• Jeux
  • Industrie
  • Ressources
  • Communauté
  • Apprentissage
  • Assistance
Développement
Moteur Unity
Créez des jeux 2D et 3D pour n'importe quelle plateforme
TéléchargerOffres et tarifs
Monétisation
Achat intégré (IAP)
Découvrez et gérez les IAP à travers les magasins
Mediation
Maximisez les revenus et optimisez la monétisation
Qualité des annonces
Protégez l'expérience utilisateur de votre application
Tapjoy
Construisez une fidélité utilisateur à long terme
Tous les produits de monétisation
Acquisition de nouveaux joueurs
Acquisition de nouveaux joueurs
Faites-vous découvrir et acquérez des utilisateurs mobiles
Unity Vector AI
Connectez les joueurs avec les bons jeux
Aura publicité sur appareil
Atteignez les utilisateurs sur l'appareil au moment de l'engagement maximal
Tous les produits de croissance
Cas d’utilisation
Collaboration 3D
Construisez et révisez des projets 3D en temps réel
Formation immersive
Entraînez-vous dans des environnements immersifs
Expériences client
Créez des expériences interactives 3D
Toutes les solutions sectorielles
Secteurs
Fabrication
Atteindre l'excellence opérationnelle
Distribution
Transformer les expériences en magasin en expériences en ligne
Automobile
Élever l'innovation et les expériences en voiture
Tous les secteurs
Bibliothèque technique
Documentation
Manuels d'utilisation officiels et références API
Outils de développement
Versions de publication et suivi des problèmes
Feuille de route
Examiner les fonctionnalités à venir
Glossaire
Bibliothèque de termes techniques
Informations
Études de cas
Histoires de succès dans le monde réel
Guides des meilleures pratiques
Conseils et astuces d'experts
Toutes les ressources
Nouveautés
Blog
Mises à jour, informations et conseils techniques
Actualités
Actualités, histoires et centre de presse
Centre communautaire
Discussions
Discuter, résoudre des problèmes et se connecter
Événements
Événements mondiaux et locaux
Histoires de la communauté
Made with Unity
Mise en avant des créateurs Unity
Diffusions en direct
Rejoignez les développeurs, créateurs et initiés
Unity Awards
Célébration des créateurs Unity dans le monde entier
Pour tous les niveaux
Unity Learn
Maîtrisez les compétences Unity gratuitement
Formation professionnelle
Améliorez votre équipe avec des formateurs Unity
Vous découvrez Unity ?
Démarrer
Démarrez votre apprentissage
Parcours essentiels Unity
Vous découvrez Unity ? Commencez votre parcours
Guides pratiques
Conseils pratiques et meilleures pratiques
Formation
Pour les étudiants
Démarrez votre carrière
Pour les enseignants
Boostez votre enseignement
Licence d'enseignement subventionnée
Apportez la puissance de Unity à votre institution
Certifications
Prouvez votre maîtrise de Unity
Options d'assistance
Obtenir de l'aide
Vous aider à réussir avec Unity
Plans de succès
Atteignez vos objectifs plus rapidement avec un support expert
FAQ
Réponses aux questions courantes
Contactez-nous.
Connectez-vous avec notre équipe
Offres et tarifs
Langue
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
Réseaux sociaux
Devise
Acheter
  • Produits
  • Unity Ads
  • Abonnement
  • Asset Store Unity
  • Revendeurs
Formation
  • Participants
  • Formateurs
  • Établissements
  • Certification
  • Formation
  • Programme de développement des compétences
Télécharger
  • Hub Unity
  • Télécharger des archives
  • Programme version Bêta
Unity Labs
  • Laboratoires
  • Publications
Ressources
  • Plateforme d'apprentissage
  • Communauté
  • Documentation
  • Unity QA
  • FAQ
  • État des services
  • Études de cas
  • Made with Unity
Unity
  • Notre entreprise
  • Newsletter
  • Blog
  • Événements
  • Carrières
  • Aide
  • Presse
  • Partenaires
  • Investisseurs
  • Affiliés
  • Sécurité
  • Impact sociétal
  • Inclusion et diversité
  • Contactez-nous.
Copyright © 2025 Unity Technologies
  • Mentions légales
  • Politique de confidentialité
  • Cookies
  • Ne vendez ou ne partagez pas mes informations personnelles

« Unity », ses logos et autres marques sont des marques commerciales ou des marques commerciales déposées de Unity Technologies ou de ses filiales aux États-Unis et dans d'autres pays (pour en savoir plus, cliquez ici). Les autres noms ou marques cités sont des marques commerciales de leurs propriétaires respectifs.

  1. Unity Newsroom
  2. As Player Demand Increases for Multiplayer Experiences, Unity Announces Enhanced Support in Unity 6

As Player Demand Increases for Multiplayer Experiences, Unity Announces Enhanced Support in Unity 6

Apr 8, 2024

SAN FRANCISCO--(BUSINESS WIRE)-- As highlighted in the 2024 Unity Gaming Report , even as the gaming industry faced economic challenges, multiplayer games are still proving tremendously successful. 68% of studios using Unity are developing multiplayer games in an effort to reach greater player engagement through competition and community building. As multiplayer game development and operating a live game service remain a complex undertaking for studios of all sizes, Unity (NYSE: U), the world’s leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, remains committed to supporting developers by streamlining the entire development process via a suite of flexible and extensible tools that they can use regardless of the game engine they choose or the platform they are targeting:

  • Unity Gaming Services (UGS) have been used by studios like StickyLock and Triangle Factory to deliver exciting and engaging co-op and multiplayer experiences across multiple platforms.

"We chose multiplayer UGS because we wanted to have a third party take care of all complex logic for us so we could focus on the core gameplay of Histera. We use quite a few services from UGS, and it's very useful to get them with one single provider. There's less glue between various services for us to worry about,” said Jamel Ziaty, Producer, StickyLock.

“Unity's Multiplayer Services has reduced development time on player features from a few weeks to a few days. Had we built everything ourselves, it would’ve required more resources and significantly more funds,” said Pieter Vantorre, CTO, Triangle Factory.

  • Additionally, Unity’s Multiplayer Hosting, leveraged by over 400 studios worldwide, provides dedicated high-concurrency servers with 99.95% uptime and may reduce costs between 30-40%. Unity Multiplay Hosting will receive these capabilities prior to the launch of Unity 6 this fall.
    • Bring Your Own Cloud: This gives studios the ability to run their game in their own cloud account, with support from major providers like GCP, AWS, Azure and more.
    • Flexibility and Choice: Developers can connect and use existing accounts on their chosen cloud providers marketplaces.
    • Additional CICD & observability options: In order for studios to build their CICD pipeline, they need a new external bucket upload and build tagging options; new self-serve logs and metrics export will improve a studio’s ability to observe their game and analytics.

“The rise in multiplayer games the industry overall is witnessing has driven change and choice not only in the tools leveraged in development but in the hosting infrastructure landscape. Game studios now have the choice, bare metal versus cloud hosting and a multitude of providers,” said Benjy Boxer, SVP & GM, Unity Cloud. “Unity Multiplay Hosting hosts over 77 million game sessions in a month and continues to demonstrate its ability to scale supporting more than 3 million concurrent users at any given moment. This service is a critical business area for Unity that will see continued investment and new features as part of the Unity 6 launch later this year.”

Additional multiplayer features and support developers can expect to see in Unity 6 are:

  • Multiplayer Play Mode that gives developers the ability to quickly test game functionality in editor.
  • Multiplayer Center streamlines a project set-up.
  • Multiplayer for VR games will get support via the new Multiplayer VR template built on Open XR.
  • Relay and Multiplay Hosting will further streamline development, playtesting, and deployment.
  • Unity Multiplayer services including matchmaking, lobby, and voice chat will be fully integrated into the Unity Editor.
  • Distributed Authority: A network topology that game developers can use to build large scale multiplayer games with deep simulation, in a cost-effective way without the complexity of dedicated servers.

To learn more about studios using Unity Gaming Services and Multiplay Hosting capabilities, visit the blog or download the recently released Megacity Metro sample game that provides a blueprint for end-to-end multiplayer development in Unity.

About Unity

Unity [NYSE: U] is the world's leading platform of tools for creators to build and grow real-time games, apps, and experiences across multiple platforms, from mobile, PC, and console, to spatial computing. For more information, visit Unity.com.

Forward-Looking Statements

This publication contains “forward-looking statements,” as that term is defined under federal securities laws, including, in particular, statements about Unity's plans, strategies and objectives. The words “believe,” “may,” “will,” “estimate,” “continue,” “intend,” “expect,” “plan,” “project,” and similar expressions are intended to identify forward-looking statements. These forward-looking statements are subject to risks, uncertainties, and assumptions. If the risks materialize or assumptions prove incorrect, actual results could differ materially from the results implied by these forward-looking statements. Further information on these and additional risks that could affect Unity’s results is included in our filings with the Securities and Exchange Commission (SEC) which are available on the Unity Investor Relations website. Statements herein speak only as of the date of this release, and Unity assumes no obligation to, and does not currently intend to, update any such forward-looking statements after the date of this publication except as required by law.

Kelly Ekins

kellye@unity3d.com

Source: Unity