Release Notes Background

Unity 6000.5.5f1

Released on Jul 23, 2026

Manual installs

Component installers

Release

Known Issues in 6000.5.5f1

  • 6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation (UUM-146750)

  • 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)

  • 6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn (UUM-146860)

  • 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)

  • 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)

  • 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)

  • Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)

  • : 2022 trees are not affected by wind in Unity 6 (UUM-147077)

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

  • : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)

6000.5.5f1 Release Notes

Improvements

  • Accessibility: Added support for AccessibilityState.Expanded on Android.

  • Asset Pipeline: Added clarification detail to

  • Build Pipeline: Improve inspector warnings and build errors related to texture build usage. (UUM-146697)

  • Editor: Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.

  • Unity Physics: Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled. (UUM-146273)

Fixes

  • 2D: Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual. (UUM-133073)

  • 2D: Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit. (UUM-143122)

  • 2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector. (UUM-144070)

  • Accessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android. (UUM-146950)

  • Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.

  • Accessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android. (UUM-146949)

  • Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application. (UUM-146676)

  • Animation: Animator.ResetControllerState(true) didn't reset non-float parameters. (UUM-146636)

  • Animation: Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector. (UUM-133710)

  • Animation: Fixed an error thrown when applying changed avatar settings on Linux. (UUM-138170)

  • Animation: Fixed the Animation Window staying in preview mode after undoing a clip creation. (UUM-136815)

  • Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID. (UUM-138622)

  • Audio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer. (UUM-119443)

  • DX12: Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively. (UUM-145607)

  • DX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch. (UUM-108671)

  • DX12: HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup. (UUM-133610)

  • DX12: Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (category 9, id 1422) during Hardware DRS operation. (UUM-143015)

  • Editor: Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP. (UUM-63527)

  • Editor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610)

  • Editor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup. (UUM-141297)

  • Editor: Editor: Fixed: The Assemblies/Areas selection window no longer disappears when docked as a tab and you switch to or close another tab. (UUM-142406)

  • Editor: Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields. (UUM-142019)

  • Editor: Fixed an issue where the Sprite asset Inspector window was misaligned. (UUM-145514)

  • Editor: Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation. (UUM-143716)

  • Editor: Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API. (UUM-143867)

  • Editor: Fixed text overflowing inconsistently. (UUM-145644)

  • Editor: Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts. (UUM-144578)

  • Editor: Fixed various issues with Sprite Assets used in ATG. (UUM-145506)

  • Editor: Multiplayer: Play Mode Input Behavior setting sync from main to clone. (UUM-147064)

  • Editor: Updated UI of ProjectSettings/Diagnostics to respect Unity margin guidelines. (UUM-134643)

  • iOS: Fixed depth camera crash when created a second time. (UUM-141173)

  • iOS: Fixed false "Touch was already deallocated" error on iOS during app backgrounding. (UUM-145381)

  • Netcode for Entities: Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot. (UUM-145646)

  • Netcode for Entities: Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.

  • Package Manager: Fixed the issue where invalid package will be generated if Unity account name include quotes. (UUM-133956)

  • Package Manager: Packages with entitlement issues are properly shown as not installed in the Package Manager window. (UUM-134515)

  • Physics: Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly. (UUM-146852)

  • Search: Fixed Search LMDB crash during domain reload where background threads were not properly cancelled. (UUM-141720)

  • Search: Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped. (UUM-143640)

  • Shaders: Fixed preprocessor incorrectly skipping include files with multiple independent ifndef/endif guard blocks. (UUM-145788)

  • SRP Core: Removed a rare managed allocation during HDR output rendering that could intermittently occur when .NET reclaimed pooled array buffers between frames. (UUM-145447)

  • UI Toolkit: Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect). (UUM-146278)

  • UI Toolkit: Fixed "Accessing invalid property" errors when entering Play mode after modifying a UXML asset. (UUM-146179)

  • UI Toolkit: Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema. (UUM-145780)

  • UI Toolkit: Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source. (UUM-137273)

  • UI Toolkit: Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded. (UUM-144652)

  • URP: Fixed shader resolve for XR is not enabled properly in on-tile postprocessing. (UUM-143511)

  • WebGL: Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU. (UUM-133894)

Package changes in 6000.5.5f1

Packages updated

Changeset: d16e074b49fd

Third Party Notices

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