Genvid SDK: Your route to a brand new audience
This device-agnostic toolset is free to download, so you can easily implement it and extend your interactive entertainment to new global audiences. Cloud-powered and infinitely scalable, the Genvid SDK and Unity plug-in offer new and profound possibilities for live events.

MILEs: Redefining interactive entertainment
Massively Interactive Live Events engage immersive audiences across just about any device, through an array of video streaming platforms. Rival Peak, the world’s first dedicated MILE, was produced by Genvid in partnership with Facebook. Made in Unity, it attracted over 100 million minutes of engagement time from participants all over the world.
What Genvid can do for you
The future of entertainment is interactive. Get involved and start hosting exciting new experiences with MILEs.
Frequently asked questions
Download the SDK, then get the Unity Tanks! sample from the Asset Store for guidance. You’ll be creating MILEs before you know it.
Massively Interactive Live Events are a brand new form of entertainment that enables developers to reach wider audiences with minimum overhead. They are cloud-based, interactive broadcast streams that can be experienced on any connected, video-capable device.
This depends on your needs and required number of users. There is typically a low flat fee of cents per unique user, though there is also the possibility of tailoring a business model to your needs. Please get in touch with the Genvid team to discuss the details at info@genvidtech.com.
No. MILEs are streamed live, but the Genvid SDK isn’t designed for use by individual streamers. While there are possible uses of Genvid SDK by individual content creators, the toolkit primarily services teams looking to run commercial operations.
You can find more information in the Genvid documentation, on AnswerHub, or by getting in touch at info@genvidtech.com. Otherwise, please feel free to join the developer Discord here.
Check the Genvid FAQs page to learn more about the product!