Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.0.78f1
6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.0.78f1 Release Notes
Features
- Documentation: This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.
Fixes
2D: Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode. (UUM-137165)
2D: Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project. (UUM-110537)
2D: Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector. (UUM-132563)
Android: Fixed problem with GameActivity based application being killed while backgrounded. (UUM-143555)
DX12: Fixed an issue where rendering occurred on the primary screen instead of the secondary screen. (UUM-102150)
DX12: Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation. (UUM-139294)
Editor: Fixed bug: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud". (UUM-143898)
Editor: Fixed forward and back mouse button input not working in the Linux Editor. (UUM-143528)
Editor: Updated Canvas Renderer icon. (UUM-142443)
Graphics: Fixed an issue where
SkinnedMeshRenderercomponents with missing bones were still rendered in certain rendering paths. (UUM-135684)Graphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet. (UUM-113050)
Graphics: Reduced the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics. (UUM-127793)
Graphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant. (UUM-130621)
IL2CPP: Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number. (UUM-138416)
Linux: Added a input text check to prevent AltGr text composition to avoid event shortcut path. (UUM-142414)
Particles: Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied. (UUM-140364)
Scene Manager: Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to
EditorSceneManager.sceneClosedand enumerates open scenes inside the handler. (UUM-131346)Scene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors. (UUM-135174)
Shadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change. (UUM-141977)
Shaders: Original material's properties are now preserved when overriding Shader using Render Objects. (UUM-100850)
Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable. (UUM-131530)
WebGL: Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU. (UUM-133894)
Package changes in 6000.0.78f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.78f1
6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.0.78f1 Release Notes
Features
- Documentation: This adds a step in the UDP docs pipeline to resolve xref links in engine documentation.
Fixes
2D: Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode. (UUM-137165)
2D: Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project. (UUM-110537)
2D: Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector. (UUM-132563)
Android: Fixed problem with GameActivity based application being killed while backgrounded. (UUM-143555)
DX12: Fixed an issue where rendering occurred on the primary screen instead of the secondary screen. (UUM-102150)
DX12: Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation. (UUM-139294)
Editor: Fixed bug: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud". (UUM-143898)
Editor: Fixed forward and back mouse button input not working in the Linux Editor. (UUM-143528)
Editor: Updated Canvas Renderer icon. (UUM-142443)
Graphics: Fixed an issue where
SkinnedMeshRenderercomponents with missing bones were still rendered in certain rendering paths. (UUM-135684)Graphics: Material properties are no longer lost when setting a parent that hasn't been loaded yet. (UUM-113050)
Graphics: Reduced the amount of memory used to pass rendering commands to the render thread, and improve the related diagnostics. (UUM-127793)
Graphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant. (UUM-130621)
IL2CPP: Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number. (UUM-138416)
Linux: Added a input text check to prevent AltGr text composition to avoid event shortcut path. (UUM-142414)
Particles: Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied. (UUM-140364)
Scene Manager: Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to
EditorSceneManager.sceneClosedand enumerates open scenes inside the handler. (UUM-131346)Scene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors. (UUM-135174)
Shadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change. (UUM-141977)
Shaders: Original material's properties are now preserved when overriding Shader using Render Objects. (UUM-100850)
Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable. (UUM-131530)
WebGL: Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU. (UUM-133894)
Package changes in 6000.0.78f1
Packages updated

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