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ナビゲーションとゲーム AI
Safe Harbor Statement

The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.

How to share roadmap feedback

If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting how important the topic is to you, adding your point of view and submitting! If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves.


現在 Unity では、Unity のナビゲーション機能セットを進化させるプロセスを進めています。Unity では、使いやすく高性能で高いカスタマイズ性を誇る、統一された自律型ナビゲーションシステムにより、カジュアルクリエイターと先進的なスタジオのニーズに折り合いをつけることを目指しています。

この取り組みにより、Unity のナビゲーションシステムが C# で段階的に再実装され、2D とのワークフローのギャップが埋められ、API が再構築されることにつながり、モーション制御、衝突戦略やコンストレイント戦略、経路検索戦略のプロトタイプを作成し、カスタマイズされた動作を実験できるようになります。


As part of the dashboard below you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:

Released: highlighting some of the efforts that have already landed in recent versions of Unity.
In Progress: a team is at work developing solutions for this topic.
Planned: we plan to build solutions, but the work has not started, or the topic is being researched.
Under Consideration: we have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.