Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.4.12f1
6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)
6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler (UUM-131281)
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects (UUM-143745)
6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project (UUM-143658)
6000.6.0a2,6000.3.14f1,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.4.12f1 Release Notes
Features
- Documentation: This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.
Improvements
- Editor: The macOS Rosetta 2 installation helper app is no longer necessary and has been removed.
Fixes
2D: Fixed Sprite Editor Window sometimes references it's preview texture. (UUM-140054)
DX12: Do not wait for GPU completion once we exceed active command buffer limit. (UUM-139697)
DX12: Fixed DirectML crash for Sentis pose sample (UUM-143597)
DX12: Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation. (UUM-139294)
Editor: Fixed Switch Profile button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened. (UUM-143216)
Editor: Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances. (UUM-135480)
Editor: Fixed issue where dragging groups in the blackboard sometimes collapsed the group during the drag operation. (UUM-131405)
Editor: Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device. (UUM-138133)
Editor: Project Auditor: Fixed "Install Rules" and "Start Analysis" not working if there are compile errors. (UUM-142915)
Editor: Project Auditor: Fixed "Install Rules" not working if there are compile errors. (UUM-142644)
Editor: Project Auditor: Show correct preload flag for Audio clips. (UUM-143063)
Editor: Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode (UUM-140017)
GI: NRE when deleting 2D Lights with Light Explorer open. (UUM-140526)
Graph Toolkit: Fixed an issue where right-clicking a variable node did not open its context menu. (UUM-143540)
Graphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied. (UUM-137813)
Graphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet. (UUM-113050)
Graphics: [OpenGLES] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter. (UUM-109464)
Physics 2D: Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction. (UUM-143564)
Profiler: Disabled the AI Assistant button in the Standalone Profiler window. (UUM-142961)
UI Toolkit: Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing. (UUM-135762)
UI Toolkit: Fixed GroupTransform copping issues when using filters. (UUM-142586)
UI Toolkit: Fixed ScrollView ignoring content container's trailing padding. (UUM-137228)
UI Toolkit: Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet. (UUM-143744)
Universal Windows Platform: Implemented a special case to ensure the onscreen keyboard is hidden correctly on Xbox using enter/menu button. (UUM-141550)
Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable. (UUM-131530)
VFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters. (UUM-135217)
Package changes in 6000.4.12f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.4.12f1
6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)
6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler (UUM-131281)
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects (UUM-143745)
6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project (UUM-143658)
6000.6.0a2,6000.3.14f1,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.4.12f1 Release Notes
Features
- Documentation: This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.
Improvements
- Editor: The macOS Rosetta 2 installation helper app is no longer necessary and has been removed.
Fixes
2D: Fixed Sprite Editor Window sometimes references it's preview texture. (UUM-140054)
DX12: Do not wait for GPU completion once we exceed active command buffer limit. (UUM-139697)
DX12: Fixed DirectML crash for Sentis pose sample (UUM-143597)
DX12: Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation. (UUM-139294)
Editor: Fixed Switch Profile button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened. (UUM-143216)
Editor: Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances. (UUM-135480)
Editor: Fixed issue where dragging groups in the blackboard sometimes collapsed the group during the drag operation. (UUM-131405)
Editor: Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device. (UUM-138133)
Editor: Project Auditor: Fixed "Install Rules" and "Start Analysis" not working if there are compile errors. (UUM-142915)
Editor: Project Auditor: Fixed "Install Rules" not working if there are compile errors. (UUM-142644)
Editor: Project Auditor: Show correct preload flag for Audio clips. (UUM-143063)
Editor: Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode (UUM-140017)
GI: NRE when deleting 2D Lights with Light Explorer open. (UUM-140526)
Graph Toolkit: Fixed an issue where right-clicking a variable node did not open its context menu. (UUM-143540)
Graphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied. (UUM-137813)
Graphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet. (UUM-113050)
Graphics: [OpenGLES] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter. (UUM-109464)
Physics 2D: Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction. (UUM-143564)
Profiler: Disabled the AI Assistant button in the Standalone Profiler window. (UUM-142961)
UI Toolkit: Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing. (UUM-135762)
UI Toolkit: Fixed GroupTransform copping issues when using filters. (UUM-142586)
UI Toolkit: Fixed ScrollView ignoring content container's trailing padding. (UUM-137228)
UI Toolkit: Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet. (UUM-143744)
Universal Windows Platform: Implemented a special case to ensure the onscreen keyboard is hidden correctly on Xbox using enter/menu button. (UUM-141550)
Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable. (UUM-131530)
VFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters. (UUM-135217)
Package changes in 6000.4.12f1
Packages updated

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