Unity 2022.1.17

Released:
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Known Issues in 2022.1.17f1

  • Profiler: Standalone Profiler Crash in RtlEnterCriticalSection on exit (UUM-14315)

  • MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)

2022.1.17f1 Release Notes

Features

  • Editor: Added com.unity.services.mediation@1.0.4.

Improvements

  • 2D: Improved performance of TilemapCollider2D. (UUM-6046)

API Changes

  • Android: Changed: Updated SupportsAccelerometer() API to return whether a device has an accelerometer sensor or not.

Fixes

  • Android: Fixed orientation issues in laptop mode and tablet mode on Chromebooks. (UUM-782)

  • Asset Bundles: Refactors out the requiresTextureCompression boolean flag.
    The texture compression setting is now set internally from either the existing EditorPrefs setting kCompressTexturesOnImport or checking if the BuildPipeline build is in progress. (UUM-3653)

  • Editor: Backport Fix [2022.1] - Android Builds Fail When Windows Regional Format is Set to Thai. (UUM-954)

  • Editor: Fixed: Build process should be quicker to detect scripting backend changes when building to a pre-used folder (1421700). (UUM-1949)

  • GI: Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs. (UUM-2771)

  • Graphics: Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together. (UUM-887)

  • Graphics: Fixed a crash happening when an invalid Skinned Mesh Renderer is used with Ray Tracing effects. (UUM-13269)

  • Graphics: Fixed crash when using bad args in CommandBuffer.DrawRenderer. (HRB-20)

  • Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)

  • Profiler: Fixed failures in opening local documentation files from Editor on macOS. (UUM-6164)

  • Scripting: LoadAsync and Instantiate with missing prefabs should no longer cause deadlock. (UUM-2374)

  • Search: Fixed Unity hanging when dragging Search's area blocks. (UUM-10270)

  • Shaders: Fixed "State comes from an incompatible keyword space" assertion firing sometimes when building asset bundles. (UUM-11958)

  • Shaders: Shaders: fixed a crash when calling GetShaderKeywords on a user-constructed ShaderKeywordSet. (UUM-2536)

  • UI Toolkit: Improved performance of layout update in display:none cases. (UUM-9694)

  • WebGL: Fixed bug where the old input system wasn't recognizing stationary touch input. (UUM-1137)

Package changes in 2022.1.17f1

Packages added

Changeset:
2d349551e475

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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