From mesh to rigged and real-time
Creating characters that perform complex and believable expressions can be time-consuming and expensive. Ziva Face Trainer accelerates the workflow by providing an accessible way to automatically generate film-quality facial rigging for your characters, ready for animation in Maya and Unity.
Robust facial controls
Ziva Faces are high-performance, fully rigged puppets that can express over 72,000 training shapes, as well as novel face poses.
Scale model performance to memory budget needs. Ziva Faces are only 30MB at runtime, and run at real-time rates in game engines (3ms/frame on a single CPU thread).
Ziva Face Trainer works on any human-like face, from hyperrealistic to fantastical or stylized.
Open your Ziva Face directly in Unity with the Unity Ziva RT Player. Download the free plugin to deploy and see your deformations in a game-engine environment.
Produce fast, lifelike simulations of character and cloth movement for stylized or realistic characters and creatures.
Based on the technology behind the Enemies demo, this package includes facial animation and skin attachment systems, as well as shaders and rendering for skin, eyes, hair, and teeth.
An integrated solution for authoring, importing, simulating, and rendering strand-based hair in Unity.
Spend more time in the creative flow with a complete toolchain for 3D creation, simulation, and rendering – for any size of project. Discover the latest artistry tools for environments, character, virtual production, and compositing.