模糊实时与现实的界限

实时光线追踪技术可显著提高图像的逼真度,将不可能变为可能,开启实时领域内全局渲染效果的大门。

现实与虚幻

该演示在 Unity 中实时渲染,将一辆真正的汽车和一辆由 Unity 和 NVIDIA 打造的汽车同台展出。令人眼花缭乱的灯光以及高视觉保真度令人难辨真假。

Unity 和 NVIDIA 携手 BMW,隆重展示 2019 款 8 系轿跑车。

工欲善其事,必先利其器

The technology provides a key advantage to creators because it mimics light’s real behaviors, allowing developers to make and dynamically alter creations that blur the line between real-time and reality.

For situations that demand maximum photorealism and the highest visual fidelity, Unity Ray Tracing features provide reflections and accurate dynamic computations for global lighting.

“Unity’s plug-and-play resources for developers, and popularity with brands large and small, make its users a natural audience to take advantage of RTX’s ray tracing capabilities.”

Bob Pette, Vice President, Professional Visualization, NVIDIA

Real-time Ray Tracing will be available in 2019

Unity Real-time Ray Tracing is in Preview with HDRP in 2019.3. A sample real-time ray tracing project is available now.

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