
On-demand mobile game testing
Equip your entire team to scale testing on real devices in the cloud – on the device and OS combinations that your players use – so you can launch quickly and confidently.
Get started
Follow these steps to install the package:
- With your project open in the Unity Editor, open the Package Manager (Window > Package Manager).
- Press the plus button (+) in the top left of Package Manager and then select “Add package from git URL…”
- Enter com.unity.automated-testing in the text box and then press “Add”.
Open the Recorded Playback window (Window > Automated QA > Recorded Playback) and start recording! See the package documentation for more instructions.

Documentation
Check out the package documentation to learn more about Automated QA.
Frequently asked questions
Recordings are saved to editable JSON files as a list of touch or click events on Unity UI elements; identified by name, tags, and position in the object hierarchy.
During recording playback, the recording tool performs a series of raycasts to find the objects in the recording JSON file and simulate click or touch events to those objects.
Create and run tests on devices you own or manage with Automated QA for free.
Sign up for our Early Access Program to be among the first to try cloud on-device testing.
- We support automation of click or touch on UI elements implemented with Unity UI
- Unity 2019+ is required