Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.30f1
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: Crash on MonoBehaviour::Transfer
when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
Editor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph (UUM-89067)
Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries (UUM-87488)
Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version (UUM-89979)
Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.30f1 Release Notes
Improvements
- Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
API Changes
- Universal RP: Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph. (UUM-87865)
Fixes
2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
Audio: Fixed a bug that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing. (UUM-83230)
Editor: Fixed a GPU crash guard in case of wrong custom shader. (UUM-87774)
Editor: Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled. (UUM-86959)
Editor: Fixed an issue where the base class for a derived type without the [Serializable] tag was getting stripped during a player build. (UUM-71116)
Editor: Fixed decal projector material creation. (UUM-87642)
Editor: Fixed the Clipping Planes float fields behavior for CameraEditor when using BiRP. (UUM-85583)
Editor: Fixed the issue where the data time of a downloaded .unitypackage is not parsed correctly. (UUM-86875)
HDRP: Fixed errors when building XR player with Water System enabled. (UUM-85851)
HDRP: Removed 'Setting MRTs without a depth buffer is not supported' error in Volumetric Clouds Combine pass. (UUM-84590)
QNX: Fixed crash on QNX systems without the shared library libasound.so installed.
Search: Reduced memory consumption of Search during indexation. Properly dispose of memory after incremental update. (UUM-85044)
Serialization: Fixed a crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab. (UUM-59093)
Shadergraph: Fixed missing documentation about the Custom Render Texture in Shader Graph. (UUM-76730)
Shaders: Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments. (UUM-87896)
Shaders: Fixed a rare crash in the Editor. (UUM-87927)
SRP Core: Render Graph Viewer - Improved UI lock when searching on side panels. (UUM-84594)
SRP Core: Render Graph Viewer - Padding corrected on burger menu on the side panels. (UUM-84012)
Text: Ensure parse escape sequences also drive Unicode literals. (UUM-79895)
URP: Fixed the CameraDepthAttachment turning black for DX11. (UUM-64316)
VFX Graph: Fixed port's label was not be visible when node is collapsed. (UUM-83852)
Web: Fixed WebGL errors when heap is larger than 2 GB. (UUM-85702)
Package changes in 6000.0.30f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.30f1
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
Asset - Database: Crash on MonoBehaviour::Transfer
when the XR Interaction Toolkit Sample Assets are updated (UUM-76934) Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
Editor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph (UUM-89067)
Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries (UUM-87488)
Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version (UUM-89979)
Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.30f1 Release Notes
Improvements
- Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
API Changes
- Universal RP: Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph. (UUM-87865)
Fixes
2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
Audio: Fixed a bug that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing. (UUM-83230)
Editor: Fixed a GPU crash guard in case of wrong custom shader. (UUM-87774)
Editor: Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled. (UUM-86959)
Editor: Fixed an issue where the base class for a derived type without the [Serializable] tag was getting stripped during a player build. (UUM-71116)
Editor: Fixed decal projector material creation. (UUM-87642)
Editor: Fixed the Clipping Planes float fields behavior for CameraEditor when using BiRP. (UUM-85583)
Editor: Fixed the issue where the data time of a downloaded .unitypackage is not parsed correctly. (UUM-86875)
HDRP: Fixed errors when building XR player with Water System enabled. (UUM-85851)
HDRP: Removed 'Setting MRTs without a depth buffer is not supported' error in Volumetric Clouds Combine pass. (UUM-84590)
QNX: Fixed crash on QNX systems without the shared library libasound.so installed.
Search: Reduced memory consumption of Search during indexation. Properly dispose of memory after incremental update. (UUM-85044)
Serialization: Fixed a crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab. (UUM-59093)
Shadergraph: Fixed missing documentation about the Custom Render Texture in Shader Graph. (UUM-76730)
Shaders: Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments. (UUM-87896)
Shaders: Fixed a rare crash in the Editor. (UUM-87927)
SRP Core: Render Graph Viewer - Improved UI lock when searching on side panels. (UUM-84594)
SRP Core: Render Graph Viewer - Padding corrected on burger menu on the side panels. (UUM-84012)
Text: Ensure parse escape sequences also drive Unicode literals. (UUM-79895)
URP: Fixed the CameraDepthAttachment turning black for DX11. (UUM-64316)
VFX Graph: Fixed port's label was not be visible when node is collapsed. (UUM-83852)
Web: Fixed WebGL errors when heap is larger than 2 GB. (UUM-85702)
Package changes in 6000.0.30f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
