Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.1.14f1
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)
MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Scripting: [M1][Rosetta] Editor crashes when switching graphics api to OpenGL when scripts are compiling (UUM-10274)
Shader System: Shader variant build preparation does not scale (UUM-3711)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
2022.1.14f1 Release Notes
Features
Editor: Added the possibility of running tests in a specified order from a test list (DSTR-494).
Version Control: Added notification banner on the status bar for live updates.
Improvements
- GI: Updated to the Lightmap Parameters Custom UI to make it easy to understand what each parameter should affect.
Changes
IAP: Changelog
[4.4.0]- 2022-07-11
Added
GooglePlay - Google Play Billing Library version 4.0.0.
The Multi-quantity feature is not yet supported by the IAP package and will come in a future update. Do not enable
Multi-quantityin the Google Play Console.Add support for
the [IMMEDIATE_AND_CHARGE_FULL_PRICE](https://developer.android.com/reference/com/android/billingclient/api/BillingFlowParams.ProrationMode#IMMEDIATE\_AND\_CHARGE\_FULL\_PRICE)
proration mode. UseGooglePlayProrationMode.ImmediateAndChargeFullPricefor easy access.
### FixedGooglePlay - Fix
IGooglePlayConfiguration.SetDeferredPurchaseListener
andIGooglePlayConfiguration.SetDeferredProrationUpgradeDowngradeSubscriptionListenercallbacks sometimes not being
called from the main thread.GooglePlay - When configuring
IGooglePlayConfiguration.SetQueryProductDetailsFailedListener(Action retryCount), the action will be invoked with retryCount starting at 1 instead of 0.GooglePlay - Added a validation when upgrading/downgrading a subscription that calls
IStoreListener.OnPurchaseFailedwithPurchaseFailureReason.ProductUnavailablewhen the old transaction id is empty or null. This can occur when attempting to upgrade/downgrade a subscription that the user doesn't own.
- 2022-07-11
Text: Upgraded freetype to 2.12.1. (UUM-6502)
Version Control: Renamed "Invite members to workspace" option to "Invite members to organization".
Fixes
Android: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers. (UUM-3650)
Asset Pipeline: Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names. (UUM-3986)
Editor: Fixed a bug where changing the selection with a locked inspector and an active EditorToolContext was throwing errors. (UUM-5836)
Editor: Fixed gui error when openning prefab override button in inspector. (UUM-1566)
Editor: MacOS launch screen should not be shown in batch mode. (UUM-10197)
GI: Fixed for prefab assets showing in Light Explorer when Show Inactive Objects is checked. (UUM-835)
GI: Fixed GPU lightmapper FIFO Job thread shutdown is triggering assertion in StackAllocator. (UUM-5889)
Graphics: Fixed an issue where creating SparseTextures with certain TextureFormats could crash Unity, even though the equivalent GraphicsFormat is marked as unsupported for SparseTextures. (UUM-7671)
Graphics: Fixed an issue where SystemInfo.IsFormatSupported((My GraphicsFormat), FormatUsage.Sparse) would always return false on Metal, even if the requested GraphicsFormat actually is supported.
Graphics: Fixed an issue where the D3D11 WARP driver would crash when creating a SparseTexture with the BC1/BC4 GraphicsFormats. (UUM-7664)
Graphics: Fixed an issue where using TextureFormat.YUY2 / GraphicsFormat.YUV2 with a SparseTexture would crash on Metal. (if sparse textures are supported).
Graphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD. (UUM-6726)
HDRP: Fixed pivot position in the eye material sample scene. (UUM-10663)
Profiler: Fixed profiler not opening the correct version of the documentation. (UUM-4963)
Scripting: Changed to rulesetfile not triggering compilation. (UUM-3560)
UI Toolkit: Fixed an issue where the children of a TwoPaneSplitView would have incorrect sizes when displayed after being hidden. (UUM-2538)
Universal RP: Fixed depth pre-pass being always executed on GLES devices. (UUM-8381)
Universal RP: Fixed incorrect light brightness when using SimpleLit shader. (UUM-7851)
Universal RP: Fixed specular highlight edges on Android. (UUM-7654)
WebGL: Fixed a bug where the soft keyboard would leave whitespace at the bottom of the page after being dismissed. (UUM-1159)
XR: Improved GLES3 multiview rendering performance. (UUM-7008)
Package changes in 2022.1.14f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.1.14f1
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)
MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Scripting: [M1][Rosetta] Editor crashes when switching graphics api to OpenGL when scripts are compiling (UUM-10274)
Shader System: Shader variant build preparation does not scale (UUM-3711)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
2022.1.14f1 Release Notes
Features
Editor: Added the possibility of running tests in a specified order from a test list (DSTR-494).
Version Control: Added notification banner on the status bar for live updates.
Improvements
- GI: Updated to the Lightmap Parameters Custom UI to make it easy to understand what each parameter should affect.
Changes
IAP: Changelog
[4.4.0]- 2022-07-11
Added
GooglePlay - Google Play Billing Library version 4.0.0.
The Multi-quantity feature is not yet supported by the IAP package and will come in a future update. Do not enable
Multi-quantityin the Google Play Console.Add support for
the [IMMEDIATE_AND_CHARGE_FULL_PRICE](https://developer.android.com/reference/com/android/billingclient/api/BillingFlowParams.ProrationMode#IMMEDIATE\_AND\_CHARGE\_FULL\_PRICE)
proration mode. UseGooglePlayProrationMode.ImmediateAndChargeFullPricefor easy access.
### FixedGooglePlay - Fix
IGooglePlayConfiguration.SetDeferredPurchaseListener
andIGooglePlayConfiguration.SetDeferredProrationUpgradeDowngradeSubscriptionListenercallbacks sometimes not being
called from the main thread.GooglePlay - When configuring
IGooglePlayConfiguration.SetQueryProductDetailsFailedListener(Action retryCount), the action will be invoked with retryCount starting at 1 instead of 0.GooglePlay - Added a validation when upgrading/downgrading a subscription that calls
IStoreListener.OnPurchaseFailedwithPurchaseFailureReason.ProductUnavailablewhen the old transaction id is empty or null. This can occur when attempting to upgrade/downgrade a subscription that the user doesn't own.
- 2022-07-11
Text: Upgraded freetype to 2.12.1. (UUM-6502)
Version Control: Renamed "Invite members to workspace" option to "Invite members to organization".
Fixes
Android: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers. (UUM-3650)
Asset Pipeline: Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names. (UUM-3986)
Editor: Fixed a bug where changing the selection with a locked inspector and an active EditorToolContext was throwing errors. (UUM-5836)
Editor: Fixed gui error when openning prefab override button in inspector. (UUM-1566)
Editor: MacOS launch screen should not be shown in batch mode. (UUM-10197)
GI: Fixed for prefab assets showing in Light Explorer when Show Inactive Objects is checked. (UUM-835)
GI: Fixed GPU lightmapper FIFO Job thread shutdown is triggering assertion in StackAllocator. (UUM-5889)
Graphics: Fixed an issue where creating SparseTextures with certain TextureFormats could crash Unity, even though the equivalent GraphicsFormat is marked as unsupported for SparseTextures. (UUM-7671)
Graphics: Fixed an issue where SystemInfo.IsFormatSupported((My GraphicsFormat), FormatUsage.Sparse) would always return false on Metal, even if the requested GraphicsFormat actually is supported.
Graphics: Fixed an issue where the D3D11 WARP driver would crash when creating a SparseTexture with the BC1/BC4 GraphicsFormats. (UUM-7664)
Graphics: Fixed an issue where using TextureFormat.YUY2 / GraphicsFormat.YUV2 with a SparseTexture would crash on Metal. (if sparse textures are supported).
Graphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD. (UUM-6726)
HDRP: Fixed pivot position in the eye material sample scene. (UUM-10663)
Profiler: Fixed profiler not opening the correct version of the documentation. (UUM-4963)
Scripting: Changed to rulesetfile not triggering compilation. (UUM-3560)
UI Toolkit: Fixed an issue where the children of a TwoPaneSplitView would have incorrect sizes when displayed after being hidden. (UUM-2538)
Universal RP: Fixed depth pre-pass being always executed on GLES devices. (UUM-8381)
Universal RP: Fixed incorrect light brightness when using SimpleLit shader. (UUM-7851)
Universal RP: Fixed specular highlight edges on Android. (UUM-7654)
WebGL: Fixed a bug where the soft keyboard would leave whitespace at the bottom of the page after being dismissed. (UUM-1159)
XR: Improved GLES3 multiview rendering performance. (UUM-7008)
Package changes in 2022.1.14f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
