Release Notes Background

Unity 2022.3.32f1

Released on Jun 4, 2024

Manual installs

Component installers

Release

Known Issues in 2022.3.32f1

  • 3D Physics: Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits (UUM-71476)

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

  • Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)

  • Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)

  • DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)

  • Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)

  • Kernel: VirtualFileSystem crash because of data races. (UUM-72557)

  • Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)

  • PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)

  • Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)

  • Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)

  • UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)

  • UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)

  • Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode (UUM-36914)

2022.3.32f1 Release Notes

API Changes

  • Editor: Added: Exposed constructor of PooledObject. (UUM-64168)

  • URP: Added: RenderPipelineManager callbacks are raised from UniversalRenderPipeline.SingleCameraRequest. (UUM-69268)

Fixes

  • 2D: Fixed Case where there is high memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. (UUM-43709)

  • Android: Fixed issues where calling Cursor.visible on Android API 23 would cause a runtime error. Since https://developer.android.com/reference/android/view/PointerIcon is only available on API 24 or higher. Cursor.visible won't do anything in API 23. (UUM-72191)

  • Android: Updated AndroidNativePlugin example in docs for all Android architectures. (UUM-72369)

  • Android: WebcamTexture on android requires camera permission granted. (UUM-45900)

  • Animation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded. (UUM-71674)

  • Audio: Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component. (UUM-61733)

  • DX12: ComputeBuffer CopyCount returns correct value following multiple compute dispatches. (UUM-66900)

  • Editor: 2D: Updated 2D Feature documentation link. (UUM-70575)

  • Editor: Added rosbutness to splitter ControlId so it works with DataMode ui (used in entity). (UUM-67862)

  • Editor: All indexes are created with Temp and External as exclude. (UUM-70905)

  • Editor: Fixed both bugs related to PropertyEditor and Debug mode. (UUM-64257)

  • Editor: Fixed issue where building in batch mode can open file explorer unexpectedly and cause a hang when running on headless windows servers. (UUM-68288)

  • Editor: Fixed not raising RenderPipelineTypeChanged callback if only scene view is active. (UUM-70198)

  • Editor: Fixed Project Advanced Search filtering if the user picked the Type selector. (UUM-71128)

  • Editor: Fixed saving layout will crash the linux editor. (UUM-70626)

  • Editor: Fixed thumbnail generation for assets who can be casted to texture. (UUM-70573)

  • Editor: If multiple CustomEditor are registered for the same type only a single one gets instantiated (still the case). But the order of which CustomEditor gets instantiated is stable even if scripts are added or removed from the project. (UUM-67599)

  • Editor: IME input does not work with Input System when using Chinese (Simplified) input bug resolution. (UUM-61922)

  • Editor: UnityEditor.Build.Content.ObjectIdentifier comparison operators have been changed to be more consistent and use all of the fields. This improves determinism for asset bundle builds. (UUM-71772)

  • Graphics: Fixed depthrnormals render issue with a grabpass as the first pass on shader. (UUM-71175)

  • Graphics: Fixed IUnityGraphicsMetal.CurrentCommandEncoder returning nil when there were no draw calls issued yet with current RenderTarget. (UUM-71813)

  • iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled. (UUM-63417)

  • Linux: Fixed touch freezes in Player when any mouse button is clicked. (UUM-70659)

  • Package Manager: Fixed Import Error Code: (4) warnings when a local package.json file is modified in the Editor. (UUM-40830)

  • Shadergraph: Fixed an issue where the Baked GI Node was not displaying correctly after initially adding it to a graph. (UUM-72436)

  • UI Toolkit: Added delay to showing DropwDonwFIeld menu during PointerDownEvent so that additional items can be added. (UUM-72062)

  • UI Toolkit: Fixed some error when importing UXML asset when the system locale is in Turkish. (UUM-71670)

Package changes in 2022.3.32f1

Packages updated

Changeset: c8300dc0a3fa

Third Party Notices

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