Des performances incroyables par défaut

Avec la nouvelle pile technologique multithread hautes performances orientée vers les données (DOTS) de Unity, tirez pleinement parti des processeurs multicœurs. DOTS vous permet de créer des expériences utilisateur plus riches et d'itérer plus rapidement grâce à du code C# plus facile à lire et à réutiliser dans d'autres projets.

DOTS workflow cover

ECS for Unity

ECS for Unity (Entity Component System) enables you to build more ambitious games. It’s a data-oriented framework compatible with GameObjects, enabling seasoned Unity creators to achieve more thanks to an unprecedented level of control and determinism.

Burst Compiler

Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code. It uses the industry-proven LLVM compiler infrastructure to give game creators native code performance from C#. Burst also exposes CPU intrinsics, making it possible to fine-tune performance-critical code.

Profiler jobs

C# Job System

This system allows Unity developers to take advantage of multi-core computing platforms with parallelized code that can run safely and at speed. The C# Job System exposes Unity’s internal C++ Job System, giving Unity creators the ability to run their scripts alongside Unity’s internal processing.

Get started with DOTS

Check out some of the resources to help you get started with DOTS and learn about the fundamental concepts of data-oriented design.

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