Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.0.68f1
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" (UUM-134298)
6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard (UUM-133751)
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.0.68f1 Release Notes
Improvements
- Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)
Changes
Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. (UUM-113920)
Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
2D: Fixed Sprite Editor Window info box is obstructed by module's UI. (UUM-131899)
Android: Removed extra spaces in Android library documentation. (UUM-133945)
Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)
Asset Bundles: Fixed an issue where
AssetBundleUnloadOperationallocations persist longer than expected and are not cleared until the nextGC.collect(). (UUM-132703)Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)
DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962)
Editor: Added default Profiler modules list to Profiler modules introduction.
Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled. (UUM-130843)
Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools. (UUM-132053)
Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings. (UUM-126778)
Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings. (UUM-129185)
Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)
Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application. (UUM-124735)
Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)
iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing. (UUM-130881)
iOS: Keyboard UI adjusted to better fit with liquid glass. (UUM-133464)
Kernel: Updated TransformAccess syncs for all transform options. (UUM-126050)
Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title. (PAK-8605)
Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created. (UUM-110845)
Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)
Shadergraph: Nodes are now properly selected after copy-paste or duplication. (UUM-110841)
UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. (UUM-129344)
UI Toolkit: NullReferenceException thrown when docking builder after deleting element. (UUM-128717)
VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU. (UUM-129743)
Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). (UUM-130369)
WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write. (UUM-131864)
WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures. (UUM-131863)
WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. (UUM-131262)
Package changes in 6000.0.68f1
Packages updated
com.autodesk.fbx: 5.1.1 to 5.1.3
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.68f1
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" (UUM-134298)
6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard (UUM-133751)
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.0.68f1 Release Notes
Improvements
- Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)
Changes
Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. (UUM-113920)
Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
2D: Fixed Sprite Editor Window info box is obstructed by module's UI. (UUM-131899)
Android: Removed extra spaces in Android library documentation. (UUM-133945)
Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)
Asset Bundles: Fixed an issue where
AssetBundleUnloadOperationallocations persist longer than expected and are not cleared until the nextGC.collect(). (UUM-132703)Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)
DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962)
Editor: Added default Profiler modules list to Profiler modules introduction.
Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled. (UUM-130843)
Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools. (UUM-132053)
Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings. (UUM-126778)
Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings. (UUM-129185)
Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)
Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application. (UUM-124735)
Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)
iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing. (UUM-130881)
iOS: Keyboard UI adjusted to better fit with liquid glass. (UUM-133464)
Kernel: Updated TransformAccess syncs for all transform options. (UUM-126050)
Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title. (PAK-8605)
Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created. (UUM-110845)
Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)
Shadergraph: Nodes are now properly selected after copy-paste or duplication. (UUM-110841)
UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. (UUM-129344)
UI Toolkit: NullReferenceException thrown when docking builder after deleting element. (UUM-128717)
VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU. (UUM-129743)
Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). (UUM-130369)
WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write. (UUM-131864)
WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures. (UUM-131863)
WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. (UUM-131262)
Package changes in 6000.0.68f1
Packages updated
com.autodesk.fbx: 5.1.1 to 5.1.3

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
