SCRIPTABLE RENDER PIPELINE (SRP)
High-fidelity graphics to realize your creative vision
The High-Definition Render Pipeline (HDRP) is a fully unified physically based rendering pipeline that also offers uncompromising GPU performance. Achieve looks ranging from photorealism to Pixar-style.
Built using Unity’s Scriptable Render Pipeline (SRP)
Unity includes two pre-built SRPs: the High-Definition Render Pipeline (HDRP) and the Lightweight Render Pipeline (LWRP). Each render pipeline targets a specific set of use cases and hardware needs.
With an SRP, you can control and tailor rendering via C# scripts. So you can either slightly modify or completely rebuild and customize the render pipeline according to your needs.
With fully unified physically based rendering and amazing uncompromising GPU performance, HDRP is tailor-made for ambitious high-fidelity and high-performance productions.
Achieve realistic graphics in demanding scenarios
HDRP targets high-end hardware such as PC, Xbox, and PlayStation. You are able to achieve realistic graphics in demanding scenarios. HDRP uses Compute Shader technology and takes advantage of GPU hardware.
Use HDRP to create AAA-quality games, automotive demos, architectural applications, and anything that prioritizes high-fidelity graphics over performance. HDRP uses physically based Lighting and Materials, and supports both Forward and Deferred rendering paths.
Ship to current-generation consoles and modern PC hardware
HDRP offers a huge technological leap in graphical realism and advances in usability.
Production-ready in 2019, it is designed to benefit games shipping on current-generation consoles and modern PC hardware.
Unity’s award-winning Demo Team built this short film using HDRP
The team used the post-processing stack to achieve a cinematic look that closely emulates how physical cameras work – and renders in real-time.
The demo also showcases real-time digital humans. The team combined data acquired through both 3D and 4D scanning to capture texture and movement. They then built a complete pipeline from data acquisition to real-time rendering in Unity, aligning services offered by various commercial vendors. For rendering, the team based all the shaders it needed to achieve the desired look on HDRP.
This modern adventure game features strong storytelling and encourages exploration. Its innovative stop-motion techniques are made possible by various Unity tools like photogrammetry and HDRP, while the combination of Timeline and Cinemachine allowed the studio to employ nonlinear filmmaking techniques.
Unity’s latest graphics innovations bring the System Shock 3 world to life
HDRP and its Unified Lighting Model, Volumetric Fog, Deferred Decals, and Shader Graph helped the team quickly and reliably create dark, highly atmospheric environments, and add details without hurting the frame rate. It has noir-like visual quality with deep shadows punctuated by areas of intense, focused light.
Learn more about HDRP
HDRP: Getting Started Guide for Artists
Start a new HDRP Project, upgrading the Materials of any imported assets, and learn how to use the new properties within the Material Inspector to create a realistic glass material.
SRP Batcher can speed up your CPU during rendering by 1.2x to 4x, depending on the Scene. Discover how to use this feature to its fullest.
Focused on visual quality
Unity’s HDRP gives developers the tools to achieve high-definition visuals. Its design follows three principles:
- Physically based rendering
- Unified and coherent lighting
- Features independent of the rendering path