Additional downloadsSelect the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Known Issues in 2022.2.9f1
FrameDebugger: Frame Debugger VRAM memory leak (UUM-28065)
Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers (UUM-27216)
Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)
RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)
Shader System: Crash during project build when accessing Remote Shader Cache (UUM-27645)
UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)
UI Toolkit Controls: Last ListView element size is calculated incorrectly when creating it through a script (UUM-28519)
UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode (UUM-14069)
Universal RP: Flickering orbs appear when using RenderTargetHandle (UUM-26513)
Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)
Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase (UUM-20797)
XR SRP: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)
2022.2.9f1 Release Notes
Burst: Added a Burst AOT setting for the kind of debug information generated for player builds.
Burst: Added a toggle for filtering out ".Generated" jobs from the Burst Inspector target job list.
Burst: Added selection of line and highlight of selected line and selected lines register usage.
Burst: Added SIMD smell test to the Burst Inspector, highlighting ARM or x86-64 SIMD instruction differently depending on whether they work for packed or scalar inputs.
Burst: FunctionPointer<delegate>()::Invoke usage is now checked and patched to ensure the calling convention is compatible with burst.
Networking: Clarified error message in the logs when attempting to build a dedicated server player without having that platform's corresponding Dedicated Server Build support module installed. (UUM-22128)
Burst: Burst now only generates full debug information when "Native Debug Mode Compilation" and script debug information is enabled.
Burst: Changed burst inspector source location comments from "===" to either ";" or "#" depending on the given assembly kind.
Burst: Changed horizontal code focus in the Burst Inspector to only scroll when branches fill more than half the space.
Burst: Changed so target job list in the Burst Inspector is a fold-able/expandable tree view, instead of a simple list.
Burst: Improved how optimisation remarks are displayed in the "LLVM IR Optimisation Diagnostics" tab in Burst Inspector to make them more useful.
2D: Store directory path instead of file path as the last used asset path when doing a drag and drop to create a Tile Asset. (UUM-25250)
Android: Do not move files in custom asset packs to src/main/assets, preserve the directory structure as it is. (UUM-15109)
Android: Fixed an issue causing build to fail, if custom asset pack does not have a valid structure. (UUM-25501)
Android: Fixed an issue where
Network.OperationalStatuswould always return Unknown for Android. (UUM-19683)
Android: Fixed the Time.deltaTime values so they are now stable on Android devices. (UUM-10244)
Asset Bundles: Fixed issue where UnloadAllAssetBundles does not unload scene bundles. (UUM-13510)
Asset Import: Fixed import of file with extension as file name. (UUM-21730)
Build Pipeline: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS). (UUM-19897)
Burst: "LLVM IR Optimisation Diagnostics" tab in Burst Inspector was blank if "Native Debug Mode Compilation" was enabled; this is now fixed.
Burst: An issue that could cause function pointers to point to the wrong burst function, if a domain reload occurs and a compilation started before the reload, completes soon after.
Burst: Burst now updates its list of assembly paths if they change, for instance - adding packages that contain precompiled assemblies.
Burst: Crashes on 32bit cpus when an entry point with byvalue paramaters was called, when using dispatch (multiple supported cpu targets).
Burst: Enum values cast to integers in a format string previously output the enum type name; now the integer value is correctly output.
Burst: Fixed "Assertion failed on expression: "exception == SCRIPTING_NULL" errors and editor crash when the project path contained multi-byte Unicode characters.
Burst: Fixed "Callee/caller attribute ABI did not match!" error that could occur in certain player builds when calling an entry point that had at least one struct-by-value parameter.
Burst: Fixed "Plain Without Debug Information" outputting assembly with debug information.
Burst: Fixed a hashing error that could occur when a struct implements a generic interface multiple times with different generic parameters.
Burst: Fixed a stall that could occur at Editor shutdown.
Burst: Fixed a
BadImageFormatExceptionerror that could occur in DOTS Runtime builds.
Burst: Fixed an issue the definition order of overloaded methods with function pointer parameters would decide which overload was actually being used.
Burst: Fixed AoT linking error on Windows Link based linkers when file paths (typically user names/home folders) contain non-ASCII characters.
Burst: Fixed ARM vector registers not being highlighted.
Burst: Fixed BC1361 error when trying to compile large static readonly arrays.
Burst: Fixed bug in a small set of managed fallback versions of intrinsics, where the bitwise representation of float values would not be maintained.
Burst: Fixed Burst compilation on QNX Arm.
Burst: Fixed Burst Inspector sometimes throwing ArugmentOutOfRangeException when copying without color-tags from assembly that is colored.
Burst: Fixed burst tree view items leading to wrong job if some jobs where hidden from view by filter or similar.
Burst: Fixed compilation error when using
CompileFunctionPointerfrom Burst in code compiled with Roslyn on .NET 7+.
Burst: Fixed compiler AccessViolationException that could occur when compiling two or more types with the same name but different source assemblies.
Burst: Fixed compiler crash when invoking
FunctionPointers based on a generic delegate in DOTS Runtime.
Burst: Fixed error when calling direct call method from background thread without having previously called a
BurstCompilerAPI from the main thread.
Burst: Fixed internal compiler error that occurred when creating debug metadata from certain obfuscated dlls.
Burst: Fixed internal compiler error when implcitly converting an array to a
Burst: Fixed managed fallback implementation of
Burst: Fixed module verification errors when using overloaded functions as function pointers.
Burst: Fixed namespace collision that could occur between Unity.Burst.Cecil.dll and the com.unity.nuget.mono-cecil package.
Burst: Fixed player build error that could occur if the project contains an assembly whose name doesn't match the assembly filename.
Burst: Fixed the inspector job tree view splitting jobs, with '.' in their parameters.
Burst: Fixed visual artifact in Burst Inspector, where block of enhanced code was cut at the bottom.
Editor: Added more protection if an error happens when loading a layout. That said there seems to be something fishy in the Luna package that creates the corrupted state in the first place. Package is shipped as a dll so I cannot debug it more. (UUM-12892)
Editor: Allow opening Focus inspector on non multi-edit objects. (UUM-19504)
Editor: Copy hideflags to the cloned object when instantiating a GameObject. (UUM-22863)
Editor: Fixed a bug where AssetBundle builds could fail due to incorrectly reported errors about script serialization mismatches. (UUM-19452)
Editor: Fixed a crash on shutdown when using the cli option -cacheServerWaitForUploadCompletion.
Editor: Fixed a regression that changed the default behaviour of animators on disabled. (UUM-27229)
Editor: Fixed an issue with the initialization of raytracing which could fail during certain frames. (UUM-26885)
Editor: Fixed backspace allowing to delete script name in AddComponent dialog. (UUM-3440)
Editor: Fixed drag and drop crashes the editor if the window is docked. (UUM-23241)
Editor: Fixed error when opening the "Select Preset" window while having a user defined Preset class assets. (UUM-11334)
Editor: Fixed error while deleting a QueryBlock. (UUM-19945)
Editor: Fixed hangup when evaluating SearchExpression, synchronous in main thread. (UUM-14546)
Editor: Fixed Mac Editor crash on sprite Drag & Drop. (UUM-20950)
Editor: Fixed potential crash with non-gameobject selections during domain reload.
Editor: Fixed Slowdown spikes when moving an object in the scene caused by the PropertyDatabase. (UUM-22631)
Editor: Fixed the inspector Transform Component foldout not responding to input on the top half. (UUM-16138)
Editor: Fixed the prefab override indicator not being shown when the component was overridden. (UUM-3473)
Editor: Make Light Probes be affected by back-facing triangles when baking with the GPU Lightmapper. (UUM-7699)
Editor: MeshFilter header update title on multi edit. (UUM-19502)
Editor: Show simple Unity version in release build. In source build or devMode: show the full version with revision. (UUM-23056)
Entities Graphics: Fixed an issue where lightmaps involving lights inside subscenes could be too bright. (UUM-26371)
Entities Graphics: Fixed BatchRendererGroup occlusion probe sampling for HDRP. (UUM-24996)
GI: Fixed an issue where lightmaps would be swapped when entering playmode when the "Reload Scene" option is disabled. (UUM-21437)
GI: Fixed the help link at the top of the Lighting Window. (UUM-25787)
Graphics: Fixed glitches on macOS when the rendering path is set to deferred. (UUM-21567)
Graphics: Fixed SSAO in URP when using non-uniform rendering. (UUM-15795)
HDRP: Fixed a serialization issue affecting other objects.
IL2CPP: Fixed crash when memory profiler is enabled. (UUM-18685)
IL2CPP: Fixed the InvalidCastException being thrown when you serialize jagged arrays using BinaryFormatter. (UUM-23156)
IL2CPP: Fixed UnintializedDataAccessException when processing a function pointer that has a function pointer as a parameter. (UUM-9030)
Kernel: Fixed broken RECORD_ALLOCATION_SITES functionalit. (UUM-26702)
Kernel: Fixed crash resulting from UnityDefaultAllocator not tracking all allocations. (UUM-23090)
Kernel: Fixed potential crash at app shutdown. (UUM-26528)
Kernel: Fixed unstable test ThreadSafeLinearAllocator AllocDealloc_On10Threads_DoesNotCrash. (UUM-20607)
Linux: Fixed panel focus switching when arrow keys are pressed while in play mode. (UUM-21632)
Linux: Fixed the Null Reference Exception thrown when you rotate in Scene View and move the cursor outside the boundary. (UUM-21895)
macOS: The macOS Player no longer contains an empty area gap on each screen vertical side when rendering fullscreen on Macs with a notch. (UUM-12632)
Particles: Corrected sub-emitter simulation to ensure particle ribbons are connected in the correct order. (UUM-945)
Particles: Fixed a Particle System rendering corruption. (UUM-21106)
Prefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext. (UUM-13618)
Scene/Game View: Fixed windows implementing ISupportOverlays incorrectly showing Overlays targeting implementing classes. (UUM-26841)
Scripting: Fixed domain reload and reference issues on assets that reference scripts from a Plugin that's not loaded in the domain. (UUM-21935)
Scripting: Fixed possible crash when handling of asmdef compiled assemblies thats, thats been copied into the Project.
Scripting: Moving scripts around in project breaks GameObject's. (UUM-25445)
Scripting: When using additional file in rsp breaks MonoBehaviours. (UUM-25109)
uGUI: Fixed CanvasRenderer color reset on Clear. (UUM-3527)
uGUI: Fixed NullReferenceException in Image.sprite when setting a new Sprite and the current Sprite.Texture is null. (UUM-13053)
uGUI: Fixed setting "Additional Shader Channels" in Canvas for all cases. (UUM-24730)
UI Elements: Fixed unable to expand import result in inspector
- First, the ListView w/ Foldout header that is created by PropertyField was missing a setting so that it could receive pointer events when disabled
- Second, the Clickable manipulator did not treat events properly when disabled. (UUM-26082)
- First, the ListView w/ Foldout header that is created by PropertyField was missing a setting so that it could receive pointer events when disabled
UI Toolkit: Fixed color tint transitions not working for sprites. (UUM-25743)
UI Toolkit: Fixed ListView binding with negative indexes when a negative scrolloffset was applied. (UUM-12868)
UI Toolkit: Fixed the UI document so it now has the correct size for multiple displays. (UUM-18757)
Universal RP: Fixed an issue so that deferred rendering now works correctly in builds with Accurate GBuffer Normals enabled. (UUM-25112)
Universal RP: Fixed issue where disabling/enabling ShadowCaster2Ds can create duplicate shadows. (UUM-16927)
URP: 2D - Fixed 2D Sprite Light & Freeform Light fast normal map quality setting to correctly use normal map. (UUM-4613)
URP: 2D - Fixed a bug with ShadowCaster2D's shadow mesh bounds which was causing shadows to disappear. (UUM-19090)
URP: 2D - Fixed GC.Allocs with sorting layers in Light2D. (UUM-1929)
VFX Graph: Added extra memory to allow external threads to steal VFX update jobs. (UUM-22049)
VFX Graph: Added missing DepthNormal pass for Unlit & Unify SSAO integration with Unlit for URP. (UUM-19559)
VFX Graph: Enabled renamed blackboard categories that have been duplicated to stay on screen. (UUM-17435)
VFX Graph: Fixed a serialization issue causing a potential crash due to bounds computation. (UUM-25009)
VFX Graph: Fixed an error raised in the console when undoing shader assignment in the Mesh output node. (UUM-16367)
VFX Graph: Fixed an issue where VFXs were not culled properly, causing flickering shadows. (UUM-14271)
VFX Graph: Fixed bounds padding so they are no longer ignored. (UUM-15655)
VFX Graph: Fixed the play / pause button in the VFX Graph control panel so it now switches the icon depending on the current state. (UUM-5065)
VFX Graph: Fixed unroll related shader compilation issue on DXC. (UUM-6058)
VFX Graph: Removed blackboard category with only spaces in the name. (UUM-17495)
VFX Graph: Safer GPUEvent when trying to append more event than destination capacity. (UUM-572)
Video: Fixed a crash in ImageFilters::Blit when saving a Timeline containing a Video while the Timeline is playing. (UUM-12908)
Video: Fixed error when adding file:// to point at a local file in the VideoPlayer on Android. (UUM-16166)
Windows: Fixed a potential crash during Windows Player cleanup. (UUM-25383)
Windows: Fixed Build to source folder when the project build dir is deleted. (UUM-25240)
XR: Fixed TAA to work correctly with Foveated Rendering when using Non-Uniform Raster. (UUM-16324)