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NOTE: Unity 5.1 has shifted to Release Candidate phase! As such, a weekly release schedule may not be followed.
- Lightmapping: Fixed race condition crash in lightmap bake when converting .exr files.
- Merge Tool: Handle regression in 5.0.1 introduced by stripped prefabs.
- Merge Tool: Fix auto fallback spec file detection.
- iOS/IL2CPP: Remove the precompiled headers build option, as it is no longer supported.
- Graphics: Fixed Shader.SetPass editor performance (5.1 regression).
- Graphics: Fixed MSAA + Image Effects + Gamma color space resulting in black game view on DX11 (5.1 regression).
- Editor: Fixed closing of Frame Debugger window making later wireframe rendering (e.g. model previews) not work (5.1 regression).
- Mecanim: Fixed Animation previewer not working with AnimationClips longer than 1 seconds with compression enabled.
- VR: Fixed an IPD scaling issue when Oculus is set to stereoscopic rendering.
- VR: Fixed a Clipping plane scaling issue. The near clipping plane value was being scaled by a negative value, causing a Clipping Plane value of 0.
- Physics: HingeJoint Bounciness only works when Joint Preprocessing is enabled.
- VR: Judder on OSX.
- VR: OSX Standalone 32-bit does not work, use 64-bit.
- VR: Health and Safety warning flickers. Either physically tap the HMD after 5 seconds to dismiss, or permanently disable the warning at your own risk.
- Mecanim: Setting AnimatorState.speed to 0 doesn’t pause the animation as expected.
- Mecanim: Switching runtime AnimatorState.speed from positive to negative break animation continuity.
- Mecanim: Copy-Pasting StateMachines will not copy the Transitions inside of them.
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