Unity 2023.2.17

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Known Issues in 2023.2.17f1

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)

  • Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)

  • Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)

  • Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)

  • RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)

  • Text: Blurry Text (UUM-49006)

  • Text: Crash on invalid_parameter_internal when entering Play Mode (UUM-68490)

  • WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)

2023.2.17f1 Release Notes


  • Package: Adds Apple privacy manifest in moderation package.


  • Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. (UUM-61556)

  • VisionOS: Add support for Burst with the VisionOS simulator SDK. This requires Burst version 1.8.13.


  • 2D: Fixed flickering for 2D Renderer on macOS silicon. (UUM-67306)

  • Android: Fixed an issue where a black frame flashes when returning to Unity Game Activity from the home screen. (UUM-58966)

  • Android: Fixed issue with updating the minimum value of maxAspectRatio value. (UUM-66208)

  • Asset Pipeline: Fixed crash loading Content Archive from different version. (UUM-64609)

  • Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. (UUM-60125)

  • Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. (UUM-63433)

  • Editor: Capitalize the compiler generated name of serialized field. (UUM-45789)

  • Editor: Fixed a crash on BucketAllocator::Allocate when entering Play mode. (UUM-65101)

  • Editor: Fixed an error in the calculation of the available space for the children when min/max were involved and margin were set on the parent. (UUM-29965)

  • Editor: Fixed an issue where Joint components would never wake up ArticulationBody components, when the constraint data was changed. (UUM-64395)

  • Editor: Fixed an issue where Joint components wouldn't properly wake up Rigidbody components, when the constraint data was changed. (UUM-64395)

  • Editor: Fixed an issue with context menu in scene hierarchy when multiple objects are selected.

  • Editor: Fixed an opening style tag overflow issue. (UUM-30205)

  • Editor: Fixed crash in FBX importer when importing Blender file. (UUM-63758)

  • Editor: Fixed issue with GUI.skin.font not being applied properly. (UUM-65857)

  • Editor: Fixed issue with incorrect font size when renaming an asset. (UUM-66104)

  • Editor: Fixed issue with overriden prefab field not being bold. (UUM-61084)

  • Editor: Fixed LOD Group Cross Fade effect does not function when the GameObject is dynamically loaded. (UUM-65463)

  • Editor: Fixed unrelated Objects/Metadata that showed up assigned to samples in the CPU Timeline view and were repeating the data from the last sample in the thread & frame that had valid Object/Metadata information associated with it. (UUM-66592)

  • Editor: Updated the FBX SDK version to 2020.3.4. (UUM-60185)

  • Graphics: Fixed a crash in Mesh bounds recalculation when not enough vertices are assigned to the mesh for each sub-mesh. (UUM-5812)

  • HDRP: Fixed game view flicker while on HDR and Reflection probe. (UUM-64343)

  • HDRP: HDRP: Fixed invalid AABB error in the console when using the APV with reflection probes. (UUM-64617)

  • iOS: Fixed potential memory leak when reallocating memory. (UUM-64048)

  • Package: Fixes an issue in moderation package where initialization would fail on certain occasion.

  • Physics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic. (UUM-61558)

  • Physics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation. (UUM-65646)

  • Shaders: Fixed a rare crash when rendering using a replacement shader that has dynamic keywords. (UUM-66898)

  • SRP Core: Fixed DebugUI.Button not working in Rendering Debugger runtime UI. (UUM-65457)

  • Universal RP: Added logic to enforce consistent hardware dynamic resolution settings during rendering to avoid issues when external code changes the global setting. (UUM-58686)

  • Universal RP: Fixed an issue where an incorrect WorldToCamera matrix was used in the main and additional light shadow passes. (UUM-63267)

  • Universal RP: Fixed an issue where logging an error gave a NullReferenceException for Server Builds. (UUM-56965)

  • VFX Graph: Fixed an issue when trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key. (UUM-61583)

  • VFX Graph: Fixed an issue where tooltips to the VFX Control panel were missing. (UUM-8907)

  • WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)

  • WebGL: Fixed issue using WebcamTexture.GetPixel(s) functions would return blank textures using the WebGL graphics API. (UUM-46144)

  • WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations. (UUM-65276)

  • WebGL: Remove "The PlayerLoop has been called recursively." error message spam. (UUM-55075)

Package changes in 2023.2.17f1

Packages updated


Third Party Notices

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