
Unity Alpha Program

What to expect from an Alpha
During the Alpha program, you'll get very early access to new features, though they may be less stable than final versions. The Alpha phase starts after all major features are added and a quality baseline is set. Multiple Alpha versions will be released, each improving in quality.
Note: back up your project before running it in a Unity Alpha.
Unity 6000.7.0a1
Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.7.0a1
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
6000.6.0a7: 2D Platformer Tutorial Template spawns more than 150 API warnings and outdated asset version alerts on initial creation (UUM-144049)
6000.6.0a7: [Hierarchy v2] Renaming wrong object after GO creation (UUM-143590)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Editor: An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted. (UUM-144481)
Fixed in 6000.7.0a2.Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)
Fixed in 6000.7.0a2.Profiler: Fixed a crash in
ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194)
Fixed in 6000.7.0a2.TextCore: Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-125366)
Fixed in 6000.7.0a2.TextCore: Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-141061)
Fixed in 6000.7.0a2.: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: [Editor] [Profiler] Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings (UUM-145576)
Preview of Final 6000.7.0a1 Release Notes
Features
- Web: Added support for building Player that uses up to 16 GB of WebAssembly memory (Wasm64).
Improvements
- UI Toolkit: Improved performance and memory usage of VisualElement class list.
Fixes
- Documentation: Clarify serialization documentation for supported collection types and Dictionary<TKey, TValue>.
Preview of Final 6000.7.0a1 Package changes
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.7.0a1
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
6000.6.0a7: 2D Platformer Tutorial Template spawns more than 150 API warnings and outdated asset version alerts on initial creation (UUM-144049)
6000.6.0a7: [Hierarchy v2] Renaming wrong object after GO creation (UUM-143590)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Editor: An issue where installing the Multiplayer Play Mode package did not enable the feature until the Editor was restarted. (UUM-144481)
Fixed in 6000.7.0a2.Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)
Fixed in 6000.7.0a2.Profiler: Fixed a crash in
ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194)
Fixed in 6000.7.0a2.TextCore: Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-125366)
Fixed in 6000.7.0a2.TextCore: Fixed a potential crash that would occur when generating a font asset in the Font Asset Creator. (UUM-141061)
Fixed in 6000.7.0a2.: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: [Editor] [Profiler] Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings (UUM-145576)
Preview of Final 6000.7.0a1 Release Notes
Features
- Web: Added support for building Player that uses up to 16 GB of WebAssembly memory (Wasm64).
Improvements
- UI Toolkit: Improved performance and memory usage of VisualElement class list.
Fixes
- Documentation: Clarify serialization documentation for supported collection types and Dictionary<TKey, TValue>.