Unity 2018.2.15

Released:
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Fixes

  • Android: Fixed gradle builds failing due to jcenter download failures. (1093946, 1095913)

  • Android: Fixed gradle daemons not killed in batch mode. (1073824, 1090861)

  • Audio: Fixed ease in/ease out in Timeline when using an Audio Source. (1084540)

  • Editor: Fixed an issue where red text could appear in the Project search bar along with "style not found" console warnings, while searching in play mode. (1086419, 1091552)

  • GI: Fixed an issue which prevented render targets being used as a source for reflection probes. (1029512)

  • Graphics: Fixed a legacy cubemap crash when its parameters are changed. (1038653, 1085557)

  • iOS: Fixed an issue where the namespace UnityEditor.iOS.Xcode was not found when running the Editor in batch mode. (1018716, 1083343)

  • iOS: Fixed an issue where the screen could be cut off/corrupted when launching from an associated domain link. (1093922)

  • Multiplayer: Fixed UNetWeaver error arised when used Entities package and then creating a NetworkBeahaviour. (1052489)

  • Particles: Fixed the last mesh in multi-mesh systems was being ignored. (1060973, 1068211)

  • Scripting: Fixed crash with message box "GetThreadContext failed". (1082246)

  • Scripting Upgrade: Fixed ArgumentException: "GCHandle value belongs to a different domain" during WebRequest. (1091744)

  • Scripting Upgrade: Fixed crash when using Debug.Log. (1073634)

  • Scripting Upgrade: Fixed for libMonoPosixHelper.so cannot be found. (1077828)

  • Scripting Upgrade: Fixed IEnumerable.ToArray() incorrectly producing 'null' elements. (1066693)

  • Scripting Upgrade: Fixed random crash on x86 Linux with TLS connections ("GCHandle value belongs to a different domain"). (1082650, 1091745)

  • Shuriken: Fixed where the last mesh in multi-mesh systems was being ignored. (1060973)

  • Timeline: Fixed audio ease in and ease out broken when assigned to an audio source. (1084540)

Revision: 65e0713a5949

Changeset:
65e0713a5949

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