Unity 2022.3.10

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Known Issues in 2022.3.10f1

  • Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin" (UUM-47972)

  • Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function (UUM-49715)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene (UUM-48842)

  • Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder (UUM-48802)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags (UUM-47782)

  • Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles (UUM-47307)

2022.3.10f1 Release Notes

Features

  • Shadergraph: The Shader Graph team has added a new sample content pack that can be installed via the Package Manager. The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used.

Improvements

  • Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. (UUM-22094)

  • HDRP: Avoid clamping to integers for HDR manipulation. (UUM-29767)

  • HDRP: Reduced GC Alloc when using raytracing and HDRP. (UUM-40657)

  • HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. (UUM-42539)

API Changes

  • Particles: Added: Added new custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats.

Changes

  • Editor: [Android] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 22.3 due to the logic changes when fixing Regex for Core-Common. (UUM-44744)

  • Editor: [Android] Moved Play Library checks for plugins and gradle dependencies into methods in 22.3 for use in Editor Tests, to avoid building player in every test. (UUM-44744)

Fixes

  • Android: Fixed AndroidJavaProxy not always finding over private methods. (UUM-44752)

  • Android: Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to. (UUM-47104)

  • Android: Fixed locations of unaligned load/stores on 32-bit Android. (UUM-46550)

  • Android: Removed screen with centred app icon before the splash screen. (UUM-41488)

  • Android: Show the last rendered frame when the application come back from the pause state. (UUM-30881)

  • Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed. (UUM-48364)

  • Apple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false. (UUM-39962)

  • Apple TV: Fixed startup with disconnected display. (UUM-32314)

  • Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process. (UUM-32163)

  • Audio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips. (UUM-2391)

  • Build Pipeline: The Editor fails to build the Player when using a script to switch the Platform from "Dedicated Server". (UUM-34085)

  • Build System: Make MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.

  • Core: Fixed an issue where importing a hybrid package could fail if there was already a package whose name was a prefix of the hybrid package's UPM package name. (UUM-43102)

  • Editor: Backport to https://github.cds.internal.unity3d.com/unity/unity/pull/28339/files<br> switch the cache folder to user directory. (UUM-34544)

  • Editor: Editor on mac no longer presents old frames. (UUM-3147)

  • Editor: Ensure "Delete Shortcut Profile" window is a fixed size. (UUM-48165)

  • Editor: Ensure empty parent after reparenting jumps into rename mode if needed. (UUM-15042)

  • Editor: Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene. (UUM-31541)

  • Editor: Fixed a bug where pressing the RenderDoc capture button in the Game view dock would throw errors. (UUM-45877)

  • Editor: Fixed a bug where the Edit Collider button was missing from the GameObject property window under certain selection circumstances. (UUM-33811)

  • Editor: Fixed a memory leak occurring when using TextCore. (UUM-46520)

  • Editor: Fixed an issue where the editor would temporarily freeze when selecting large compressed cubemaps with no mipchain. (UUM-28610)

  • Editor: Fixed an issue where the Texture3D previewer (volume mode) would not function with DX12 / Vulkan. (UUM-39954)

  • Editor: Fixed an issue where tooltips related to mipmap limit groups were flipped around. (a negative mipmap limit offset uploads more mips, a positive offset uploads less mips -- not the other way around!). (UUM-41881)

  • Editor: Fixed Area light sampling in lightmapper (improves convergence rate). (UUM-35492)

  • Editor: Fixed AsyncOperation.allowSceneActivation is ignored when refocusing Editor. (UUM-31366)

  • Editor: Fixed Camera.GetStereoEnabled() to return true only if the camera is rendering a stereo view.

  • Editor: Fixed editor height shrinks if changing layout. (UUM-30875)

  • Editor: Fixed for stripping out the Texture2DArray or Texture3D assets from dedicated server builds. (UUM-42750)

  • Editor: Fixed intermittent crashes in the menu controller that can occur during domain reloads. (UUM-34847)

  • Editor: Fixed macos screen capture showing random pixels when capturing at screen edge. (UUM-7774)

  • Editor: Fixed possible crash in AudioMixer.SetFloat when entering play mode. (UUM-35984)

  • Editor: Fixed renderqueue override with shadergraph materials. (UUM-42131)

  • Editor: No more deadlocks when manipulating game view during Play Mode on mac. (UUM-36218)

  • Editor: Perf regression fix with BRG+Vulkan+large batchs. (UUM-33174)

  • Editor: Rare case of static batching with transparent shadow rendering issue fixed. (UUM-36082)

  • Editor: The Game view should no longer flicker to black in Play Mode on mac. (UUM-19574)

  • Editor: The stage priority for Sprite renderer and Canvas renderer now updates the value as expected. (UUM-35594)

  • Editor: [Android] Fixing Regex that checks for Play Libraries on 22.3 to avoid errors when using Core-Common libraries instead of only Play Core errors as expected. Regex now expects a series of digits/dots after the term "core" to avoid the confusion. (UUM-44744)

  • GI: Fixed crash when using very small cookie textures for lights. (UUM-43149)

  • GI: Fixed memory leak when using the command buffer denoiser of the denoising package. (UUM-43155)

  • Graphics: Fixed a BatchRendererGroup thread race condition under special circumstances. (UUM-46934)

  • Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. (UUM-46685)

  • Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties. (UUM-31184)

  • Graphics: Fixed CustomRenderTexture artifact on sphere game object and material preview. (UUM-43540)

  • Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts. (UUM-33795)

  • Graphics: Improved SkinnedMeshRenderer mesh compatibility error message. (UUM-46329)

  • Graphics: Improved warning issued when GraphicsBuffer.LockBufferForWrite is called more than once per frame on D3D11. (UUM-48133)

  • HDRP: Allow the game to switch HDR on or off during run time. (UUM-29770)

  • HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly. (UUM-44493)

  • HDRP: Fixed custom post process volume component example in doc. (UUM-45394)

  • HDRP: Fixed error on water inspector when no SRP is active. (UUM-40843)

  • HDRP: Fixed GraphicsBuffer leak from APV binding code.

  • HDRP: Fixed material previews being rendered black. (UUM-29305)

  • HDRP: Fixed prefab preview rendering dark until moved. (UUM-42162)

  • HDRP: Fixed preview for refractive materials with MSAA.

  • HDRP: Fixed ShaderGraph Decal material position issue by using world space position. (UUM-42716)

  • HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. (UUM-44723)

  • HDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky". (UUM-47469)

  • HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop. (UUM-37387)

  • HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections. (UUM-33701)

  • HDRP: Re-enabled HDR output on Mac (Was disabled).

  • iOS: Fixed compatibility with Xcode 15. (UUM-46899)

  • iOS: Fixed crash when having Build Postprocessor run after "Sign in with Apple" Unity Plugin (AppleSignInUnity). (UUM-48092)

  • iOS: Fixed exception on adding already existing xcode capabilities in append. (UUM-46368)

  • iOS: Fixed multi line keyboard not showing up after it was closed while editing text field. (UUM-21521)

  • Linux: Exposing -datafolder command line argument for Linux Player release builds. (UUM-46895)

  • Linux: Fixed Linux Player generating mouse delta values when clicking the left mouse button repeatedly. (UUM-46825)

  • Linux: Fixed minor bug in GetOperatingSystemNumeric Linux API. (UUM-45625)

  • Linux: Fixed Scroll doesn't work when a window is attached to the left half of the secondary monitor. (UUM-43910)

  • Networking: Fixed issue where UnityWebRequest would fail to establish TLS connections with Windows Server 2012 and 2016. (UUM-41557)

  • Package Manager: Custom, local and git packages will only follow information from the package.json from now on. (UUM-47732)

  • Package Manager: Recommended version follows a better rule. (UUM-46466)

  • Physics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet. (UUM-35842)

  • Physics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it. (UUM-46116)

  • Physics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy. (UUM-47082)

  • Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance. (UUM-42527)

  • Profiler: Removed extraneous calls to UpdateRendererBoundingVolumes when executing an empty CommandBuffer. (UUM-33237)

  • Scene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused. (UUM-43944)

  • Shadergraph: Fixed a regression where adding nodes in large graphs would cause a major slowdown. (UUM-46770)

  • Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. (UUM-30365)

  • Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one. (UUM-36470)

  • Shaders: Fixed WarmupAllShaders to actually warm up all variants instead of just a single variant per pass. (UUM-45992)

  • TextCore: Added Nirmala UI as global fallback font for Hindi script on Windows. (UUM-19978)

  • UI Toolkit: Fixed ScrollView produces jittery animation when playing PostPointerUpAnimation. (UUM-40352)

  • UI Toolkit: Fixed selection in custom controls in UI Builder. (UUM-32501)

  • Universal RP: Added GBuffer (fill) passes to ComplexLit and Unlit shader to prevent GBuffer data holes. (UUM-21919)

  • Universal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path. (UUM-46851)

  • Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred. (UUM-46577)

  • Universal RP: Fixed an issue where it wasn't possible to add a Renderer Feature on a renderer if another feature had a missing/broken script. (UUM-45664)

  • Universal RP: Fixed an issue where reflection probes were not updating correctly when using Forward+. (UUM-44032)

  • Universal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor. (UUM-40885)

  • Universal RP: Fixed HDR Output can't be turned off via the HDROutputSettings API in the editor. (UUM-45838)

  • Universal RP: Fixed render texture memory leak when rtHandle realloc failed to be added to pool. (UUM-46882)

  • VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component. (UUM-13531)

  • WebGL: Fixed Build &amp; Run for WebGL platform to establish needed COOP, COEP and CORP headers for web browsers to enable SharedArrayBuffer multithreading. (UUM-33017)

  • XR: Fixed Android VideoPlayer crash when using Ycbcr video decoding on some devices. (UUM-46315)

Package changes in 2022.3.10f1

Packages updated

Changeset:
ff3792e53c62

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

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