Rendimiento por defecto

Con la nueva pila de tecnología basada en datos (DOTS) multiproceso, de alto rendimiento de Unity, podrás aprovechar al máximo los procesadores multinúcleo. DOTS te permitirá crear experiencias del usuario más ricas e iterar más rápidamente con código C# que se puede leer y reutilizar con mayor facilidad en otros proyectos.

DOTS workflow cover

ECS for Unity

ECS for Unity (Entity Component System) enables you to build more ambitious games. It’s a data-oriented framework compatible with GameObjects, enabling seasoned Unity creators to achieve more thanks to an unprecedented level of control and determinism.

Burst Compiler

Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code. It uses the industry-proven LLVM compiler infrastructure to give game creators native code performance from C#. Burst also exposes CPU intrinsics, making it possible to fine-tune performance-critical code.

Profiler jobs

C# Job System

This system allows Unity developers to take advantage of multi-core computing platforms with parallelized code that can run safely and at speed. The C# Job System exposes Unity’s internal C++ Job System, giving Unity creators the ability to run their scripts alongside Unity’s internal processing.

Get started with DOTS

Check out some of the resources to help you get started with DOTS and learn about the fundamental concepts of data-oriented design.

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