• 游戏
  • 工业
  • 资源
  • 社区
  • 学习
  • 支持
开发
Unity 引擎
为任何平台构建2D和3D游戏
下载计划和定价
商业化
应用内购买(IAP)
发现并管理各商店的IAP
聚合平台
最大化收入并优化变现
Ad Quality
保护您应用的用户体验
Tapjoy
建立长期用户忠诚度
所有变现产品
用户获取
用户获取
被发现并获取移动用户
Unity向量AI
将玩家与合适的游戏连接
Aura设备内广告
在用户高峰参与时触达用户
所有增长产品
使用案例
3D协作
实时构建和审查3D项目
沉浸式培训
在沉浸式环境中培训
客户体验
创建互动3D体验
所有行业解决方案
行业
制造业
实现运营卓越
零售
将店内体验转化为在线体验
汽车
提升创新和车内体验
所有行业
技术库
文档
官方用户手册和API参考
开发者工具
发布版本和问题跟踪器
路线图
查看即将推出的功能
术语表
技术术语库
洞察
案例分析
真实成功案例
最佳实践指南
专家提示和技巧
所有资源
新增功能
博客
更新、信息和技术提示
新闻
新闻、故事和新闻中心
社区中心
讨论
讨论、解决问题和连接
事件
全球和本地活动
社区故事
Made with Unity
展示Unity创作者
直播活动
加入开发者、创作者和内部人员
Unity奖项
庆祝全球的Unity创作者
适合每个级别
Unity Learn
免费掌握Unity技能
专业培训
通过Unity培训师提升您的团队
Unity新手
准备开始
开始您的学习
Unity基础路径
你是Unity 新手?开始您的旅程
使用指南
可操作的技巧和最佳实践
教育
对于学生
开启您的职业生涯
对于教育者
增强您的教学
教育资助许可证
将Unity的力量带入您的机构
认证
证明您的Unity精通
支持选项
获取帮助
帮助您在Unity中取得成功
成功计划
通过专家支持更快实现目标
常见问题解答
常见问题解答
联系我们
与我们的团队联系
计划和定价
语言
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
社交
货币
采购
  • 产品
  • Unity Ads
  • 订阅
  • Unity Asset Store
  • 经销商
教育
  • 学生
  • 教师
  • 机构
  • 认证
  • 学习
  • 技能发展计划
下载
  • Unity Hub
  • 下载存档
  • Beta 版测试
Unity Labs
  • 实验室
  • 作品
资源
  • 学习平台
  • 社区
  • 文档
  • Unity QA
  • 常见问题解答
  • 服务状态
  • 案例分析
  • Made with Unity
Unity
  • 我们公司
  • 新闻简报
  • 博客
  • 事件
  • 工作机会
  • 帮助
  • 新闻
  • 合作伙伴
  • 投资人
  • 附属机构
  • 安防
  • 社会影响力
  • 包容性与多样性
  • 联系我们
版权所有 © 2025 Unity Technologies
  • 法律
  • 隐私政策
  • Cookie
  • 不要出售或分享我的个人信息

“Unity”、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其分支机构在美国及其他地区的商标或注册商标(单击此处获取更多信息)。其他名称或品牌是其各自所有者的商标。

  1. Unity Newsroom
  2. Unity Announces Upcoming Releases of 5.6 and Unity 2017 Beta

Unity Announces Upcoming Releases of 5.6 and Unity 2017 Beta

Feb 28, 2017

Unity Technologies Special Keynote, GDC 2017, San Francisco -- February 28, 2017 -- Today at GDC Unity Technologies announced that Unity 5.6 will release on March 31, 2017, marking the final installment of Unity 5. The company also provided an early look at Unity 2017, the next generation of Unity with version 2017.1 Beta arriving in April.

“The Unity 5 cycle culminating in 5.6 represents great progress in our key focus areas: graphics, performance, stability, efficiency and platform growth. I’m really proud of what our engineering teams delivered,” said John Riccitiello, CEO, Unity Technologies. “Features like Physically Based Rendering, Global Illumination, and Codeless IAP are just a few of the advancements that have helped make Unity 5, and the community it powers, so successful.”

Key new features available in Unity 5.6 include:

  • Progressive Lightmapper speeds up iteration and testing of lighting scenarios and reduces baking times.
  • Navigation Mesh system adds AI and pathfinding to more easily control character navigation through giant game worlds.
  • New Video Player supports smooth 4K playback to provide immersive video and enable the creation of 360 video experiences.
  • Native support for Vulkan graphics API provides better performance across Windows, Tizen, and Android platforms, while consuming less device power.
  • TextMesh Pro provides improved control of text formatting and layout through Advanced Text Rendering and is now available for free to users of 5.3+, with native Unity integration coming in Unity 2017.

Also at GDC, two Unity partners announced new opportunities for Unity creators seeking global distribution and discovery:

  • Xiaomi, one of the top handset manufacturers and Android app stores in China, is now offering Western developers direct access to the Chinese market; interested developers can learn more in the new Xiaomi-Unity Developer Portal.
  • Facebook announced Facebook Gameroom Premium support, inviting developers of premium games—like The Eyes of Ara and Skyhill—to bring their content to the PC gaming platform’s growing portfolio. For developers using Unity IAP to implement payments, the company also announced that Facebook payment support will be available in Unity 5.6.

Lastly, Unity introduced Unity 2017, the next generation of Unity that will get new features and improvements across graphics, performance, stability, efficiency and platforms as well as a new dedicated focus area: artists and designers. To improve team productivity and collaboration for non-programmers, Unity 2017 will bring the start of a series of features designed specifically for artists and designers across disciplines, from technical artists, to lighting artists, animators and more. Beta signups will be available in April.

For more information go to www.unity3d.com.

ABOUT UNITY TECHNOLOGIES

Unity Technologies is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR experiences. Unity’s powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate, Unity Connect and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. For more information, visit www.unity3d.com and to see the latest games and experiences created in Unity, go to madewith.unity.com.