Unite 2022

Get ready for it – Unite is back and free for everyone. On November 1, join fellow game developers and others from the Unity community in person or online for a full day of inspiration, learning, and connecting.

Criador da Unity

We’re bringing Unite to you

No matter where you’re located, this year’s Unite is coming to you. Join us at a local meetup or online to watch our exciting keynote, jump into interactive, expert-led sessions, and attend a unique, real-time Made with Unity concert experience. Local Unite events are being held in Austin, Brighton, Copenhagen, Montreal, and San Francisco.

The best way to grow your expertise and network

New to Unity? A seasoned pro? Just curious? Dive into Unity’s vibrant developer community for this stimulating day of reveals, exchanges, and memorable moments.

Get inspired

Hear from Unity and industry experts, see their latest projects, discover new technology, and leave turbocharged for your ongoing creative journey.

Learn new skills

Gain valuable game-development knowledge in a wide variety of sessions on new Unity tools and features, time-saving workflows, tips, tricks, and more.

Make connections

Meet like-minded creators, innovators, and the people behind your favorite games and experiences, all while gathering insights and building your network.

Register now

Unite 2022 will be an exhilarating day of deep dives, breakout sessions, a virtual concert, and so much more. We’ll be connecting both in person and online, and registration is free and open to all.

Palestra principal da Unite 2019

Content tailored for you

9:00 am EDT – Live Global Keynote

Join Unity leaders and expert developers to see inspiring reels, preview the latest tools, and hear how Unity is evolving for a future powered by real-time 3D.

John Riccitiello, Lucas Meijer, Will Goldstone, Ralph Hauwert, Andrew Bowell, Laurent Gibert, David Salgado, Timothy Vanherberghen

_____
 

10:40 am EDT – Stay DRY: Adopting a modular code workflow

Who doesn’t like to save time and effort? Join this session to learn how to easily adapt a modular team workflow across the full stack while writing new code. This talk touches on the Unity Package Manager, symbolic links, Git submodules, and more.

Robin Vonsien

_____
 

10:40 am EDT – Building games that keep your players happy 

Keeping your players happy and engaged is an ongoing challenge, regardless of game type or target platform. This session shares best practices for delivering fresh content in your game, how to run tests with your players, and how to analyze the results to know what improvements to make.

Russell Sng

_____
 

10:40 am EDT – Understanding Unity’s 2023 roadmap

Join this session to hear about Unity's roadmap for 2023 and get an overview of Unity’s vision. Plus, Andrew will tell you about upcoming developments for the Data-Oriented Technology Stack (DOTS), graphics, artist tooling, multiplayer games, and more.

Andrew Bowell 

_____
 

11:10 am EDT – Solving development challenges with Unity Gaming Services

Get the lowdown on common problems game developers can solve with Unity Gaming Services. Drawing on case studies, Josh will cover diagnosing health, content updates, rewarded campaigns, seasonal events, battle passes, multiplayer, and more basics every developer should know.

Josh Ostrander

_____
 

11:10 am EDT – Helping new players discover your game

Did you know that the Apple App Store and Google Play combined have over 1.4M games?  You've worked hard to launch your game, but how can you make it stand out? In this session, learn how to get organically discovered through app store optimization and prepare your game for paid user acquisition.

Josh Salzberg, Solmaz Yilancioglu

_____
 

11:40 am EDT – Unity Gaming Services: What’s ahead in the next six months

Unity Gaming Services, the modular platform for live game development, launched in June and is regularly releasing new services and features to help developers build live game foundations, engage players, and grow their games. Hear from the UGS product team on what’s coming soon for multiplayer, community solutions, and player engagement.

Joanna Van Gansen

_____
 

11:50 am EDT – Stunlock and Unity: Why source access to DOTS is a game changer

When V Rising soft-launched, it was so popular that it caused significant strain on GPU as well as frame rates. Join Unity’s Sebastian Schöner, senior software engineer, and Stunlock Studios' Rasmus Höök, technical artist, as they discuss identifying and resolving performance challenges within a DOTS-based game.

Sebastian Schöner, Rasmus Höök

_____
 

11:50 am EDT – Lighting environments with Unity

Step into the famous Sponza Atrium to see how to beautifully light an indoor environment from scratch. Pierre Yves guides you through lighting features and systems like the GPU Lightmapper, the new Probe Volume system, Scene Space effects (SSAO, SSGI, SSR), Ray Tracing effects, and Path Tracing.

Pierre Yves Donzallaz

_____
 

12:20 pm EDT – Making Alba: Building a performant open-world game

Go behind the scenes with the custom tools and technology ustwo Games built to develop Alba: A Wildlife Adventure. Manesh guides you through the important dos and don’ts the studio followed in order to create this open-world game that runs on low-end mobile devices.

Manesh Mistry

_____
 

12:20 pm EDT – Authoring character poses with AI

If you have little or no experience authoring character poses, don’t miss this talk. Florent presents a tool that leverages both machine learning and a physics engine to enable you to create natural-looking poses in just a few seconds.

Florent Bocquelet

_____
 

12:40 pm EDT – Small teams, big communities: Solving challenges with assets

Featuring Unity game creators and publishers, this panel session answers questions on how they leveraged art and tools from the Asset Store. They’ll also highlight how the future of game development will greatly benefit from building together by leveraging talent and assets from creators all over the world.

Tomas Sala, Renaud Forestié, Freya Holmér

_____
 

1:00 pm EDT – Evolving A Township Tale’s VR world streaming tech

Discover the evolution of A Township Tale’s VR world streaming backbone and learn about the game’s networking, dynamic loading, batching, physics, AI, and more. Gain insight into the current state of Alta's tooling, how they got there, and the realities of working on a live, complex game.

Nic Gomez

_____
 

1:00 pm EDT – Customizing performance metrics with the Unity Profiler

Learn how to supercharge performance analysis in the Unity Profiler with your game-specific content. This session explains the workflow of adding new performance metrics and surfacing them in the Unity Profiler, and also spotlights the extensibility API in Unity 2021.

Andy Barnard

_____
 

1:30 pm EDT – Persistent worlds: Managing player and world state

Working on a multiplayer? Join this session to see a model for handling persistent data in a multiplayer context. You’ll also get up to speed on PlayerPrefs, CloudSave, and general-purpose DBs, plus get a glimpse at how Unity Gaming Services is planning to empower the next generation of experiences.

Benoit Gagnon

_____
 

1:30 pm EDT – Speed up your workflow: 20 tips in 20 minutes

Recent Unity releases include many improvements and “bite-sized” features that enable you to achieve more in less time. So put on your seatbelt and get a quick run-through of how to amp up productivity no matter if you’re an artist or a programmer.

Thomas Krogh-Jacobsen

_____
 

1:40 pm EDT – Empowering workflows for non-coders in Unity

Calling coders and non-coders alike. Unity 2021 brings new ways to help you work more easily in the Editor. Learn how to extend features like Unity Visual Scripting, Shader Graph, and VFX Graph to help you and your teammates save time and improve collaboration, regardless of coding experience.

Ashley Alicea, Ben Cloward, Marie Guffroy

_____
 

2:10 pm EDT – Making Enemies with Unity

Seen by millions, Enemies is the latest award-winning project from Unity’s Demo team. Mark is your inside guide here, taking you behind the scenes live in the Editor. Discover the tools and upcoming features the team tapped for hair, skin shading, and more.

Mark Schoennagel

_____
 

2:10 pm EDT – DOTS: Scaling MonoBehaviour and GameObjects 

Learn more about working in a GameObject / MonoBehaviour space based on data-oriented design. This session walks you through how popular game Indus Battle Royale uses its DOTS-based GenericLOD to scale conventional GameObject-based systems for animation, rigs, assets, and visual effects.

Rohan Jadav

_____
 

2:40 pm EDT – Ker-SPLAT: Overhauling world interactions in Cosmonious High

Expert Graphics engineer Ben Hopkins covers the journey of completely overhauling SplatTech – the engine Owlchemy Labs created to allow players to paint, freeze, or burn any surface in the game with virtually no lag – to run on a mobile processor for Meta Quest 2.

Ben Hopkins

_____
 

2:50 pm EDT – Extending the Unity Editor with custom tools using UI Toolkit 

Like building your own UI tools? Here we go step by step with the UI Builder to quickly create an Inspector for real-time Play mode debug data visualization. Then we’ll enhance it using USS Transitions and the Vector API, migrate it to a custom Editor window, and finally port it to the Player/Runtime.

Damian Campeanu

_____
 

2:50 pm EDT – 200 players at 60hz: Building a large-scale battle royale

Dive into the development of a server-authoritative battle royale shooter for 200 players running a 60-ticks-per-second netcode. The project is available for free on the Unity Asset Store, powered by Photon Fusion and Multiplay hosting and matchmaking.

Erick Passos, Dan Richards

_____
 

3:30 pm EDT – Designing a game for player-first monetization

Implementing monetization in a game doesn’t mean sacrificing player experiences for profit. Strategic and holistic monetization design can be both player-first and revenue positive. In this session, we look at four pillars of player-first monetization design and cover how Unity makes it easy to put them into practice.

Matt Dondelinger

_____
 

3:30 pm EDT – Lessons learned: Moving from traditional tech to gaming

Join this session to learn the major differences between building a tech startup and a gaming startup. Benefit from Brandon’s expertise as he highlights the traditional tech that migrated well (and what didn’t work so well), and what he’s learned from creating a game.

Brandon Jahner

Top speakers, respected game devs

There’ll be guest speakers, thought leaders, and the people behind some of your favorite Unity games, experiences, and features.

Join a local meetup

A big part of Unite is empowering our community of creators, developers, and others to build connections. Join us in one of these cities to network, learn, and be inspired: Austin, Brighton, Copenhagen, Montreal, or San Francisco.

Highlights from Unite Copenhagen 2019

Unite Copenhagen keynote highlights

Our keynotes are always highly anticipated – full of game-changing announcements and cool demos.

Unite Copenhagen expo floor

Get a personal tour around the expo floor with Mark Schoennagel.

Shape the world

The world is a better place with more creators in it.

Don’t miss the Unity for Humanity Summit

Join us at the Unity for Humanity Summit on November 2 to hear from creators leveraging RT3D for positive social impact.

Learn more
Attend free UFH Summit workshops

Learn how to create your first real-time 3D experience or uplevel your work with UFH Summit Tools for Changemakers workshops.

Hear from visionary speakers

Speakers will share the ins and outs of their innovative work to create more equitable access to quality education and personal care, to protect the planet, and more.

Get inspired

Explore new ways to use technology for social good and positive impact across the core areas of education, sustainability, and health and wellness.

Join us at an event near you

Unity travels the globe to connect you with the latest tools and knowledge. Find us near you.

Usamos cookies para garantir a melhor experiência no nosso site. Visite nossa página da política de cookies para obter mais informações.

Eu entendi