Long Term Support

Unity 2022 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2022.3 LTS release has the same feature set as the 2022.2 Tech Stream release.

We’re committed to supporting 2022 LTS releases with biweekly updates until mid-2024, after which updates will be monthly until mid-2025 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.

Unity 2021.3 is now the legacy LTS. It will be updated monthly until it reaches the end of its support cycle in mid-2024.

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LTS Release 2021.3.28f1

Released:

LTS Release 2021.3.28f1

Released:

Known Issues in 2021.3.28f1

  • HD RP: [XR] Editor crash entering play mode with terrain in the scene (UUM-41447)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • iOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)

  • Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ()(), void) when going through microgame tutorials (UUM-34847)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS (UUM-37060)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

  • Vulkan: Editor exits when opening the Scene view window or selecting a material (UUM-36647)

2021.3.28f1 Release Notes

Improvements

  • Documentation: Improved the documentation for the NonSerialized attribute to indicate that the attribute is necessary if you really never want a (private) field to be serialized.

  • Editor: Animation Events are now organized into sub-menus in the inspector.

  • Editor: The "Non-Power of 2" control is now hidden for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps. (UUM-1882)

  • Multiplayer: Added Netcode for GameObjects 1.5.0.

  • VFX Graph: Allows texture types to be used in branch operators. (UUM-38037)

  • VFX Graph: VFX systems receiving GPU events can now go into sleep state.

Changes

  • Build Pipeline: Will now use -filelist when running libtool for MacOS/iOS builds to prevent command lines from becoming too long. (UUM-34555)

  • Package: Updated code coverage package to version 1.2.4.

  • Services: Rebranded Unity Cloud Build service to Build Automation.

  • XR: Updated com.unity.xr.openxr package version to 1.8.0.

  • XR: Updated com.unity.xr.openxr package version to 1.8.1.

Fixes

  • 2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set. (UUM-36433)

  • 2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder. (UUM-34323)

  • Android: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers. (UUM-29409)

  • Android: Fixed errors on new InputSystem when using mouse clicks on Samsung Dex. (UUM-19038)

  • Android: Fixed R8 mapping output and enforced use of R8 for targetSDK 33 and above. (UUM-889)

  • Android: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher. (UUM-40105)

  • Android: Updated that the text inputfield to appear and disappear with the "Enter" key. (UUM-30811)

  • Asset Bundles: Added error message when loading bundle without typetrees in the Editor. (UUM-660)

  • Build Pipeline: Fixed edge case where using the BuildPipeline.BuildPlayer APIs on Windows can fail, when a previously used build folder has been deleted. (UUM-30952)

  • Build Pipeline: Fixed incorrect dependencies appear after building AssetBundles with Prefab Variants. (UUM-20038)

  • Build Pipeline: Fixed renaming Prefab Objects leads to wrong Asset Bundle dependency when the Prefab is nested. (UUM-639)

  • Build Pipeline: Fixed Shader references are lost when building assets with BuildPipeline.BuildAssetBundles. (UUM-2259)

  • Burst: Fixed incorrect Burst stacktraces in Windows player builds. (UUM-33695)

  • Editor: AdbProvider doesn't add errors when displayed in the Project tab. (UUM-32810)

  • Editor: Added Bee build recipes for LAME and Vorbis encoders.<br> Fix LAME vulnerability CVE-2017-8419. (UUM-14404)

  • Editor: Added more validation when saving scene template (handled outside project). Also allows saving inside a package folders. (UUM-30708)

  • Editor: Added try/catch when calling custom indexers so they cannot crash the whole indexing process. (UUM-27948)

  • Editor: Avoid quadratic indexing time when indexing scenes with prefabs. (UUM-16085)

  • Editor: Changed search result count label color to be more clear when selected and hovered. (UUM-32515)

  • Editor: Component Help button tooltip are generated with a nicify type name. (UUM-37612)

  • Editor: Custom indexers are properly refreshed on Domain reload. (UUM-35650)

  • Editor: Do not allow to add the same column twice. (UUM-36007)

  • Editor: Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload. (UUM-37521)

  • Editor: Fixed a case where an object change event for object destruction would not contain a valid parent instance id. (UUM-40341)

  • Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled. (UUM-35156)

  • Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled. (UUM-21308)

  • Editor: Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash. (UUM-39919)

  • Editor: Fixed an issue where the Cubemap "Mapping" control in the Texture Importer Inspector would incorrectly be disabled in certain scenarios. (UUM-1882)

  • Editor: Fixed Column naming in Edit Column menu. (UUM-32469)

  • Editor: Fixed context menu items not being enabled in modal windows on MacOS Editor. (UUM-20747)

  • Editor: Fixed crash when calling EditorUtility.UnloadUnusedAssetsImmediate(false). (UUM-11648)

  • Editor: Fixed EditorBuildRules.GetAllScriptAssemblies scales poorly on large projects. (UUM-35879)

  • Editor: Fixed for editor freeze on macOS. (UUM-30173)

  • Editor: Fixed hover and tooltip of Scene Template Pipeline help button. (UUM-37542)

  • Editor: Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode. (UUM-20639)

  • Editor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation. (UUM-37456)

  • Editor: Fixed resize minimum size on undocked window. (UUM-36103)

  • Editor: Fixed scrollbar in scene template dialog. (UUM-35878)

  • Editor: Fixed the problem of selectedPlatform being serialized in ProjectSettings.asset. (UUM-28332)

  • Editor: Fixed title show the major, minor and version build. (UUM-26695)

  • Editor: Fixed tool gizmos clipping in cases where adjacent objects are separated by large distances on the z axis. (UUM-34638)

  • Editor: Improved warning message when trying to save a SceneTemplate with an invalid asset path. (UUM-31433)

  • Editor: Prevent particle system buffer pre-mapping in editor if RenderDoc is present. (UUM-32787)

  • Editor: Updating outdated and broken links in the Help toolbar for Unity Discussions (old Unity Answers) &amp; Unity Feedback. (UUM-40354)

  • GI: Fixed crash on Mac M1 when attempting to bake a reflection probe in URP. (UUM-1370)

  • GI: Fixed Light Probe occlusion when using GPU Lightmapper and many light probe positions. (UUM-4179)

  • GI: Fixed off-by-one error in version number used for margin method upgrade path. (UUM-40721)

  • Graphics: Avoid false warnings about RenderTexture format when switching colorspace. (UUM-6770)

  • Graphics: Fixed CustomRenderTexture depth test results failing on some platforms. (UUM-1839)

  • Graphics: Fixed Light movement and artifacts when multiple vertex lights are interacting. (UUM-36457)

  • Graphics: Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. (UUM-3148)

  • Graphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High. (UUM-37088)

  • HDRP: Added check to ensure gismos arent rendered when they shouldnt be. (UUM-22315)

  • HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required. (UUM-36095)

  • HDRP: Fixed GetScaledSize when not using scaling. (UUM-34513)

  • HDRP: Fixed TAA aliasing edge issues on alpha output for recorder / green screen. This fix does the following:<br>

    • Removes history rejection when the current alpha value is 0. Instead it does blend with the history color when alpha value is 0 on the current plane.<br>
    • The reasoning for blending again with the history when alpha is 0 is because we want the color to blend a bit with opacity, which is the main reason for the alpha values. sort of like a precomputed color<br>
    • As a safety, we set the color to black if alpha is 0. This results in better image quality when alpha is enabled. (UUM-33950)
  • HDRP: Fixed VT init to avoid RTHandle allocation outside of HDRP rendering loop. (UUM-31058)

  • HDRP: [Backport] Fix the incorrect base color of decals for transparency. (UUM-38038)

  • IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used. (UUM-29964)

  • IL2CPP: When P/Invoking with a blittable class parameter, pass a pinned pointer to the managed class to native. (UUM-33942)

  • iOS: Fixed "Screen.orientation" is not changing orientation in the UaaL. (UUM-30925)

  • iOS: Fixed assert error in iOS.Device.systemVersion and tvOS.Device.systemVersion. Also make there properties only return values on respective OSes. (UUM-16561)

  • iOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)

  • iOS: Fixed leak error messages for iOS build and run process on MacOS editor. (UUM-1944)

  • iOS: Fixed low memory usage event not triggered when using Unity as a library. (UUM-20838)

  • iOS: Fixed Screen.orientation not changing value when only landscape orientations are enabled and device is rotated. (UUM-36598)

  • iOS: Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16. (UUM-23251)

  • Linux: Fixed Unity Editor does not send exit code until Bug Reporter is closed. (UUM-34630)

  • Linux: Fixed Unity runtime printing stack trace more than once in Entities package + IL2CPP crashes. (UUM-35527)

  • macOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)

  • macOS: Fixed editor freezes on Apple Silicon devices. (UUM-3768)

  • Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level. (UUM-32896)

  • Package Manager: Fixed a bug where removing an invalid local package would delete your project folder. (UUM-36876)

  • Package Manager: Fixed null Exception when manually installing com.unity.ui.builder. (UUM-39890)

  • Particles: Fixed potential crash when using systems relying on GeometryJobs. (UUM-36872)

  • Prefabs: Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate() is unnecessarily slow. (UUM-40630)

  • Profiler: Fixed invalid time reported by ProlfierRecorder for Main Thread root marker. (UUM-35959)

  • Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException. (UUM-34344)

  • Services: Fixed Unity Cloud Build service broken links.

  • Shaders: Fixed "state comes from an incompatible keyword space" error sometimes shown in the console when loading certain shaders. (UUM-36032)

  • Shaders: Fixed corruption of AuxIndexCache when setting a TextureProperty on ShaderPropertySheet. (UUM-34732)

  • Shaders: Fixed interpolator parameter GLSL generated code for EVAL_SAMPLE_INDEX, EVAL_SNAPPED, EVAL_CENTROID. (UUM-35468)

  • SRP Core: Crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass. (UUM-30548)

  • TextCore: Fixed issue where sprites used incorrect indexes. (UUM-30797)

  • uGUI: Slider Component Normal Color property does not change in Scene and Game view when changed with an Animation. (UUM-34170)

  • UI Toolkit: Fixed missing Length conversions for style transitions between px and % units. (UUM-21277)

  • UI Toolkit: Fixed runtime navigation issues in TextField and composite fields, sometimes not entering text editing mode, or inserting undesired characters when doing so, or not allowing navigation to other elements. (UUM-20841)

  • UI Toolkit: Fixed the flag value not being updated with change of selection for unsigned int in enum mask field. (UUM-3688)

  • UI Toolkit: Fixed UI Toolkit not rendering in render texture when launched in batch mode. (UUM-26763)

  • Universal RP: Fixed an issue where keywords used with SSAO and Decals were not stripped correctly when the features were disabled. (UUM-18616)

  • Universal RP: Fixed lens-flare post-process effect on overlay camera causing a black screen. (UUM-36538)

  • Universal RP: Fixed rare iOS shader building failure due to URP Lit Forward Pass shader varyings struct variable mismatch. (UUM-1916)

  • Universal RP: Universal RP: Decals now do not enqueue passes when running on unsupported API's, such as OpenGL or GLES3, instead of displaying the magenta error. (UUM-13183)

  • Universal Windows Platform: Capabilities are not changed when rebuilding the project. (UUM-39725)

  • URP: 2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs. (UUM-33700)

  • URP: Fixed redundant blit is used due to postFX, although it is disabled in rendererData. (UUM-31474)

  • URP: Fixed ShaderGraph preview window not showing anything when using DepthNormals pass. (UUM-31643)

  • VFX Graph: Fixed a potential crash with particle strips. (UUM-36762)

  • VFX Graph: Fixed an editor only memory leak with VFX Graph objects.

  • VFX Graph: Fixed VFX assets being considered modified after creation. (UUM-35056)

  • WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter. (UUM-34348)

  • WebGL: Fixed an issue where C++ function names would not be properly generated in the output symbols.json file. (UUM-28034)

  • Windows: Fixed a bug with multi-channel audio input on Windows. If we tried to capture from a microphone with more than 2 channels, Microphone.Start would fail and an "Unsupported file or audio format" error would appear in the console. (UUM-26565)

  • Windows: Numpad Equals can now be registered with the Input System. (UUM-15023)

  • XR: Updated XR Hands Package to v1.2.0.

  • XR: Updated XR Hands Package to v1.2.1.

  • XR: Updated XR Interaction Toolkit Package to v2.4.0-pre.2.

  • XR: Updated XR Interaction Toolkit Package to v2.4.1-pre.1.

  • XR: Updated XR Interaction Toolkit to 2.4.0.

Package changes in 2021.3.28f1

Packages updated

Packages added

LTS Release 2021.3.27f1

Released:

LTS Release 2021.3.27f1

Released:

Known Issues in 2021.3.27f1

  • Graphics Device Features: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ()(), void) when going through microgame tutorials (UUM-34847)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS (UUM-37060)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • Visual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture (UUM-21106)

  • Vulkan: Editor exits when opening the Scene view window or selecting a material (UUM-36647)

  • Vulkan: Oculus Quest 2 build does not work when built with Vulkan (UUM-10378)

  • Vulkan: [Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled (UUM-12524)

2021.3.27f1 Release Notes

Improvements

  • Build System: Upgraded our windows 7zip-zstd fork to 7zip 22.01.

Changes

  • Editor: Input System: Updated Input System package to 1.6.1.

  • XR: Updated AR Foundation and related packages to version 4.2.8.

Fixes

  • 2D: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile. (UUM-35085)

  • Android: Allow different maximum MSAA samples count for different graphics formats. (UUM-25096)

  • Editor: Ensure long title do not clip the scene icon in the Scene Template Dialog. (UUM-25511)

  • Editor: Ensure the description field in Scene template dialog has the scrollview. (UUM-25425)

  • Editor: Fixed EditorWindowTitle which needed to be initialized explicitly through a call to EditorWindow.GetLocalizedContent. Now it is called automatically. (UUM-27557)

  • Editor: Fixed MacOS editors memory leak in batchmode/nographics mode. (UUM-12497)

  • Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale. (UUM-32991)

  • Editor: Fixed material icons generation when switch from Built-In. (UUM-23330)

  • Editor: Fixed normal in editor when build platform is android. (UUM-32856)

  • Editor: Fixed styling of extra button action bar. (UUM-26518)

  • Editor: Fixed styling on the scene template help button. (UUM-27122)

  • Editor: Fixed VisualElement scheduler that may not run task in order when throttling. (UUM-35882)

  • Editor: Fixed Vorbis audio library security vulnerabilities CVE-2018-10392 and CVE-2018-10393. (UUM-5914)

  • Editor: Improved loading time of all text serialized files. (UUM-32952)

  • Editor: Listen to additive scene be added or removed and update the SceneProvider accordingly. (UUM-25053)

  • Editor: Running into networking issues while fetching ugs organizations no longer softlocks.

  • Editor: Text in Text Assets can now be selected in the inspector. (UUM-36233)

  • Editor: Types derived from type with CustomPreview have a custom preview. (UUM-9543)

  • Editor: Updated OpenSSL to 1.1.1u.

  • Editor: [Android] Changed name of symbols zip folder generated during build to include the backend specified, to ensure the folder is generated fresh when target architecture is changed but app name is not on 2022.2. (UUM-31480)

  • Editor: [SpeedTree] Fix SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths crash when the Generate Materials is clicked. (UUM-28469)

  • Editor: [Windows] Audio.Thread marker in Profiler window is lasting whole frame while audio is playing. (UUM-401)

  • GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)

  • Graphics: Fixed sporadic editor crash caused by render surface copy when using Vulkan. (UUM-35467)

  • Graphics: Fixed UI flickering due to invalid state post CommandBuffer execution. (UUM-32669)

  • Graphics: Fixed: Provide a way to avoid GC.Alloc with RenderMeshInstanced. (UUM-32183)

  • HDRP: Enabling raytracing no longer disable screen space lighting effect (SSAO, SSR) async compute. (UUM-31322)

  • HDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset. (UUM-33589)

  • HDRP: Properly take into account sky attenuation for baking. (UUM-28513)

  • HDRP: Updated HDRenderPipelineResources file. (UUM-36628)

  • Particles: Corrected set particle remaining lifetime to zero if killed by the trigger module when using ringbuffer mode. (UUM-32881)

  • Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. (UUM-30748)

  • Physics: Collider.material getter won't instantiate the material if called on the Prefab object. (UUM-30707)

  • Physics: Fixed a race condition that caused crashes in Contact Modification callbacks. (UUM-7389)

  • Physics: Fixed Articulation Bodies having default mass if they have no attached Colliders. (UUM-31794)

  • Shaders: Fixed a crash when trying to access the loading shader in a release build. (UUM-36827)

  • VFX Graph: Forbid blackboard category with only spaces in the name. (UUM-17495)

  • VFX Graph: Renaming a blackboard category that has been duplicated was removing the duplicated category. (UUM-17435)

Package changes in 2021.3.27f1

Packages updated

Packages added

LTS Release 2021.3.26f1

Released:

LTS Release 2021.3.26f1

Released:

Known Issues in 2021.3.26f1

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if VSync is enabled (UUM-30173)

  • Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ()(), void) when going through microgame tutorials (UUM-34847)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)

  • MacOS: Editor silently crashes when entering Play Mode on macOS (UUM-34395)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • Vulkan: Oculus Quest 2 build does not work when built with Vulkan (UUM-10378)

  • Vulkan: [Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled (UUM-12524)

  • XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2021.3.26f1 Release Notes

Features

  • Editor: Add the possibility of running tests in a specified order from a test list (DSTR-494).

Improvements

  • Shaders: Added support on Metal for vprog having void return type

Changes

  • IL2CPP: Ensure we get a MissingMethodException instead of a runtime crash in native code for non-AOT'd methods.

Fixes

  • 2D: Fixed case where Sprite is not being masked when using SpriteShape (UUM-26584)

  • 2D: Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime. (UUM-27149)

  • Android: Fix 'back button' press on VideoPlayer (UUM-33468)

  • Android: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system. (UUM-31555)

  • Android: Updated GetDeviceName() API to support SystemInfo.deviceName on API Level 32 or higher. (UUM-32514)

  • Asset Pipeline: Fix Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed (UUM-26417)

  • Asset Pipeline: Source asset db rebuild and plugin asset reimported to fix inconsistency (UUM-32565)

  • Audio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case. (UUM-16017)

  • Audio: Updated the play-on-awake tooltip on the AudioSource. (UUM-28690)

  • Editor: Changing the download progress calculation in 2021.3 to use doubles when downloading asset packs on Android. (UUM-32299)

  • Editor: Fix 1px mismatch between reported Screen size and actual back buffer size when using DPI scaling leading to errors being logged and broken rendering. (UUM-14913)

  • Editor: Fix for crash when removing component from many gameobjects at the same time. (UUM-33750)

  • Editor: fix GPU out of memory for test track project (UUM-25089)

  • Editor: Fix UnityEditor PDB symbols being invalid (UUM-33172)

  • Editor: Fixed an issue where IL2Cpp generated files may experience hash conflicts. (UUM-35390)

  • Editor: Fixed file revealing in folder won't highlight. Only available in gnome DE. (UUM-32840)

  • Editor: Fixed the wrong color space of some value when using dynamic colors in a project in liner color space. (UUM-20443)

  • Editor: Improved documentation for GetActiveScene behavior during scene load (UUM-34557)

  • Editor: Optimized asset import logic to handle large amounts of files located in the same directory (UUM-17547)

  • Editor: Universal RP: disabled MSAA on devices without MSAA store support (Apple GPUs A8 and lower) (UUM-13185)

  • Editor: Updated UnityTLS

  • Editor: Updated XR Interaction Toolkit to 2.3.2

  • GI: Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode. (UUM-29735)

  • Graphics: Fix deadlock caused by UI jobs (UUM-26444)

  • Graphics: Fix float to half conversion (UUM-13334)

  • Graphics: Fix some paths of eye masking in Vulkan multi view rendering (UUM-912)

  • Graphics: Fixed an issue where Mipmap Streaming would not take the state of "Texture2D.ignoreMipmapLimit" into account.

  • IL2CPP: Fix a UnityLinker crash that could happen processing Microsoft.MixedReality.GraphicsTools when High Managed Code Stripping is used. (UUM-31386)

  • IL2CPP: Fixed possible corruption when writing primitive static fields on generic types when Faster (smaller) builds is enabled. (UUM-33610)

  • IL2CPP: Fixed possible GC corruption when using the job system on PS4/PS5 platforms. (UUM-33034)

  • iOS: Fixed a bug with the player settings "Force iOS Speakers when Recording". It wasn't working properly when "Mute Other Audio Sources" and "Prepare iOS for Recording" were both disabled. It was also not working correctly with wired headphones, where the setting should have no effect. (UUM-19505)

  • Linux: Fix player crash in FMOD when loading ALSA drivers. (PIA-588)

  • Mono: Fixed issue where setting a pointer via reflection included an additional layer of redirection. (UUM-31140)

  • Package Manager: Fixed the issue where viewing UPM packages that come from the Asset Store breaks the Package Manager window. (UUM-35411)

  • Package Manager: Refresh button stays enabled if user goes offline. (UUM-35005)

  • Prefabs: Fix for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable (UUM-21119)

  • Serialization: Fixed the wrong resolution of missing types when there are multiple instances with the missing type. (UUM-20709)

  • Shaders: Fixed custom scale and offset vectors not affecting serialised texture scale and offset. (UUM-21301)

  • Shaders: Fixed incorrect error messages when manually enabling keywords. (UUM-33089)

  • Shaders: Fixed SV_PrimitiveID on Metal (UUM-22593)

  • uGUI: Fixed memory leak when textures get reparented from one scene to another (UUM-33852)

  • UI Toolkit: Fix invalid width on child element of absolute positioned parent. (UUM-30975)

  • UI Toolkit: Fixed reorderable ListView not starting a drag operation when its item contains an IMGUIContainer handling pointer events. (UUM-33718)

  • Universal Windows Platform: Fixed a crash occuring when Cloud Diagnostics was enabled and Debug.LogException was used off the main thread.

  • VFX Graph: Fixed broken borders (UUM-35000)

  • VFX Graph: Unexpected warning on Metal while rendering thumbnail preview for material (UUM-531)

  • Web: Fixed an issue with Unity page not being able to unload if user has already detached the canvas from DOM before calling Unity Quit function. (UUM-30472)

LTS Release 2021.3.25f1

Released:

LTS Release 2021.3.25f1

Released:

Known Issues in 2021.3.25f1

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)

  • MacOS: Editor silently crashes when entering Play Mode on macOS (UUM-34395)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • Vulkan: [Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled (UUM-12524)

  • XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2021.3.25f1 Release Notes

Features

  • Android: Chrome OS Build &amp; Run Support - Add "Run Device" using IP address.

Improvements

  • Multiplayer: Added Netcode for GameObjects 1.4.0.

Changes

  • Editor: Removed automatic upgrade code for UniversalRendererData from alpha &amp; beta builds of 2021.2 to current as it is no longer required and was incurring a domain reload performance cost.

Fixes

  • 2D: Fixed crash when a Tilemap with corrupted Tile Data calls CompressBounds. (UUM-32832)

  • Android: Fixed escaped double quotes when using SetAdditionalIl2CppArgs. (UUM-25447)

  • Android: Fixed the Troubleshooting button URL upon gradle error. (UUM-30719)

  • Android: Removed OPENGLES uses-feature element in AndroidManifest of the exported project when not selected in Player Settings. (UUM-32676)

  • Asset Pipeline: Prevent script re-compilation when 'Recompile after playmode' and 'Auto-refresh' are set. (UUM-20409)

  • Build Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut. (UUM-30911)

  • Documentation: Updated TextureImporter documentation regarding settings that are found under TextureImporterSettings. (UUM-23201)

  • DX12: Removed unnecessary image processing code on texture upload that's not needed reducing CPU overhead. (UUM-15519)

  • Editor: Fixed a crash that occurs when you set the custom-rolloff-curve to null on an audio source. (UUM-29578)

  • Editor: Fixed a crash when importing specific FBX files with blendshapes. (UUM-32291)

  • Editor: Fixed a crash when importing specific FBX files with blendshapes. (UUM-33322)

  • Editor: Fixed crash when dragging game view in and out of docked view on Linux with Mesa drivers. (UUM-16015)

  • Editor: Fixed Editor freezes when clicking Prefab &gt; Select Asset for a scene exported manually with missing information. (UUM-30060)

  • Editor: Fixed inconsistent input field styling in Shortcut Manager's create and rename prompts. (UUM-28290)

  • Editor: Fixed issue with spurious errors in the console being output when the lighting cache is not intact. (UUM-21668)

  • Editor: Fixed regression when computing UVs for faces that have their material assigned via a group. (UUM-30948)

  • Editor: Fixed several problems with speech recognition in apps using Holographic Remoting. (XRF-411)

  • Editor: Objects now keep their non-serializable state when reloaded. (UUM-7785)

  • Editor: Prevent tags from being created with an empty name. (UUM-32286)

  • Graphics: Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly. (UUM-28111)

  • Graphics: Invalid pass index error messages now include shader name. (UUM-33598)

  • HDRP: Fixed a shader compilation issue on fog volumes when Turkish language is installed as locale.

  • HDRP: Fixed an issue where the quality settings tags were displayed cut-off. (UUM-31849)

  • HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code. (UUM-29281)

  • HDRP: Fixed free CullingGroups still being used during culling. (UUM-29379)

  • HDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific "Clipping Planes" property values are set under the "Camera" component. (UUM-28486)

  • HDRP: Fixed ShaderGraph materials using SSS. (UUM-27413)

  • HDRP: Fixed the default value of _ZTestDepthEqualForOpaque in unlit ShaderGraphs. (UUM-31690)

  • IL2CPP: Corrected clipped output from System.Diagnostics.Debug.WriteLine(). (UUM-26431)

  • IL2CPP: Fixed an intermittent crash in the thread pool implementation when the socket no longer exists during an HTTP request. (UUM-21671)

  • iOS: Added cutouts for iPhone14 family. (UUM-22474)

  • Linux: Disabled SDL Dynamic API for SDL dependent Platforms except for Embedded and QNX. (UUM-33932)

  • Linux: Fixed Linux IL2CPP builds not producing stack trace. (UUM-26705)

  • Linux: Fixed New Input System Debugger is logging 2 events when holding a key. (UUM-32567)

  • Networking: Fixed null exception in WWWForm when file name is empty string. (UUM-32984)

  • Package Manager: Fixed an issue where installing a package from a scoped registry will fail if a bundled package with the same name and version exists.

  • Particles: Fixed Particle System rendering corruption. (UUM-21106)

  • Particles: Use double precision timers in the Shape module to improve the accuracy of long simulations. (UUM-30775)

  • Physics: Fixed a rare PhysX crash when using the PGS solver type and either One-Directional or Two-Directional friction type. (UUM-27540)

  • Physics: Fixed Articulation Bodies ignoring SetMaxImpulse from Contact Modifications. (UUM-29037)

  • Physics: Fixed BoxCollider warning messages not being printed when Scene Reloading is enabled. (UUM-28396)

  • Physics: Fixed OnCollision messages not being sent when the collider has hasModifiableContacts property explicitly set to false. (UUM-28909)

  • Physics: Fixed up a simulation stall when a large section of heightmap triangles was fetched for tests. (UUM-21683)

  • Prefabs: Fixed for handling conflicting components during prefab merging. (UUM-20241)

  • Scene/Game View: Fixed default buttons styling in overlays. (UUM-25734)

  • Scripting: Defer saving user editable managers to after Player Settings window get disabled. (UUM-32162)

  • Serialization: Fixed EditorUtility.CopySerialized failing in some case where there are [SerializedReference] present. (UUM-33868)

  • Serialization: PropertyModifications created prior to 2021.2 creating SerializeReference instances are now generating deterministic ids. (UUM-13245)

  • Shadergraph: ShaderGraph styles were not applied correctly when the system locale was set in Turks. (UUM-33522)

  • Universal RP: Fixed an issue where scenes were not marked dirty after changing the volume update setting on cameras. (UUM-10812)

  • URP: Fixed, URP &amp; core package leaking materials when entering/exiting Play Mode. (UUM-27587)

  • Version Control: Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions<br> Fixed sign in dialog style when waiting for user to complete sign in<br> Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID.

  • VFX Graph: Corrected apply nointerpolation specifier when using new ShaderGraph integration. (UUM-555)

  • VFX Graph: First frame of spawned particles outputs wrong motion vectors. (UUM-20435)

  • VFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output. (UUM-20437)

  • VFX Graph: Unexpected motion vector when add precompute velocity was enabled in Shader Graph. (UUM-22368)

Package changes in 2021.3.25f1

Packages updated

LTS Release 2021.3.24f1

Released:

LTS Release 2021.3.24f1

Released:

Known Issues in 2021.3.24f1

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173)

  • Kernel: Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time (UUM-33750)

  • MacOS: Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help (UUM-33727)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • uGUI Framework: Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another (UUM-33852)

  • Version Control: "NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project (UUM-33051)

  • Visual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture (UUM-21106)

  • Vulkan: [Quest 2] Build crashes on Quest 2 when Graphics Jobs are enabled (UUM-12524)

  • XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2021.3.24f1 Release Notes

Improvements

  • Apple TV: TvOS now uses launch screen storyboard.

  • Editor: Enabled Sketchup Importer on Mac ARM platforms.

  • Editor: Reduced impact of Shader Graph package on performance of domain reloads by making node class cache populate on-demand.

  • Editor: Updated Sketchup SDK to 2023.2.

  • iOS: IOS/tvOS launch screen now is shown only by OS, and is not shown again by Unity itself.

Changes

  • HDRP: Enabled Extend Shadow Culling in Raytracing by default. (UUM-21784)

Fixes

  • 2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload. (UUM-26175)

  • Android: Enabled the display of gradle tasks in progress dialog while building to Android. (UUM-31890)

  • Build Pipeline: Fixed build failure related to streaming assets with symbols in file names. (UUM-9881)

  • Build Pipeline: Fixed Player Build fails. (UUM-1205)

  • Editor: Asset Pipeline: Fixed a crash when re-adding animation clip to prefab. (UUM-21916)

  • Editor: Enabled reserved key labels in Shortcut Manager to be more visible in dark mode. (UUM-28295)

  • Editor: Fixed a "3D textures with depth are not supported" error appearing when switching the RenderTexture shape to 3D if a depth-stencil format was previously indicated. (UUM-25336)

  • Editor: Fixed a bug where the cursor was lagging when dragging files to inactive MacOS editor. (UUM-9542)

  • Editor: Fixed animation clip's preview window's grid's depth when using deferred rendering in URP. (UUM-2947)

  • Editor: Fixed Auto-save scenes checkbox. (UUM-11717)

  • Editor: Fixed crash or validation error caused by out-of-bounds clear on XR platforms when using Vulkan. (UUM-32721)

  • Editor: Fixed error when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use. (UUM-26507)

  • Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. (UUM-31741)

  • Editor: Fixed YAML file corruption on Android Platforms caused due to some targets i became obsolete in PlatformGroupEnum. (UUM-21944)

  • GI: Fixed an issue where scene debug visualization modes would look broken when baking multiple scenes together. (UUM-17494)

  • GI: Fixed incorrect fallback to CPU of GPU bake. (UUM-24685)

  • Graphics: Creating a RenderTexture with no depth bits specified fails instead of continuing with a warning. (UUM-22012)

  • Graphics: Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures. (UUM-31733)

  • Graphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures. (UUM-31569)

  • Graphics: Fixed black RenderTarget/CustomRenderTarget thumbnails when changing Color/Depth formats. (UUM-31726)

  • Graphics: Fixed scene being made dirty when creating a new RenderTexture asset. (UUM-31729)

  • HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes. (UUM-22996)

  • HDRP: Enabled path tracing to now produce correct results when dynamic resolution is enabled. (UUM-23315)

  • HDRP: Enabled the correct light position when changing distance on a Light Anchor. (UUM-26172)

  • HDRP: Fixed a glitch in one frame in the Editor when using path tracing. (UUM-22917)

  • HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted. (UUM-25737)

  • HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings. (UUM-27546)

  • HDRP: Fixed an issue with ray tracing initialization when switching between render pipeline assets. (UUM-24692)

  • HDRP: Fixed emissive mesh viewer of Area light missing from standalone player. (UUM-31531)

  • HDRP: Fixed HDSceneDepth triggering errors for uninitialized values. (UUM-21185)

  • HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World. (UUM-22821)

  • HDRP: Fixed material upgrader when executing tests. (UUM-20743)

  • HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene. (UUM-29271)

  • HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness. (UUM-29660)

  • HDRP: Fixed the albedo and specular color override so it is now considered as sRGB. (UUM-23268)

  • HDRP: Fixed the exposure for SSR debug rendering. (UUM-19575)

  • HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. (UUM-21776)

  • HDRP: Fixed the label and improved documentation for After Post Process depth test flag to give more detail about "Depth Test" being automatically disabled in some cases.

  • HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small. (UUM-21442)

  • HDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them. (UUM-29093)

  • HDRP: Fixed usage of FindObjectsOfType to use FindObjectsByType(FindObjectsSortMode.None).

  • HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow. (UUM-27919)

  • HDRP: Improved the console warning message when the maximum number of shadows is reached in the view. (UUM-28072)

  • iOS: Fixed a crash on iOS when Graphics Jobs were enabled. (UUM-22614)

  • iOS: Fixed memory leak when using GL.Clear in MonoBehaviour Update/LateUpdate. (UUM-8457)

  • Linux: Fixed DisplayInfo.WorkArea ignores resolution scaling when working with multiple displays. (UUM-1589)

  • Scene/Game View: Fixed the Rect Tool not showing the active element when snapping. (UUM-29629)

  • Scene/Game View: Fixed the Rect Tool sometimes not moving UI GameObjects if the pivot was changed. (UUM-30232)

  • Shadergraph: Improved performance of disconnecting nodes in large graphs. (UUM-31610)

  • Shaders: Reduced shader compiler memory usage. (UUM-30445)

  • SRP Core: Fixed an IES Importer issue producing incorrect results. (UUM-16309)

  • VFX Graph: Fixed a crash when logging an error messages for unexpected buffers.

  • Video: Internal texture queue populated by asynchronous decoding was sometimes being drained from 2 threads. Now serializing access. (UUM-21948)

  • Windows: Fixed sizeof type error in StackWalker library.

Package changes in 2021.3.24f1

Packages updated

LTS Release 2021.3.23f1

Released:

LTS Release 2021.3.23f1

Released:

Known Issues in 2021.3.23f1

  • DirectX11: DirectX 11 analytics crashes the player on Windows 7 (UUM-32718)

  • DirectX12: [macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled (UUM-30173)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Project Browser: Project Browser shows package resources when package visibility is disabled (UUM-32517)

  • RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode (UUM-27587)

  • Visual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture (UUM-21106)

  • Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder (UUM-30952)

2021.3.23f1 Release Notes

Improvements

  • 2D: Greatly reduce the time taken for sprite imports when the sprite requires an outline to be computed (e.g. physics shapes or precise meshes).

  • Animation: Reduced the cost of building muscle clips, which among other things speeds up Animator.Awake.

  • Animation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.

  • Build System: BeeDriver: ignore System.IO.IOException: Sharing violation on path errors for console log. [BUILD-21]

  • Editor: Reduced cost of outline rendering, which improves the frame rate of the editor when many objects are selected.

  • Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. (UUM-29300)

  • iOS: "Thread Performance Checker" is now disabled by default in a generated xcode project.

  • Kernel: Performance in heavily run code paths for NativeArray, UnsafeUtility, and AtomicSafetyHandle improved through inlining.

  • Scripting: Switched some path sorting during compilation from an invariant culture compare to an ordinal compare, speeding up C# compilation when scripts are changed.

  • Serialization: Improved performance of restoring managed objects during a domain reload (again!).

  • Serialization: Improved performance of restoring managed objects during a domain reload.

  • Shadergraph: Fixed parallax nodes so that they use the default UV Input Slot correctly. [SGB-511].

  • Shadergraph: Improved blackboard property drag speed when reordering the blackboard. [SGB-383].

  • Shadergraph: Made adjustments to flipbook node to avoid dropping frames on AMD GPU. [SGB-280].

  • Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders.

  • VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once.

API Changes

  • Editor: Added: Support to hide any method from the detail area of the console window.

Changes

  • Version Control: - Changed the icons for Unity Version Control rebranding<br>
    • Changed onboarding workflow.

Fixes

  • 2D: Fixed Sprites generated from TextureImporter generates different hashes. (UUM-26790)

  • 2D: Fixed truncation of path for saving Tile assets when ending is not a file. (UUM-29490)

  • Android: Added upgrade guide information about mainTemplate.gradle file changes. (UUM-32805)

  • Android: Enabled the unlock image to be set on each lock rather than only on the first. (UUM-21954)

  • Android: Fixed an issue where the Accelerometer values are not updated when the ASENSOR_TYPE_LINEAR_ACCELERATION sensor is disabled on certain Samsung devices. (UUM-20754)

  • Android: Fixed shader code generation when using SV_Coverage input. (UUM-26807)

  • Audio: Fixed corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime. (UUM-19696)

  • Build Pipeline: Fixed an invalid build path error that triggers when building for WebGL on Windows. (UUM-27982)

  • Build System: Fixed unity_license.json CopyFiles build failures. (UUM-28889)

  • DX12: Fixed for samplers resetting to point on streaming texture mips. (UUM-27504)

  • Editor: Bug fix for Shortcuts Manager to catch Shift and Options keypress. (UUM-4083)

  • Editor: Fix for [SGB-466] and related issues where nodes with warning or error badges would fail to clean up their resources properly and leave the shader graph editor in an error state.

  • Editor: Fix that a applying a sub managedreference override is not prevented when it is not possible (now also shows a warning dialog to the user). (UUM-23038)

  • Editor: Fixed a Drag and Drop to parent folder when the parent contains a child folder with the same name. (UUM-11707)

  • Editor: Fixed a memory issue in CreateAssetMenu::Rebuild, which would crash builds with the debug allocator enabled. (UUM-32704)

  • Editor: Fixed a situation where opening a regular window after an auxiliary window can cause a crash if the window closes. (UUM-29982)

  • Editor: Fixed exception thrown when multiple generic methods with the [HideInCallstack] attribute have the same name.

  • Editor: Fixed issue where -nographics command line argument was not being forwarded to the Asset Import Workers. (UUM-29722)

  • Editor: Fixed issue where high-DPI mice can get the cursor stuck to the wrong icon. Now stable at 16000 DPI. (UUM-26685)

  • Editor: Fixed preset save crash. (UUM-29750)

  • Editor: Fixed shortcut profile delete dialog message overflow in Shortcut Manager. (UUM-28294)

  • Editor: Fixed the EnumField updating the label when calling SetValueWithoutNotify and the value had not changed. (UUM-28904)

  • Editor: Fixed the project from freezing due to a faulty Raycast operation in the navigation system. (UUM-28701)

  • Editor: IL2CPP backup folder is no longer created if "Create Symbols.zip" build setting is set to Disabled on Android. (UUM-28355)

  • Editor: Prevent creation of .meta files in loadable plugin directories (.androidlib, .bundle, .framework, .plugin). (UUM-9421)

  • GI: Fixed an issue with Light Explorer filtering when many lights are present. (UUM-30672)

  • Graphics: Blitting from RenderTexture.active to another RenderTexture with a shader sampling a texture at specific UV values causes visual artifacts. (UUM-7994)

  • Graphics: Fixed bug with Streaming Virtual Texturing throwing a "The transcoded bitstream was invalid" error that was caused by build pipeline bug corrupting virtual texture regions located in virtual texture files larger than 2GB. When using SVT, it is recommended to rebuild your Player's build in order to get the corrected streaming files (GTS and GTP files) in the Streaming Assets folder. (UUM-30987)

  • HDRP: Fixed hard eges on volumetric clouds. (UUM-3153)

  • IL2CPP: Fixed a bug where IL2CPP returns an invalid pointer on P/Invoke methods that returns a non-blittable struct by reference. (UUM-20790)

  • IL2CPP: Fixed a bug where referenced assets are unloaded by Resources.UnloadUnusedAssets(). (UUM-26883)

  • IL2CPP: Fixed a C++ compilation error when assigning to a ref parameter in shared generic code with constraints. (UUM-28821)

  • IL2CPP: Fixed a C++ compilation error when structs had static fields with circular type references. (UUM-16351)

  • IL2CPP: Fixed an intermittent crash on POSIX platforms which can happen when Directory.GetFiles is called while files in that directory are deleted on a different thread. (UUM-29790)

  • IL2CPP: Marshalled a null value in a delegate field as a null delegate. (UUM-29202)

  • License: Fixed an issue where the Editor quits when activating ULF license and the license already exists. (UUM-31031)

  • Linux: Fixed memory corruption caused crash from libstdc++ basic_string due to symbol conflicts from different '.so'. (UUM-21782)

  • Mono: Removed throw from attribute setters generated by profile stubber. (UUM-18689)

  • Mono: Removed !sig-&gt;is_inflated assert from icall wrapper generator. (UUM-27888)

  • Package Manager: Fixed all delayed fields when editing a package in the inspector. (UUM-19658)

  • Shadergraph: Addressed error feedback on import of graphs with invalid or missing targets, allowing them to be modified and saved. [SGB-166][SGB-167]

  • Shadergraph: Addressed issue where duplicate serialized blackboard category children would in subgraphs would brick the ShaderGraph editor. [SGB-378]

  • Shadergraph: Addressed issue where missing targets were not handled on import. [SGB-1]

  • Shadergraph: Addressed various issues with the Swizzle node. [SGB-159]

  • Shadergraph: Fixed issue where custom interpolator previews would provide erroneous results when connecting through a reroute node. [SGB-89]

  • Shadergraph: Fixed issue where reroute node would sometimes show the wrong color for its appropriate inputs. [SGB-17]

  • Shadergraph: Fixed issue where subgraph gradient blackboard properties could have naming conflicts with parent graphs. [SGB-310]

  • Shadergraph: Fixed issue where the Gradient Noise Node was causing implicit truncation warnings. [SGB-469]

  • Shadergraph: Fixed issue where the view position of the graph editor would sometimes be forgotten when swapping between two open shadergraph editor windows. [SGB-377]

  • Shaders: Added a profiler marker for dynamic variant loading. (UUM-31878)

  • Shaders: Added macros for passing textures (Cube, 2DArray, and CubeArray) around without samplers. (UUM-31858)

  • Shaders: Disabled shader compilation with debug symbols from using a non-existent file name. (UUM-31851)

  • Shaders: Enabled using real pass names when compiling shaders for mesh data optimisation. (UUM-15298)

  • Shaders: Fixed a rare crash when destroying shaders. (UUM-27361)

  • SRP Core: Fixed Decal Projector Editor fields so they are now saved when editing a prefab. (UUM-29105)

  • Universal RP: Fixed an issue where instantiating and destroying cameras, with Volume Update Mode set to ViaScripting, would allocate each time. (UUM-22213)

  • Version Control: - Fixed blurry icons in the Unity Version Control window and toolbar button<br>

    • Fixed Pending Changes tab not always opening its selected item's location in Project window<br>
    • Fixed "Checked-out (changed)" status icon not showing up on Pending Changes tab<br>
    • Fixed issue that prevented new packages from being installed unless user enters play mode.
  • VFX Graph: Exposure weight slider was not hidden when a shadergraph was assigned to an output context. (UUM-4753)

  • VFX Graph: Fixed an error raised in the console when undoing shader assignment in the Mesh output node. (UUM-16367)

  • VFX Graph: Fixed an issue that read alive from source attribute was always returning true. (UUM-8698)

  • VFX Graph: Fixed errors in the console when undoing changes from gizmo in some specific conditions. (UUM-21929)

  • VFX Graph: The VFX component inspector had an unpaired EditorGUI.BeginChangeCheck that was breaking the state of GUI.changed (UUM-15919)

  • Windows: Fixed quoting of the command line arguments. (UUM-21600)

Package changes in 2021.3.23f1

Packages updated

Packages added

Pre-release packages added

LTS Release 2021.3.22f1

Released:

LTS Release 2021.3.22f1

Released:

Known Issues in 2021.3.22f1

  • Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. (UUM-20409)

  • iOS: Rendering freezes when the orientation is changed (UUM-9480)

  • Linux: Crash on GUIView::IsVSyncEnabled when saving a preset (UUM-29750)

  • MacOS: [2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step (UUM-20720)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode (UUM-27587)

  • Scene Management: Crash on Transform::CheckStructure when manually opening a scene (UUM-31129)

2021.3.22f1 Release Notes

Fixes

  • 2D: - Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews. (DANB-367)

  • 2D: - [com.unity.2d.animation] Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-335)

  • 2D: - [com.unity.2d.animation] Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (DANB-344)

  • 2D: - [com.unity.2d.animation] Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (DANB-370)

  • 2D: - [com.unity.2d.animation] Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-201)

  • 2D: - [com.unity.2d.animation] Fixed an issue where undoing vertex painting results in a displaced mesh. (DANB-309)

  • 2D: - [com.unity.2d.animation] Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (DANB-374)

  • 2D: - [com.unity.2d.spriteshape] Fix case where Error "A Native Collection has not been disposed, resulting in a memory leak" occurs in Play Mode. (DANB-296)

  • 2D: - [com.unity.2d.spriteshape] Fix case where BezierUtility.BezierPoint function parameters are not in the right order. (DANB-239)

  • 2D: - [com.unity.2d.tilemap.extras][GameObjectBrush] Align rotation and flip to 2D View in Editor.

  • 2D: - [com.unity.2d.tilemap.extras][GameObjectBrush] Fix placement of GameObjects for Hexagon Layouts with Anchor.

  • 2D: - [com.unity.2d.tilemap.extras][RandomBrush] Use default color and transform when painting over with RandomBrush.

  • 2D: Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite. (UUM-29132)

  • Apple TV: Fixed a crash when closing the hardware keyboard. (UUM-26712)

  • Asset Pipeline: Fixed a case of Missing Script errors that could occur after leaving safe mode.

  • Asset Pipeline: Removed use of auto keyword in LMDB library. (UUM-29394)

  • DX12: Fixed a crash due to copying sampler descriptors. (UUM-29343)

  • Editor: Detect asset corruption before uploading to accelerator. (UUM-26502)

  • Editor: Disabled depth resolve if the camera doesn't have a depth buffer. (UUM-22019)

  • Editor: Enabled Gradle file search to use RegEx when looking for Play library dependencies, which identifies dependencies included with both double or single quotes. (UUM-29110)

  • Editor: Enabled shader global values to be taken into account when deciding what to rebake. (UUM-27392)

  • Editor: Fixed "Target minimum iOS Version" requirement. (UUM-29044)

  • Editor: Fixed a rare Editor crash when using accelerator for shader cache. (UUM-27645)

  • Editor: Fixed an OS key binding exception in ShortcutManager. (UUM-4125)

  • Editor: Fixed freeform light tessellation for Light2D. (UUM-9674)

  • Editor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link. (UUM-1552)

  • Editor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file. (UUM-22047)

  • Editor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied. (UUM-10761)

  • Editor: Fixed the editor crash while switching avatar from generic to humanoid. (UUM-22716)

  • Editor: GameObjects from 31st layer are rendered when Camera.cullingMask is set to 'Everything'. (UUM-2698)

  • Editor: Only change file status flags with chflags on OSX if the requested flags differ from actual. (UUM-26616)

  • Editor: The color picker can now select the proper color on a secondary monitor on macOS (UUM-2501)

  • GI: Fixed corrupted probes on scenes without a lighting data asset when running the editor with -nographics. (UUM-16874)

  • Graphics: Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size. (UUM-3791)

  • Graphics: Product name will now be used as application name when creating Vulkan instance. (UUM-25486)

  • Graphics: VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". (UUM-17522)

  • Linux: Fixed the Mouse position so it is now correct when playing the build on a multiple monitor setup in full screen mode. (UUM-26497)

  • Networking: Fixed an issue that could prevent UDP sockets from being created on Windows when TDI filters were installed.

  • Scene/Game View: Fixed selected child GameObjects not rendering gizmos when the root GameObject is not also selected. (UUM-22208)

  • Shaders: Fix material keywords cleared when setting the exact same list of keywords (UUM-27639)

  • TLS: Cumulative TLS update.<br> Fixed invalid verification results reported in some cases when there is a TLS handshake failure.<br> Fixed an issue where opening multiple TLS connections with different lifetimes might affect the ability to produce log output after one of the first connections is closed.<br> Improved TLS errors reported by Unity Web Request.

  • uGUI: "NullReferenceException" error is thrown when entering the Play Mode with &gt;=2 open Inspectors and Canvas GameObject is selected. (UUM-1510)

  • uGUI: Instantiating a Selectable under a CanvasGroup sets the correct interactable state. (UUM-27611)

  • UI Elements: Added "-unity-slice-scale" USS property to UI Builder and updated drag step for some style fields<br> Also updated dragger manipulators for the following UI Builder property inspectors (default drag step updated from 1.0px (old value) to 0.1px (new value):<br>

    • TextShadow's Blur Radius, Offset X and Y fields<br>
    • Slice Scale field. (UUM-15680)
  • UI Toolkit: Users can set the ScrollView's mouse wheel scroll size (thus its speed) with the Mouse Wheel Scroll Size attribute, regardless of its vertical and horizontal page sizes. (UUM-18554)

  • Universal RP: Fixed soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size. (UUM-10520)

  • URP: Fixed incorrect Depth for Camera Stacks. (UUM-24943)

  • VFX Graph: Added support for multiple subgraphs drag&amp;drop. (UUM-15236)

  • VFX Graph: Fixed a crash when drag &amp; dropping a vfx on another vfx with a circular dependency. (UUM-14670)

  • VFX Graph: Fixed the Dispose() method of MeshToSDFBaker leading to memory leaks (UUM-25814)

  • VFX Graph: GPU Event weren't always safe. (UUM-25065)

  • WebGL: Fixed FMOD console errors when a scene is reloaded. (UUM-19241)

  • WebGL: Fixed playback of mp3 audio files loaded via UnityWebRequest on Safari (UUM-25389)

  • Windows: Fixed IME text input not being reported appropriately when users clicks away while using an IME, with the input system. The characters would be reported multiple times. (UUM-24734)

Package changes in 2021.3.22f1

Packages updated

LTS Release 2021.3.21f1

Released:

LTS Release 2021.3.21f1

Released:

Known Issues in 2021.3.21f1

  • Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. (UUM-20409)

  • Linux: Crash on GUIView::IsVSyncEnabled when saving a preset (UUM-29750)

  • MacOS: [2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step (UUM-20720)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode (UUM-27587)

  • Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)

2021.3.21f1 Release Notes

Improvements

  • 2D: Improved the performance of creating a large number of Tile assets with the Tile Palette window.

  • 2D: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets. (UUM-26849)

  • Package Manager: Extended support for specifying optional path and revision to Git URLs in SCP format.

Changes

  • Package Manager: Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.

Fixes

  • 2D: Fixed the Tile Palette repainting a position when doing a mouse drag at the same position. (UUM-27588)

  • AI: Fixed the inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly. This only applies to Windows builds. (UUM-9814)

  • Android: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes. (UUM-19019)

  • Android: Unity will no longer wrap native crashes into java exceptions on Android, as has been the case, and will correctly forward signals to the previous handlers.

  • Asset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded. (UUM-27439)

  • Core: Fixed Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds). (UUM-25239)

  • DX12: Fixed for crash when RenderDoc is attached to a scene with an invalid pipeline state. (UUM-22222)

  • Editor: Avoid breaking SRP Batcher shadow batch when different "per material" texture. (UUM-11166)

  • Editor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes. (UUM-21915)

  • Editor: Fixed an issue so that Light Probes are affected by back-facing triangles when baking with the GPU Lightmapper. (UUM-7699)

  • Editor: Fixed an issue with the initialization of raytracing which could fail during certain frames. (UUM-26885)

  • GI: Fixed an issue where lightmaps would be swapped when entering playmode when the "Reload Scene" option is disabled. (UUM-21437)

  • Graphics: Added error message when enabling restricted keywords on a Material. (UUM-3576)

  • Graphics: Added GetVisiblePositions to TrailRenderer. (UUM-21893)

  • Graphics: Fixed a Particle System rendering corruption. (UUM-21106)

  • Graphics: Fixed glitches on macOS when the rendering path is set to deferred. (UUM-21567)

  • IL2CPP: Enabled display of the name of each thread in native and third party profilers. (UUM-21136)

  • IL2CPP: Fixed a potential .cpp file name collision when two assembly names differ only by a number at the end of their name. (UUM-27951)

  • IL2CPP: Fixed a race condition when creating generic class metadata. (UUM-26516)

  • IL2CPP: Fixed IL2CPP build failure when using Unbox instruction with generic by reference return type. (UUM-5942)

  • IL2CPP: Projects created prior to 2021.3 and opened in 2021.3 or newer could have their Managed Stripping Level incorrectly migrated to the new default value of Minimal when the old default of Low should have been retained. (UUM-19512)

  • Linux: Fixed the Linux Editor so it no longer ignores a SIGTERM signal. (UUM-24705)

  • macOS: The macOS Player no longer contains an empty area gap on each screen vertical side when rendering fullscreen on Macs with a notch. (UUM-12632)

  • Mobile: Shaders with normals are rendered correctly when sampling pixels with mixed shader evaluation on iOS and Android builds. (UUM-22766)

  • Networking: UnityWebRequest: Fixed a possible crash when texture download receives bogus data that does not decode. (UUM-28816)

  • Package Manager: Fixed an issue where a project with a large number of git dependencies would have resolution errors with error code 429 (Too Many Requests). The number of concurrent requests is six by default, but it can be changed by setting the UPM_GIT_MAX_CONCURRENT_COMMANDS environment variable. (UUM-6049)

  • Package Manager: Fixed an issue which prevented starting UPM when a package.json file containing &quot;type&quot;: &quot;module&quot; was present on any of the ancestor directories. (UUM-18512)

  • Package Manager: Fixed the issue where local and git packages are not visible in Unity Registry and My Registries. (UUM-20549)

  • Prefabs: Fixed prefab mode not sorting renderer components accordingly. (UUM-3458)

  • Scene/Game View: Fixed Gizmo Icons not showing. (UUM-27823)

  • Scene/Game View: Fixed Grid Size field snapping to minimum grid size when trying to enter a value below one. (UUM-24640)

  • Serialization: Enabled SerializedObject.Update to now change the cache for hasMultipleDifferentValues if the first C# object has changed in memory in a multi-object selection scenario. (UUM-19688)

  • Shaders: Fixed multi_compile_particles to work together with built-in lighting variants. Requires shader re-import. (UUM-6037)

  • uGUI: Fixed "MissingReferenceException" when disabling and enabling "Send Navigation Events" through the EventSystem component Properties window. (UUM-27822)

  • uGUI: Fixed imprecision when rotating using the Rect tool. (UUM-3386)

  • UI Toolkit: Fixed PanelRaycaster NullReferenceException when active in a scene with no EventSystem or BaseInputModule components. (UUM-19168)

  • UI Toolkit: UI Builder: Exception is no longer thrown when the user tries to enter a negative value for the Fixed Item Height attribute of a ListView, TreeView, etc. (UUM-11324)

  • URP: Fixed XR vsync is disabled when focus is lost. (UUM-16846)

  • VFX Graph: Added missing DepthNormal pass for Unlit &amp; Unify SSAO integration with Unlit for URP. (UUM-19559)

  • VFX Graph: Fixed an unsafe deletion of VFXParticleSystem which can lead to a crash while deleting VisualEffect. (UUM-9851)

  • VFX Graph: Fixed NRE when the Vector2 is configured as a range, it was preventing Decal output context creation. (UUM-27114)

  • Video: Fixed crashes when changing the source URL on some specific devices. (UUM-29011)

  • Video: Fixed error when adding file:// to point at a local file in the VideoPlayer on Android. (UUM-16166)

  • Video: Multi-display rendering is displaying the first camera's view on both displays instead of displaying both camera's views when used with a mobile device. (UUM-13587)

Package changes in 2021.3.21f1

Packages updated

LTS Release 2021.3.20f1

Released:

LTS Release 2021.3.20f1

Released:

Known Issues in 2021.3.20f1

  • Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. (UUM-20409)

  • MacOS: Crash on __pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project (UUM-22236)

  • MacOS: [2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step (UUM-20720)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Shader System: Crash during project build when accessing Remote Shader Cache (UUM-27645)

  • Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)

2021.3.20f1 Release Notes

Improvements

  • Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.

Changes

  • Version Control: Updated branding from "Plastic SCM" to "Unity Version Control"<br> Improved offline experience by disabling the plugin when there is no internet connection

Fixes

  • 2D: Store directory path instead of file path as the last used asset path when doing a drag and drop to create a Tile Asset (UUM-25250)

  • Android: Build will fail, if custom asset pack does not have a valid structure. (UUM-25501)

  • Android: Fixed an issue where Network.OperationalStatus would always return Unknown for Android. (UUM-19683)

  • Android: Fixed the Time.deltaTime values so they are now stable on Android devices. (UUM-10244)

  • Asset Pipeline: Fixed indeterministic output for any asset containing script types. (UUM-22077)

  • Build System: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS). (UUM-19897)

  • Editor: Fixed a regression that changed the default behaviour of animators on disabled. (UUM-27229)

  • Editor: Fixed an issue copying hideflags to the cloned object when instantiating a GameObject. (UUM-22863)

  • Editor: Fixed component added twice when dragging script asset on inspector window from project window (UUM-26276)

  • Editor: Fixed Crash on GUIView::ProcessInputEvent when switching Editor layout (UUM-12892)

  • Editor: Fixed drag and drop crashes the editor if the window is docked. (UUM-23241)

  • Editor: Fixed error when opening the "Select Preset" window while having a user defined Preset class assets (UUM-11334)

  • Editor: Fixed Overlays not preserving enabled state through domain reloads. (UUM-20070)

  • Editor: Fixed Slowdown spikes when moving an object in the scene caused by the PropertyDatabase. (UUM-22631)

  • Editor: Fixed the size of the editor window being smaller than the wrongly set default (UUM-24686)

  • Editor: Fixed Unity Event callback list calculating its height incorrectly (UUM-9380)

  • Editor: The Focused Inspector window cannot be opened for multiple different Assets via the Inspector window (UUM-19504)

  • Editor: Unsaved changes made to assets are now preserved when renaming an asset while using Perforce (UUM-17896)

  • Editor: Using "Synchronous" flag with search expressions hangs Unity (UUM-14546)

  • GI: Fixed the help link at the top of the Lighting Window. (UUM-25787)

  • IL2CPP: Emitted code that compiles for array element access from null in a non-development player build. (UUM-597)

  • IL2CPP: Enabled proper handling of the unbox opcode when the result is used across IL basic blocks. (UUM-21101)

  • IL2CPP: Fixed a compile error when you enable bitcode for an Android build. (UUM-25113)

  • IL2CPP: Fixed the InvalidCastException being thrown when you serialize jagged arrays using BinaryFormatter. (UUM-23156)

  • IL2CPP: Fixed UnintializedDataAccessException when processing a function pointer that has a function pointer as a parameter. (UUM-9030)

  • Kernel: Fixed broken RECORD_ALLOCATION_SITES functionalit. (UUM-26702)

  • Kernel: Fixed crash resulting from UnityDefaultAllocator not tracking all allocations. (UUM-23090)

  • Kernel: Fixed potential crash at app shutdown. (UUM-26528)

  • macOS: Fixed Display systemWidth and systemHeight being wrong until window is moved to another display (UUM-501)

  • Mono: Enabled proper handling of the unbox opcode when the result is used across IL basic blocks. (UUM-21101)

  • Mono: Fixed a crash when using ConditionalWeakTable. (UUM-25411)

  • Package Manager: Packages are deleted after changing the My Assets cache location to non-default when the asset is updated in Package Manager. (UUM-25376)

  • Prefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext. (UUM-13618)

  • Scripting: Fixed possible Editor hang while it waits for AssemblyUpdater when importing assemblies (UUM-7944)

  • Shaders: Fixed asset bundle backwards compatibility regression on material keywords. (UUM-26498)

  • SRP Core: Fixed a Render Graph bug where culled passes would be delegated to releasing a resource, resulting in unwanted leaking. (UUM-20800)

  • uGUI: Fixed CanvasRenderer color reset on Clear (UUM-3527)

  • UI Toolkit: Fixed the ListView itemsRemoved event being invoked after the items were removed from the serializedObjectList. They are now removed after the callback. (UUM-10786)

  • Universal RP: Fixed a missing keyword in ParticlesSimpleLit for Lightmap shadow mixing. (UUM-26403)

  • Universal RP: Fixed an issue so that deferred rendering now works correctly in builds with Accurate GBuffer Normals enabled. (UUM-25112)

  • URP: 2D - Fixes 2D Sprite Light &amp; Freeform Light fast normal map quality setting to correctly use normal map (UUM-4613)

  • URP: 2D - Fixes a bug with ShadowCaster2D's shadow mesh bounds which was causing shadows to disappear (UUM-19090)

  • VFX Graph: Fixed enum fields could be cropped when text is too long (UUM-4420)

  • Windows: Fixed a potential crash during Windows Player cleanup. (UUM-25383)

  • Windows: Fixed Build to source folder when the project build dir is deleted. (UUM-25240)

Package changes in 2021.3.20f1

Packages updated

LTS Release 2021.3.19f1

Released:

LTS Release 2021.3.19f1

Released:

Known Issues in 2021.3.19f1

  • Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. (UUM-20409)

  • MacOS: Crash on __pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project (UUM-22236)

  • MacOS: [2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxxabiv1::__aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step (UUM-20720)

  • MacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project (UUM-3207)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Profiling: [URP] Memory leak when in Play Mode (UUM-19089)

  • Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled (UUM-25112)

  • Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)

2021.3.19f1 Release Notes

Features

  • Package Manager: Added Web3 as a Filter Category in My Assets.

Improvements

  • IL2CPP: Improved error message when the GenericSharingVisitor encounters an opcode that it cannot handle.

  • Shadergraph: The asset postprocessor for shader graph now only performs the majority of its work when a shader-related asset has been changed.

API Changes

  • Apple TV: Added: Identifier for 3rd generation Apple TV 4K.

  • iOS: Added: Identifiers for iPad models released in 2022.

Changes

  • Editor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. (UUM-363)

Fixes

  • 2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed. (UUM-22494)

  • 2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap. (UUM-25164)

  • Android: Fixed crash if Java proxy is invoked at the same time as Unity is quit. (UUM-15968)

  • Android: Fixed permissions request hang in pre-marshmellow (Android 6).

  • Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. (UUM-22990)

  • Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. (UUM-6639)

  • Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript. (UUM-21886)

  • Build Pipeline: Switching between Desktop Standalone and Dedicated Server platforms in the Build Settings window should now cause scripts to recompile. (UUM-22125)

  • Core: Asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets. (UUM-939)

  • DX12: Fixed a crash observed in e.g. HDRP sample project. (UUM-20176)

  • Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. (UUM-18711)

  • Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. (UUM-21771)

  • Editor: Enabled the New Scene window to now show proper search results when a scene template is pinned. (UUM-15393)

  • Editor: Extracted potential Editor-only dependencies and marked those as Reference instead of Clone. (UUM-3666)

  • Editor: Fixed a build performance regression caused by shader variant prefiltering overhead. (UUM-23173)

  • Editor: Fixed an Editor crash when rendering with UsePass or Fallback via SRP batcher. (UUM-19898)

  • Editor: Fixed an Editor crash when you try to build a project with corrupt compute shaders. (UUM-25488)

  • Editor: Fixed Camera.stereoEnabled when SRP is used and fixed the Camera.stereoSeparation value.

  • Editor: Fixed case where SetParent allowed setting transforms as parents when they are persistent. (UUM-12399)

  • Editor: Fixed Mac Editor crash on sprite Drag &amp; Drop. (UUM-20950)

  • Editor: Fixed multi select + click so it now works in dependency list. (UUM-20649)

  • Editor: Fixed pin position. (UUM-15301)

  • Editor: Fixed potential crash when a scene with a component without a GameObject is loaded. (UUM-1291)

  • Editor: Fixed shader graph's preview window when using deferred rendering in URP. (UUM-11582)

  • Editor: Fixed showing the dependencies of scene template when there is a single dependency. (UUM-2524)

  • Editor: Fixed the scrollbar in the Description field in the new scene dialog. (UUM-15359)

  • Editor: Fixed the URL for the Scene Template documentation. (UUM-15355)

  • Editor: Fixed the URL for the Scene Template pipeline documentation. (UUM-15399)

  • Editor: Fixed typo in error message on SkinnedMeshRenderer. (UUM-13268)

  • Editor: Fixed UsePass and Fallback rendering sometimes broken in Editor when using SRP batcher. (UUM-18980)

  • Editor: Gradient's location value could not be edited for rgb swatches using the keyboard. (UUM-6350)

  • Editor: Removed the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab. (UUM-21110)

  • Editor: Video: Fixed crash when changing the source URL of a video player in Android. (UUM-20661)

  • Editor: [SpeedTree]: Fixed crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file. (UUM-25371)

  • GI: Added support for GPU lightmapper on Intel Arc 750 GPUs. (UUM-21746)

  • GI: Fixed only one GPU being available to select as the "GPU Baking Device" when multiple identical GPUs are installed. (UUM-15155)

  • Graphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. (UUM-19137)

  • Graphics: Fixed editor crash when entering play mode with Oculus Link using Vulkan. (UUM-19728)

  • Graphics: Fixed micro splat terrain texture cannot be loaded. (UUM-3571)

  • Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. (UUM-4614)

  • IL2CPP: Fixed an issue that did not allow access to special folders in Windows Store apps. (UUM-17611)

  • IL2CPP: Fixed Monitor.IsEntered returning true when the monitor is entered on a different thread from the current thread. (UUM-22329)

  • IL2CPP: Improved performance of awaiting async operations on Windows. (UUM-20917)

  • iOS: Fixed iOS wrong orientation output when in split view mode. (UUM-17545)

  • iOS: Restored the possibility for ViewController to control status bar appearance. (UUM-6389)

  • macOS: Enabled VSync now works correctly when moving the Editor window between screens with different refresh rates. (UUM-9097)

  • Mobile: Fixed the touch reset in device simulator when unity remote is disconnected. (UUM-6667)

  • Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings. (UUM-25262)

  • Package Manager: Fixed a bug where importing .unitypackage with project settings into a new project would show an error in the console. (UUM-20736)

  • Particles: Removed erroneous grabpass when using Particle Standard Surface Shader. It should only be triggered when using the Distortion effect. (UUM-12916)

  • Physics: Fixed a rare crash resizing the array of kinematic ccd contact managers when many kinematic ccd bodies were exiting the overlapping state. (UUM-23140)

  • Scripting: Fixed a crash triggered when AssemblyHelper.ExtractAllClassesThatAreUserExtendedScripts failed to retrieve MovedFromAttribute data. (UUM-21911)

  • Scripting: Fixed an issue where the API updater was not able to apply changes to internal packages when the project controlled by Perforce. (UUM-16373)

  • Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. (UUM-16415)

  • Shaders: Shaders will now reimport correctly when adding a missing include file. (UUM-26017)

  • Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype". (UUM-17546)

  • uGUI: Added the slider's direction property not marking the scene dirty once this is changed when in prefab's isolation/context mode. (UUM-20875)

  • uGUI: Enabled Physics2DRaycast to now use SortingGroups when determining the sorted order of its results. (UUM-19833)

  • UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. (UUM-21001)

  • UI Toolkit: Fixed an issue where the UI Builder would export "none" instead of "initial" when setting a font to null. (UUM-16426)

  • UI Toolkit: Fixed bug caused by not rounding the computed text size correctly which caused newline character to appear in specific layout. (UUM-4169)

  • UI Toolkit: Fixed long selectors names in UI Builder. (UUM-17304)

  • UI Toolkit: Fixed PropertyField.BindProperty(SerializedProperty) fails to clear the previously bound property when a new one is bounded. (UUM-4165)

  • UI Toolkit: Fixed ScrollView continuing to scroll after ScrollTo was called. (UUM-12584)

  • UI Toolkit: Fixed ScrollView scrollbar input issues when using touch. (UUM-17804)

  • UI Toolkit: Fixed stuck preview when right clicking and dragging in UI Builder. (UUM-3465)

  • Universal RP: Fixed an issue where specular color was not matching behaviour in Legacy and HDRP. (UUM-15867)

  • VFX Graph: Fixed an exception while using Unlit ShaderGraph with VFX. (UUM-8053)

  • VFX Graph: Fixed an issue causing unexpected sorting on some VFX output while using the new SG integration. (UUM-12152)

  • VFX Graph: Fixed an issue where Alpha Clipping had an unexpected behavior in editor when used in MaterialOverride with SG integration, . (UUM-552)

  • Video: Enabled URLs without extensions to now better be supported by the VideoPlayer. (UUM-15705)

  • Windows: Fixed for incorrect display names of certain subset of keys. (UUM-22694)

Package changes in 2021.3.19f1

Packages updated

  • com.unity.inputsystem: 1.4.4 &#x2192; 1.5.0

  • com.unity.performance.profile-analyzer: 1.1.1 &#x2192; 1.2.2

  • com.unity.services.ccd.management: 2.1.0 &#x2192; 2.2.2

  • com.unity.services.core: 1.7.0 &#x2192; 1.7.1

  • com.unity.services.lobby: 1.0.1 &#x2192; 1.0.3

Pre-release packages added

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