Our web platform support includes key advancements that reduce friction for more devices, and take advantage of the latest graphics API to ensure smooth frame rates and exceptional performance for even the most ambitious web games.
Mobile web platform support
Reach more players across the web with your mobile games by leveraging Unity’s fully featured engine to create rich cross-device experiences. Starting with Unity 6, you can gain direct access to gamers through web browsers on mobile, enabling them to play wherever they want without having to download new apps or register for third-party stores.
WebGPU for advanced graphics and rendering
Experiment with maximizing the visual fidelity of your web games with the latest WebGPU graphics API integration available in preview in Unity 2023.3. Through a strategic partnership with Google, robust graphics features of Unity’s real-time 3D platform are now fine-tuned for graphics-rich web games, enabling more efficient CPU usage and smoother frame rates. Use Compute Skinning, VFX Graph, and even more advanced GPU-driven rendering techniques currently in development to provide players immersive scenes featuring stunning details, without compromising on performance.
A Meta partnership to bring Unity to the Instant Games ecosystem
Next year, game developers will be able to unlock gamers in Meta’s ecosystem with Unity’s Instant Games platform support. Through our newly announced partnership, Unity and Meta are able to leverage Unity’s latest mobile web optimizations to ensure speed and efficiency for Meta Instant Games. Plus, enjoy a streamlined publishing flow, reducing friction for both releasing and updating your games.
If you would like to work directly with Unity and Meta to gain early access to Meta Instant Games platform support, or would like to stay up to date about this exciting new runtime support, register your interest today.
Get started with web resources
How to guide: Profile and optimize a WebGL build
Unity’s WebGL build is a great way to distribute your game to a wide audience. During development, you should aim to keep geometry and textures to a modest size, reduce draw calls, and profile and test on a wide range of devices. This article provides tips on how to optimize your Unity WebGL projects.