Ludo King™ 的崛起

Unity 帮助 Gametion 成为一种国际现象

Gametion:Unity 案例分析

工作室如何将怀旧印度战略棋盘游戏转变为移动游戏应用程序并吸引大量玩家?概念简单,学习曲线短,大量非玩家被吸引进入《Ludo King》移动端应用程序的王国中。

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When Gametion chose to develop Ludo King on the Unity platform, the simplicity of the platform meant less trial and error, saving costs in time and resources, and ultimately produced tremendous and rapid growth.


    在 Google Play 上:

    • 发布后在 25 天内达百万安装量
    • 500 天内(不到一年半时间)达上亿安装量
    • 自发布后达 4.75 亿安装量(迄今为止居所有印度游戏开发者之首)
    • 从发布至今,在印度和周边多国的各种类别中排名居前(包括位列第一)


    In 2015, when Gametion first set their sights on developing a mobile game that would be loved across generations, they were still searching for the right game engine to work with. Until then, Gametion had produced mostly online Flash games; they were new to the mobile development market. 

    “To be frank, back then I was not aware of what game engine or platform was best to work on,” says Vikash Jaiswal, CEO and Founder of Gametion Technologies. He did some research and consulted friends who were already developing games – they all suggested Unity. 

    “Finally, I chose Unity for two reasons: 1) you can code once and deploy to any platform, like Android, iOS, and 2) the interface is so easy to work in.” Since Unity reduced the overall complexity of development, Gametion was able to quickly add game features and launch Ludo King in 2016.


    The nostalgic aspect of Ludo King helped engage family members spanning generations. The COVID-19 pandemic also boosted the popularity of multiplayer games like Ludo King as people felt a greater need to connect with each other. 

    By using features such as increased frequency of push notifications, Ludo King saw a tremendous uptick in traffic.

    • Over 51 million daily average users (DAU) during the peak of lockdown
    • Monthly active users scaled to over 185 million
    • Player daily engagement exceeded 50 minutes


    With Ludo King’s skyrocketing success, scaling while remaining responsive to users was a top priority. Although the mobile app is based on a simple, traditional board game, its multiplayer element combined with rule variations throughout the world generated the need to respond to player expectations. This meant finding and onboarding developers quickly. 

    “Today, players have an eye for detail,” said Vikash. “We believe the key to maintaining success is to hear what your players need and respond by adding short features with faster turnarounds.” Thanks to Unity’s ease of use and expansive repository of documentation and online forums, Gametion was able to quickly hire and train developers. As a result, there was little to no learning curve when onboarding developers. “If we had used any other platform, there would have been a massive learning curve.”

    常规 SDK 更新

    Ensuring the game continued to run smoothly even as traffic exceeded 10 times the norm was key. For Gametion, player experience is of utmost importance, including monetization elements such as in-app purchases (IAPs) and serving ads with minimal lag time. Unity’s regular SDK updates allowed Gametion to run Unity Ads without issue, including smart caching of ads and fast loading and display times.

    Vikash Jaiswal, CEO and Founder, Gametion

    “Unity 非常棒。速度极快,也易于使用。总的说来,性能极其卓越。有了 Unity,我们才能将游戏扩展为印度安装量最多的游戏。” 

    Vikash Jaiswal, CEO and Founder, Gametion

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