Unity 2022.1.10

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Known Issues in 2022.1.10f1

  • AI Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)

  • Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)

  • MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)

  • Package: Empty "StreamingAssets" folder gets created after building an empty project (1423325)

  • Scene Management: Editor crashes when moving specific Prefabs in the Prefab Mode with Move Tool (UUM-8456)

  • Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)

  • Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)

  • Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes (UUM-2536)

  • Text: [Mac] ShortcutManager ignores Shift modifier (UUM-4083)

  • Universal RP: Lights appear significantly brighter when using the Simple Lit shader (UUM-7851)

2022.1.10f1 Release Notes

Improvements

  • HDRP: Further improve the consistency of non-physical depth of field at varying native rendering resolutions and resolution scales.

  • UI: The TextureImporterInspector will now disable the "sRGB (Color Texture)" toggle for HDR targets instead of silently overriding. (reflected in API docs). (UUM-7553)

Changes

  • Android: Accept build-tools version 30.0.x instead of strictly 30.0.2.

Fixes

  • Asset Bundles: Fixed memarchive0 error when entering play mode. (UUM-493)

  • HDRP: Added mechanism in HDRP to strip FragInputs, which will allow us to strip some interpolators in the pixel shader For shader graphs. (1399841)

  • HDRP: Fixed a NaN resulting from path traced hair materials with certain base color inputs. (1411249)

  • HDRP: Fixed a render error when disabling both motion vectors and opaques. (1410622)

  • HDRP: Fixed a render graph error when using Output AOV in non-dev builds. (1421560)

  • HDRP: Fixed accumulation when shutter interval is zero. (1399841)

  • HDRP: Fixed blend mode label field. (1410907)

  • HDRP: Fixed custom post-processes not released correctly when switching HDRP assets. (1419924)

  • HDRP: Improved the default state of newly created Planar Reflection Probes. (1420128)

  • HDRP: Updated accumulation API scripts to solve issue with screen shot capture in certain Unity Editor workflows. (1415399)

  • UI Toolkit: Fixed VisualElements change scaling when mouse moves over a different window on a higher DPI display. (UUM-7260)

  • Version Control: Fixed missing references in synced prefabs.

  • VFX Graph: Changing the output order in the inspector would not take effect if the asset is not opened in VFX Graph editor. (1363580)

Package changes in 2022.1.10f1

Packages updated

Packages added

Changeset:
9aa0f82c4f96

Third Party Notices

For more information please see our Open Source Software Licenses FAQ on the Unity Support Portal

Wir verwenden Cookies, damit wir Ihnen die beste Erfahrung auf unserer Website bieten können. In unseren Cookie-Richtlinien erhalten Sie weitere Informationen.

Verstanden