Release Notes Background

Unity 6000.0.68f1

Released on Feb 18, 2026

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Component installers

Release

Known Issues in 6000.0.68f1

  • 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)

  • 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)

  • 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" (UUM-134298)

  • 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard (UUM-133751)

  • 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)

  • IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)

  • Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)

  • Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)

  • : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)

  • : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)

6000.0.68f1 Release Notes

Improvements

  • Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)

Changes

  • Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. (UUM-113920)

  • Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.

Fixes

  • 2D: Fixed Sprite Editor Window info box is obstructed by module's UI. (UUM-131899)

  • Android: Removed extra spaces in Android library documentation. (UUM-133945)

  • Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)

  • Asset Bundles: Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect(). (UUM-132703)

  • Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)

  • DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962)

  • Editor: Added default Profiler modules list to Profiler modules introduction.

  • Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled. (UUM-130843)

  • Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools. (UUM-132053)

  • Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings. (UUM-126778)

  • Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings. (UUM-129185)

  • Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)

  • Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application. (UUM-124735)

  • Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)

  • iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing. (UUM-130881)

  • iOS: Keyboard UI adjusted to better fit with liquid glass. (UUM-133464)

  • Kernel: Updated TransformAccess syncs for all transform options. (UUM-126050)

  • Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title. (PAK-8605)

  • Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created. (UUM-110845)

  • Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)

  • Shadergraph: Nodes are now properly selected after copy-paste or duplication. (UUM-110841)

  • UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. (UUM-129344)

  • UI Toolkit: NullReferenceException thrown when docking builder after deleting element. (UUM-128717)

  • VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU. (UUM-129743)

  • Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). (UUM-130369)

  • WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write. (UUM-131864)

  • WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures. (UUM-131863)

  • WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. (UUM-131262)

Package changes in 6000.0.68f1

Packages updated

Changeset: e1e9baaf294b

Third Party Notices

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