Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.0.76f1
6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown (UUM-141434)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
6000.0.76f1 Release Notes
Improvements
- Graphics: Added guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode. (UUM-135891)
Changes
- Android: Updated JDK to 17.0.18+8. (UUM-141159)
Fixes
2D: Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets. (UUM-132388)
Android: Added tests of RunInBackground, to cover fullscreen use case.
Android: AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
Android: EnhancedTouch.Touch.activeTouches.Count will correctly decrease after releasing the Swipe/Go Back gesture (part of GameActivity 4.4.1 upgrade). (UUM-128219)
Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.2 upgrade). (UUM-91677)
Android: Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios. (UUM-141440)
Android: Fixed ValidateAndroidEscapeButton test on SamsungA53. (UUM-96035)
Android: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity. (UUM-120304)
Android: Updated GameActivity library from 3.0.5 to 4.4.2. Note: 4.4.0 version is only compatible with Android 7 and up, 4.4.2 version applied a fix where GameActivity was compatible with Android 6 once again.
Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.2 upgrade). (UUM-116283)
Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)
Build Pipeline: Added support to reserve capacity for PersistentManager.Remapper using a BootConfig key "remapper-initial-capacity" which specifies the initial hashmap size. (UUM-136275)
Build Pipeline: Build Pipeline: Ensure source generator aren't running when running in Rider IDE. (UUM-133605)
Build Pipeline: Fixed ILPP.Trigger wait logic to prevent the "The pipe is being closed" exception in unity log. (UUM-136791)
Build System: Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path. (UUM-128491)
Documentation: Fixed typo in link to Handles Scripting API documentation.
Documentation: Fixed Vale errors in the 2D collider reference pages.
Editor: Added an option called
enableHeightmapLODFrustumCulling, which is available in the Terrain Inspector settings in debug mode, to opt out of terrain frustrum based LOD culling. (UUM-141589)Editor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal). (UUM-138399)
Editor: Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS. (UUM-136928)
Editor: Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. The Editor now attempts to delete and recreate the cache database, and falls back to an in-memory cache if the disk file remains unavailable. (UUM-140399)
Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. (UUM-100359)
Editor: Fixed an "Invalid double parameter" error that occurred when entering Inf or NaN in the Fixed Timestep field. (UUM-138227)
Editor: Fixed an Editor freeze when entering a very large value (for example, 24124124) in the Size field of an Inspector array, such as Player Settings > Preloaded Assets. (UUM-139781)
Editor: Fixed an issue where it was not possible to interact with the Texture Importer's "Aniso Level" slider when the texture was set to import as a Cubemap or without a mipmap, even though the selected level has an effect for these textures. (UUM-138249)
Editor: Fixed OnValidate not being called after reverting a property override on a Prefab Variant in the Inspector when using the UI Toolkit (default) inspector mode. Previously, non-text fields such as toggles and dropdowns incorrectly prevented the Prefab asset from auto-saving after a revert, which blocked OnValidate until the user clicked elsewhere to remove focus from the field. (UUM-134476)
Editor: Fixed Project window path breaking upon changing Color Space settings. (UUM-139519)
Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
Engine Diagnostics: Fixed an issue where duplicate managed exception counts were lost during shutdown because the async crash reporting pipeline could not complete after the player loop stopped. (UUM-141101)
Engine Diagnostics: Fixed crash caused by JNI native methods being deregistered prematurely, leading to java.lang.UnsatisfiedLinkError on nativeOnAndroidAppSetIdResult. (UUM-137662)
Graphics: Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling. (UUM-132444)
Graphics: Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled. (UUM-140217)
IL2CPP: Fixed IL2CPP code generation issue with multi-dimensional arrays with rank over 18. (UUM-138552)
iOS: Ensure Xcode project build fails if il2cpp command building GameAssembly fails. (UUM-141609)
Physics: Fixed an issue where ConfigurableJoint with projection mode enabled could cause a crash due to it's connected body being turned dynamic from kinematic. (UUM-135394)
Physics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly. (UUM-139681)
Shaders: Fixed the Shader Inspector showing an empty "Properties" foldout for shaders that have no properties. (UUM-127146)
uGUI: Fixed an
IndexOutOfRangeExceptionthrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled. (UUM-134157)UI Elements: Optimised new code which causedsome UIToolkit
.Bindings.PerformanceTests regressions. (UUM-139531)URP: Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features. (UUM-139513)
Web: Fixed Gamepad API not working in multithreaded Web builds. (UUM-136543)
Package changes in 6000.0.76f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.76f1
6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown (UUM-141434)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
6000.0.76f1 Release Notes
Improvements
- Graphics: Added guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode. (UUM-135891)
Changes
- Android: Updated JDK to 17.0.18+8. (UUM-141159)
Fixes
2D: Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets. (UUM-132388)
Android: Added tests of RunInBackground, to cover fullscreen use case.
Android: AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
Android: EnhancedTouch.Touch.activeTouches.Count will correctly decrease after releasing the Swipe/Go Back gesture (part of GameActivity 4.4.1 upgrade). (UUM-128219)
Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.2 upgrade). (UUM-91677)
Android: Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios. (UUM-141440)
Android: Fixed ValidateAndroidEscapeButton test on SamsungA53. (UUM-96035)
Android: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity. (UUM-120304)
Android: Updated GameActivity library from 3.0.5 to 4.4.2. Note: 4.4.0 version is only compatible with Android 7 and up, 4.4.2 version applied a fix where GameActivity was compatible with Android 6 once again.
Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.2 upgrade). (UUM-116283)
Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)
Build Pipeline: Added support to reserve capacity for PersistentManager.Remapper using a BootConfig key "remapper-initial-capacity" which specifies the initial hashmap size. (UUM-136275)
Build Pipeline: Build Pipeline: Ensure source generator aren't running when running in Rider IDE. (UUM-133605)
Build Pipeline: Fixed ILPP.Trigger wait logic to prevent the "The pipe is being closed" exception in unity log. (UUM-136791)
Build System: Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path. (UUM-128491)
Documentation: Fixed typo in link to Handles Scripting API documentation.
Documentation: Fixed Vale errors in the 2D collider reference pages.
Editor: Added an option called
enableHeightmapLODFrustumCulling, which is available in the Terrain Inspector settings in debug mode, to opt out of terrain frustrum based LOD culling. (UUM-141589)Editor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal). (UUM-138399)
Editor: Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS. (UUM-136928)
Editor: Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. The Editor now attempts to delete and recreate the cache database, and falls back to an in-memory cache if the disk file remains unavailable. (UUM-140399)
Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. (UUM-100359)
Editor: Fixed an "Invalid double parameter" error that occurred when entering Inf or NaN in the Fixed Timestep field. (UUM-138227)
Editor: Fixed an Editor freeze when entering a very large value (for example, 24124124) in the Size field of an Inspector array, such as Player Settings > Preloaded Assets. (UUM-139781)
Editor: Fixed an issue where it was not possible to interact with the Texture Importer's "Aniso Level" slider when the texture was set to import as a Cubemap or without a mipmap, even though the selected level has an effect for these textures. (UUM-138249)
Editor: Fixed OnValidate not being called after reverting a property override on a Prefab Variant in the Inspector when using the UI Toolkit (default) inspector mode. Previously, non-text fields such as toggles and dropdowns incorrectly prevented the Prefab asset from auto-saving after a revert, which blocked OnValidate until the user clicked elsewhere to remove focus from the field. (UUM-134476)
Editor: Fixed Project window path breaking upon changing Color Space settings. (UUM-139519)
Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
Engine Diagnostics: Fixed an issue where duplicate managed exception counts were lost during shutdown because the async crash reporting pipeline could not complete after the player loop stopped. (UUM-141101)
Engine Diagnostics: Fixed crash caused by JNI native methods being deregistered prematurely, leading to java.lang.UnsatisfiedLinkError on nativeOnAndroidAppSetIdResult. (UUM-137662)
Graphics: Fixed GPU-resident drawers incorrectly rendering quad topology meshes as triangles during GPU Occlusion Culling. (UUM-132444)
Graphics: Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled. (UUM-140217)
IL2CPP: Fixed IL2CPP code generation issue with multi-dimensional arrays with rank over 18. (UUM-138552)
iOS: Ensure Xcode project build fails if il2cpp command building GameAssembly fails. (UUM-141609)
Physics: Fixed an issue where ConfigurableJoint with projection mode enabled could cause a crash due to it's connected body being turned dynamic from kinematic. (UUM-135394)
Physics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly. (UUM-139681)
Shaders: Fixed the Shader Inspector showing an empty "Properties" foldout for shaders that have no properties. (UUM-127146)
uGUI: Fixed an
IndexOutOfRangeExceptionthrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled. (UUM-134157)UI Elements: Optimised new code which causedsome UIToolkit
.Bindings.PerformanceTests regressions. (UUM-139531)URP: Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features. (UUM-139513)
Web: Fixed Gamepad API not working in multithreaded Web builds. (UUM-136543)
Package changes in 6000.0.76f1
Packages updated

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