly set the sensor name and vendor when reporting to the input system package. Previously only sensor type was being reported, while name and vendor were empty strings. (UUM-47130)

  • Android: Fixed a missing IPostGenerateGradleAndroidProject deprecation warning, it will be visible now. (UUM-57693)

  • Android: Fixed a bug where the Android Player setting Mute Other Audio Sources would not mute the audio from another application when the Player starts. There are two cases where another app's audio might not get muted when it should. This could happen if the other app is started before the Unity app or if the other app is played via the Android quick panel after the Unity app starts. (UUM-37753)

  • Android: Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing. (UUM-30732)

  • Android: Fixed an issue that caused custom keystore creation to fail in the Keystore Manager for Android applications. (UUM-46300)

  • Android: Fixed an issue when picking target API level which is not the highest installed API level, Unity will now show a dialog asking if you want install it and will install missing API level upon request, previously Unity would throw an error and would ask you to install API level manually. This new behavior will be available only in non batch mode, in batch mode you would still receive an error, the reason is to avoid potential implicit errors. (UUM-52052)

  • Android: Fixed an issue where AndroidJavaProxy cannot find private proxy methods. (UUM-44752)

  • Android: Fixed an issue where a black screen with centred app icon would appear before the splash screen. The black screen is now removed to only display the splash screen. (UUM-41488)

  • Android: Fixed an issue where a black screen would appear for a few seconds when returning to the game after a paused state. (UUM-30881)

  • Android: Fixed an issue where closing the touch screen keyboard incorrectly set TouchScreenKeyboard.hideInput to false. (UUM-39642)

  • Android: Fixed an issue where the Android build system asked for an API level that didn't exist. (UUM-40891)

  • Android: Fixed an issue where the Player didn't update correctly when changed to a pop-up view using Swipe for Pop-up view feature in Samsung devices. (UUM-48173)

  • Android: Fixed an issue with downloading multiple asset packs in one request. (UUM-49133)

  • Android: Fixed an issue with APP_CMD_WINDOW_INSETS_CHANGED to correctly report for GameActivity when soft keyboard is opened/closed. (UUM-47094)

  • Android: Fixed an OnApplicationQuit issue that was missing scripting calls on Activity. (UUM-46396)

  • Android: Fixed Android surface background color when rendering over native UI. (UUM-32877)

  • Android: Fixed Graphics.Blit with Vulkan PreTransform creating corrupted RenderTexture data in landscape orientation. (UUM-52910)

  • Android: Fixed Input.multiTouchEnabled setter. Previously, for some platform, if the setter was called before any touch event, the values would be disregarded. (UUM-47104)

  • Android: Fixed merged manifest path for permissions event. (UUM-51545)

  • Android: Fixed problem with usymtoolarm64 not being copied to exported Gradle project (UUM-53558)

  • Android: Fixed render sorting performance regression.

  • Android: Fixed screen brightness issue with Android phones, Oppo and Xiaomi, on which Screen.brigthness now returns correct values. Previously the values would sometimes be more than 1.0.

  • Android: Fixed Screen.brightness setter on Xiaomi phones with Android 11 or higher. The minimum screen brightness value will be capped at 0.04, since setting this value lower would default to system brightness setting. (UUM-47926)

  • Android: Fixed Screen.brigthness getter will adjust logarithmic scale for Android Pie or higher. (UUM-48141)

  • Android: Fixed Setting Screen.brightness is it will work correctly. It will be applied via https://developer.android.com/reference/android/view/WindowManager.LayoutParams#screenBrightness, thus system setting 'display brightness' will remain unaffected, thus not affecting other applications.

  • Android: Fixed the JNI:GetInternetReachability exception so that it no longer occurs when using APIs like Application.internetReachability when running with GameActivity. (UUM-42522)

  • Android: Fixed unpatched activity tags in AndroidManifest. (UUM-40774)

  • Android: Fixed AndroidJavaProxy to correctly map Null variables (e.g, empty string) for reflection search and automatic tests. (UUM-30243)

  • Android: Google play.asset-delivery package version is updated to 2.1.0 to solve PAD related compatibility problem with Android 14. (UUM-54157)

  • Android: Improved ANR recovery logic, Unity will try not to exceed ANR threshold (5 seconds) when pausing the application, in case of a failure to sync UI thread with main game thread, Unity will ignore the synchronization and will attempt to continue the application execution. You can also control the timeout for synchronization via UnityPlayerForActivityOrService.SynchronizationTimeout.setTimeoutForAll, an overridden activity java file is required for this purpose. Or perform a call via C# new AndroidJavaClass("com.unity3d.player.UnityPlayerForActivityOrService$SynchronizationTimeout").CallStatic("setTimeoutForAll", 1000); (UUM-56705)

  • Android: UI integration for Android build profile settings.

  • Android: Updated BouncyCastle library version from 1.47 to 1.70 to fix security vulnerabilities. (UUM-13774)

  • Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed. (UUM-48364)

  • Animation: Fixed a memory leak that occurred when opening a scene with a subscene containing animator objects. (UUM-40709)

  • Animation: Fixed a potential editor hang when previewing transitions to states set with an extremely large speed multiplier. (UUM-35558)

  • Animation: Fixed an issue with mask values that occurred in the animation layer mixer when animated values were read from an animation C# job. (UUM-42174)

  • Animation: Fixed Animator.parameters returning 0 until you start play mode in some cases. (UUM-55778)

  • Animation: Fixed blend tree preview not displaying when inspecting blend tree. (UUM-54402)

  • Animation: Fixed bug where animation rigging constraints and AnimationScriptPlayable could not set translation on the hips of a humanoid, even if its root motion was disabled. (UUM-51103)

  • Animation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController. (UUM-31848)

  • Animation: Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found. (UUM-56995)

  • Animation: Fixed incorrect display of the event markers in the FBX importer Animation tab. (UUM-49717)

  • Animation: Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly. (UUM-40841)

  • Animation: Fixed size of Animator right panel when left panel is closed (UUM-46921)

  • Animation: Prevent UnityEditor.EditorCurveBinding.DiscreteCurve API from creating unsupported discrete curve bindings. (UUM-49567)

  • Apple TV: fixed build of generated xcode project with xcode beta. (UUM-44352)

  • Apple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false. (UUM-39962)

  • Asset Bundles: Fixed a deadlock in AssetBundleUnloadOperation. (UUM-48887)

  • Asset Bundles: Fixed an issue where a race condition during multiple Asset Bundle unload operations could result in a crash. (UUM-49715)

  • Asset Bundles: Fixed an issue where shaders in asset bundles built with older Unity versions treated material keywords as invalid when using SubShaders.

  • Asset Bundles: Fixed hangs with GC and crashes in Content File loading.

  • Asset Import: Fixed an issue where an fbx with missing materials would cause a crash during import. (UUM-53167)

  • Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. (UUM-55556)

  • Asset Import: Fixed closing the editor after reverting the properties in editor. It now resets the m_DirtyIndex to 0. (UUM-21202)

  • Asset Pipeline: Accelerator settings accessors check for null settings ptr. (UUM-46142)

  • Asset Pipeline: Fixed an issue where a transient artifact was not destroyed when a script asset had GUID changed. (UUM-41123)

  • Asset Pipeline: Prevent folders hidden in Project Browser causing new empty folders. (UUM-33443)

  • Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process. (UUM-32163)

  • Audio: Fix crash when AudioSource set to loop with AudioRandomContainer set to automatic + pulse + time 0 (no randomization) (UUM-47270)

  • Audio: Fixed an issue that caused the clip volume in the Audio Random Container window to appear as if it is magically synchronised with the main volume. (UUM-54716)

  • Audio: Fixed an issue that caused the Audio Random Container window to constantly repaint. (UUM-49804)

  • Audio: Fixed an issue that made it difficult to see the icons on the Audio Random Container in light mode. (UUM-40487)

  • Audio: Fixed an issue that occurred when selecting a game object with an audio source that points to an audio random container. The issue would throw an UI error in the editor console. (UUM-54810)

  • Audio: Fixed an issue that occurs when you change the resource field on an AudioSource from one AudioRandomContainer to another and press play. (UUM-49293)

  • Audio: Fixed an issue that would cause the ARC to crash for certain parameter settings. (UUM-54898)

  • Audio: Fixed an issue that would make it appear is if the volume of audio random container clips is magically synced to the main volume of the asset. (UUM-54716)

  • Audio: Fixed an issue where non-streaming audio clips loaded through UnityWebRequest were using up more memory than needed by keeping two copies of the same data. (UUM-2391)

  • Audio: Fixed Audio Reverb Zone's not being affected by the Global Volume setting when the Spatial Blend of the Audio Source is lower than 1. (UUM-18191)

  • Audio: Fixed AudioMixer clicks when abruptly changing volume in Start() (UUM-368)

  • Audio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). (UUM-48572)

  • Audio: Fixed clip list in the AudioRandomContainer editor window not redrawing correctly after undoing a reorder of the list elements. (UUM-54744)

  • Audio: Fixed crash when resetting AudioSettings during async object loading. (UUM-10237)

  • Audio: Fixed exception being thrown when collapsing and expanding the clip list in the AudioRandomContainer editor window. (UUM-46923)

  • Audio: Fixed exposed parameters in audio mixers not being applied in standalone builds. (UUM-52523)

  • Audio: Fixed issue where the editor would possibly crash when clicking the preview button in the editor window for AudioRandomContainer. (UUM-45676)

  • Audio: Fixed not being able to undo adding a clip to the list via drag-and-drop in the AudioRandomContainer editor window. (UUM-32031)

  • Audio: Fixed the mixer pitch issue not applying correctly to AudioRandomContainer scheduling. (UUM-43495)

  • Audio: Fixee a crash that occurs when you change the resource field on an AudioSource from one AudioRandomContainer to another and press play. (UUM-49287)

  • Audio: [Android] Fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed. (UUM-45665)

  • Audio: [Platform Audio] Add .buginfo for Code Ownership &amp; Issue Handling.

  • Build Pipeline: Fixed an issue that generated incorrect AssetBundle dependencies. (UUM-43175)

  • Build Pipeline: Fixed AssetBundle incremental build so that it detects script namespace and assembly changes. (UUM-35766)

  • Build Pipeline: Improved the performance of "Write data build dirty tracking information" for AssetBundle builds. (UUM-46585)

  • Build Pipeline: Log error in editor rather than closing the editor if building a player failed due to invalid inputs. (UUM-40764)

  • Build Pipeline: Enable Dedicated Server optimizations option fails on incremental Asset Bundle builds. (UUM-32589)

  • Build System: clang fails when header file mtimes are updated and a precompiled header isn't regenerated. (UUM-44429)

  • Build System: Fixed a compile database generation crash and duplicate entries when using dependencies.

  • Build System: Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows.

  • Build System: Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows. (UUM-49428)

  • Build System: Fixed pigz-mac-aarch64 artifact which previously was a linux binary. (UUM-42368)

  • Build System: Maked MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.

  • Burst: Fixed a bug where Burst would emit errors when Burst was disabled via the --burst-disable-compilation command line option.

  • Burst: Fixed a compile-time performance regression that could result in slower Burst compilation and increased memory use during compilation.

  • Burst: Fixed a compiler crash that would occur when compiling different assemblies that define methods or types with an identical name and namespace.

  • Burst: Fixed a crash that would occur when Burst could not find an external function.

  • Burst: Fixed an error that would occur when trying to use a direct call to a nested protected class.

  • Burst: Fixed an error thrown by the Burst Inspector when opening a non-static job with special characters in its name.

  • Burst: Fixed an issue that caused an empty variable to be returned if it is between a zero initializer.

  • Burst: Fixed an issue that prevented jobs from being Burst compiled for player builds using the high stripping level.

  • Burst: Fixed an issue when converting a uint to a float.

  • Burst: Fixed an issue where Burst sometimes returned an incorrect value for static readonly fields or static constructors.

  • Burst: Fixed an issue where converting a negated unsigned type to a float in Burst would produce a different value than converting in .Net/Mono.

  • Burst: Fixed an issue where storing avx2 to the stack resulted in a slot with the wrong alignment.

  • Burst: Fixed an issue where the Burst Inspector would handle negation of unsigned types differently than .Net for static readonly fields or static constructors.

  • Burst: Fixed an issue where using the Armv9 target in the Burst Inspector would not correctly format the assembly.

  • Burst: Fixed an issue where, if a compilation error occurred in a location without valid debug information, building a player might not generate any files and wouldn't display an error message.

  • Burst: Fixed incorrect alignment for v128 when performing an indirect access.

  • Burst: Fixed invalid burst string formats leading to internal compiler error.

  • Burst: Fixed QNX player builds on 32-bit ARM

  • Burst: Fixed that changing certain player build platform settings (like SDK version) would not trigger Burst to recompile.

  • Burst: Fixed the Burst Inspector not displaying target methods if namespace/class contained the method name.

  • Burst: Fixed System.NotImplementedException: Unimplemented Instruction Extension Tail_ error when the code contained tail-calls.

  • Burst: For native debug information, type symbols can now be referenced using :: separator between namespaces (C++ style) - E.g. Example.Type becomes Example::Type.

  • Burst: Linking libstdc++/libc++ statically on HMI platforms.

  • Burst: Native debug information would fail to reflect the contents of parameters to functions.

  • Core: Fies Probe Volume helpbox refers to "simplification levels" which is inconsistent with other UI. (UUM-49254)

  • Core: Fixed an issue that caused the Jobs project to fail when EditModeAndPlayMode/Jobs is run over three times. (UUM-40042)

  • Core: Fixed an issue where importing a hybrid package could fail if there was already a package with a prefix of the hybrid package's UPM package name. (UUM-43102)

  • Core: Fixed an issue where object creation was recorded on a non-main thread which caused a nullptr in the ObjectDispatcher.

  • Core: Fixed APV compilation on webgl. (UUM-56418)

  • Core: Fixed blending scenario option visible on URP. (UUM-48529)

  • Core: Fixed error when clearing APV data. (UUM-49469)

  • Core: Fixed the location of the light probe's intensity scale control. (UUM-47263)

  • Core: Fixed the wizard so it does not ask to upgrade when an upgrade is not required.

  • Core: Fixed tooltip. (UUM-54574)

  • Core: Improved shutdown sequence. (UUM-29648)

  • Core: Updated ForEach jobs to no longer allocate internal data using the TempJob allocator to prevent leaks specific to warnings for long-running jobs. (UUM-45532)

  • Documentation: Updated the Applying default presets to Assets by folder documentation example to prevent an import infinite loop error. (UUM-44046)

  • DX12: Fixed a crash caused by allocating too many descriptor heaps in DirectX 12 and ray tracing. (UUM-40496)

  • DX12: Fixed a memory leak in DX12 when the profiler was open. (UUM-29297)

  • DX12: Fixed a rare crash when using ray traced reflections in HDRP. (UUM-41580)

  • DX12: Fixed an issue that caused the error "ReleaseDynamicVBOFrame: Unexpected frame". TryDequeue was not being used properly internally, which would cause wrong frame dequeues and a frame mistach ID.

  • DX12: Fixed an issue where sub meshes were invisible in ray tracing effects on AMD GPUs. (UUM-44073)

  • DX12: Fixed enable_ray_tracing_shader_debug_symbols pragma not making HLSL source code available when debugging Ray Tracing shaders in PIX or NVIDIA NSIGHT. (UUM-46164)

  • DX12: Fixed for Intel GPU driver crash when querying multisample quality levels with sampler feedback formats and sample counts larger than 1. (UUM-47661)

  • DX12: Removing assert that was added accidentally "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" in dx12.<br> Explanation:<br> This was a previous fix were ReleaseDynamimcVBOFrame: Unexpected frame kept spamming. This fix did not remove another assert "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" which is now included in this change.<br> The expectation is that dx12 should now not produce any TTY errors when opening / closing projects. (UUM-28962)

  • Editor: "Assertion failed on expression" errors spammed due to an attachment limit. (UUM-42643)

  • Editor: - Fixed OnMouseDown not working when using multiple displays that have been resized or moved (Display C# API) on Windows.<br>

    • Fixed Display.RelativeMouseAt() reporting invalid values when using multiple displays that have been resized or moved (Display C# API) on Windows.<br>
    • Fix Input.mousePosition reporting invalid values when using multiple displays (Display C# API) on Windows. (UUM-44474)
  • Editor: Added a fix to prevent log warnings from appearing when a Progress is registered. (UUM-39631)

  • Editor: Added a space in contextual menu for TMP. (UUM-55626)

  • Editor: Added a tooltip for all properties in the Search auto complete dialog to have the complete property name. (UUM-35583)

  • Editor: Added a top-level memory scope to prevent temporary memory leak. (UUM-39899)

  • Editor: Added a warning for when the Editor doesn't have screen recording permissions to pick colors from other apps with the color picker tool. (UUM-770)

  • Editor: Added an inspector option to remove unused properties. (UUM-39647)

  • Editor: Added character limit of 1024 to context menu search field. (UUM-45672)

  • Editor: Added command line argument to select active build profile.

  • Editor: Added context menu tooltips for build profile window.

  • Editor: Added horizontal scrolling to the Windows Editor when holding the Shift key and scrolling with a mouse.

  • Editor: Added IDisposable support for both decorators and property drawers. Now, when the Editor is destroyed, the IDisposable feature allows for automated cleanup, making it easier to safely remove the drawer from editor event subscriptions and efficiently manage resources. (UUM-44220)

  • Editor: Added MultiColumnListView editor bindings. (UIT-2079)

  • Editor: Added support to foldouts bound to SerializedProperty.isExpanded to open all child foldouts when you hold the Alt key and select the foldout. (UUM-36151)

  • Editor: Added support to make newly created ScriptableSingleton instances editable. (UUM-40767)

  • Editor: Addressed an editor inconsistency where shortcuts for GameObject actions weren't shown in the Scene Hierarchy context menu. (UUM-55597)

  • Editor: Allow searching for values in Query Builder propositions in camelcase.

  • Editor: Appended numbers to shortcut profiles with the default name "New profile" to differentiate them from each other. (UUM-35742)

  • Editor: Avoid a type initialization exception that can occur on Apple Silicon when a .NET executable is run as part of the Unity Editor tooling. (UUM-44304)

  • Editor: Build profile and context menu integration. It's possible to duplicate, delete and rename build profiles from build profile window.

  • Editor: Bunch of small improvements for Global Settings and Graphics Settings.

  • Editor: Changed lens flare behavior to ignore Camera Culling Masks. (UUM-44191)

  • Editor: Changed the behaviour of the Rendering Layer Mask option UnusedLayer31 to select all layers except UnusedLayer31. (UUM-29344)

  • Editor: Closing the gradient editor window prior to closing the gradient color picker window will no longer prevent the gradient color picker window from being opened again. (UUM-45382)

  • Editor: Corrected load Editor Sharpness on first use. (UUM-44470)

  • Editor: Custom bindings should be preserved when converting subgraph properties into subgraphs. (UUM-46780)

  • Editor: Disable unstable test (UUM-49538)

  • Editor: Disabled started animation in DetachFromPanelEvent callback. (UUM-45660)

  • Editor: Editor crash fix with entities.graphics if "projector component" is in a scene (UUM-34313)

  • Editor: EditorApplication.focusChanged now gets triggered using operating system dependent application focus events. (UUM-41894)

  • Editor: Ensure starting Unity doesn't restart Indexing. (UUM-55851)

  • Editor: Ensured that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray. (UUM-48066)

  • Editor: Ensured that that APV data is not written into the LightProbes object. (UUM-53434)

  • Editor: Ensured we do not change the scroll area if a selection is identical. (UUM-47748)

  • Editor: Enum fields shown as Integer when serialized in a nested structure (UUM-47081)

  • Editor: Fix APV debug shaders names and tags on URP (UUM-47145)

  • Editor: Fix crash when reordering some nested lists in MonoBehaviours (UUM-47108)

  • Editor: Fix issue where scene view wireframe mode and shaded wireframe mode would not work with GPU driven enabled.

  • Editor: Fix that a bad merge of scene file can cause a crash in RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObjects when exiting Play Mode. (UUM-53145)

  • Editor: Fix that Scene view's: "Frame Selected" is not working for GameObjects in Sub Scenes for Entities (UUM-53521)

  • Editor: Fix to make sure Clear commands work when using RenderPass API and Vulkan (UUM-41126)

  • Editor: Fixed "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode. (UUM-39898)

  • Editor: Fixed "Assertion failed on expression: '!m_InsideContext'" error in editor console. (UUM-46849)

  • Editor: Fixed "Invalid memory pointer was detected" error in native layout code. (UUM-51256)

  • Editor: Fixed "UnityException: Could not find the requested Platform Texture Settings" error that was thrown when selecting a texture when the Dedicated Server Build Support module was installed and the Build Target was missing from the texture's metadata. (UUM-44737)

  • Editor: Fixed a bug that caused a font asset to be recreated with every domain reload. (UUM-32171)

  • Editor: Fixed a bug that caused a warning to display in Visual Studio 2022 about Unity.UIToolkit.SourceGenerator.UxmlSerializedDataGenerator. (UUM-41432)

  • Editor: Fixed a bug that caused the Sprite preview to not display after exiting PLay mode in a project with URP. (UUM-41498)

  • Editor: Fixed a bug that prevented ProjectCapabilityManager.AddGameCenter() from adding the required entitlement. (UUM-44172)

  • Editor: Fixed a bug where pressing the RenderDoc capture button in the Game view dock would incorrectly throw errors. (UUM-45877)

  • Editor: Fixed a bug where the Edit Collider button was missing from the GameObject property window for specific selection criteria. (UUM-33811)

  • Editor: Fixed a bug where the variant Inspector context was not disabled after being disabled. (UUM-44331)

  • Editor: Fixed a bug where the width of the context menu would fluctuate depending on its longest visible item. (UUM-48374)

  • Editor: Fixed a crash caused by Leak Detection Mode: EnabledWithStackTrace when tracked allocations are made on worker threads (UUM-51798)

  • Editor: Fixed a crash in audio mixer when loading assets that are corrupted. (UUM-43714)

  • Editor: Fixed a crash in PreviewTextureManager when changing materials while play-mode is active. (UUM-44179)

  • Editor: Fixed a crash issue that occured when importing large FBX files. (UUM-38104)

  • Editor: Fixed a crash issue withAudioMixer.SetFloat that occured when entering the Play mode. (UUM-35984)

  • Editor: Fixed a crash on WalkTypeTreeInternal when updating field on a scriptable object. (UUM-34559)

  • Editor: Fixed a crash that occured when scrolling through context menus with the auto expand delay set to 0. (UUM-36604)

  • Editor: Fixed a crash that occurred in deleted GameObjects as overrides. (UUM-45217)

  • Editor: Fixed a crash that occurred when loading certain corrupted scenes. (UUM-43713)

  • Editor: Fixed a crash that would occur when the memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2. (UUM-42428)

  • Editor: Fixed a crash that would occur when trying to reopen a project that has Package Manager resolution errors. (UUM-43054)

  • Editor: Fixed a crash when baking lightmaps with light cookies smaller than 32x32. (UUM-43149)

  • Editor: Fixed a crash when opening context menu while editing delayed text field on Mac (UUM-44009)

  • Editor: Fixed a deadlock in Mac editor when in game mode and toggling vsync off. (UUM-49755)

  • Editor: Fixed a GPU crash on some platforms using HLSLcc when sampling probe volumes in the pixel shader in URP. (UUM-40621)

  • Editor: Fixed a issue that caused tooltips on a disabled MenuItem to not work.

  • Editor: Fixed a issue where rich text was not rendering in EditorGUILayout.HelpBox. (UUM-44245)

  • Editor: Fixed a issue where the value of all password arguments provided from the command line in the editor logs were not hidden. (UUM-52202)

  • Editor: Fixed a Linux crash related to MenuItem Validate() calling Menu.SetChecked(). (UUM-49439)

  • Editor: Fixed a misleading error message when renaming a shortcut profile to a long string. (UUM-48040)

  • Editor: Fixed a race condition in Profiler Recorder which led to a crash. (UUM-44946)

  • Editor: Fixed a rare case where the editor would repeatedly ask to reset user layouts on startup. (UUM-48800)

  • Editor: Fixed a rare deadlock that could occur when building DOTS based projects. (UUM-46148)

  • Editor: Fixed a shortcut conflict that would appear when clicking with the left mouse button in the Scene View and when the pan tool was enabled in the Tools overlay.

  • Editor: Fixed alignment issues with the Label and Value fields when editing LazyLoadReference and MinMaxGradient fields. (UUM-29883)

  • Editor: Fixed an error appearing in the shortcut manager while editing bindings. (UUM-47946)

  • Editor: Fixed an incremental rebuild error when the build contained VideoClip or VideoPlayer object types.

  • Editor: Fixed an initialized SerializedObject and EnabledProperty in Editor issue. (UUM-52682)

  • Editor: Fixed an issue by using the active Scene view instead of the one that is currently being drawn in SceneViewViewpoint's UpdateViewpointMotion method.

  • Editor: Fixed an issue for macOS where maniulating the game view during Play Mode caused deadlocks.

  • Editor: Fixed an issue in Frame Debugger where the Editor would crash when it retrieved keywords for a custom Compute Shader. (UUM-33301)

  • Editor: Fixed an issue in Frame Debugger where the Event Sliders and Buttons didn't update the window properly. (UUM-37778)

  • Editor: Fixed an issue in FrameDebugger that caused incorrect font sizes in the tree view to display. (UUM-30317)

  • Editor: Fixed an issue in the Editor window so it now minimizes correctly after being clicked on in the Windows taskbar. (UUM-44284)

  • Editor: Fixed an issue on macOS and Linux where the control shortcut modifier (^) was not displaying when introduced inside a custom menu window. (UUM-40686)

  • Editor: Fixed an issue that caused the context menu to break when overriding auto expand delay setting to no delay. (UUM-41764)

  • Editor: Fixed an issue that caused the Editor to freeze after selecting large compressed cubemaps with no mipchain. (UUM-28610)

  • Editor: Fixed an issue that prevented pasting text into some fields of the Package Manager window. (UUM-42932)

  • Editor: Fixed an issue that truncated a warning message in UIBuilder. (UUM-40427)

  • Editor: Fixed an issue when the build profile workflow diagnostic flag is enabled, on OSX platform, the user build settings' getters and setters forward to the respective setting in OSX classic build profile. The internal platform settings in EditorUserBuildSettings stay in sync with the classic build profile for that target platform when using EditorUserBuildSettings::SetPlatformSettings and EditorUserBuildSettings::GetPlatformSettings directly.

  • Editor: Fixed an issue when the build profile workflow diagnostic flag is enabled, on Windows Standalone and UWP platforms, the platform build settings forward to the respective setting in Windows Standalone (player and server)/UWP classic build profiles and vice-versa.

  • Editor: Fixed an issue when the build profile workflow diagnostic flag was enabled, on Android platform, the platform build settings forward to the respective setting in Android classic build profiles and vice-versa.

  • Editor: Fixed an issue where "Char" values were overwritten when selecting multiple GameObjects. (UUM-49347)

  • Editor: Fixed an issue where Delete Shortcut Profile window was not a fixed size. (UUM-48165)

  • Editor: Fixed an issue where 2D collider gizmos were not rendered when selecting the parent. (UUM-41829)

  • Editor: Fixed an issue where a delay and an extra space could occur on a new context menu. (UUM-40254)

  • Editor: Fixed an issue where active custom build profile shouldn't get reset when setting a property in EditorUserBuildSettings that doesn't exist in the BuildProfilePlatformSettingsBase.

  • Editor: Fixed an issue where an error message was not displayed if selected denoiser was not supported. (UUM-26098)

  • Editor: Fixed an issue where context menus could persist after domain reload if they were opened just before the reload. (UUM-36954)

  • Editor: Fixed an issue where Dirty Assets were not being duplicated in the Project window. (UUM-41536)

  • Editor: Fixed an issue where Esc did not cancel color assignment on Mac. (UUM-37966)

  • Editor: Fixed an issue where Esc would not reset (clear) the ProjectBrowser searchfield. (UUM-43503)

  • Editor: Fixed an issue where Frame Debugger captures can become unstable.

  • Editor: Fixed an issue where HierarchyPropertyId was not directly useful in managed and is now internal. (UUM-53085)

  • Editor: Fixed an issue where NodeHandlers defines in Native code have their C# Init and Dispose functions were not called properly. (UUM-53954)

  • Editor: Fixed an issue where printing the physical file path when Unity would not find a corrupted artifact file. (UUM-53919)

  • Editor: Fixed an issue where screen space reflection debug lines did not appear (HDRP-3060)

  • Editor: Fixed an issue where shader was not SRP Batcher compatible when using array in UnityPerMaterial cbuffer. (UUM-52178)

  • Editor: Fixed an issue where some context menu items would send the Editor application window to the background. (UUM-37286)

  • Editor: Fixed an issue where sometimes the cloud project ID does not get included in the build.

  • Editor: Fixed an issue where the default value of the Compress Textures on Import setting was changed. (UUM-41982)

  • Editor: Fixed an issue where the Editor height would shrink when changing the layout. (UUM-30875)

  • Editor: Fixed an issue where the hierarchy wouldn't repaint after cutting and pasting a game object. (UUM-53037)

  • Editor: Fixed an issue where the KeyDown event from the Context menu's search field would be propagated to other windows. (UUM-55638)

  • Editor: Fixed an issue where the ObjectField would show the wrong label when showing mixed values. (UUM-52962)

  • Editor: Fixed an issue where the offset of a camera position was incorrect when using the light placement tool. (UUM-47863)

  • Editor: Fixed an issue where the project browser lock icon would ping for items that could not actually be framed. (UUM-47122)

  • Editor: Fixed an issue where transparent shadows on objects were not rendered correctly when static batching. (UUM-36082)

  • Editor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively and result in temp memory performance regressions.<br> Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp. (UUM-45113)

  • Editor: Fixed an issue where ManagedTempMemScope was not always correctly created on job worker threads, which could lead to errors being thrown when using Allocator.Temp. (UUM-45483)

  • Editor: Fixed an issue with HelpBox not parsing escape sequence correctly. (UUM-40338)

  • Editor: Fixed an issue with Frame Debugger to prevent textures from leaking when inspecting shadowmaps. (UUM-32862)

  • Editor: Fixed an issue with text not being displayed under certain conditions. (UUM-53949)

  • Editor: Fixed an issue with the Colors Inspector window, where the DrawAAPolyLine method modified the source color values. (UUM-7840)

  • Editor: Fixed an issue with the Check for Updates window displayed in the Window &gt; Panels dropdown menu even when it's meant to be closed. (UUM-26519)

  • Editor: Fixed an issue with the derived components not indexing in Prefabs properly. (UUM-41735)

  • Editor: Fixed an issue with the GameView warning message overlapping the toolbar. (UUM-32297)

  • Editor: Fixed an issue with the preview window displaying an empty space at the bottom, which was caused by the preview container. (UUM-49716)

  • Editor: Fixed an issue with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main Windows monitor. (UUM-41799)

  • Editor: Fixed and issue where the TextField selection is too sensitive. (UUM-15800)

  • Editor: Fixed APV virtual offsets or sky occulsion baking for big meshes. (UUM-52552)

  • Editor: Fixed blinking icon in the Cameras overlay. (UUM-37467)

  • Editor: Fixed Burst exception callstacks incorrectly excluding first stack frame (UUM-53573)

  • Editor: Fixed Child object not correctly destructed during scene unloading when detached from its parent in OnDestroy V2 (UUM-35019)

  • Editor: Fixed Cmd+Ctrl+Q shortcut closing the Editor on macOS.<br> Fixed Ctrl key is ignored when creating shortcuts with Cmd key. (UUM-48077)

  • Editor: Fixed color glyphs not being displayed when using IME. (UUM-55755)

  • Editor: Fixed Color Space so it no longer triggers an incorrect RenderTexture warning when you change color space. (UUM-16386)

  • Editor: Fixed compute shaders in Vulkan so you can now use reserved GLSL words as buffer variable names. (UUM-41272)

  • Editor: Fixed context menu inlining menu string shortcuts containing the Enter key (UUM-40161)

  • Editor: Fixed context menu scrolling through items via keyboard getting stuck (UUM-42917)

  • Editor: Fixed context menu search field not showing the Cut, Copy, Paste menu when right clicking and the field was empty. (UUM-51688)

  • Editor: Fixed CPU architecture in the Plugin Inspector resetting when the user applied changes. (UUM-45756)

  • Editor: Fixed crash in tlsf when doing large allocation. (UUM-56232)

  • Editor: Fixed Crash on ContainerWindow::ToggleMaximize when EditorWindow is closed during Undo (UUM-48402)

  • Editor: Fixed crash when opening project with corrupted library (DBVersion corrupted) (UUM-41316)

  • Editor: Fixed crashes in the menu controller that happened during a domain reload. (UUM-34847, UUM-35943)

  • Editor: Fixed creating and cloning new VolumeProfiles through the Global Settings UI so that it no longer creates an empty asset on disk. (UUM-45909)

  • Editor: Fixed dialogs in Windows so new line characters work correctly. (UUM-42521)

  • Editor: Fixed duplicate menu separator when displaying Undo menu for Show Latest Action First/Last. (UUM-44338)

  • Editor: Fixed editor crash when right clicking on curve field. (UUM-44471)

  • Editor: Fixed Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab. (UUM-54362)

  • Editor: Fixed Editor performance issue when opening an ShaderVariantCollection asset containing more than 10k child variant objects by shifting from IMGUI to UI Toolkit. (UUM-41588)

  • Editor: Fixed empty slots appearing in the context menus when separators were grouped together. (UUM-52397)

  • Editor: Fixed errors when using open containing folder in two pane Project Browser (UUM-35952)

  • Editor: Fixed Floating window does not stay on top of the Editor when clicking anywhere on the main Editor window. (UUM-53157)

  • Editor: Fixed for 2023.3.X: Calling TrackPropertyValue from ListView.bindItem can throw an exception. (UUM-46918)

  • Editor: Fixed gameassembly.so is copied to the parent folder of the linux player. (UUM-49550)

  • Editor: Fixed hangs in stream socket while profiling player. (UUM-31087)

  • Editor: Fixed il2cpp builds on macOS and iOS with Xcode 15b6 or newer.

  • Editor: Fixed IMGUI CalcSize() to take advance space into account. (UUM-46147)

  • Editor: Fixed incorrect separator creation behavior leading to empty spaces in context menu (UUM-46926)

  • Editor: Fixed inspector window refreshing and fields losing focus each time a modification was made to a prefab. (UUM-51430)

  • Editor: Fixed InvalidOperationException when clearing inactive background progresses. (UUM-54039)

  • Editor: Fixed issue that could cause modal windows to be blank when opened. (UUM-927)

  • Editor: Fixed issue where renaming assets in the project browser sometimes failed to take focus, requiring an extra click before being able to type the new name. (UUM-48858)

  • Editor: Fixed issue where the Selection's active context would be set to null after importing an asset. (UUM-51712)

  • Editor: Fixed issue where the wrong value would be displayed for stepped curves. (UUM-30927)

  • Editor: Fixed issue where StateMachineBehaviour messages did not send when they were used on Animator Controller Override sync layers. (UUM-41684)

  • Editor: Fixed issue with how the size of the text was being calculated when preserving whitespaces. (UUM-52215)

  • Editor: Fixed issue with missing asset notifications for assets with transient artifacts. Notification missing when asset is forced imported or new artifact is generated with source asset is changed. (UUM-47712)

  • Editor: Fixed issue with Mixed lightmodes not working in the Player. (UUM-41407)

  • Editor: Fixed issues with updating IMGUI TextField from code. (UUM-49261)

  • Editor: Fixed items added to the Create Menu when a new package is added to the project will be correctly ordered in the menu.

  • Editor: Fixed low CPU performance issues with entities.graphics/BRG, Vulkan, and large batches of similar meshes. (UUM-33174)

  • Editor: Fixed memory corruption when closing aux window when dialog box shows up. (UUM-53154)

  • Editor: Fixed menu items being displayed in different background colours when they are selected multiple times on OSX. (UUM-41082)

  • Editor: Fixed missing APV include in ComplexLit shader. (UUM-39531)

  • Editor: Fixed missing SH vertex evaluation keywords in various secondary URP shaders. (UUM-39531)

  • Editor: Fixed Mouse bindings appearing twice when rebinding a shortcut entry in the Shortcut Manager window. (UUM-56740)

  • Editor: Fixed multiline error/warning compiler messages getting ignored.

  • Editor: Fixed multiline error/warning compiler messages getting igonred.

  • Editor: Fixed new input system unresponsive on second monitor. (UUM-46312)

  • Editor: Fixed null reference exceptions in Build Profile window when domain reload happens. (PLAT-7294)

  • Editor: Fixed null reference exceptions when keyboard navigating context menu submenus on Linux (UUM-51687)

  • Editor: Fixed ObjectField label not updating when assigning a null value through the Inspector window. (UUM-27629)

  • Editor: Fixed occasional freeze when calling UnityWebRequest.ClearCookieCache. (UUM-54043)

  • Editor: Fixed on windows the UI mouse coordinate which was truncated or with a wrong offset on some scaled screen. (UUM-48527)

  • Editor: Fixed Opaque Layer Mask filters out meshes that use the 31st Layer. (UUM-17764)

  • Editor: Fixed overlay menu disappearing when opening preset dropdown (UUM-40167)

  • Editor: Fixed overlay menu option being enabled when overlay menu was closed (UUM-40162)

  • Editor: Fixed oversized Help Box icon padding on scaled displays. (UUM-49206)

  • Editor: Fixed player build issue with needed assemblies being omitted from the build. (UUM-44770)

  • Editor: Fixed problem with sending editor.buildPackageList analytics event. (UUM-49560)

  • Editor: Fixed ProgressWindow tab title casing. (UUM-51698)

  • Editor: Fixed PropertyDrawer not refreshed when using shared [SerializeReference] values fields (UUM-52572)

  • Editor: Fixed rename in Project Browser not selecting edited text on Mac (UUM-40192)

  • Editor: Fixed render variants not being created if the Materials folder didn't already exist. (UUM-49802)

  • Editor: Fixed renderqueue override with shadergraph materials. (UUM-42131)

  • Editor: Fixed shader compilation so DXIL files no longer have an unneeded 38-byte header when Unity compiles shaders for DX12. (UUM-37067)

  • Editor: Fixed sibling menus with identical items not showing up when one is being shown already (UUM-40168)

  • Editor: Fixed small editor context menu size while Device Simulator is showing a device with a small screen (UUM-49202)

  • Editor: Fixed Sprite Atlas assets not being fully checkout when using Perforce (UUM-42695)

  • Editor: Fixed submenus not opening when rehovering on the same submenu after non expandable item (UUM-36700)

  • Editor: Fixed the 3D texture preview window in the Editor so volumetric previews of 3D textures now work in DX12 and Vulkan. (UUM-39954)

  • Editor: Fixed the auto-save function on prefab not saving the full entered inputs. (UUM-47822)

  • Editor: Fixed the check for Android Play Libraries to avoid errors when using Core-Common libraries instead of only Play Core.<br> Regex now expects a series of digits/dots after the term "core" to avoid the confusion. (UUM-44744)

  • Editor: Fixed the compiled shader output data serialization to avoid writing uninitialized/unused values to disk.

  • Editor: Fixed the Editor on macOS so it no longer presents old frames. (UUM-3147)

  • Editor: Fixed the error message that appeared when binding a shortcut with an invalid key. (UUM-43122)

  • Editor: Fixed the Game view so it no longer flickers to black in Play mode on macOS. (UUM-19574)

  • Editor: Fixed the helper bar so it is visible after exiting Play mode. (UUM-28357)

  • Editor: Fixed the issue with copying and pasting long value on the serialized property field. (UUM-41175)

  • Editor: Fixed the issue with macOS deadlocking in the Editor when leaving the Play mode.

  • Editor: Fixed the issue with the file icon missing in the Inspector window when selecting multiple assets in the Project window. (UUM-34440)

  • Editor: Fixed the issue with AsyncOperation.allowSceneActivation being ignored when refocusing the Editor. (UUM-31366)

  • Editor: Fixed the Object Selector window title so it used nice names to match the ObjectField label. (UUM-49089)

  • Editor: Fixed the order of available Editor tools in the Scene view tools toolbar. (UUM-42846)

  • Editor: Fixed the Paste operation always being enabled after a Cut operation in the scene view context menu. (UUM-39661)

  • Editor: Fixed the Paste operation being enabled when it should not be in the scene view context menu. (UUM-47739)

  • Editor: Fixed the search by shortcut in the Shortcuts Manager window to accept Mouse inputs. (UUM-52017)

  • Editor: Fixed the Search Window to always reflect the state of the searchQueryAssets in the Project. (UUM-41173)

  • Editor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported. (UUM-56618)

  • Editor: Fixed the Shader Variant Loading settings in Player settings so the Editor no longer crashes if you set the chunk size to 0. (UUM-36663)

  • Editor: Fixed the shortcut profiles order to display alphabetically. (UUM-34461)

  • Editor: Fixed the size and the styling of the hotkey labels in the context menu.

  • Editor: Fixed the styling of the shortcut manager prompt window when the active shortcut profile has a long name. (UUM-35758)

  • Editor: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one. (UUM-36470)

  • Editor: Fixed the ExecuteInEditMode warning that displays when entering playmode so that it fits in a dialog box. (UUM-44500)

  • Editor: Fixed to make sure maxParallelPSOCreationJobs limit is obeyed when using Vulkan. (UUM-54127)

  • Editor: Fixed tooltips for mipmap limit groups so they accurately describe limit offset uploads. (UUM-41881)

  • Editor: Fixed UI related issue due APV. (UUM-49238)

  • Editor: Fixed Update Probe Validity so it works after an Editor restart. (UUM-42961)

  • Editor: Fixed VolumetricFog as Fullscreen Debug Mode. (UUM-57063)

  • Editor: Fixed AnimationWindowCurve evaluation error after step.

  • Editor: Fixed AnimationWindowCurve evaluation error after step. (UUM-31316)

  • Editor: Fixed BuildOptions.ShowBuiltPlayer to now work on Windows machines when the player build path contains ".." as the parent directory. (UUM-40467)

  • Editor: Fixed Camera.GetStereoEnabled() to return true only if the camera is rendering a stereo view. (UUM-47881)

  • Editor: Fixes a memory corruption occurring with IMGUI Text. (UUM-53663)

  • Editor: Frame Debugger: Fix cases where MSAA render textures were not resolved before being displayed. (UUM-54792)

  • Editor: GameActivity ANR fix when fullscreen videoplayer playback ends. (UUM-34306)

  • Editor: GameObject shadows could be broken when entities positions are very far away (UUM-46339)

  • Editor: Global Settings will always be ensured no matter what RP is active (UUM-47264)

  • Editor: Ignore files/folders which include backslashes on macOS and Linux (they break many things) and warn the user (UUM-3304)

  • Editor: Implemented player settings and asset import overrides for build profile window.

  • Editor: Improve temp atomic safety handle by temp allocator owns the safety nodes (UUM-41241, UUM-41907)

  • Editor: Improved handling of saving a Scene created from MyTemplate. (UUM-42427)

  • Editor: Improved performance when saving Prefabs. (UUM-31437)

  • Editor: Improved the Scene Template options to look consistent in the Inspector window. (UUM-31080)

  • Editor: Increased the Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console. (UUM-19657)

  • Editor: Inspector windows are now rebuilt correctly if ModelImporter.SaveAndReimport() is called from another window. (UUM-41835)

  • Editor: Made it possible to select text in Windows Editor dialog windows to support copy and paste. (UUM-41283)

  • Editor: Modified Asset info (labels and asset bundle) so that it is shown, but in a disabled state, when the asset is not checked out in Perforce. (UUM-36500)

  • Editor: Modified dynamic resolution to be consistent across all platforms and use discrete scale factors in a range between 0.25 and 1.0 and in increments of 0.05.

  • Editor: Modified the Fixedstep value in Project Settings under the Time heading, so it is now rounded to four significant digits. (UUM-43331)

  • Editor: Modified the Shortcut Window so it opens as a regular window that can be docked in the Editor or float behind the main window. (UUM-28944)

  • Editor: Moving an Asset with same name as a Folder in the destination causes naming conflict. (UUM-33981)

  • Editor: ObservableList.Clear() removes all items from the list. (UUM-42938)

  • Editor: On activity the videoplayer is stuck if called after the standby/resume state. (UUM-54785)

  • Editor: Plugins of .androidlib type will by default be marked as only compatible with Android. (UUM-57229)

  • Editor: Prevented blendshape normals calculation when a mesh normal is set to Calculate and blendshape normals is set to None. (UUM-36071)

  • Editor: Profiler timeline labels now clip their baseline to the visible area correctly. (UUM-52690)

  • Editor: Properly report a cancelled build in early build player stage. (UUM-28285)

  • Editor: Refactored CachingManager.cpp file to remove platform specific defines

  • Editor: Remove shortcut duplicates in the Binding Conflicts tab in the Shortcut Manager window. (UUM-55287)

  • Editor: Removed an internal error message that appeared in the console in certain scenarios. (UUM-33746)

  • Editor: Removed architecture selector for EmbeddedLinux and QNX .cpp plugin.

  • Editor: Removed custom binding option from Subgraph Dropdown properties. (UUM-46772)

  • Editor: Removed duplication of the logs entries.<br> Limited the amount of allocations while searching and displaying logs in the console.<br> Improved search performance for the large amount of entries. (UUM-41481)

  • Editor: Removed empty directories

  • Editor: Removed the long deprecated CacheServer (used by V1 asset database).

  • Editor: Removed the transparent input field that showed above the TouchScreenKeyboard when TouchScreenKeyboard.hideInput is active. (UUM-37652)

  • Editor: Removed the scrollview in the New Scene dialog to fix an issue with the Scene template. (UUM-40806)

  • Editor: Replaced SceneViewRenderModes with correct Hoverstates. (UUM-48074)

  • Editor: Reverted a breaking change related to IGraphEventListener.

  • Editor: Reverted a breaking change where LudiqScriptableObject._ data was marked as private.

  • Editor: Set the maximum width of the context menu's search field to the maximum menu width. (UUM-53039)

  • Editor: Show dialog no probe volume in scene only once. (UUM-47695)

  • Editor: SpeedTree Importer Inspector: Fixed 'Null reference exception' when Apply button is clicked after changing an import option. (UUM-1910)

  • Editor: Support scene template where cloneable dependencies have the same file name. (UUM-44026)

  • Editor: Targeting a platform with incorrect environment setup (e.g. targeting Xbox One with an incorrect GDK installed) no longer generates unrecoverable shader errors (UUM-42506)

  • Editor: The stage priority for Sprite renderer and Canvas renderer now correctly updates the value. (UUM-35594)

  • Editor: The UnityWebRquest timeout error from Curl no longer appears in the Editor console. (UUM-47110)

  • Editor: The Windows editor now hides secondary windows from the taskbar and alt+tab menu. This can be toggled via the "General &gt; Show All Windows In Taskbar" option in Editor Preferences. (UUM-52117)

  • Editor: Unexposed Per Material blackboard properties now generate material properties using the HideInInspector attribute. This allows for the default property values to be initialized when materials are created. (UUM-46779)

  • Editor: Unity crashes when a new script is deleted before domain reload (UUM-43297)

  • Editor: Updated fsbtool to match the current FMOD version. (UUM-32863)

  • Editor: Updated wrong tooltip when hovering over the "Load In Background" property of an audio clip. (UUM-27581)

  • Editor: Updates the enum maskfield flags in the drop-down menu that are adjusted manually (UUM-46873)

  • Editor: Uss customization APIs are removed from core module. (UUM-53086)

  • Editor: [Android] Fixed Samsung S8 crashing after OpenExtractor failing to translate archive (UUM-894)

  • Editor: [Android] Modify DeleteAsset function to check whether file path already begins with "Assets" folder to avoid adding the folder twice. (UUM-48497)

  • Editor: [Asset Importers] Fixed incorrect documentation links.

  • Editor: [Frame Debugger] Fixed an issue of flickering output texture when selecting depth only events.

  • Editor: [Frame Debugger] Fixed an issue where incorrect render target was sometimes selected in the dropdown.

  • Editor: [Windows] Fixed moving window with .position across monitors with multiple dpi has the wrong size. (UUM-34515)

  • Entities Graphics: Fixed editor selection outline when using shadergraph and vertex deformations. (UUM-51502)

  • GI: Add code signing for the unity denoising DLLs.

  • GI: Added a Null check to the default LSA asset name when cloning it through the Lighting Window. (UUM-30963)

  • GI: Changed 'Spotlight' to Spot Light in a couple of UI elements (UUM-55409)

  • GI: Fixed a crash caused by invalid data in lighting data assets. (UUM-27652)

  • GI: Fixed a memory leak that would occur when a bake was cancelled. (UUM-41988)

  • GI: Fixed an issue here CPU memory allocation failure was not handled in heavy data jobs when baking APV. (UUM-54569)

  • GI: Fixed an issue where lights are baked incorrectly when baking in batch mode with a project using URP. (UUM-47683)

  • GI: Fixed attempts to modify the built-in default Lighting Data Asset when baking Reflection Probes. (UUM-46158)

  • GI: Fixed denoising so it no longer logs warnings about meta files missing their asset files. (UUM-48591)

  • GI: Fixed memory leak in BakePipelineDriver. (UUM-51529)

  • GI: Fixed minor scene indexing error in Editor (UUM-52841)

  • GI: Fixed public probe bake API's ConvertToUnityFormat returning slightly incorrect results due to a sign flip and incorrect normalization constants. (LIGHT-1683)

  • GI: Improved the speed of cancelling light baking for scenes with many probes. (UUM-38112)

  • GI: Make player compile without runtime GI define. (UUM-52639)

  • GI: Moved Light Probe Groups menu item next to Probe Volumes (UUM-49213)

  • GI: Release temporary copy of lightmap textures after bake. (UUM-56491)

  • GI: Signify that light-baking api are editor only. (UUM-2731)

  • GI: The native plugin binaries of the denoising package now use the multi-threaded statically-linked runtime library.

  • GI: Updated Lightmap Resolution tooltip description with more details of its effects and how it affects the resolution of albedo and emission textures.

  • GI: UpdateLightProbeProxyVolumes is shown as running despite not being active. (UUM-53150)

  • Graphics: Add LOD_FADE_CROSSFADE keyword to all shader stages in URP so that it works properly with Batch Render Group based rendering.

  • Graphics: Added a memory leak for AsyncGPUReadbackRequest in WebGL Player. (UUM-46008)

  • Graphics: Added Adaptive Vsync when using Vulkan.

  • Graphics: Added missing LoadDOTSInstancedDataOverridden_XXX() shader functions. (UUM-53655)

  • Graphics: Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. (UUM-11868)

  • Graphics: Added tracking of memory going into Metal Buffers. (UUM-21519)

  • Graphics: Changed the callback dispatch to a single pass. Now Unity batches all updates together, and only makes a call to a managed job once if there are changes to notify the user about.

  • Graphics: DrawProceduralNow family of functions also provide emulated vertexbuffers. (UUM-51751)

  • Graphics: Enabling Material.enableInstancing is no longer required to be used with the API RayTracingAccelerationStructure.AddInstances, only when the material doesn't use a shader that has INSTANCING_ON variants.

  • Graphics: Fix crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL (UUM-53142)

  • Graphics: Fix issue where URP with DX12 and native render passes was causing a crash.

  • Graphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger. (UUM-43574)

  • Graphics: Fixed a crash or memory leak that happened when procedural geometries inside an axis-aligned bounding box (AABB) existed in a RayTracingAccelerationStructure. (UUM-43293)

  • Graphics: Fixed a crash that happened when destroying a RayTracingAccelerationStructure that was declared as a static member in a C# class. (UUM-42135)

  • Graphics: Fixed a crash when loading a native plugin when on a non-main thread. (UUM-21112)

  • Graphics: Fixed a Metal validation error that occurred when GPU batched skinning generated an empty dispatch call due to empty blendshapes. (UUM-47088)

  • Graphics: Fixed an issue by drawing a full screen quad when the clear command is used inside a render pass. (UUM-41296)

  • Graphics: Fixed an issue in Vulkan where attempting to register a sparse external texture 3D would create degenerate 2DArray views on that texture. (UUM-16089)

  • Graphics: Fixed an issue were there was no upport for per-vertex motion vectors with DOTS Deformations on URP. (UUM-55030)

  • Graphics: Fixed an issue when changing the stripping of a setting in consecutive builds, the player was not having the latest state of the RenderPipelineGlobalSettings asset. (XPIPELINE-804)

  • Graphics: Fixed an issue when Mesh Renderers are attempted to be drawn without a vertex position stream. (UUM-48570)

  • Graphics: Fixed an issue where a race condition could occur on a BatchRendererGroup thread when rendering jobs were not expected to be running. (UUM-46934)

  • Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials.

  • Graphics: Fixed an issue where creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute was not clarified. (UUM-47689)

  • Graphics: Fixed an issue where distance culling without a camera was using a non-zero initial position, which resulted in an error.

  • Graphics: Fixed an issue where game view becomes black after undoing setting Output Texture of Camera. (UUM-49339)

  • Graphics: Fixed an issue where maxComputeBufferInputs clamped to its default value when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers was a max unsigned integer. (UUM-43741)

  • Graphics: Fixed an issue where the culling mode was incorrectly reset for distance-only culling, which resulted in errors.

  • Graphics: Fixed an issue with Buffer resources with RenderGraph, where the native compiler didn't correctly differentiate between the different resource types in several places.

  • Graphics: Fixed an issue with synchronizing speed-up backend data and serialized data for IRenderPipelineGraphicsSettings when the RenderPipelineGlobalSettings asset is edited outside the Editor. (XPIPELINE-795)

  • Graphics: Fixed async PSO creation jobs from getting canceled due to localized Vulkan PipelineKey conflicts.

  • Graphics: Fixed asynchronous scene loads so they no longer leak texture memory. (UUM-35265)

  • Graphics: Fixed cubemap textures on OpenGL ES so that when they're copied, the edges are no longer blurry. (UUM-45754)

  • Graphics: Fixed Custom Render Textures so they no longer display artifacts on sphere GameObjects and the Material Inspector preview. (UUM-43540)

  • Graphics: Fixed empty VVL errors when an old VK_EXT_debug_report extension were used. (UUM-37283)

  • Graphics: Fixed foveated rendering graphics caps. (UUM-52321)

  • Graphics: Fixed GLES anti aliasing samples count fallback being different for post processing on Android Mali Devices. (UUM-741)

  • Graphics: Fixed GraphicsBuffers so they no longer crash the Vulkan and OpenGL graphics APIs if you set the wrong GraphicsBuffer.Target. (UUM-42421)

  • Graphics: Fixed lightning precision on platforms with half precision support.

  • Graphics: Fixed metal code generated for Texture.Load with offset. (UUM-56574)

  • Graphics: Fixed multiple RayTracingAccelerationStructures bindings not working in ray generation shaders. (UUM-20257)

  • Graphics: Fixed multisample anti-aliasing (MSAA) so it falls back to the same sample count, no matter which API you use.

  • Graphics: Fixed null pointer exception on the player when none of the quality levels were assigned. (UUM-43265)

  • Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. (UUM-41708)

  • Graphics: Fixed race condition when registering Vulkan PSO caches for maintenance.

  • Graphics: Fixed race condition. when shutting down the Vulkan async PSO creation system.

  • Graphics: Fixed rendering freezes when changing orientation on A14 iPads. (UUM-9480)

  • Graphics: Fixed shadows so they no longer cause a crash in a scene with both Built-In Render Pipeline and Scriptable Render Pipeline materials. (UUM-46685)

  • Graphics: Fixed small sync issue with texture streaming where Texture.graphicsTexture may be updated to the newest mipmap level one frame before Texture.loadedMipmapLevel is updated as well. (UUM-54082)

  • Graphics: Fixed stencil information display error under camera depthNormals mode (UUM-27513)

  • Graphics: Fixed support for rendering meshes with lines/points, not just triangles.

  • Graphics: Fixed texture import that was discarding the Alpha channel. This impacted the cube map for Android devices. (UUM-43301)

  • Graphics: Fixed the display position of the Game view for some less common multi-monitor layouts. (UUM-33795)

  • Graphics: Fixed the error 'The transcoded bitstream was invalid' that happened when using Streaming Virtual Texturing (SVT). (UUM-41518)

  • Graphics: Fixed the issue with GraphicsSettings.asset being set to dirty when changes were not performed while registering for RenderPipelineGlobalSetting. (UUM-45842)

  • Graphics: Fixed the mipmap streaming system so it correctly calculates mipmap levels if the texture scale property of a material changes at runtime. (UUM-31184)

  • Graphics: Fixed the MRT Clear command so it now works correctly on the Vulkan graphics API if you clear render targets with different colors. (UUM-46866)

  • Graphics: Fixed the texture Inspector window so it no longer throws errors due to it incorrectly reading native cubemap textures. (UUM-22094)

  • Graphics: Fixed time scale bug when previewing trails. (UUM-45881)

  • Graphics: Fixed two triggered Vulkan validation errors in multiview when using SRPs; VUID-vkCmdClearAttachments-pRects-06937 and VUID-vkCmdClearAttachments-baseArrayLayer-00018. (UUM-39637)

  • Graphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset. (UUM-39970)

  • Graphics: Flagged GlobalSettingsAsset as unsaved (dirty) when it is modified through IRenderPipelineGraphicsSettings.SetValueAndNotify. (UUM-43279)

  • Graphics: Free backing memory after deleting Vulkan images. (UUM-49768)

  • Graphics: Improved Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. (UUM-36912)

  • Graphics: Improved an error message about SkinnedMeshRenderer mesh compatibility. (UUM-46329)

  • Graphics: Improved warning issued when GraphicsBuffer.LockBufferForWrite is called more than once per frame on D3D11. (UUM-48133)

  • Graphics: Recreating the current pipeline when the RenderPipelineGlobalSettings are modified from outside the editor. (XPIPELINE-799)

  • Graphics: Surface shader path has correct parameters set when emulating vertexbuffers. (UUM-52930)

  • Graphics: Texture names may occasionally not been set on development build GPU captures, this has been fixed so they match the asset they were loaded from. (UUM-57690)

  • Graphics: UI Overlay (IMGUI, Unity UI, UIToolkit) rendering is now triggered by default by SRPs (URP/HDRP).

  • Graphics: Updated documentation to reflect camera distance calculation is coupled with camera. (UUM-12523)

  • Graphics: [SRP] Fix adding a default flare asset when adding Lens Flare (SRP) component. (UUM-42304)

  • Graphics: [SRP] Fix Lens Flare became darker with fade/gradient. (UUM-44781)

  • HDRP: Added a warning to the reflection probe editor to prevent a user from baking in a low quality level. (UUM-41531)

  • HDRP: Added anFixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty. error when the Rendering Layer names in HDRP Global Settings is empty. (UUM-41803)

  • HDRP: Added behavior to enable or disable HDR during run time. (UUM-29770)

  • HDRP: Added the RemoveFromTUAndAA checkbox in Surface Options to exclude materials from temporal anti aliasing. (UUM-37206)

  • HDRP: Adding missing texture array global mip bias override for texture array grad samplers. (UUM-53676)

  • HDRP: Adds in which space custom velocity should be computed. (UUM-50992)

  • HDRP: Allowed users to change the maximum amount of lights used in a local neighborhood in the HDRP path tracer through the shader config mechanism. (UUM-47230)

  • HDRP: Changed lens flare behavior to use the camera culling mask and the GameObject layer. (HDRP-3062)

  • HDRP: Cookie area lights on water surfaces is now supported. (UUM-47074)

  • HDRP: Correct dynamic resolution settings for offscreen UI. (UUM-53449)

  • HDRP: Enabled HDR output for macOS.

  • HDRP: Fix incorrected area light LUT parametrization used by the Water shader.

  • HDRP: Fixed a black spot caused by a point light under a water surface

  • HDRP: Fixed a GraphicsBuffer leak in APV binding code.

  • HDRP: Fixed a hole in water geometry.

  • HDRP: Fixed a material pre-integration hang that occurred on some lower end hardware. (UUM-51134)

  • HDRP: Fixed a non-development player crash when using the High Quality Lines feature. (UUM-41319)

  • HDRP: Fixed a performance issue with reflection probe inspector. (UUM-53681)

  • HDRP: Fixed a performance reduction caused by MemClear calls on large frame buffers in HDRP PrepareLightsForGPU.

  • HDRP: Fixed a Physically Based Sky issue. (UUM-47968)

  • HDRP: Fixed a potential GPU crash/hang when using local volumetric fogs. (HDRP-3051)

  • HDRP: Fixed a SetData error when using more lights in a scene than the configured max light count settings. (UUM-46001)

  • HDRP: Fixed an issue for macOS where passing the Probe Volumes buffer an unexpected stride caused a crash. (UUM-41474)

  • HDRP: Fixed an issue so that the water inspector appears correctly when no SRP is active (UUM-40843)

  • HDRP: Fixed an issue so that volumetric cloud wind works with realtime Reflection probes. (UUM-37387)

  • HDRP: Fixed an issue that caused standalone runtime rebuilds of hair instances to fail when using High Quality Lines. (UUM-45401)

  • HDRP: Fixed an issue where an asynchronous pass would try to synchronize with a culled pass. (UUM-44493)

  • HDRP: Fixed an issue where certain Mipmap Streaming debug views would not show up correctly on Metal.

  • HDRP: Fixed an issue where High Quality Line Renderers fail to draw on Metal API. (UUM-48570)

  • HDRP: Fixed an issue where non directional light could react to "interact with sky" flag. (UUM-46848)

  • HDRP: Fixed an issue where prefab previews would be rendered too dark until they move. (UUM-42162)

  • HDRP: Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices. (UUM-42099)

  • HDRP: Fixed an issue where the AxF shader only displayed pure black when using the Mipmap Streaming debug views.

  • HDRP: Fixed an issue where the Bloom Mip Bias in a Screen Space Lens Flare overwrote the original Bloom mip map. (UUM-45060)

  • HDRP: Fixed an issue where the material preview texture was the incorrect size. (UUM-31221)

  • HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...).

  • HDRP: Fixed an issue where water deformation wasn't visible in wireframe mode

  • HDRP: Fixed an issue with dual-lobe Subsurface Scattering (SSS) to handle rectangular area lights correctly. (UUM-47069)

  • HDRP: Fixed an issue with High Quality Line Rendering spamming the console with errors in certain frame setting configurations. (UUM-45668)

  • HDRP: Fixed an issue with mixed tracing mode for transparent screenspace reflections so it now mixes both tracing modes as expected instead of only using ray traced reflections. (UUM-33701)

  • HDRP: Fixed an issue with ShaderGraph Decal material position issue by using world space position. (UUM-42716)

  • HDRP: Fixed an issue with the logic used to set up materials featuring displacement mapping that could result in artifacts or suboptimal performance. (UUM-44723)

  • HDRP: Fixed argument exception when trying to add to shadowsWithValidData. (UUM-49242)

  • HDRP: Fixed blending between cascaded shadowmaps and shadowmask as well as cascades border ranges. (UUM-46922)

  • HDRP: Fixed Box Light appearance in HDRP Path Tracing. (UUM-56000)

  • HDRP: Fixed caustics in XR (UUM-54398)

  • HDRP: Fixed cloud rendering being applied in prefab view. (UUM-46854)

  • HDRP: Fixed crash when cleaning up the reflection probe camera cache. (UUM-43926)

  • HDRP: Fixed Directional light PCSS API.

  • HDRP: Fixed double Shadow Quality UI in HD Lights. (UUM-53779)

  • HDRP: Fixed error when a user assigned non-water material to water. (UUM-46256)

  • HDRP: Fixed errors when resizing the Scene view while using the water system. (UUM-46552)

  • HDRP: Fixed foam generated too far away for shore waves. (UUM-47716)

  • HDRP: Fixed Helpbox UI for LightProbeGroup Inspector. (UUM-47718)

  • HDRP: Fixed issues with hardware DRS on console (manifestation is usually bright qnan pixels on the right of the screen) when using half resolution transparent. (UUM-52109)

  • HDRP: Fixed layered lit displacement. (UUM-49812)

  • HDRP: Fixed lens flare aren't occluded by water surfaces, (UUM-27182)

  • HDRP: Fixed material previews being rendered black. (UUM-29305)

  • HDRP: Fixed missing foam color parameter. (UUM-47715)

  • HDRP: Fixed NaN propagation for path traced hair. (UUM-41442)

  • HDRP: Fixed out of bounds access when XR is enabled. (UUM-41445)

  • HDRP: Fixed potential leaks when using dynamic resolution and objects with refraction. (UUM-34731)

  • HDRP: Fixed refractive material preview when Multisample anti-aliasing (MSAA) is enabled.

  • HDRP: Fixed ShaderGraph being dirty when opened just after the creation of the asset. (UUM-17912)

  • HDRP: Fixed the appearance of water excluders when a camera is underwater (UUM-33247)

  • HDRP: Fixed the area light basis used by the Water shader.

  • HDRP: Fixed the depthstencil buffer so that it binds the correct depthBuffer when refraction is enabled. (UUM-37978)

  • HDRP: Fixed the Sample Settings Helper. (UUM-46953)

  • HDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel. (UUM-44448)

  • HDRP: Fixed the size of the helpbox in the LightProbeGroup Inspector. (UUM-38113)

  • HDRP: Fixed time step of watersystem for recorder. (UUM-52054)

  • HDRP: Fixed triplanar on alpha clipped geometry. (UUM-56664)

  • HDRP: Fixed Turkish OS incorrectly deducing DLSS is not available. (UUM-48557)

  • HDRP: Fixed virtual offset on complex geometries. (UUM-47308)

  • HDRP: Fixed XR occlusion mesh artifact with HDRP camera relative rendering. (UUM-45294)

  • HDRP: Fixed XR SPI is not disabled after processing the render request. (UUM-49454)

  • HDRP: Fixes missing shadergraph include on HDRP (UUM-51851)

  • HDRP: Fixing Dropdown serialization and bindings, ctrl Z is now working (UUM-48489)

  • HDRP: Global Settings always exist when HDRP is the current active pipeline. (XPIPELINE-796)

  • HDRP: Gray out the UI of light cluster override and show the same message as path tracing if raytracing is disabled. (UUM-46736)

  • HDRP: Improved performance of infinite water surfaces with tessellation on metal. (UUM-47326)

  • HDRP: Improved VolumetricSky caching and Reduced significantly memory allocation for scenes with multiple realtime reflection probes. (UUM-42724)

  • HDRP: Removed the Render Graph option from the rendering debugger Rendering panel.

  • HDRP: The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended. (UUM-26410)

  • HDRP: Update decal projector draw distances when global draw distance changes.

  • HDRP: Updated index seed for path tracing to avoid "sticky" noise patterns when using path tracing in conjunction with Recorder. (UUM-52633)

  • IL2CPP: Added DivideByZeroChecks to modulo/remainder operator. (UUM-45551)

  • IL2CPP: Fix get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable. (UUM-44323)

  • IL2CPP: Fixed a crash in some cases where a generic type was being used. (UUM-42694)

  • IL2CPP: Fixed a crash when a function pointer appeared as a ref our out parameter. (UUM-53171)

  • IL2CPP: Fixed a deadlock that could occur if Asset GC visited a field of const, value type, whilst il2cpp types were being created on background threads.<br> https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5520<br> https://jira.unity3d.com/browse/UUM-35018 (UUM-35018)

  • IL2CPP: Fixed a semaphore link in the IL2CPP runtime that could occur during lock contention for multiple threads. (UUM-40104)

  • IL2CPP: Fixed an issue where an ARM64 build would fail when Script Debugging is enabled. (UUM-37939)

  • IL2CPP: Fixed an issue where pointer types could be affected by an unsigned shift right. (UUM-41406)

  • IL2CPP: Fixed an issue where the UnsafeUtililty.IsUnmanaged/UnsafeUtililty.IsBlittable method could return incorrect results. (UUM-43422)

  • IL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer. (UUM-44037)

  • IL2CPP: Fixed C++ compilation error on structs with Charset.Auto and a System.Char field. (UUM-52898)

  • IL2CPP: Fixed compilation error on System.Threading.Volatile.Write&lt;T&gt;() when the value parameter was a literal null.<br> https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5528<br> https://jira.unity3d.com/browse/UUM-45696 (UUM-45696)

  • IL2CPP: Fixed ExceptionSupportStack overflow with exception filters in loops. (UUM-42937)

  • IL2CPP: Fixed IL2CPP build errors when Enums are decorated with a GUID attribute. (UUM-52435)

  • IL2CPP: Fixed incorrect and/or missing calls to static constructors on constrained calls.<br> https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5554<br> https://jira.unity3d.com/browse/UUM-51908 (UUM-51908)

  • IL2CPP: Fixed incorrect parsing of generic limit command line arguments. (UUM-42804)

  • IL2CPP: Fixed issue where a DefaultStream or GZipStream may not decompress all of the bytes in certain compressed files.<br> https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5546<br> https://jira.unity3d.com/browse/UUM-50168 (UUM-50168)

  • IL2CPP: Fixed LoadIndirectNativeInteger to use a temp variable. (UUM-43502)

  • IL2CPP: Fixed the offset of properties in Explicit layout structs with FieldOffset. (UUM-43158)

  • IL2CPP: Prevent the debugger from incorrectly resetting the value of static fields in some cases. (UUM-35358)

  • IL2CPP: Removed extra reference to target on a combined delegate<br> https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5548<br> https://jira.unity3d.com/browse/UUM-47478 (UUM-47478)

  • Input: Added more robust edge checks to simulated mouse input. (UUM-39752)

  • Input System: Downgraded "invalid raw input data size: 0 bytes" from error to warning. (UUM-16523)

  • Input System: Fixed an issue causing older DualShock 4 models (CUH-ZCT1x) appearing as both a DualShock 4 (via HID) and an Xinput device. (UUM-48992)

  • iOS: Added iPhone 15 cutouts. (UUM-56430)

  • iOS: Added iPhone 15 device generation enums. (UUM-56348)

  • iOS: Added phony postprocess buildphase in xcode, and make sure that app extensions add copy buildphases before it. (UUM-53588)

  • iOS: Bring back the applicationDidReceiveMemoryWarning: to UnityAppController. (UUM-55367)

  • iOS: Fixed "Fill percentage" launch screen option only using the iPad value for both iPhone and iPad. (UUM-46824)

  • iOS: Fixed "Size in points" launch screen option only using the iPad value for both iPhone and iPad. (UUM-46824)

  • iOS: Fixed a crash that occured when having Build Postprocessor run after "Sign in with Apple" Unity Plugin (AppleSignInUnity).

  • iOS: Fixed AddLocaleVariantFile not working with WIndows file paths. (UUM-56027)

  • iOS: Fixed an exception that could occur when adding existing xcode capabilities in append. (UUM-46368)

  • iOS: Fixed an issue where a location event would cause an application to open in the background.<br> Fixed an issue when loading a release build where a black screen appeared between the splash screen and first scene. (UUM-52515)

  • iOS: Fixed an issue where launch screen images weren't being included in builds for iOS and tvOS. (UUM-44326)

  • iOS: Fixed an issue where the managed debugger window didn't display and froze the application. (UUM-39644)

  • iOS: Fixed an issue where the multiline keyboard would not appear after it was closed while editing the text field. (UUM-21521)

  • iOS: Fixed an issue where the safe area didn't report correctly when changing the device orientation. (UUM-41818)

  • iOS: Fixed an issue where ActivityIndicator wasn't accessible on iOS. (UUM-48717)

  • iOS: Fixed iPhone 15 crash when forcing it to Portrait Upside Down orientation. (UUM-56345)

  • iOS: Fixed Product Name with non-latin characters to be able to install .ipa to the device. (UUM-30326)

  • iOS: Fixed touches getting stuck when orientation is forced from code while touching the screen. (UUM-53903)

  • iOS: Updated UnityWebRequest to no longer send Content-Length headers of zero for requests other than PUT and POST. (UUM-49237)

  • Kernel: Changed player connection to broadcast and connect on all interfaces. This resolves issue where change of iOS16 network interfaces order broke broadcasting of the IP that can be used for debugging. (UUM-29212)

  • Kernel: Fixed a crash that would occur when reallocating persistent memory with the DynamicHeapAllocator to a size greater than 4GB. (UUM-12004)

  • Kernel: Fixed synchronize implicit dependencies when using RunReadOnly on IJobParallelForTransform (causing "In-place job must not have dependencies" assert). (UUM-37116)

  • Kernel: TinyXML security issue resolved. (UUM-12070)

  • Kernel: Updated player connection system to handle multiple IP per one player. (UUM-2598)

  • License: Add ARM64 executables to Licensing Client for MacEditor ARM64 build (UUM-43931)

  • Linux: Fixed a bug that caused the Editor to get focused when saving script files with Jetbrains Rider. (UUM-36463)

  • Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used. (UUM-348)

  • Linux: Fixed a minor bug in the GetOperatingSystemNumeric Linux API. (UUM-45625)

  • Linux: Fixed an issue where Linux Player generated mouse delta values when clicking the left mouse button repeatedly. (UUM-46825)

  • Linux: Fixed an issue where support for new gamepad/controllers was missing. (UUM-52502)

  • Linux: Fixed an issue where the space key dis not work when Shift key was held. (UUM-54226)

  • Linux: Fixed an issue with Vulkan falsely reporting that HDR is supported on Linux. (UUM-43364)

  • Linux: Fixed issue where copying text could replace it with a line break. (UUM-40156)

  • Linux: Fixed issue where text could be duplicated when pasted into a search field. (UUM-39837)

  • Linux: Fixed Multi-touch events not recognizing on Linux Player. (UUM-49191)

  • Linux: Fixed New Input System Mouse Click does not work on Secondary Displays. (UUM-55275)

  • Linux: Fixed perspective changes that are slow when quickly scrolling through the Scene View. (UUM-40326)

  • Linux: Fixed Progress modal window stays on top of every other window and cannot be moved. (UUM-51429)

  • Linux: Fixed Scroll works when a window is attached to the left half of the secondary monitor. (UUM-43910)

  • Linux: Improved the Unity player from using excessive CPU when the Run in the background option is turned off. (UUM-38092)

  • macOS: Fixed a bug that would cause crashes when creating certain VFX Graphs. (UUM-42943)

  • macOS: Fixed a driver issue that happened when the water system was enabled.

  • macOS: Fixed an issue in Play mode that caused Unity to crash when using WebCamTexture while opening a second application that accessed the Webcam. (UUM-45255)

  • macOS: Fixed an issue where focussing on a Modal window that opened in front of an application would cause the application to hang. (UUM-22691)

  • macOS: Fixed an issue where the values of a secondary displays refresh rate were invalid. (UUM-37294)

  • macOS: Fixed for custom server build profile getting value of player subtarget when building.

  • macOS: Fixed native plugins paths in an XCode project when the plugins have a specific architecture selected. (UUM-49036)

  • macOS: UI integration for dedicated server build profile settings.

  • Mono: Correct confusing error printed when using NetworkInterface.OperationalStatus on Linux.<br> https://github.com/Unity-Technologies/mono/pull/1848<br> https://jira.unity3d.com/browse/UUM-46938 (UUM-46938)

  • Mono: Fixed an issue that caused deadlock when taking a memory profiler snapshot. (UUM-40688)

  • Mono: Fixed an issue where a blittable flag could be incorrect when it was read before MonoClass was initialized. (UUM-35682)

  • Mono: Fixed crash in Rider when hovering a symbol to view it's value. (UUM-43492)

  • Mono: Fixed Editor crash when mini_get_method fails. (UUM-45293)

  • Mono: Fixed issue where a fixed buffer within a valuetype struct would not be passed by value correctly. (UUM-30210)

  • Mono: Fixed min alignment of structures with explicit layout. (UUM-46084)

  • Mono: Fixed runtime crash when accessing a struct field of a null object. (UUM-47983)

  • Mono: Produce crash dump when g_assertion_message is called. (UUM-43015)

  • Mono: When processing the methods of an interface, check that a generic method has the virtual flag to avoid corrupting the vtable. (UUM-49018)

  • Multiplayer: Fixed an issue where Multiplayer Role could be set to an invalid value if changed directly in the serialized file. (MTT-7545)

  • N/A (internal): Fixed LHS player not being able to build projects. (UUM-49576)

  • N/A (internal): Fixed the Device Simulator Analytics events to call at correct times. (UUM-34131)

  • N/A (internal): Fixed the sysroot from Linux Toolchain not being compiled when using LHS with IL2CPP. (UUM-49582)

  • N/A (internal): Reorganize native files used for native window management and add .buginfo files to track team ownership.

  • Networking: Addressed a performance regression with UnityWebRequest when connecting to many HTTPS resources at the same time. (UUM-49389)

  • Networking: Fix crash when quitting application with running UnityWebRequest. (UUM-48042)

  • Networking: Fixed an issue where virtual methods in DownloadHandlerScript were being stripped. (UUM-34034)

  • Networking: Fixed TLS networking issue so that UnityWebRequest can now establish TLS connections with Windows Server 2012 and 2016. (UUM-41557)

  • Networking: Update libcurl to version 8.4.0. (UUM-52015)

  • Package: - Add an argument to LiveStreamCaptureDeviceEditor.DrawDefaultLiveStreamInspector to fix the feature that checks the required components for the camera tracking.<br>

    • LiveStream.Properties now uses a Dictionary instead of an IEnumerable to avoid type casting and boxing issues.
  • Package: Fixed serialization of player accounts settings.

  • Package: Updated Localization package to 1.5.0-pre.1.

  • Package: [XR] Updated XR Interaction Toolkit to version 2.4.1.

  • Package Manager: Add a scroll control to the package manifest description field in the Inspector window. (UUM-42618)

  • Package Manager: Added a fix to ignore the ProjectVersion file when importing a package to fix the downgrading of the project version. (UUM-46086)

  • Package Manager: Added a horizontal scrollbar to ensure multi-select buttons are viewable in the Package Manager window. (UUM-45948)

  • Package Manager: Fixed a null reference exception when using the Unity Editor to open the Meta XR Utilities package from the Asset Store. (UUM-48307)

  • Package Manager: Fixed an issue where built-in packages could not be resolved if a dependency version did not exactly match the built-in package version. (UUM-37161)

  • Package Manager: Fixed an issue where bundled packages could not be installed if cached data was found in the wrong format. This fix addresses the error, "Cannot read properties of undefined (reading 'shasum')."

  • Package Manager: Fixed an issue where Git packages were incorrectly displayed in the Unity Registry. (UUM-53183)

  • Package Manager: Fixed an issue where the Leaderboards Package was not visible in the Services tab of the Package Manager window.

  • Package Manager: Fixed an issue where the registeredPackages event would not be raised on startup.

  • Package Manager: Fixed an issue with the Package Manager caused by setting the NODE_OPTIONS environment variable.

  • Package Manager: Removed a folder from the immutable assets backup system, which was preventing installers from building.

  • Package Manager: Removed warning icons when an asset store download is aborted. (UUM-47319)

  • Package Manager: Updated the rules to determine the recommended version of a package. (UUM-46466)

  • Particles: Added Custom Render Queue UI to built-in particle shaders.

  • Particles: Fixed a crash that could happen when particle systems with mesh particles were deleted. (UUM-26623)

  • Particles: Fixed an issue where ParticleSystems playing in Edit mode would continue playing after undoing changes, applying or reverting prefab instances or copy-pasting. (UUM-28514)

  • Particles: Fixed particles flickering on Vulkan. (UUM-21106)

  • Particles: Fixed regression that was causing a crash in ParticleSystem Stop() when called outside of main thread. (UUM-54561)

  • Particles: Improve batching performance of Particle Systems that use Sprites. (UUM-52114)

  • Physics: Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). (UUM-49807)

  • Physics: Fixed a crash that would occur when WheelCollider.rotationSpeed called while no Rigidbody was present up the hierarchy. (UUM-47082)

  • Physics: Fixed an issue moving child triggers causing parent bodies to recalculate their center of mass. (UUM-30798)

  • Physics: Fixed an issue where Cloth crashed when attempting to bake using a mesh that had duplicate vertices and all the particles pinned. (UUM-34029)

  • Physics: Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds (UUM-26254)

  • Physics: Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call. (UUM-46877)

  • Physics: Fixed an issue where moving the target of Joint::connectedBody across scenes would cause Unity to crash on the next Physics.Simulate call. (UUM-46877)

  • Physics: Fixed an issue where small bodies would tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). (UUM-19349)

  • Physics: Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested. (UUM-35062)

  • Physics: Fixed an issue where Joint::axis could not be initialized during component construction. (UUM-46606)

  • Physics: Fixed an issue where Rigidbody.freezeRotation incorrectly added RigidbodyConstraints.FreezePosition to the Rigidbody constraint flags. (UUM-44454)

  • Physics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives. (UUM-57420)

  • Physics: Fixed the torque computation of ArticulationBody::AddRelativeTorque to properly move the provided local space torque into world space before applying the inertia tensor world matrix. This change only affects cases where ForceMode.Acceleration and ForceMode.VelocityChange would be used. (UUM-54134)

  • Physics: Fixed the torque computation of RigidBody::AddRelativeForce to use the inertia tensor world matrix instead of mass. This change only affects cases where ForceMode.Acceleration and ForceMode.VelocityChange would be used. (UUM-54134)

  • Physics: Fixed the torque computation of RigidBody::AddRelativeTorque to properly move the provided local space torque into world space before applying the inertia tensor world matrix. This change only affects cases where ForceMode.Acceleration and ForceMode.VelocityChange would be used. (UUM-54134)

  • Physics: Re-enabled printing of the Mesh asset's path when a MeshCollider fails to initialize.

  • Physics 2D: Fixed an accuracy issue when using "Physics2D.CapsuleCast" where the specified capsule geometry has the same width and height i.e. it is a circle shape. (UUM-54373)

  • Physics 2D: Fixed an issue when using CustomCollider2D.SetCustomShapes using a NativeArray, allow the shape vertices to be non-contiguous i.e each redundant vertex unused by shapes are allowed. (UUM-53717)

  • Physics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex". (UUM-57029)

  • Physics 2D: Fixed an issue where Animation Root Motion rotation and Animation Transform rotation could not correctly rotate a Rigidbody2D. (UUM-44297)

  • Physics 2D: Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the X and/or Y axis. (UUM-53156)

  • Physics 2D: Fixed an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex. (UUM-45879)

  • Physics 2D: Modified RelativeJoint2D to show Angular offset in degrees instead of radians when Auto Configuration Offset is enabled. (UUM-42690)

  • Player: Fixed a memory regression issue in Player. (UUM-40679)

  • Prefabs: Fixed a bug that caused the error "Prefab mismatch: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." to be thrown when an added GameObject was applied to a Prefab. (UUM-36238)

  • Prefabs: Fixed a bug where the properties of some children were not being reverted when multi-editing a property under one Prefab instance. (UUM-42527)

  • Prefabs: Fixed Assets referenced in Prefab Mode are not unloaded until a new Scene is opened. Now we also unload unused assets when exited Prefab Mode or changing to another Prefab in Prefab Mode. (UUM-49014)

  • Prefabs: Fixed the "Active" property in constraint components using the data from its scene data and using the value from its prefab data. (UUM-47009)

  • Profiler: Fixed FrameTimingManager reported incorrect GPU time on Android GLES. (UUM-52911)

  • Profiler: Fixed Mono not reporting free managed heap segments and internal allocations. (UUM-53413)

  • Profiler: Fixeed null pointer access crash inside ProfilerRecorder. (UUM-53009)

  • Profiler: Profiler preferences UI padding now matches other preferences. (UUM-34446)

  • Profiler: The default Memory module's details view is now scrollable. (UUM-52677)

  • Scene/Game View: Fixed a issue where the in-scene context menu would appear outside the Scene View. (UUM-40106)

  • Scene/Game View: Fixed a slight pause in the Scene View's camera movement when rapidly changing between arrow keys of opposite directions. (UUM-42170)

  • Scene/Game View: Fixed an issue that caused high CPU usage when more than one Game view was open. (UUM-44719)

  • Scene/Game View: Fixed an issue where exiting a tool variant triggers another tool variant from the same group. (UUM-54110)

  • Scene/Game View: Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS. (UUM-56936)

  • Scene/Game View: Fixed an issue where shader dispatch events did not show up in the GameView RenderDoc capture data. (UUM-29955)

  • Scene/Game View: Fixed an issue where the Add button in the GameView's Resolution Size menu was slightly obscured. (UUM-42590)

  • Scene/Game View: Fixed an issue where the curve keyframes context menu would only have the "Add Key" option. (UUM-41464)

  • Scene/Game View: Fixed an issue with CamerasOverlay styling when docked in a toolbar and pop-up mode. (UUM-45894)

  • Scene/Game View: Fixed an isuee where a custom collapsed overlay would not opened in collapsed mode. (UUM-49330)

  • Scene/Game View: Fixed center tool handle mode. (UUM-55984)

  • Scene/Game View: Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene. (UUM-29041)

  • Scene/Game View: Fixed grid size field not updating after enabling constrained grid size. (UUM-46865)

  • Scene/Game View: Fixed issue where holding the Shift key down and scrolling with the mouse wheel would not change SceneView's camera speed while in Flythrough mode. (UUM-56423)

  • Scene/Game View: Fixed the Edit/Frame Selected setting not focusing the last active Scene view when the Hierarchy window is focused. (UUM-43944)

  • Scene/Game View: Fixed the Scene View mouse jumping to only be set when the view tools are active. (UUM-33675)

  • Scene/Game View: Fixing styling issue in "Move To" label of the Grid Settings overlay. (UUM-49171)

  • Scene/Game View: Fixing styling issue in buttons highlight of the Grid Settings overlay. (UUM-46858)

  • Scripting: Deprecated PrefabUtilitiy.InstantiateAttachedAsset. (UUM-33714)

  • Scripting: Editor crash when trying to determine assembly information for a path without any asmdef (UUM-48054)

  • Scripting: Ensured thread safety for mono gc calls.

  • Scripting: Fixed a couple of issues in AssemblyUpdater with regard to generic type handling. (UUM-16921)

  • Scripting: Fixed a crash that would occur if a coroutine was not persisted when a series of UnityEvents were invoked. (UUM-29293)

  • Scripting: Fixed a possible crash when using the HierarchyCommandList.Add method. (UUM-54518)

  • Scripting: Fixed an issue that prevented scripts from compiling and filing up the Editor logs. (UUM-45593)

  • Scripting: Fixed AssemblyUpdater process not never exiting in some scenarios. (UUM-55990)

  • Scripting: Fixed crash when loading a project with script compilation errors (UUM-48740)

  • Scripting: Fixed files not getting added for compilation if GUIDs are detected as a move, and the old file added as new.

  • Scripting: Fixed method Hierarchy.Reserve that would add the specified capacity instead of ensuring that capacity. (UUM-54520)

  • Scripting: Fixed method Hierarchy.SortChildren recursive that would stop prematurely. (UUM-54519)

  • Scripting: Fixed race condition that could cause crashes on startup when native code called into managed code. (UUM-49357)

  • Scripting: Fixes regression where clicking on a script compilation error in the Console Window doesn't highlight the script in the Project Window. (UUM-16958)

  • Scripting: Fixesd a console error related to rider pkg (v3.0.25 or later), which appears in Editor SafeMode. (UUM-57097)

  • Search: Do not dig into managedReference when parsing for scene dependencies. (UUM-49308)

  • Search: Fixed an issue when computing dependencies in ScenePRovider we only add reference for root prefab instance. (UUM-45908)

  • Search: Fixed an issue where items with the same name didn't appear when using the Advanced Search Picker. (UUM-43907)

  • Search: Fixed an issue where Search's placeholder texts overlapped and escaped the search field. (UUM-44349)

  • Search: Fixed EditColumn dialog that was closing if we were opening a PopupField (happens with new menu system). (UUM-48617)

  • Search: Fixed search not evaluating content of DontDestroyOnLoad scene. (UUM-49568)

  • Search: Fixed Search's "Press Tab to filter" so its icon displays. (UUM-44351)

  • Search: Fixed SearchQueryEditor keeping references to old SerializedProperties, causing NullReferenceExceptions when inspecting other objects. (UUM-48277)

  • Search: Fixed sync items selected when switching between group tabs. (UUM-42246)

  • Search: Fixed the Search saved queries sort button to display the dropdown with the ordering options that wasn't showing up briefly. (UUM-41038)

  • Serialization: Fix incorrect behaviour of "visited" hash set.

  • Serialization: Fixed a crash by performing a rebuild after the rename of the scriptable object and the scriptable object are updated accordingly. (UUM-41704)

  • Serialization: Fixed an Editor crash that occured when creating asset bundle with fully supported inflated types. (UUM-37034)

  • Serialization: Fixed an issue so that the class name of an inflated types does not include the namespace. (UUM-27766)

  • Serialization: Fixed an issue that can cause long or near-infinite loop after insertion from BaseListView. (UUM-41478)

  • Serialization: Fixed calling JsonUtility.FromJson&lt;T&gt;(json) in parallel task. (UUM-46590)

  • Serialization: Fixed player build checks when assembly is modified. (UUM-48662)

  • Serialization: Fixed the TypeDB path in BuildPlayerDataGenerator. (UUM-28069)

  • Serialization: SerializedProperty.boxedValue now works with types containing SerializeReference. (UUM-15022)

  • Shadergraph: Addressed issue with main preview window failing to refresh. (UUM-47201)

  • Shadergraph: Fix an issue where sprite previews were not rendering. (UUM-41514)

  • Shadergraph: Fixed a regression where adding nodes in large graphs caused a major slowdown. (UUM-46770)

  • Shadergraph: Fixed a typo in the generated code for the NAND node. (UUM-47325)

  • Shadergraph: Fixed an issue where InstanceID node did not give the correct values when the ShaderGraph is used with all Draw APIs such as Graphics.DrawMeshInstancedIndirect, Graphics.DrawMeshInstancedProcedural, Graphics.DrawProcedural, Graphics.DrawProceduralIndirect, their CommandBuffer counterparts and the equivalent RenderMesh and RenderPrimitive counterparts.

  • Shadergraph: Fixed an issue where drag-out node creation would leave the editor unresponsive. (UUM-53778)

  • Shadergraph: Fixed an issue where material override GUIs for Built-In would sometimes get ignored. (UUM-46774)

  • Shadergraph: Fixed an issue where the Save/Save as hotkeys weren't being caught by the Shader Graph window.

  • Shadergraph: Fixed an issue where value nodes might appear on undo/redo where property nodes would be. (UUM-52909)

  • Shadergraph: Fixed incorrect documentation links from the editor for Custom Interpolators and Property Types.

  • Shadergraph: Fixed minor usability issues with Custom Function Nodes.

  • Shadergraph: Fixed node creation menu location on macOS. (UUM-47824)

  • Shadergraph: Removed a non-valid character from the name of an imported material sub asset.

  • Shaders: Added mem_flags::mem_texture to AllMemoryBarrier* (UUM-55302)

  • Shaders: do not try to prewarm stereo-instancing variants since they require specific RT setup (for "layered" rendering). (UUM-54697)

  • Shaders: Fixed an editor crash when updating a shader graph referenced by another shader using UsePass. (UUM-46187)

  • Shaders: Fixed an issue to ensured that compute shaders register include dependencies properly in some edge cases. This way fixing errors in include files will recompile the shader as expected. (UUM-35111)

  • Shaders: Fixed an issue with HLSL to Metal codegen when loading a specific sample index from a Texture2DMSArray. (UUM-46480)

  • Shaders: Fixed compiling geometry and tessellation shaders for the Vulkan graphics API, so it no longer generates a "gl_" identifiers error. (UUM-30365)

  • Shaders: Fixed dynamic shader keywords so they longer create a keyword space mismatch when you use them with UsePass. (UUM-44739)

  • Shaders: Fixed PackageRequirements block in ShaderLab not recognizing experimental package versions. (UUM-43288)

  • Shaders: Fixed shader compiling so shaders with the Native16Bit requirement no longer compile with FXC instead of DXC for the Metal graphics API.

  • Shaders: Fixed shader importing so it no longer sometimes crashes the Editor. (UUM-42369)

  • Shaders: Fixed shader warmup when a scriptable render pipeline initializes in OpenGL. The GPU no longer hangs if you specify a shader preloading asset. (UUM-43199)

  • Shaders: Fixed the WarmupAllShaders API so it warms up all variants instead of only a single variant per pass. (UUM-45992)

  • Shaders: Fixed UsePass shader to update its state whenever the pass owner shader is being modified. (UUM-5582)

  • Shaders: Fixed \#include_with_pragmas directives deleting other lines of code during raytracing and compute shader compilation. (UUM-35030)

  • Source Code Build: VisionOS no longer makes building il2cpp from source fail. (UUM-48881)

  • SpeedTree: Fixed an issue where meshes did not calculate UV distribution metrics when imported. (UUM-27636)

  • SpeedTree: Fixed models moving around when in Play Mode and moving camera in the Scene view. (UUM-20871)

  • SpeedTree: Fixed popping Level Of Detail (LOD) transitions for the Crossfade mode for URP. (UUM-40046)

  • SRP Core: Allowing buffer read through NRP RenderGraph API. (UUM-48872)

  • SRP Core: Avoid getting UnityEditor.SceneManagement.PrefabStage with reflection from the static ctor of CoreUtils. (UUM-43722)

  • SRP Core: Fixed a crash caused by the Volume Profile context menu in the HDRP or URP Asset. (UUM-46030)

  • SRP Core: Fixed CurrentPipelineHelpURLAttribute.URL returning null when render no pipeline is active, causing errors. (UUM-53661)

  • SRP Core: Fixed lens flare so that it performs occlusion with a certain Occlusion Offset value when the camera is facing a light (UUM-3984)

  • SRP Core: Fixed Stripping.meta corrupted metal file. (UUM-46994)

  • SRP Core: When changing the Global Settings asset, the UI was not being refreshed to and the old asset was being displayed. (UUM-46874)

  • Terrain: Fixed a player crash when a terrain tile completely made of holes was viewed from a distance. (UUM-45970)

  • Terrain: Fixed Terrain shaders for grass and SpeedTree to ensure billboard grass and trees are visible for all depth priming modes. (UUM-31371)

  • Test Framework: Fixed an issue where a memory tracking fixture would not print callstacks when used in leak mode. (UUM-42432)

  • TextCore: Added Nirmala UI font family as the global fallback for Hindi (Indian language) script on Windows.

  • TextCore: Fixed a bug that caused a crash when upgrading materials. (UUM-32513)

  • TextCore: Fixed an issue in selection index evaluation (UUM-49603)

  • TextCore: Fixed an issue were errors were thrown for incorrectly formatted tags. (UUM-11753)

  • TextCore: Fixed FontAsset menu items. (UUM-36040)

  • TextMeshPro: Added a fix to ensure PreferredHeight handles the line height settings correctly. (TMPB-198)

  • TextMeshPro: Added missing _ScaleRatioA to HDRP and URP shaders. (TMPB-169)

  • TextMeshPro: Applied a fix to ensure that PreferredHeight handles various line height correctly and does not cut off text. (TMPB-165)

  • TextMeshPro: Custom validator ignores the returned character from the validate function. (UUM-42147)

  • TextMeshPro: Editing a textfield on mobile and then submitting throws an exception. (UUM-37282)

  • TextMeshPro: Ensured that sprites now use the correct indexes. (TMPB-200)

  • TextMeshPro: Fixed a bug that would crash the Editor when upgrading materials. (TMPB-187)

  • TextMeshPro: Fixed an issue where there were missing grey and lightblue tags. (UUM-54820)

  • TextMeshPro: Fixed an issue with Surrounding dropdown not closing correctly in certain situations. (UUM-33691)

  • TextMeshPro: Fixed margin values of TMP Text object can't be set when having specific anchors (UUM-46117)

  • TextMeshPro: Fixed the Maskable property so it propagates to SubMesh. (TMPB-191)

  • TextMeshPro: Fixed the TMP Importer window so it does not repeatedly pop up. (UUM-41289)

  • TextMeshPro: Set the FaceInfo setter to public. (TMPB-182)

  • Timeline: Fixed a MissingReferenceException when editing a Timeline that is an instance of a prefab and a bound Animator is destroyed. (TB-222)

  • Timeline: Fixed an issue with playback and recording when Timeline is linked with the Animation Window. (TB-221)

  • Timeline: Fixed issue where a warning would be logged in the console for TrackAsset. (TB-229)

  • Timeline: Fixed issue where changing the name of a group track was not undoable. (TB-218)

  • uGUI: Fixed an issue with Surrounding dropdown not closing correctly in certain situations.

  • uGUI: Fixed editor crash on Camera::GetCameraRect on a nested Canvas GameObject. (UUM-42366)

  • uGUI: Fixed issue with Buttons triggering a different Button when using multiple Canvas instances in multiple windows. (UUM-36255)

  • uGUI: Fixed Multi Line Newline input field from not accepting any new line past the set line limit. (UUM-42585)

  • uGUI: Fixed Physics2DRaycaster returning the wrong distance between the sorting groups and the raycast. (UUM-45893)

  • uGUI: Fixed underline when use at end of text. (UUM-55135)

  • UI Elements: Fixed Enum field changes that are not reflecting when multi-editing GameObjects with different values. (UUM-40715)

  • UI Elements: Reverted back the multiline validation being applied to single line TextField. (UUM-21496)

  • UI Toolkit: Added a Save Event data in the UI Builder to detect Uxml Serialization and UxmlTraits custom elements.

  • UI Toolkit: Added a warning to display when a UXML file contains more than one UxmlObject type defined in a single instance attribute. (UIT-1544)

  • UI Toolkit: Added an option to the Library's settings that allows you to use a blank VisualElement by default when adding from the Library. (UUM-19254)

  • UI Toolkit: Added missing description labels for PanelSettings properties. (UUM-44278)

  • UI Toolkit: Added multi-column tree view and multi-column list view to the standard controls library in the UI Builder. (UIT-2214)

  • UI Toolkit: Added support for math operations in the Slider and SliderInt text input field. (UUM-49342)

  • UI Toolkit: Added support for setting ListView.ScrollToItem and ScrollView.scrollOffset when the content container size is still being calculated. (UUM-33784)

  • UI Toolkit: Added tooltips on all data binding fields.

  • UI Toolkit: Changed Builder's default binding from TwoWay to ToTarget.

  • UI Toolkit: Clarified bindings "converter" label and references.

  • UI Toolkit: Fixed "invalid vertex" errors (UUM-42891)

  • UI Toolkit: Fixed a bug that caused the UI Builder new selector text to display incorrectly after a select is added. (UUM-39626)

  • UI Toolkit: Fixed a bug that caused EnumField to not update its displayed text when it changed back from showMixedValue mode. (UUM-41395)

  • UI Toolkit: Fixed alignment of UI Builder binding buttons Object/Type. (UUM-49204)

  • UI Toolkit: Fixed an exception that was thrown when adding a hidden column to a multi-column control. (UUM-39648)

  • UI Toolkit: Fixed an issue in the UI Builder that caused an exception when using a CustomRenderTexture where a RenderTexture was expected. (UUM-37729)

  • UI Toolkit: Fixed an issue in the UI Builder where editing an element in-canvas would sometimes have an offset. (UUM-17577)

  • UI Toolkit: Fixed an issue where a driver bug could cause UI Toolkit textures to show incorrectly. (UUM-13134)

  • UI Toolkit: Fixed an issue where adding a UXML Object to the UI Builder caused errors to appear in the console. (UUM-43340)

  • UI Toolkit: Fixed an issue where applying the [UxmlElement] tag to a custom control featuring a UxmlFactory/UxmlTraits led to duplicate entries in the UI Builder's Project panel. (UIT-2013)

  • UI Toolkit: Fixed an issue where generic type UI controls appeared in the UI Builder's Library panel. (UIT-2014)

  • UI Toolkit: Fixed an issue where PropertyField was incorrectly resolving the type when displaying an ObjectField, and a class shared the same name as a built-in type. (UUM-29499)

  • UI Toolkit: Fixed an issue where sorting change events were sent during reapplication of view data state. (UUM-36302)

  • UI Toolkit: Fixed an issue where the attribute overrides would not be applied correctly across uxml templates. (UUM-49718)

  • UI Toolkit: Fixed an issue where the context menu for bound attribute fields showed wrong items. (UUM-46157)

  • UI Toolkit: Fixed an issue where the ContextMenu width was too large when containing a search field. (UUM-53864)

  • UI Toolkit: Fixed an issue where the Data Binding Source completion popup being updated when the UI Builder window was moved or resized. (UIT-1849)

  • UI Toolkit: Fixed an issue where the PopupField would not report a change to the index property properly. (UUM-52070)

  • UI Toolkit: Fixed an issue where the UI Builder databinding popup window didn't close, resize, and wasn't displayed because of some focus actions. (UUM-43981)

  • UI Toolkit: Fixed an issue where the UI Builder would not recognize attributes starting with an uppercase letter as bindable. (UUM-55555)

  • UI Toolkit: Fixed an issue where the MultiColumnTreeView and MultiColumnListView view controllers lost reference to the sortColumnDescriptions after deserializing from UXML. (UUM-33663)

  • UI Toolkit: Fixed an issue where UI Builder Library regenerated unnecessarily.

  • UI Toolkit: Fixed an issue where UI Builder Viewport background turned white after docking or undocking the UI Builder window. (UUM-47261)

  • UI Toolkit: Fixed an issue where UI Document Live Reload feature was systematically triggered when you entered Play mode with the UI Builder window open. (UUM-43595)

  • UI Toolkit: Fixed an issue where UI Toolkit + IPointerClickHandler. IPointerClickHandler did not counts click correctly. (UUM-47980)

  • UI Toolkit: Fixed an issue where users could not update UXML schema for custom controls created with UxmlElementAttribute.

  • UI Toolkit: Fixed an issue where when you set SetValueWithoutNotify on the Vector3Field element would trigger the RegisterValueChangedCallback. (UUM-43504)

  • UI Toolkit: Fixed an issue where PanelSettingsInspector displayed the wrong scale mode. (UUM-35021)

  • UI Toolkit: Fixed an issue with the Unset all option not unsetting the data in the Data Binding window. (UUM-37010)

  • UI Toolkit: Fixed an issue with ListView.itemsChosen being incorrectly called when clicking on two separate items. (UUM-42450)

  • UI Toolkit: Fixed an issue with ListView being stuck when trying to scroll up. (UUM-28510)

  • UI Toolkit: Fixed and reenabled all previously instable UGUIEventSystemTests. (UUM-22461)

  • UI Toolkit: Fixed attributes loading the wrong asset when the reference was to a subasset. (UUM-41963)

  • UI Toolkit: Fixed duplicating elements in UI Builder does not copy UXML objects and bindings.

  • UI Toolkit: Fixed editor failing to load layout preset when it includes the UI Builder (UUM-48802)

  • UI Toolkit: Fixed exceptions when searching for Transition Properties in UI Builder (UUM-47429)

  • UI Toolkit: Fixed fields status indicator not refreshing on foldout style fields. (UUM-53358)

  • UI Toolkit: Fixed gaps between background repeat stamps. (UUM-36753)

  • UI Toolkit: Fixed GUIDepth error when changing Color property in Gradient Editor. (UUM-47254)

  • UI Toolkit: Fixed GUIDepth error when changing Search filter dropdown in Test Runner. (UUM-40283)

  • UI Toolkit: Fixed incorrect color in the StyleSheetsPane view in Light mode. (UUM-48895)

  • UI Toolkit: Fixed invalid elements tessellation when NaN values are set in the style transform values. (UUM-48759)

  • UI Toolkit: Fixed jittery animation produced by ScrollView when playing PostPointerUpAnimation. (UUM-40352)

  • UI Toolkit: Fixed ListView null reference exceptions flooding the console when trying to unbind it from a disposed SerializedProperty. (UUM-46364)

  • UI Toolkit: Fixed loading of resources by path when a fragment was included in the URI but the asset requested was not a sub-asset. (UUM-49355)

  • UI Toolkit: Fixed missing update trigger field in the binding window when editing a custom binding.

  • UI Toolkit: Fixed new default runtime theme being created after an existing default runtime theme was renamed (UUM-48266)

  • UI Toolkit: Fixed NullReferenceExceptions in the UI Builder when changing style values and the element was set to display:None. (UUM-36707)

  • UI Toolkit: Fixed NullReferenceExceptions when reordering animated list views. (UUM-45896)

  • UI Toolkit: Fixed ObjectField showing the wrong label when the asset was missing. (UUM-40335)

  • UI Toolkit: Fixed reopening UI Builder with the same document ignoring USS changes on disk while the builder was closed. (UUM-53147)

  • UI Toolkit: Fixed ScrollView's Elastic mode is unrestricted when scrolling with the Scrollbar's arrows. (UUM-27737)

  • UI Toolkit: Fixed Search window saved searches double-click to rename not working. (UUM-36486)

  • UI Toolkit: Fixed some UI Builder style tooltips that incorrectly mentioned percentage support. (UUM-49020)

  • UI Toolkit: Fixed textured background UVs when inset because of opaque border. (UUM-35321)

  • UI Toolkit: Fixed the Dynamic height ListView scrolling to the wrong item when using ScrollToItem. (UUM-40674)

  • UI Toolkit: Fixed the inconsistent Bezier offset issue when using Painter2D.

  • UI Toolkit: Fixed the incorrect selection types for elements instantiated by a template within a custom control. (UUM-32501)

  • UI Toolkit: Fixed the issue preventing the setting the sortColumnDescriptions property after the columns property in multi-column controls. (UIT-2124)

  • UI Toolkit: Fixed the issue with ObjectField not clearing up when using the Backspace key. (UUM-35034)

  • UI Toolkit: Fixed the misalignments found in the composite controls. (UUM-25403)

  • UI Toolkit: Fixed the order of the spacing and border fields in the UI Builder inspector to match Unity Style Sheets (USS) order.

  • UI Toolkit: Fixed the UXML Attributes view in the builder so its margin matches the other sections.

  • UI Toolkit: Fixed the vertical scroller visibilty issue of the TextField control. (UIT-2027)

  • UI Toolkit: Fixed the contentContainer for RadioButtonGroup. (UUM-39830)

  • UI Toolkit: Fixed the ListView single-click issue when EventSystem and StandaloneInputModule are used in the scene. (UUM-42106)

  • UI Toolkit: Fixed the TreeView element not being expanded fully when trying to expand it more than once. (UUM-27589)

  • UI Toolkit: Fixed Timeline and Animation windows cannot record script component changes (UUM-57154)

  • UI Toolkit: Fixed TreeView showing blank when applying view data and the scroll view scroll offset was non-zero. (UUM-27288)

  • UI Toolkit: Fixed UI builder so a warning box does not display when entering play mode. (UUM-37271)

  • UI Toolkit: Fixed UI Toolkit PropertyFields are missing labels if not set explicitly. (UUM-44045)

  • UI Toolkit: Fixed UIElementsGenerator to include shorthand properties when generating UssNameToCSharpName and vice versa.

  • UI Toolkit: Fixed undo on text based attribute fields deals with each character separately. (UUM-32599)

  • UI Toolkit: Fixed USS files reordering in UI Builder. (UUM-37728)

  • UI Toolkit: Fixed RadioButtonGroup such that its choices clear properly. (UUM-40687)

  • UI Toolkit: Improved performance of selecting and adding elements in the UI Builder.

  • UI Toolkit: Improved performance when deserializing attribute overrides.

  • UI Toolkit: Improved the ListView content container to prevent resizing smaller than it should be when reordering items. (UUM-42365)

  • UI Toolkit: Improved unregistering of editing callbacks.

  • UI Toolkit: In the UI Builder, there is now more information available about inherited data sources.

  • UI Toolkit: Modified EnumFlagsField so they can have the Everything and None flags declared anywhere in the enum. (UUM-40696)

  • UI Toolkit: Prevent single line text fields from translating new lines characters, unless escaped, when setting this through its value property through script. (UUM-21496)

  • UI Toolkit: Removed unused valueAsString from Hash128Field.

  • UI Toolkit: Removing an element or uxml object will now remove its uxml object children.

  • UI Toolkit: UXML Enum attributes are no longer case sensitive. (UUM-33414)

  • UI Toolkit: You can now use single clicks to select the data binding source path in the popup in UI Builder.

  • Undo System: Fixed an issue where detect scripts would destroy object when they are added to during Reset. (UUM-40624)

  • Undo System: Improved performance on Undo Flush when using the serialization system. (UUM-10900)

  • Universal RP: Added a test scene in URP's Foundation project for UseBufferRandomAccess and UseTextureRandomAccess.

  • Universal RP: Added an RTHandle pool to fix the RTHandle reallocation at runtime. (UUM-40249)

  • Universal RP: Added depth and stencil operations to FullScreenPassRendererFeature and allowed users to opt-out of depth-stencil being bound per feature in the "Additional Properties" section. (UUM-26399)

  • Universal RP: Added GBuffer (fill) passes to ComplexLit and Unlit shaders to prevent GBuffer data holes. (UUM-21919)

  • Universal RP: Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds. (UUM-43739)

  • Universal RP: Disabled Soft Shadow Quality per-light levels on Quest and HoloLens platforms to improve XR performance. (UUM-33025)

  • Universal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path (UUM-46851)

  • Universal RP: Fixed an issue causing decals to be culled erroneously when using the Screen Space technique (UUM-35569)

  • Universal RP: Fixed an issue that caused Game View not to render after enabling URP Dynamic Resolution with DirectX 12. (UUM-29260)

  • Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred. (UUM-46577)

  • Universal RP: Fixed an issue where building a project using deferred with batchmode and nographics resulted in incorrect variant stripping. (UUM-47782)

  • Universal RP: Fixed an issue where data-driven lens-flare was missing occlusion. (UUM-31662)

  • Universal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script. (UUM-6763)

  • Universal RP: Fixed an issue where it wasn't possible to add a Renderer Feature on a renderer if another feature had a missing or broken script. This issue impacted the Universal Render Pipeline. (UUM-45664)

  • Universal RP: Fixed an issue where Light Layers did not check scene lighting setting when enabling the keyword. (UUM-33751)

  • Universal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack. (UUM-23148)

  • Universal RP: Fixed an issue where reflection probes were not updating correctly when using Forward+. (UUM-44032)

  • Universal RP: Fixed an issue where RenderGraph didn't enable the Panini Projection keyword correctly.

  • Universal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project. (UUM-44741)

  • Universal RP: Fixed an issue where Screen Space Decals keyword was missing when Strip Unused Variants was turned off.

  • Universal RP: Fixed an issue where screen space decals would not calculate ambient lighting correctly. (UUM-47142)

  • Universal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash. (UUM-49234)

  • Universal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass. (UUM-36069)

  • Universal RP: Fixed an issue where SSAO would not apply to a scene when using the Deferred Rendering Path and with no Directional light active. (UUM-29957)

  • Universal RP: Fixed an issue where transparent materials were marked as dirty during material UI updates and project saving. (UUM-45752)

  • Universal RP: Fixed an issue where Unlit shaders would not output correct normals when using deferred and Accurate GBuffer Normals.

  • Universal RP: Fixed an issue where _AmbientOcclusionParam wasn't updated correctly in RenderGraph.

  • Universal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor. (UUM-40885)

  • Universal RP: Fixed an IndexOutOfRangeException error that occurred when using Native RenderPass on the Deferred Rendering Path. (UUM-47178)

  • Universal RP: Fixed ArgumentNullException when trying to use a FullScreenPassRenderer feature with "None" in the requirements mask with Render Graph. (UUM-27276)

  • Universal RP: Fixed FRAMEBUFFER_INPUT redefinition warnings when compiling some shaders

  • Universal RP: Fixed FullScreenPassRendererFeature only using the material of the last full screen feature in a frame, this allows multiple passes to work correctly within one frame. (UUM-30970)

  • Universal RP: Fixed HDR Debug Views break the native render pass when enabled once. (UUM-51844)

  • Universal RP: Fixed issue so that Native RenderPass no longer produces errors when using RenderingLayers. (UUM-34728)

  • Universal RP: Fixed memory leak from render texture when rtHandle realloc failed to be added to pool. (UUM-46882)

  • Universal RP: Fixed missing "_BlitScaleBias" upload for text shaders using the CoreRP Blit.hlsl header. (UUM-35591)

  • Universal RP: Fixed missing padding at the bottom of URP's Global Settings. (UUM-49319)

  • Universal RP: Fixed noise and flicker caused by TAA when the Very High option is in use. (UUM-37582)

  • Universal RP: Fixed Overdraw and Wireframe debugger views that were not rendering correctly.

  • Universal RP: Fixed overlay cameras so they always have their clear flag set to nothing during Play mode. (UUM-2386)

  • Universal RP: Fixed scene elements not being sorted correctly when RenderGraph is enabled on OS.

  • Universal RP: Fixed SH vertex evaluation mode in URPLit shader graph. (UUM-39531)

  • Universal RP: Fixed shader stripping when using APV. (UUM-42601)

  • Universal RP: Fixed shadow flickering when using Screen Space shadows and have depth priming enabled. (UUM-48838)

  • Universal RP: Fixed the NativeRenderPass camera target MSAA logic to match the non-NRP path. (UUM-56396)

  • Universal RP: Fixed the missing _Color exception for the Shader property. (UUM-35520)

  • Universal RP: Fixing an issue with RenderRequest using the wrong renderer. (UUM-38158)

  • Universal RP: RenderGraph: Fixed an issue where an incorrect texture was used when using Empty Additional Shadow path.

  • Universal RP: RenderGraph: Fixed an issue with YFlip on some platforms.

  • Universal RP: The Fullscreen Render Feature doesn't cause rendering layers to run in the depth normals prepass anymore. (UUM-56003)

  • Universal RP: URP Renderer Features are now ignored if they are color dependent and drawing to an offscreen depth camera target. (UUM-14679)

  • Universal RP: Use local random state for post-processing. (UUM-53146)

  • Universal Windows Platform: Added UI code for Windows Standalone and UWP build profile platform settings.

  • Universal Windows Platform: Fixed "Create App Packages..." option is greyed out when trying to Create App Packages in Visual Studio. (UUM-47116)

  • Universal Windows Platform: Fixed an issue with invalid characters appearing at the beginning of the StoreManifest.xml file in UWP. (UUM-42689)

  • URP: Fix partially corrupted Android screen when Vulkan display rotation during rendering is enabled (UUM-48569)

  • URP: Fixed a bug with Light Layers not working correctly when Additional Lights are set to Per Vertex. (UUM-40810)

  • URP: Fixed an issue where some segements and corners of sprite shape shadows may not have been properly rendered. (UUM-18513)

  • URP: Fixed an issue where the "Sprite-Lit-Default" did not function with certain debug views.

  • URP: Fixed Color Grading Mode set to Low Dynamic Range on one camera in the stack despite HDR output active. (UUM-41948)

  • URP: Fixed compile error in some shaders when Lightmapping and APV are used at the same time

  • URP: Fixed HDR output persisting even if the user explicitly turned it off. (UUM-45838)

  • URP: Fixed issue so that the Editor creates color textures in custom render passes for 2D. (UUM-14400)

  • URP: Fixed the Overlay UI so it does not disappear when the Render Graph and HDR display support is used in the Editor. (UUM-45545)

  • URP: Fixed visible outline when composited ShadowCaster2Ds with transparency overlap. (UUM-38076)

  • URP: Global Settings always exist when URP is the current active pipeline. (XPIPELINE-796)

  • UTR: Fixed the conversion of total duration in the PlayerBuildInfo message.

  • Version Control: Fixed Add to ignored/hidden changes list from the Project window creating a negative rule.

  • Version Control: Fixed an issue where an existing checkout operation has locked the workspace, which was triggered by saving the current scene at check-in.

  • Version Control: Fixed an issue where the Unity Version Control toolbar icon would disappear.

  • Version Control: Fixed failed operations when the workspace is already locked.

  • Version Control: Fixed Switch to changeset not working on Gluon partial workspace.

  • VFX Graph: Blackboard menu entries are better human readable. (UUM-17666)

  • VFX Graph: Enabled Dynamic Resolution Scaling on blocks and operators that sample depth or color (UUM-546)

  • VFX Graph: Fixed a compilation error caused by Cube outputs that share a texture with another context (UUM-41037)

  • VFX Graph: Fixed a console error caused by deleting a VFX asset. (UUM-41333)

  • VFX Graph: Fixed a corruption error caused by creating a new VFX in an open VFX (UUM-41334)

  • VFX Graph: Fixed a performance issue with parameters gizmos. (UUM-41329)

  • VFX Graph: Fixed an error in the the six-way Smoke Lit Shader Graph that happened when using more than one SRP in a project. (UUM-45422)

  • VFX Graph: Fixed an error where a VFX asset was overwritten with a VFX that contains different systems from the original file. (UUM-42188)

  • VFX Graph: Fixed an exception that happened when seting a fabric material to transparent. (UUM-41220)

  • VFX Graph: Fixed an issue where a material's size increased in runtime and caused a reduction in performance. (UUM-40722)

  • VFX Graph: Fixed an issue where rhe template item hit box was slightly bigger than its visual representation. (UUM-47505)

  • VFX Graph: Fixed an issue where spawner callbacks were only working on the first instance of an instanced effect (UUM-51509)

  • VFX Graph: Fixed an issue where template items could have uneven width when the left panel is too small. (UUM-47453)

  • VFX Graph: Fixed an issue where the "materials" and "sharedMaterials" properties returned all materials instead of returning only the active materials. (UUM-21328)

  • VFX Graph: Fixed an issue where the built-in templates category not always visible when there was no user defined category. (UUM-47192)

  • VFX Graph: Fixed an issue where the old style dropdown in Add, Divide (and many others) style had not been updated to new design. (UUM-46336)

  • VFX Graph: Fixed an issue where the overlay is offset when a VisualEffect component is rotated in HDRP (UUM-13531)

  • VFX Graph: Fixed an issue where the right panel (details panel) could be resized to as small as zero width, which led to a messy layout. Now it has a minimum width of 200px (like the left panel). (UUM-47506)

  • VFX Graph: Fixed an issue with the wrong size used for updates in strips with immortal particles. (UUM-46154)

  • VFX Graph: Fixed an issue with wrong texture or flickering when two instances of the same VFX use different textures (via exposed texture) and if that texture is connected to another block in an output context. (UUM-43274)

  • VFX Graph: Fixed automatic sorting mode on SpriteLit and SpriteUnlit materials. (UUM-22486)

  • VFX Graph: Fixed decal normal map handling of non-uniform scale. (UUM-51810)

  • VFX Graph: Fixed error log raised by VFX analytics while building a project. (UUM-41321)

  • VFX Graph: Fixed issue with null value in slots preventing it to be changed. (UUM-55313)

  • VFX Graph: Fixed missing gizmo for Position exposed property. (UUM-41199)

  • VFX Graph: Fixed RenderTexture could not be used anymore in VFXGraph. (UUM-55153)

  • VFX Graph: Fixed space conversion error when copy-pasting a system. (UUM-43273)

  • VFX Graph: Fixed the error "Option to clear stale reference" while using a SpriteLit or Sprite Unlit target material. (UUM-22349)

  • VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot. (UUM-35461)

  • VFX Graph: Fixed undo/redo did not work anymore with selection. (UUM-42481)

  • VFX Graph: Fixed undoing port value change that did not restore correct value. (UUM-29244)

  • VFX Graph: Fixed unexpected behavior when outputting to multiple meshes during material setup. (UUM-35755)

  • VFX Graph: Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph. (UUM-41462)

  • VFX Graph: Fixed unexpected inspector in case of Sprite Custom/Lit/Unlit. (UUM-48667)

  • VFX Graph: Fixed unexpected NaN direction values on primitives with a position and scale of 0 (UUM-41463)

  • VFX Graph: Improved error feedback message when a shader graph is missing and no path is found. (UUM-28009)

  • VFX Graph: Indeterminate state object fields were hidden instead of greyed out. (UUM-56691)

  • VFX Graph: Logical operators And (logical) and And (Bitwise) could be mixed up in the node search window when search for "and" (same for Or operator). (UUM-1259)

  • VFX Graph: Removed the option to support VFX Graph on incompatible targets. (UUM-26673)

  • VFX Graph: ShaderGraph keyword are now correctly supported in VFX Graph Output. (UUM-5692)

  • VFX Graph: The behavior of the VFX graph toolbar button to open the template window has slightly changed (UUM-47255)

  • VFX Graph: Trigger over distance now takes into account change in position (not just velocity). (UUM-4754)

  • VFX Graph: Unexpected JSON error while using ShaderGraph. (UUM-56300)

  • VFX Graph: Updated of curve &amp; gradient were missing when edited directly in VFX View Window. (UUM-52510)

  • VFX Graph: VFX Graph: Fixed gizmo overlay's drop down was cut at the bottom. (UUM-48125)

  • VFX Graph: Visual Effects back in Scene FX window. (UUM-56829)

  • Video: Fixed a crash when editor was using ShareX. [screen-capture-recorder-to-video](https://github.com/rdp/screen-capture-recorder-to-video-windows-free) webcam. (UUM-44750)

  • Video: Fixed a freeze when the video has a variable framerate on Android. (UUM-14136)

  • Video: Fixed an issue on iOS where a white screen appeared instead of a video and logged a "Cannot read file" error. (UUM-40973)

  • Video: Fixed an issue that caused irregular playback speed in the Video Player component for Web platform applications. (UUM-33747)

  • Video: Fixed an issue where after changing the scene, WebCamTextures did not properly destroy the internal GraphicsTexture which crashed the Editor. (UUM-44774)

  • Video: Fixed an issue where OnFrameReady was called twice when setting the time in VideoPlayer. (UUM-40971)

  • Video: Fixed an issue where WEBM files were stuttering when the number of remaining frames is less than the number of the pre-buffered frames. (UUM-43721)

  • Video: Fixed an issue with the Video Player component that caused performance degradation when using the linear color space for Web platform applications. (UUM-32755)

  • Video: Fixed choppy video playback when Application.targetFrameRate is set lower than the video frame rate. (UUM-48911)

  • Video: Fixed the WebCamTexture API so it no longer cause errors with the GraphicsTexture API when you use it to create a texture.

  • Video: Improved VP8Encoder compression and encoding speed. (UUM-20744)

  • Video: The video keeps playing in the background when Play Mode is paused (UUM-21980)

  • Video: [Android] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame (UUM-3364)

  • Video: [Video] Add .buginfo for Code Ownership &amp; Issue Handling.

  • Video: [WebGL]Fixed VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture(). (UUM-52266)

  • Visual Scripting: Added a warning icon in the Project Settings window, next to assemblies that reference Editor assemblies. (UVSB-2382)

  • Visual Scripting: Fixed a memory leak that occurred when you tried to destroy a game object. (UVSB-2427)

  • Visual Scripting: Fixed a migration deserialization bug that was introduced in version 1.8.0 of the Visual Scripting package. (UVSB-2492)

  • Visual Scripting: Fixed an issue that caused Gradient graph variables to reset when the Editor is placed in Play Mode. (UVSB-2334)

  • Visual Scripting: Fixed an issue that prevented the Exceptions dropdown menu in the Try Catch node from loading. (UVSB-2463)

  • Visual Scripting: Fixed an issue where a null check of a scene variable in a script with an "OnDrawGizmos" event in the Editor caused an infinite amount of GameObjects to be created in Prefab mode. (UVSB-2453)

  • Visual Scripting: Fixed an issue where code for custom nodes was being stripped in AOT builds when Managed Stripping Level is set to High. (UVSB-2437)

  • Visual Scripting: Fixed an issue where OnInputSystemEvent doesn't trigger until Input Vector increases past 0.5. (UVSB-2435)

  • Visual Scripting: Fixed an issue where Script Graph Asset string data wasn't unloaded after deserialization. (UVSB-2366)

  • Visual Scripting: Fixed an issue with assemblies disappearing from the Node Library after a domain reload. (UVSB-2459)

  • Visual Scripting: Fixed an issue with custom inspectors not being generated. (UVSB-2466)

  • Visual Scripting: Removed a corrupt mdb file which was causing the ScriptUpdater to fail. (UVSB-2360)

  • Web: Fixed a syntax issue that caused Web platform builds to fail when multithreading was enabled. (UUM-44273)

  • Web: Fixed a typo in the Memory Growth web player setting. (UUM-51958)

  • Web: Fixed an issue in the Web platform's FMOD implementation that caused the console to be flooded with errors when using the PlayOneShot API. (UUM-40643)

  • Web: Fixed default compression format from Brotli to Gzip. (UUM-52223)

  • WebGL: Added new Build Setting options for master builds with Link Time Optimizations (LTO) to get faster release builds and to enable sidestepping any issues stemming from LLVM LTO optimizer. This is helpful if you need to iterate in the Release mode because iterating on development builds isn't possible. (UUM-43755)

  • WebGL: Fixed a bug that caused for input to not be released when focus was removed from canvas on Windows Chrome. (UUM-53519)

  • WebGL: Fixed a bug that causes a parsing error due to misplaced regex. (UUM-21896)

  • WebGL: Fixed a syntax issue that caused Web platform applications to establish connections on unsupported network ports.

  • WebGL: Fixed an issue by removing mention of IndexedDB from web cache log message.

  • WebGL: Fixed an issue that caused for an error to be thrown when passing a large string using SendMessage(...). (UUM-49331)

  • WebGL: Fixed an issue that prevented background images from loading when compression was enabled for Web platform applications. (UUM-8692)

  • WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)

  • WebGL: Fixed Orientation Lock code to not crash when run on iOS Safari's new partially complete implementation of screen.orientation API. (UUM-49634)

  • WebGL: Fixed rendering issues on Apple M1 GPUs when Depth Priming is enabled for URP. (UUM-40225)

  • WebGL: Fixed UnityLoader.js to be loadable in 'use strict' mode. (UUM-52155)

  • Windows: Added UI code for Windows Standalone and UWP build profile platform settings.

  • Windows: Fixed a possible crash when the non-client area is redrawn before the player is fully initialized. (UUM-43075)

  • Windows: Fixed an issue where support for FullScreenMode.MaximizedWindow was missing. (UUM-22592)

  • Windows: Fixed an issue where the window size was not preserved when switching to Windowed mode using Alt+Enter. (UUM-49091)

  • Windows: Fixed for custom server build profile getting value of player subtarget when building.

  • Windows: Fixed the Restart Unity as a standard user button so it now works when the Editor is run as an administrator because the Unity Hub is running as administrator or due to Unity's executable compatibility flags being configured to be run as administrator. (UUM-42508)

  • Windows: Fixed unreliable Cursor.SetCursor behaviour. (UUM-46718)

  • Windows: Removed undesirable HID warning messages. (UUM-56489)

  • XR: Added support for foveation maps on platforms, such as DX12 and Vulkan, where the origin of the y-axis is at the top of the RenderTarget. (UUM-40561)

  • XR: Fixed Android VideoPlayer crash when using Ycbcr video decoding on some devices. (UUM-46315)

  • XR: Setting XRSettings.useOcclusionMask = false will disable the occlusion mask when using the Built-in Rendering Pipeline. (UUM-53822)

Preview of Final 2023.3.0a18 Package changes

Packages updated

Packages added

Pre-release packages added

Third Party Notices

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2023.3.0 Alpha 18 Download/Release notes
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