Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.66f1
6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed (UUM-132222)
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
6000.5.0a4: Profiler (Standalone) window doesn’t open (UUM-131071)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.0.66f1 Release Notes
Features
Editor: Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
Version Control: Added a cset by cset diff panel in the branches view.
Version Control: Added a properties panel for the selected changeset/shelveset.
Version Control: Added branch name(s) to the branch deletion dialog.
Version Control: Added empty state in the history view.
Version Control: Added specific empty states for Pending/Incoming Changes with filters.
Improvements
- Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail.
Changes
Editor: Changed previous fix to only happen in Editor outside of Play Mode.
Version Control: Displayed progress indicator overlaying the view.
Version Control: Implemented a "clever" truncation of paths.
Version Control: Moved incoming and shelves notifications to the top bar.
Version Control: Redesigned all the views and dialogs.
Version Control: Redesigned the main panel to include a top breadcrumb.
Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version Control: Show real indeterminate progress bar.
Version Control: Updated deleted and moved overlay icons.
Fixes
2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037)
Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472)
DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239)
Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
Editor: Changed docs for Accelerator and text in projectSettings. (UUM-128105)
Editor: Fixed AddComponent menu not showing in certain multiple display layouts. (UUM-127596)
Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)
Editor: Fixed choppy animations in Player Settings embedded in the Build Profiles window. (UUM-104229)
Editor: Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed. (UUM-127693)
Editor: Fixed potentiel heap-buffer-overflow when applying prefabs modifications. (UUM-131207)
Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)
Editor: Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit. (UUM-88080)
Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)
Editor: Fixed the Build Profile Build Button Dropdown to use
PointerDownEventinstead ofClickEvent. (UUM-107782)Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)Editor: Make sure that vsync value specified in game view matches the real value with which the viewport is presented. (UUM-102574)
Editor: Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory. (UUM-12996)
Editor: The developer console for XR projects has been disabled due to its very small and unreadable rendering. (UUM-119794)
Graphics: Fixed freeze with particle systems when using Vulkan. (UUM-91203)
HDRP: Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64. (UUM-126235)
iOS: Fixed iOS 26 logs appearing as <private> in Console app. (UUM-129367)
Linux: Fixed New lines not registering in Multi-line UI text boxes. (UUM-129085)
Package Manager: Fixed an issue where
Client.SearchandClient.SearchAllreturned incorrectresolvedPathvalues for uninstalled module packages.Package Manager: Updated version validation message that contains unclear 'SemVer' abbreviation.
Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long. (UUM-130353)
Shadergraph: Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group. (UUM-114439)
Shadergraph: Fixed Toolbar Icons for Light Mode. (UUM-103082)
Shadergraph: Fixed Toolbar Icons for Retina Display. (UUM-107865)
Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. (UUM-130102)
Shaders: Fixed Prevent no keywords shader variant errors during DOTS material initialization. (UUM-107314)
Shaders: Fixed the non deterministic build issue when building shader AssetBundle. (UUM-114616)
URP: Removed unused DebugLevel field from URP asset. (UUM-129416)
Version Control: Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled. (UUM-128080)
Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode. (UUM-126026)
Version Control: Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
Version Control: Fixed the delete shortcut not working on macOS.
Version Control: Fixed the menu references to Explorer instead of Finder when running on macOS.
Version Control: Fixed Version control icon disappearing when opening a scene or switching Play Mode.
WebGL: WebGPU: Fix compressed texture mip levels having invalid texture data. (UUM-129015)
WebGL: WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. (UUM-131803)
Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. (UUM-128204)
Package changes in 6000.0.66f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.66f1
6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed (UUM-132222)
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
6000.5.0a4: Profiler (Standalone) window doesn’t open (UUM-131071)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.0.66f1 Release Notes
Features
Editor: Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
Version Control: Added a cset by cset diff panel in the branches view.
Version Control: Added a properties panel for the selected changeset/shelveset.
Version Control: Added branch name(s) to the branch deletion dialog.
Version Control: Added empty state in the history view.
Version Control: Added specific empty states for Pending/Incoming Changes with filters.
Improvements
- Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail.
Changes
Editor: Changed previous fix to only happen in Editor outside of Play Mode.
Version Control: Displayed progress indicator overlaying the view.
Version Control: Implemented a "clever" truncation of paths.
Version Control: Moved incoming and shelves notifications to the top bar.
Version Control: Redesigned all the views and dialogs.
Version Control: Redesigned the main panel to include a top breadcrumb.
Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version Control: Show real indeterminate progress bar.
Version Control: Updated deleted and moved overlay icons.
Fixes
2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037)
Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472)
DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239)
Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
Editor: Changed docs for Accelerator and text in projectSettings. (UUM-128105)
Editor: Fixed AddComponent menu not showing in certain multiple display layouts. (UUM-127596)
Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)
Editor: Fixed choppy animations in Player Settings embedded in the Build Profiles window. (UUM-104229)
Editor: Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed. (UUM-127693)
Editor: Fixed potentiel heap-buffer-overflow when applying prefabs modifications. (UUM-131207)
Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)
Editor: Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit. (UUM-88080)
Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)
Editor: Fixed the Build Profile Build Button Dropdown to use
PointerDownEventinstead ofClickEvent. (UUM-107782)Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)Editor: Make sure that vsync value specified in game view matches the real value with which the viewport is presented. (UUM-102574)
Editor: Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory. (UUM-12996)
Editor: The developer console for XR projects has been disabled due to its very small and unreadable rendering. (UUM-119794)
Graphics: Fixed freeze with particle systems when using Vulkan. (UUM-91203)
HDRP: Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64. (UUM-126235)
iOS: Fixed iOS 26 logs appearing as <private> in Console app. (UUM-129367)
Linux: Fixed New lines not registering in Multi-line UI text boxes. (UUM-129085)
Package Manager: Fixed an issue where
Client.SearchandClient.SearchAllreturned incorrectresolvedPathvalues for uninstalled module packages.Package Manager: Updated version validation message that contains unclear 'SemVer' abbreviation.
Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long. (UUM-130353)
Shadergraph: Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group. (UUM-114439)
Shadergraph: Fixed Toolbar Icons for Light Mode. (UUM-103082)
Shadergraph: Fixed Toolbar Icons for Retina Display. (UUM-107865)
Shaders: Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing. (UUM-130102)
Shaders: Fixed Prevent no keywords shader variant errors during DOTS material initialization. (UUM-107314)
Shaders: Fixed the non deterministic build issue when building shader AssetBundle. (UUM-114616)
URP: Removed unused DebugLevel field from URP asset. (UUM-129416)
Version Control: Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled. (UUM-128080)
Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode. (UUM-126026)
Version Control: Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
Version Control: Fixed the delete shortcut not working on macOS.
Version Control: Fixed the menu references to Explorer instead of Finder when running on macOS.
Version Control: Fixed Version control icon disappearing when opening a scene or switching Play Mode.
WebGL: WebGPU: Fix compressed texture mip levels having invalid texture data. (UUM-129015)
WebGL: WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers. (UUM-131803)
Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. (UUM-128204)
Package changes in 6000.0.66f1
Packages updated

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