Unity 2023.2.12

Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2023.2.12f1

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)

  • Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)

  • DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)

  • HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)

  • HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)

  • RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)

  • Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)

  • Shortcut Management: [MacOS] The Scene Pan Tool does not work when "Pan Focus Tool" and "Temporary Pan Tool 1" shortcuts are conflicting by default (UUM-63983)

2023.2.12f1 Release Notes


  • Audio: Made it possible to create an ARC from a selection of multiple audio clips.

  • Graphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag. (UUM-35989)

  • Mono: Implement stack probes for Windows Arm64.


  • 2D: Fiedx Invalid SortingGroup index set in Renderer error message appearing when a SortingGroup is created and another is deleted at the same time. (UUM-62716)

  • 2D: Fixed issue where textures set from the ShaderGraph shader are not applied for use in the TilemapRenderer. (UUM-62066)

  • 2D: Fixed missing stencil draw calls when rendering normals with SpriteMask. (UUM-63214)

  • Accessibility: Fixed app hanging on iOS after turning VoiceOver on and off a few times. (UUM-62340)

  • Android: Fixed back gesture invoking UI elements. (UUM-48818)

  • Audio: Fixed an issue in the audio random container where the sliders in some cases would push the textfield out of the window when randomisation is enabled. (UUM-57188)

  • Audio: Fixed an issue that would cause scheduled clips in the Audio Random Container to be prematurely stopped when enabling scene audio. (UUM-52755)

  • Audio: Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field. (UUM-62119)

  • Audio: Fixed an issue that would sometimes cause a game object to throw an error in the log when drawing the game objects inspector, if the game object implements OnAudioFilterRead. (UUM-61145)

  • Documentation: Removed mentions of web player in Microphone.Start. (UUM-52555)

  • Editor: Ensure X is visible in Picker mode if needed, and that pressing X actually return back to the initial query. (UUM-61201)

  • Editor: Fixed a crash related to throwing BuildFailedException in BuildProcessor.PrepareForBuild. (UUM-62231)

  • Editor: Fixed a performance regression in the TextureImporter. (UUM-36303)

  • Editor: Fixed an issue where the Columns and Rows values are not updating in a TextureImporter preset. (UUM-59090)

  • Editor: Fixed an issuye where GUI in the Scene were using an incorrect offset when Scene filtering was active. (UUM-61753)

  • Editor: Fixed casting integers to memory labels. (UUM-57246)

  • Editor: Fixed Index manager doesn't override file or folder if user cancels the OpenDialog. (UUM-58792)

  • Editor: Fixed indexing in playmode when in playmode we do not start asset indexing. When the user stops playmode, the relevant asset indexing tasks will start. (UUM-58793)

  • Editor: Fixed memory warning in the console. (UUM-63549)

  • Editor: Fixed type remapping for asmdef, animation and terrain. (UUM-58791)

  • Editor: The graphics Tier Settings editor window has been changed back to a horizontal layout with the addition of a scrollbar for when the window is still sized too small to display the full contents. (UUM-59952)

  • Graphics: Fixed potential crash in URP Forward+ due to out-of-bounds buffer access. (UUM-64148)

  • Graphics: Fixed undefined behavior in Texture2D.Compress / EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture when these were dealing with partial mip-chain textures. The APIs now leave the mipmap count of textures untouched. (UUM-35985)

  • Graphics: Support requesting a DXT compressed texture using ImageConversion.LoadImage and Texture2D.LoadImage on Android. (UUM-52927)

  • HDRP: Optimize PBR sky precomputation and memory usage. (UUM-58381)

  • HDRP: Optimize the OnDisable of DecalProjector component when disabling a lot of decals at the same time.

  • HDRP: Remove the error message "Decal texture atlas out of space..." in release builds (it now only appears in the Editor or Development Builds).

  • iOS: If Image and Background launch screen is used without proper image setup, issue warning and fallback to default launch screen. (UUM-60545)

  • macOS: Crash Reporter failing to upload to cloud due to path not being pre-created. (UUM-60277)

  • Mono: Disallow unrestricted polymorphic deserialization in DataSet. (UUM-62270)

  • Physics: Added a new parameter to the physics settings -- fast motion threshold. It allows to improve the CCD response for fast moving small bodies that collide with larger ones. (UUM-57910)

  • Search: Fixed Search Window table view buttons appearing multiple times. (UUM-59166)

  • Search: Re-enabled search providers priority sorting. (UUM-60991)

  • Search: Remove the Transient Window menu item. (UUM-59187)

  • Shaders: Improved message in the player log when sending the shader variant to the GPU driver. (UUM-62527)

  • SRP Core: Correct gathering of the current pipeline to generate the UI for the Default Volume Profile. (UUM-64000)

  • TextCore: Ensure GetPreferredValues and GenerateTextMesh return the same size. (UUM-61577)

  • TextCore: Fixed Ideographic Variation Selector. (UUM-63538)

  • TextMeshPro: Setting the game object layer for the Dropdown blocker game object to match the Canvas value. (UUM-62470)

  • uGUI: Setting the game object layer for the Dropdown blocker game object to match the Canvas value. (UUM-62470)

  • UI Toolkit: Fixed default runtime theme creation in the UI Builder. (UUM-56954)

  • UI Toolkit: Fixed documentation links for UI Toolkit assets and scripts. (UUM-28715)

  • UI Toolkit: Fixed view data states not being saved for children of ListView. (UUM-62717)

  • VFX Graph: Disable MeshToSDFBaker shaders on GLES3 to avoid warnings. (UUM-53994)

  • VFX Graph: Fixed an incompatibility with HLSL 2021. (UUM-63956)

  • VFX Graph: Fixed an unexpected material listing in animation window. (UUM-46719)

  • VFX Graph: Instancing when gradient selection was based on a branch was wrong. (UUM-58615)

  • VFX Graph: Switch property binder from ExecuteInEditMode in ExecuteAlways. (UUM-56866)

  • WebGL: Fix for Render Texture depth buffers sometimes not being cleared properly (UUM-57343)

Package changes in 2023.2.12f1

Packages updated


Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Wir verwenden Cookies, damit wir Ihnen die beste Erfahrung auf unserer Website bieten können. In unseren Cookie-Richtlinien erhalten Sie weitere Informationen.