Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- WebGL Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 2021.3.24f1
DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173)
Kernel: Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time (UUM-33750)
MacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)
MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)
Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)
Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)
uGUI Framework: Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another (UUM-33852)
Version Control: "NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project (UUM-33051)
Visual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture (UUM-21106)
Vulkan: [Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled (UUM-12524)
XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)
2021.3.24f1 Release Notes
Improvements
Apple TV: TvOS now uses launch screen storyboard.
Editor: Enabled Sketchup Importer on Mac ARM platforms.
Editor: Reduced impact of Shader Graph package on performance of domain reloads by making node class cache populate on-demand.
Editor: Updated Sketchup SDK to 2023.2.
iOS: IOS/tvOS launch screen now is shown only by OS, and is not shown again by Unity itself.
Changes
- HDRP: Enabled Extend Shadow Culling in Raytracing by default. (UUM-21784)
Fixes
2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload. (UUM-26175)
Android: Enabled the display of gradle tasks in progress dialog while building to Android. (UUM-31890)
Build Pipeline: Fixed build failure related to streaming assets with symbols in file names. (UUM-9881)
Build Pipeline: Fixed Player Build fails. (UUM-1205)
Editor: Asset Pipeline: Fixed a crash when re-adding animation clip to prefab. (UUM-21916)
Editor: Enabled reserved key labels in Shortcut Manager to be more visible in dark mode. (UUM-28295)
Editor: Fixed a "3D textures with depth are not supported" error appearing when switching the RenderTexture shape to 3D if a depth-stencil format was previously indicated. (UUM-25336)
Editor: Fixed a bug where the cursor was lagging when dragging files to inactive MacOS editor. (UUM-9542)
Editor: Fixed animation clip's preview window's grid's depth when using deferred rendering in URP. (UUM-2947)
Editor: Fixed Auto-save scenes checkbox. (UUM-11717)
Editor: Fixed crash or validation error caused by out-of-bounds clear on XR platforms when using Vulkan. (UUM-32721)
Editor: Fixed error when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use. (UUM-26507)
Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (UUM-31741)
Editor: Fixed YAML file corruption on Android Platforms caused due to some targets i became obsolete in PlatformGroupEnum. (UUM-21944)
GI: Fixed an issue where scene debug visualization modes would look broken when baking multiple scenes together. (UUM-17494)
GI: Fixed incorrect fallback to CPU of GPU bake. (UUM-24685)
Graphics: Creating a RenderTexture with no depth bits specified fails instead of continuing with a warning. (UUM-22012)
Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (UUM-31733)
Graphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures. (UUM-31569)
Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (UUM-31726)
Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (UUM-31729)
HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes. (UUM-22996)
HDRP: Enabled path tracing to now produce correct results when dynamic resolution is enabled. (UUM-23315)
HDRP: Enabled the correct light position when changing distance on a Light Anchor. (UUM-26172)
HDRP: Fixed a glitch in one frame in the Editor when using path tracing. (UUM-22917)
HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted. (UUM-25737)
HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings. (UUM-27546)
HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets. (UUM-24692)
HDRP: Fixed emissive mesh viewer of Area light missing from standalone player. (UUM-31531)
HDRP: Fixed HDSceneDepth triggering errors for uninitialized values. (UUM-21185)
HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World. (UUM-22821)
HDRP: Fixed material upgrader when executing tests. (UUM-20743)
HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene. (UUM-29271)
HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness. (UUM-29660)
HDRP: Fixed the albedo and specular color override so it is now considered as sRGB. (UUM-23268)
HDRP: Fixed the exposure for SSR debug rendering. (UUM-19575)
HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. (UUM-21776)
HDRP: Fixed the label and improved documentation for After Post Process depth test flag to give more detail about "Depth Test" being automatically disabled in some cases.
HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small. (UUM-21442)
HDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them. (UUM-29093)
HDRP: Fixed usage of FindObjectsOfType to use FindObjectsByType(FindObjectsSortMode.None).
HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow. (UUM-27919)
HDRP: Improved the console warning message when the maximum number of shadows is reached in the view. (UUM-28072)
iOS: Fixed a crash on iOS when Graphics Jobs were enabled. (UUM-22614)
iOS: Fixed memory leak when using GL.Clear in MonoBehaviour Update/LateUpdate. (UUM-8457)
Linux: Fixed DisplayInfo.WorkArea ignores resolution scaling when working with multiple displays. (UUM-1589)
Scene/Game View: Fixed the Rect Tool not showing the active element when snapping. (UUM-29629)
Scene/Game View: Fixed the Rect Tool sometimes not moving UI GameObjects if the pivot was changed. (UUM-30232)
Shadergraph: Improved performance of disconnecting nodes in large graphs. (UUM-31610)
Shaders: Reduced shader compiler memory usage. (UUM-30445)
SRP Core: Fixed an IES Importer issue producing incorrect results. (UUM-16309)
VFX Graph: Fixed a crash when logging an error messages for unexpected buffers.
Video: Internal texture queue populated by asynchronous decoding was sometimes being drained from 2 threads. Now serializing access. (UUM-21948)
Windows: Fixed sizeof type error in StackWalker library.

