Release Notes Background

Unity 2022.3.34f1

Released on Jun 18, 2024

Manual installs

Component installers

Release

Known Issues in 2022.3.34f1

  • 3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project (UUM-73995)

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

  • Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)

  • Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • DOTS: Job allocator contention causes slow job execution (UUM-73194)

  • DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)

  • Editor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project (UUM-73997)

  • Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)

  • Kernel: VirtualFileSystem crash because of data races. (UUM-72557)

  • Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)

  • Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)

  • PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)

  • Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)

  • Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)

  • SRP XR: [Quest] Error “ArgumentOutOfRangeException: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy (UUM-73234)

  • Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)

  • UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)

  • Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)

2022.3.34f1 Release Notes

Improvements

  • Package: Release Recorder 4.0.3.

  • UI Toolkit: UI Elements: Improved performance of MultiColumnListView and MultiColumnTreeView when changing the visibility status of columns.
    A rebuild will now be scheduled instead of performed after each status change. (UUM-72241)

Fixes

  • 2D: Fixed issue where the outline detail is reset to 0 for a Sprite Rect in the Sprite Editor when an outline is pasted onto a Sprite Rect. (UUM-72965)

  • Android: Fixed audio output underflow on Vivo phones. (UUM-56324)

  • Android: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings. (UUM-65666)

  • Android: Input.location will work correctly even if old input system disabled. (UUM-73469)

  • Asset Bundles: Don't add hash to the manifest file name when building AssetBundles. (UUM-66821)

  • Editor: Drag and drop operations performed on files within the currently open projects' folder should now succeed on Windows. (UUM-54537)

  • Editor: Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.

  • Editor: Fixed wireframe not rendering when using Vulkan. (UUM-36914)

  • Editor: Resolved a crash issue arising from the use of a Skinned Mesh Renderer with the DX12 rendering API. (UUM-70289)

  • GI: Fixed crash when iterating on lights in lightmap Auto baking mode. (UUM-71599)

  • Graphics: Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-defined render target. (UUM-70711)

  • Graphics: Fixed by converting any linear format parameter to non linear if there is discrepancy between the actual resource format and what is provided. (UUM-69379)

  • Graphics: Fixed Deferred Depth texture dimensions mismatch when modifying Camera's Viewport Rect. (UUM-65233)

  • HDRP: Fixed an issue where the default terrain shader for HDRP was outputting incorrect albedo values to the lightmapper. (UUM-71171)

  • Package Manager: Package Manager: Displaying a console warning when the user attempts to install a git package while another installation is in progress, explaining the reason for the operation's failure. (UUM-63744)

  • Player: Fixed player memory leak when managed reference registry was destroyed. (UUM-72074)

  • Universal RP: Fixed incorrect scaling in copy depth pass when dynamic resolution is enabled. (UUM-60392)

  • VFX Graph: Leak while spamming ReInit. (UUM-71455)

  • Windows: Fixed a Windows bug, where an audio device that returns a mal-formed UUID string could crash the Windows Editor or player. (UUM-36106)

Package changes in 2022.3.34f1

Packages updated

Changeset: 4886f5360533

Third Party Notices

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