• Jogos
  • Setor
  • Recursos
  • Comunidade
  • Aprendizado
  • Suporte
  • Preços
Desenvolva
Engine do Unity
Crie jogos 2D e 3D para qualquer plataforma
Colaboração
Colabore e itere rapidamente com sua equipe
Baixe o Unity
Planos e preços
Implante
Multiplataforma
Descubra mais de 25 plataformas que o Unity suporta
LiveOps
Insights pós-lançamento e operações de jogos ao vivo
Amplie
Aquisição de usuários
Seja descoberto e adquira usuários móveis
In-App Purchase
Descubra e gerencie IAP em todas as lojas
Monetização
Conecte jogadores com os jogos certos
Anuncie com o Unity
Monetize com o Unity
Casos de uso
Jogos de dispositivos móveis
Crie e faça crescer sucessos móveis com o Unity
Jogos Independentes
Lance grandes jogos com pequenas equipes
Jogos XR
Lance jogos XR em várias plataformas
Jogos com multijogador
Simplifique o desenvolvimento de jogos multiplayer
Casos de uso
Colaboração 3D
Construa e revise projetos 3D em tempo real
Treinamento imersivo
Treine em ambientes imersivos
Experiências do cliente
Crie experiências interativas em 3D
Setores
Manufatura
Alcançar excelência operacional
Varejo
Transformar experiências em loja em experiências online
Automotivo
Impulsione a inovação e as experiências dentro do carro
Veja todas as indústrias
Biblioteca técnica
Documentação
Manuais do usuário oficiais e referências de API
Ferramentas de desenvolvedor
Versões de lançamento e rastreador de problemas
Roteiro
Revisar recursos futuros
Glossário
Biblioteca de termos técnicos
Insights
Estudos de caso
Histórias de sucesso do mundo real
Guias de melhores práticas
Dicas e truques de especialistas
Demonstrações
Demonstrações, amostras e blocos de construção
Todos os recursos
Novidades
Blog
Atualizações, informações e dicas técnicas
Notícias
Notícias, histórias e centro de imprensa
Central da Comunidade
Discussões
Discutir, resolver problemas e conectar
Eventos
Eventos globais e locais
Histórias da comunidade
Made with Unity
Mostrando criadores do Unity
Transmissões ao vivo
Junte-se a desenvolvedores, criadores e insiders
Prêmios Unity
Celebrando criadores do Unity em todo o mundo
Para todos os níveis
Unity Learn
Domine habilidades do Unity gratuitamente
Treinamento profissional
Aprimore sua equipe com treinadores do Unity
É iniciante no Unity?
Conceitos básicos
Inicie seu aprendizado
Caminhos Essenciais do Unity
É iniciante no Unity? Comece sua jornada
Tutoriais
Dicas práticas e melhores práticas
Educação
Para estudantes
Impulsione sua carreira
Para educadores
Impulsione seu ensino
Concessão de Licença Educacional
Leve o poder do Unity para sua instituição
Certificações
Prove sua maestria em Unity
Opções de suporte
Obter ajuda
Ajudando você a ter sucesso com Unity
Planos de sucesso
Alcance seus objetivos mais rápido com suporte especializado
Perguntas frequentes
Respostas para perguntas comuns
Entre em contato conosco
Conecte-se com nossa equipe
Baixe o Unity
Comece a usar
Idioma
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
Social
Moeda
Comprar
  • Produtos
  • Unity Ads
  • Unity Asset Store
  • Revendedores
Educação
  • Estudantes
  • Educadores
  • Instituições
  • Certificação
  • Learn
  • Programa de Desenvolvimento de Habilidades
Baixar
  • Unity Hub
  • Arquivo de download
  • Programa beta
Unity Labs
  • Laboratórios
  • Publicações
Recursos
  • Plataforma de aprendizado
  • Comunidade
  • Documentação
  • Unity QA
  • Perguntas frequentes
  • Status dos Serviços
  • Estudos de caso
  • Made with Unity
Unity
  • Nossa empresa
  • Boletim informativo
  • Blog
  • Eventos
  • Carreiras
  • Ajuda
  • Imprensa
  • Parceiros
  • Investidores
  • Afiliados
  • Segurança
  • Impacto social
  • Inclusão e Diversidade
  • Entre em contato conosco
Copyright © 2025 Unity Technologies
  • Informações legais
  • Política de Privacidade
  • Cookies
  • Não venda nem compartilhe minhas informações pessoais

“Unity”, logotipos Unity e outras marcas comerciais de Unity são marcas comerciais ou marcas comerciais registradas da Unity Technologies ou de suas afiliadas (mais informações aqui). Outros nomes e marcas são marcas comerciais de seus respectivos detentores.

Hero background image
ID da Requisição: JOBREQ-2615941

Principal Engineer, On-Device AI Inference & Systems

Mountain View, CA, USA, Full-time
  1. Unity Careers
  2. Positions
  3. Descrição
ALERTA: A Unity recebeu relatos de golpes onde indivíduos que se dizem representantes de RH da Unity realizam entrevistas de emprego falsas por e-mail ou mensagem de texto, e depois solicitam pagamento como condição para receber uma oferta de emprego. Por favor, esteja ciente de que a Unity não realiza entrevistas por e-mail ou mensagem de texto, e nunca solicitará pagamento como condição para se candidatar a uma vaga ou receber uma oferta de emprego. Esses golpistas também podem pedir suas informações pessoais (nome, endereço, data de nascimento, número de seguro social, etc.) que você não deve fornecer a eles. Se você foi alvo de um golpe desse tipo, deve denunciá-lo entrando em contato com a Comissão Federal de Comércio dos EUA. (veja esta postagem da FTC para mais detalhes) o escritório do Procurador Geral do seu estado, ou a agência governamental responsável por investigar questões como esta onde você reside (veja esta postagem da FTC para mais detalhes) o escritório do Procurador Geral do seu estado, ou a agência governamental responsável por investigar questões como esta onde você reside.
Veja FTC
  • The opportunity
  • fast, small, and reliably
  • What you'll be doing
  • What we're looking for
  • You might also have
  • Additional information
  • Benefits
  • Life at Unity
  • Inscrever-se

The opportunity

We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As our Principal Engineer for On-Device AI Inference & Systems, you will be the foremost engineering authority on taking state-of-the-art multi-modal models (transformers and diffusion networks) and making them run

fast, small, and reliably

within that runtime, fully integrated into a production game engine.

This is a deeply hands-on, high-impact engineering role. You will own the inference and integration stack end-to-end — from the moment a trained checkpoint leaves research, through export, optimization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. You will set the engineering standards, drive the architecture of the runtime and integration layers, and mentor a team of senior and mid-level engineers. Your work directly determines the latency, quality, memory footprint, and battery profile of AI features experienced by players worldwide.

This role is for an engineer who is energized by the gap between a research model and a shipping, AI-based product. If you love profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role.

What you'll be doing

  • Inference & On-Device Optimization
  • Own the end-to-end optimization pipeline: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific kernel tuning across NPU, mobile GPU, and desktop/laptop GPU.
  • Make authoritative decisions on quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars.
  • Drive low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level.
  • Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs.
  • Runtime & Systems Integration
  • Evaluate, select, and drive adoption of WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch) — and extend or build runtime/glue code where off-the-shelf options fall short of our diffusion workloads.
  • Design and own the integration between the ML runtime and the game engine: real-time scheduling, threading, memory pooling, zero-copy buffer sharing between the inference path and the render path, and frame-budget management alongside the renderer.
  • Architect inference systems that handle diverse inputs — images, text, primitives, metadata — and produce pixel-level outputs with real-time performance, robust to the messy realities of production (cold starts, thermal throttling, device fragmentation, backgrounding).
  • Build the supporting engineering: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality telemetry, and automated on-device benchmarking in CI.
  • Research Productionization
  • Partner closely with research scientists to turn novel architectures into implementations that are deployable, debuggable, and fast on device.
  • Provide the feedback loop back into research: surface hardware constraints, op-support gaps, and cost models early so model design and deployment converge.
  • Track breakthroughs in efficient inference (efficient attention, distillation, reduced-step diffusion) and assess them pragmatically: what actually moves latency/memory/power on our target devices, and what is worth the engineering cost.
  • Engineering Leadership
  • Lead and mentor a team of engineers; set engineering best practices, code-review standards, performance-regression gates, and on-device benchmarking methodology.
  • Champion a culture of measurement: define and enforce KPIs for latency, quality, memory, and power, and ensure they are tracked rigorously across the device matrix.
  • Partner with platform engineers, product managers, and runtime teams to align ML capabilities with device-SKU constraints and product roadmaps.

What we're looking for

  • 8+ years in software/ML engineering, with at least 4 years focused on on-device / edge inference or real-time, performance-critical systems.
  • Proven production deployment of transformer- and/or diffusion-based models (e.g., ViT, Stable Diffusion) on mobile, desktop, or embedded hardware — shipped, not just prototyped.
  • Hands-on experience deploying models through WebGPU — e.g., ONNX Runtime Web (WebGPU EP), Transformers.js, WebLLM, or TensorFlow.js — including writing/tuning WGSL compute shaders and working within WebGPU's adapter, device-limits, and binding model. Equivalent deep experience with a native GPU/compute API plus a clear path to WebGPU will also be considered.
  • Hands-on expertise with at least one major inference runtime (ONNX Runtime / ORT Web, CoreML, TFLite, ExecuTorch) and deep understanding of operator fusion, memory layout, and runtime scheduling.
  • Low-level performance engineering: strong command of at least one GPU/compute API — WebGPU/WGSL, Metal, Vulkan, D3D12, or CUDA — and the profiling tools to go with it. You can read a frame capture and a kernel trace and know where the time and memory go.
  • Working knowledge of model-optimization techniques — quantization (INT4/INT8/FP16), weight sharing, pruning, and distillation — and the practical judgment to apply them to hit latency and memory budgets. You don't need to be a research expert in these methods; you need to use them effectively as engineering tools.
  • Strong understanding of target hardware: mobile SoCs (Apple Neural Engine, Qualcomm Hexagon/Adreno, ARM Mali) and desktop/laptop GPUs (Apple Silicon, NVIDIA, AMD, Intel) — and how to target each for peak throughput.
  • Proficiency in the core languages of a browser-native runtime — TypeScript/JavaScript and WGSL — plus solid Python for export pipelines and training-side tooling.
  • Working fluency with the models you deploy — enough to read an architecture, modify it for deployment, and reason about accuracy trade-offs.
  • Track record of technical leadership: setting engineering direction, influencing cross-functional partners, and growing engineers.

You might also have

  • Experience shipping world-model, neural-rendering, or real-time generative pipelines (NeRF, 3DGS, real-time diffusion, or similar) on device.
  • Deep game-engine or real-time-graphics background (Unity, Unreal, or a custom engine; Metal/Vulkan/D3D/OpenGL ES render pipelines) — especially integrating compute workloads alongside a renderer.
  • Contributions to open-source ML inference frameworks, runtimes, or GPU/compute libraries — especially in the WebGPU ecosystem (Dawn, wgpu, ORT Web, Transformers.js, WebLLM).
  • Familiarity with the WebGPU specification and its evolving compute features (subgroups, FP16/shader-f16, timestamp queries) and the trade-offs of running heavy diffusion workloads in the browser/web runtime.
  • Familiarity with compiler stacks (MLIR, TVM, IREE, XLA) for custom kernel generation and graph optimization.
  • Experience with on-device benchmarking infrastructure, performance-regression CI, and large device-farm matrices.

Additional information

  • International relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Benefits

At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.

Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.

While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

#DIR #LI-MC1

*Note: This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.  Gross pay salary $278,100—$347,600 USD

Local: Mountain View, CA, USADepartamento: AI & Machine LearningType: Full-timeID da Requisição: JOBREQ-2615941