Unity 2018.3.6

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Fixes

  • 2D: Fixed crash on when passing array of nulls to SpriteAtlas.Add. (1089125, 1120906)

  • Animation: Fixed a crash when parenting an GameObject during an AnimationEvent. (1115423)

  • Asset Pipeline: Optional parameter added to SceneManager.UnloadScene function allowing to unload assets embedded in a scene without calling UnloadUnusedAssets. (998958, 1111167)

  • Build Pipeline: Fixed rare data corruption when building asset bundles with LZMA compression. (1118331)

  • DX12: Fixed a crash when switching to exclusive fullscreen.

  • Editor: Fixed an issue where text flickers when displaying a button or label using the IMGUI that has a long text with wordwrap enabled. (1106201)

  • Editor: Fixed crash and validation errors when opening editor windows. (1085277)

  • Graphics: Disabled GPU skinning in the Editor when Graphics Emulation is enabled. (1107282)

  • Graphics: Fixed an issue where Light Probe Proxy Volumes did not function correctly with Vulkan as the graphics API. (988476)

  • Graphics: Improved terrain painting that produces quantization when using OpenGL API. (1114680)

  • Graphics: Vulkan: Various stability, performance and correctness fixes.

  • Graphics: Vulkan: Various stability, performance and correctness fixes.

  • Graphics: [ShaderGraph] Fixed Transparent preview not clearing framebuffer. (1068062)

  • IL2CPP: Add support for marshaling fields which are arrays of structs which in turn have arrays as fields. (1106047)

  • IL2CPP: Added protocol support for IPv6 on Windows. (1099133)

  • IL2CPP: Correctly indicate that IPv6 is not supported on non-IPv6 platforms. (1108823)

  • IL2CPP: Emit proper C++ code when type names include characters that are not valid for C++ source code. (1108435)

  • IL2CPP: Fixed a crash when using the Environment.MachineName property on some machines when targeting UWP and make it return results consistent with the Standalone Player. (1093953)

  • IL2CPP: Fixed an intermittent crash in the native linker on Android. (1108960)

  • IL2CPP: Fixed InvalidCastException that can sometimes happen when passing managed object that derives from a native Windows Runtime class to native code. For instance, this happens when deriving from Windows.UI.Xaml.Control.ContentDialog and trying to show it. (1104540)

  • IL2CPP: Generate proper C++ code for an out parameter used as SizeParamIndex. (1115412)

  • IL2CPP: Handle null explicitly casted to an array and indexed. (1115145)

  • IL2CPP: Loaded field addresses via unsigned native integer types properly. (1104370)

  • IL2CPP: Prevent a compilation error in generated C++ code when the ldtoken opcode is used in some cases. (1108435)

  • IL2CPP: Prevent an compilation error in generated C++ code when an enum field is marshaled. (1104889)

  • IL2CPP: Prevent an exception during IL2CPP code conversion that can happen with Trace statements in some cases. (1120880)

  • IL2CPP: Prevented a crash at runtime with the .NET 4.x equivalent scripting runtime that can occcur when an enum is nested in a generic type. (1113091)

  • IL2CPP: Properly generate code using the in modifier for parameters on abstract methods in a generic type. (1103142)

  • Package Manager: Fixed moving files in the editor project view (drag and drop) not working in local packages. (1114391, 1117976)

  • Particles: Fixed erroneous Particle System error message: "Sub-emitters must be children of the system that spawns them". (949522, 1089804)

  • Particles: Fixed Frame Debugger failing to show draw call information for Particle Systems. (1107382)

  • Particles: Fixed incorrect curve evaluation when using the Limit Velocity over Lifetime module with a micture of optimized and non-optimzied curves. (1096701)

  • Particles: Fixed particle bounds when using Sprites in the Texture Sheet Animation Module. (1107722)

  • Particles: Fixed particle trails could being culled incorrectly when using the World Space trails option. (1089679)

  • Particles: Fixed regression bug where offscreen Particle Systems failed to play. (1114729)

  • Particles: Fixed scaling regression bugs with Particle Systems. (1112937, 1116160)

  • Particles: Fixed Velocity Module Speed Modfiier not applied to the initial simulation step of newly spawned particles. (1111134)

  • Particles: Update particle bounce light immediately when the multiplier is changed on the Light. (1102543)

  • Physics: Ensure that ContactPoint2D and Collision2D types do not get stripped causing a crash. (1121995)

  • Prefabs: Fixed references to Prefabs from scene getting lost if prefab is modified. (1116476)

  • Prefabs: Updated Undo to return Prefab instances with missing assets to previous state correctly. (1056446, 1120322)

  • Scripting Upgrade: Fixed crash in ScriptUpdater.exe when code contains qualified references to methods of type that were statically imported (#using static). (1081267)

  • Shaders: Fixed incorrect shader code generation with tessellation shaders when using the Vulkan API. (1092160)

  • Universal Windows Platform: Fixed IL2CPP crashing when using certain new types (like Windows.Foundation.GuidHelper.Equals) in Windows SDK 17763 or newer.

  • Universal Windows Platform: Fixed memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh.SetUVs(), Mesh.SetTriangles() methods. (1042218)

  • Windows: Fixed setting refresh rate in exclusive fullscreen mode having no effect on D3D11 and D3D12. (975924)

  • XR: XR devices in new input system package are now all Y-up is away from the user. (1091918)

Changeset: a220877bc173

Changeset:
a220877bc173

Wir verwenden Cookies, damit wir Ihnen die beste Erfahrung auf unserer Website bieten können. In unseren Cookie-Richtlinien erhalten Sie weitere Informationen.

Verstanden