Benji has been with Unity since 2018 and joined the Community team in 2020. He’s a passionate gamer and cook who loves to connect people and help them form meaningful relationships. As a father of three, Benji’s tuned in to those who see things with fresh eyes. His current mission is to make the lives of new Unity users easier and help guide them through their journey.
Drew started at Unity Solutions in April 2019 as a technical marketing specialist, with a focus on XR and robotics demonstrations. For the past year, he’s traveled the world to showcase Unity Solutions projects, as well as hosting guests at the Holodeck, the Unity Solutions XR workshop and demo space. As a relative newcomer to the industry, Drew shares his wonder and passion for new technologies in his presentations to current and prospective clients.
Emily’s expertise revolves around Vivox. She joined the Vivox team in 2018, but she’s been an avid Unity user for many years. Emily went to school for game development and programming, where she used the Unity game engine for many projects. In her spare time, she also participates in game jams and makes small games. Emily has also worked with various languages such as C#, C++, and even some Python. She has also done some quality assurance testing with a variety of dev kits, including PlayStation, Xbox, and other consoles.
Originally from Puerto Rico, Esteban now resides in Washington State and holds a master’s degree from the DigiPen Institute of Technology. He’s a passionate gamer and geek with a lifelong love for video games, which he uses now to spread the word about Unity’s multiplayer tools. With a background in tools development for designers and content creators, Esteban brings a wealth of knowledge and experience to his role as an advocate. Additionally, he applies his experience and passion for teaching to help his teammates and game developers of all ages.
Katie is a program manager with over 15 years’ experience in corporate event planning and strategy, where she harnesses her ability to solve complicated problems in new and imaginative ways while leading successful programs. She is passionate about creating the right opportunities, programs, and activations to empower technical specialists who are changing the world by inspiring creators with the power of Unity.
Kirsten joined Developer Relations after assisting game creators at Multiplay in her role as a developer support engineer for three years. During her tenure there, she assisted studios with game development and launches such as Apex Legends, Shadowgun, Rogue Company, Medal of Honor, Among Us, and more. A longtime fan of Unity, Kirsten enjoys connecting, inspiring, learning, and assisting creators as they build worlds that players love to explore. When not working, she is usually creating art, hanging out with her German Shepherd (Captain Mal) and feline overlords (Mogwai and CrazyCat), or gaming (MMOs and IRL RPGs).
|Manuel is a renowned multidisciplinary futurist, artist, and advocate at Unity based in Montreal, where he pioneers advancements in mixed realities and AI. Born in Guadeloupe, he is the cofounder of The Haptics Club podcast, the first French/Caribbean artist to collaborate with OpenAI, and he’s been featured in Fast Company and The Guardian for his work with Dall-E. Manuel’s exhibition in Montreal, Caribéanofuturisme, introduced ChatGPT to over 900 attendees and led to his collaboration with Meta at the Oculus Gallery in New York.|
Mark is the manager of Industrial Advocacy at Unity Technologies, with a strong technical background in 3D animation and rendering of film, video games, and industrial applications. Being a VFX industry vet with almost 30 years experience, Mark has had a front-row seat from the humble beginnings of time-intensive ray tracing all the way to today’s multi-GPU real-time LED megawalls. Adding to this vast knowledge of 3D game tech, Mark is an award-winning presenter with an engaging style of showcasing complicated technology. When not a stage presenting, Mark enjoys Formula 1, sim racing, photography, and virtual reality experiences.
Matt Dondelinger is a senior developer advocate focusing on monetization and player engagement. Prior to joining Unity, he spent nearly 15 years in the video games industry working for companies such as THQ, Bioware, and Bethesda. Matt’s focus was monetization design, working on amazing games like Star Wars: The Old Republic and Fallout 76.
Mike is the leader of Advocacy and Community at Unity Technologies, where his passion for educating and inspiring creators can shine. Prior to joining Unity in 2013, he experienced life through the lens of an indie game dev, a university educator, and even briefly a wedding DJ. A gamer at heart, Mike loves being an advocate because he gets to build awesome and absurd Unity projects while making game development fun and accessible for everyone. His favorite questions are ones that make him say, “Wow, I have no idea... let’s find out!”
Russell is an avid gamer who turned that passion into a career in game development to create unique experiences in virtual space. He’s been specializing in VR for the last three years.
By integrating his background in marketing with developer insights, he is excited to enable other creators to take their projects to new heights with cutting-edge Unity features. Past projects include implementing rehabilitation tasks in VR for healthcare, game design and character animation in AI, non-traditional control schemes like eye tracking, navigation in Unity for accessibility, and integrating external hardware like the Myo armband into a gesture-based wizard spellcasting game.
Trey is a community manager with over 10 years of experience in the gaming industry. He grew up in a small town in the Midwest and has worked with some of the biggest AAA gaming brands, including Call of Duty, PUBG, League of Legends, and Battlefield. Trey is currently working at Unity Technologies, where he helps to create an active and inclusive community of developers, catering to both experts and hobbyists alike.
Thomas is a Unity Certified Programmer and Instructor, fighting game commentator, community organizer, and an amateur pizza enthusiast. Based in Salt Lake City, Utah, he supports Unity’s work in the academic and non-profit space, from presentations to curricular implementation. If Thomas isn't prototyping a far-fetched game idea or playing the latest iteration of Street Fighter, you can find him figuring out the best way to cook a new pizza style, or diving in with students to help shape the future of real-time 3D.
Antonia is a multi-award-winning speaker and software developer, specializing in VR, AR, and spatial technology. Combining her self-taught coding knowledge with her skills as a TEDx speaker and coach, Antonia is a passionate advocate for marginalized individuals in tech.
In her role at Unity, she advocates for a wide range of gamedev tools and services, creating demos, delivering talks, and using XR to push the boundaries of what’s possible. In her own time, she is the director of the world’s first LGBTQ+ VR Museum, winner of the New Voices Award at Tribeca Film Festival.
Juliana is a Brazilian community manager with more than five years of experience who has spent time living in both the United States and the United Kingdom. Prior to this, she worked with various big online game communities in São Paulo, Brazil, including Perfect World, Wargaming, Smite, and Ragnarok Online.
At Unity, Juliana helps create a healthy and inclusive community environment. Despite previously believing she wasn’t an organized person, she has discovered she enjoys organizing and streamlining processes to make sure everyone is on the same page.
Leonhard leads the Community Management team within Advocacy and Community. He has been a community manager at Unity since 2016, when he joined after falling in love with Unity’s powerful and accessible game engine.
While developing games as a hobby in his spare time, at work he’s focused on building an empowered team of community managers to support and nurture Unity’s unique creator communities and make their voices heard in the company.
South Korea team
Goldmetal (JaeIk) is the creator advocate for Unity Technologies in Korea. Since Unity 5, he has built his know-how by carrying out a one-man game development project. Based on this knowledge, he produced introductory and basic education content for Unity on various sites such as YouTube and blogs. Having joined Unity in 2022, he delivers valuable information for Unity users with unique content for any age or field.
John (Jihyun) is Unity’s lead advocate in Korea. He has over 17 years’ experience in the game industry, in fields including PC online game development, services, software development, and lecturing on gamedev in university. Since joining Unity in 2014, John’s worked to introduce the latest tech news and knowledge, especially in XR, media and entertainment, and graphics engineering. He likes to demo tools for users, then let them do it for themselves, and loves it when he and users are able to solve their production issues together. John would also like you to know that he’s very handsome.
Vanz is the head of Unity Advocacy in Korea, where he shares his passion for real-time media creation with anyone who will listen. Over a 25-year career in the field, he’s worked in 3D animation, game design, and feature film production, applying his MFA background in roles from storyboard artist to cut-scene director, from game designer to creative director. As an advocate, Vanz tries to put himself in users’ shoes to help them find solutions for visualizing their ideas in Unity.
Keijiro joined Unity in 2011 and is based in the Tokyo office. A holder of a bachelor’s degree in information technology, he worked for 10 years in the console game industry, including many years as a programmer-manager on some PlayStation titles. Keijiro’s excited by Unity’s cutting-edge technologies, which let him experiment with numerous cross-media projects. His creations include VFX, music and sound experiments, and holographic shows, and he regularly shares his Unity-based projects and demos with thousands of followers via his dev log, GitHub repos, Vimeo account, and other channels.
Takeshi is a creator advocate at Unity Technologies Japan, where he shares information on graphics and artist workflows on the platform. He’s been worked in the industry for almost 20 years, in a career that has included work as a 2D and 3D artist, technical artist, director, and product manager. Takeshi’s currently fascinated by using rendering and lighting technologies to realize various graphics. He tries to help users overcome any inhibitions about using the platform, and loves helping people to solve their problems with Unity solutions.
Yohei is a creator advocate for Tokyo who joined Unity in 2013. He has over 25 years of experience in the industry, including work as a game designer and scenario writer, and he is also currently a guest researcher at the University of Tokyo and a guest professor at Osaka University of Arts. Yohei has served as a judge for several game contests, has been appointed to the steering committees of numerous academic societies, and has collaborated with many companies.
Yusuke is an Unity advocate based in Tokyo. He started his career as a freelancer, creating content for web and advertising, then worked at Camouflaj game studio, where he was the UI designer for the episodic action-adventure stealth game République. Yusuke’s been at Unity since 2015, and he loves being on the inside track of the game dev technology of the future. As an advocate and as a creator, he says that it’s essential to never forget the beginner’s humility. Yusuke still loves making games.