Unity 2023.1.16

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Known Issues in 2023.1.16f1

  • Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function (UUM-49715)

  • Cloth: Cannot use Paint tool (UUM-35062)

  • Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • DirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project (UUM-49251)

  • DirectX11: [AMD] [DX11] Additional lights are broken when Spotlight is added to the Scene (UUM-20625)

  • GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled (UUM-49240)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene (UUM-48842)

  • Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)

  • Scripting Runtime: "InvalidOperationException" is thrown when creating new Input Action (UUM-26520)

  • Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder (UUM-48802)

  • UI Toolkit Controls: Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively (UUM-51430)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags (UUM-47782)

  • Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles (UUM-47307)

2023.1.16f1 Release Notes

Features

  • Particles: Added the Custom Vertex Streams feature for particle trails.

Fixes

  • 2D: Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile. (UUM-45589)

  • Animation: Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier. (UUM-35558)

  • Asset Pipeline: Prevent folders hidden in Project Browser causing new empty folders. (UUM-33443)

  • Audio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). (UUM-48572)

  • Editor: "UnityException: Could not find the requested Platform Texture Settings" error is thrown when selecting a texture when the Dedicated Server Build Support module is installed and the Build Target is missing from the texture's metadata. (UUM-44737)

  • Editor: Fixed a misleading error message when renaming a shortcut profile to a long string. (UUM-48040)

  • Editor: Fixed overlay not being resizable while docked. (UUM-49332)

  • Editor: Move cache dir to user local on linux. (UUM-34544)

  • Graphics: Fixed 'The transcoded bitstream was invalid' error being shown when streaming using SVT. (UUM-41518)

  • Graphics: Fixed a crash happening when destroying a RayTracingAccelerationStructure declared as a static member in a C# class. (UUM-42135)

  • Graphics: Fixed Alpha channel been discarded when texture is imported as Cube Map, Texture2D or Texture2DArray on Android platform when the editor Graphics API is set as DX11/DX12. (UUM-43301)

  • HDRP: Fixed a DLSS error in the Standalone Profiler console for Unity 2023.1 by backporting a PR that recently fixed it in 2023.2. (UUM-41355)

  • iOS: Fixed safe area not reporting correctly when changing orientation. (UUM-41818)

  • macOS: Lock camera configuration when Unity is using it. (UUM-45255)

  • Serialization: Fixed calling JsonUtility.FromJson&lt;T&gt;(json) in parallel task. (UUM-46590)

  • SpeedTree: Meshes don't calculate UV distribution metrics on import. (UUM-27636)

  • Universal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash. (UUM-49234)

  • Universal RP: Fixed using RenderTextureSubElement.Stencil in URP not binding properly. (UUM-9701)

  • VFX Graph: Fixed an error in the console when clicking on the [+] button in the blackboard in the "No Asset" window. (UUM-28528)

  • VFX Graph: Prevent unexpected border highlight after clicking on VFX toolbar button. (UUM-34988)

  • VFX Graph: Take search window mode user's preference into account for object fields in VFX Graph (classic / advanced). (UUM-26418)

Package changes in 2023.1.16f1

Packages updated

Changeset:
e5ad54273a6f

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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